Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Oddgrim on February 12, 2013, 06:59:47 am
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(http://img534.imageshack.us/img534/7619/screenshotstp.png)
It's completed!
In the download link I have provided two different tables, one for fs-port and one for regular freespace 2, enjoy!. c:
Download (http://www.mediafire.com/?9ol1ia4s3wxdmi4)
PVB Osiris Wip (View in 3D (http://p3d.in/V70ho))
(http://p3d.in/model_data/snapshot/V70ho) (http://p3d.in/V70ho)
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hey we're getting the osiris, now everyone will be happy :D
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can you get rid of the stupid platypus nose
tbh i kinda liked the osiris but the platypus nose ruined it for me and makes it look really stupid for some reason imo
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The platypus nose stays, as removing it would change the model outlne too much. Also kinda lke it in a endearing way.
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(http://imageshack.us/a/img687/1559/dayumq.jpg)
but where's the Amun download?
Oh, the word "soon", durr hurr
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Oddly enough, the duck bill is the engine subsystem. Not sure what to make of that.
I think the location of the sensor subsystem would be a good place for some added detail, to give the model just a hint of asymmetry.
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Oddly enough, the duck bill is the engine subsystem. Not sure what to make of that.
I think the location of the sensor subsystem would be a good place for some added detail, to give the model just a hint of asymmetry.
Indeed about the engine subsystem, it's wierd but that is how retail model is layed out so..
Dunno about the asymmetry, I'll do some model bits about that at some later point.
popped a aobake render.
(http://img694.imageshack.us/img694/6466/osiriswip1.png)
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Update:
PVB Osiris Wip (View in 3D (http://p3d.in/V70ho))
(http://p3d.in/model_data/snapshot/V70ho) (http://p3d.in/V70ho)
Working around on the underside and top bits of teh detail. Unfortantly the texture around the missile bays are difficult to decipher so progress has slowed down.
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sexYyyy!
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(http://weknowmemes.com/wp-content/uploads/2012/02/full-of-win-240x180.jpg)
SERIOUSLY, full of win sir! You've covered so much ground in just three days, it's awe-inspiring! Keep it up! :D
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Thanks! c:
Update : http://p3d.in/V70ho
Getting really close to completing the mesh so I can start uvampping it. c:
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love the turrets :pimp:
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love the turrets :pimp:
yeah I rather like them too. c:
Quick update:
Finished off the hull mesh(Still need to finish off that itnernal cocpit) ,before I start uvmapping I'll need to fix the smoothing and clean up potential bad polygons-
I'm planning to animate all the missile pod muzzles the same way as the amun, which will be rad as hell. c:
It's currently sitting on ~21k polygons.
(http://img856.imageshack.us/img856/3234/osiriswip3.png)
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Damn that's awesome :yes:! and I don't know how you pulled it so fast... :eek:
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Ðat cabin. Excellent model. :yes:
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Hey, are you having the same feeling that Osiris is a little bit similar to the Cylon Heavy Raider :D?
Model looks fantastic so far.
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Sexy work as always Oddgrim! Im really digging the cockpit and the turrets and the engines :P
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Man, am I the only one thinking that the Amun got a really big redesign now? :P
(Yes I know what I said. Look at the image again if you don't believe me!)
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Man, am I the only one thinking that the Amun got a really big redesign now? :P
(Yes I know what I said. Look at the image again if you don't believe me!)
hahaha, I see it now what the hell was I thinking!? :p
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Beautiful
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Hai thanks! c:
Uvmap and ao bake map for it done:
http://p3d.in/V70ho
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I am curious... would any problems with the mesh show up when viewed in p3d? I ask because I see a little of the white part showing through on the bottom of the ship when you movie the view around. Or is that just the way p3d does things? Am I even seeing a problem in the first place or is that just the way things are at this stage of development? Inexperienced minds want to know!
[attachment deleted by a basterd]
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Looks like a problem on your end :1 , I don't see it when viewing p3d.
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Yeah, it's supposed to look something like this:
(http://i.imgur.com/Uyl5o2M.png)
Is the floating bit supposed to be an animated point for the missiles?
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Sooo..........pretty........ 'drools'
And done in so little time! How do you maintain such a steady blitzkreig??? :eek:
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Silly zods, their cockpit looks a giant gaping mouth.
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cannot be unseen :shaking:
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:yes: oddgrim, you are amazing
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Khonsu II would be proud of You :yes:
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cannot be unseen :shaking:
My exact thought when I saw what BrotherByron posted.
However, you're doing a brilliant job, Oddgrim. I might want to fly the Osiris for once!
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What I like the face, makes it look more old school war like.
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Thanks for the kind feedback guys. c:
It's rather strange regarding the space around the cocpit, Whenever it was intentional or not seems like vasudans have a warmask like design around the front.
On certain bombers, (same could be said about Amun I suppose.
Yeah, it's supposed to look something like this:
(http://i.imgur.com/Uyl5o2M.png)
Is the floating bit supposed to be an animated point for the missiles?
It is the mesh for the upcoming animated missile bay opening.
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OH MY GOD THAT FACE.
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OH MY GOD THAT FACE.
Now that I think about it, it kind of looks like a pissed off Vasudan with a pharaoh beard and hat.
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Update: More textuework and colour adjustments.
http://p3d.in/V70ho
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hey! no more angry fish face. good.
and I love what you did to the glowmaps on the sides, yes..loving it so much.
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hey! no more angry fish face. good.
?
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Excellent.
R
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Wow. What's your workflow for adding the wear and tear to these textures?
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wow, just wow
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Now I wish the Osiris wasn't such a crap bomber seeing as it looks so good now :blah:
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Oh dear, please don't start that again.
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Especially since you're wrong and it's one of the best retail bombers alongside the Amun. See http://www.hard-light.net/forums/index.php?topic=83700.0 (http://www.hard-light.net/forums/index.php?topic=83700.0). No need to restart this discussion again in this thread.
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hey! no more angry fish face. good.
?
It'e tendency of people seeing a face with open mouth on the front. While that is not necessary a bad thing..
Wow. What's your workflow for adding the wear and tear to these textures?
That is just the spect/shine map doing it's job, the texture itself is very clean. c:
Especially since you're wrong and it's one of the best retail bombers alongside the Amun. See http://www.hard-light.net/forums/index.php?topic=83700.0 (http://www.hard-light.net/forums/index.php?topic=83700.0). No need to restart this discussion again in this thread.
Yes, please not. That sort of discussion does not belong in a model thread.
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It'e tendency of people seeing a face with open mouth on the front. While that is not necessary a bad thing..
Right. I still see the Vasudan face, though. I really like it. It adds a distinct flavor to FS1 Vasudan ships.
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Well it's ingame now. (shienmap still needs a bit of light correction though and missing glass.)
Starting to work on animating the various function it will use.
(http://img13.imageshack.us/img13/8418/osirsingame.png)
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That looks awesome. And it's reminiscent of my ****ty texturing skills. :(
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I like it! The shine map could have a bit more color though.
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Textures done, Will probley start making debris and lods soon enough. Animation sequencing is ingame with lovely stuff and afterburning animation trigger is working well. c:
PVB Osiris (View in 3D (http://p3d.in/V70ho))
(http://p3d.in/model_data/snapshot/V70ho) (http://p3d.in/V70ho)
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I would just like to point out that although your textures are otherwise good, I don't care for the way you put white centers in what were originally solid-color glowy bits. What's the deal with that? Similar thing goes for red bits on Amun.
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It adds a higher level of intensity to the otherwise a bit boring lights, while I may have gone overboard on it with these lights. Personally I think it adds to the overall looks.
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It adds a higher level of intensity to the otherwise a bit boring lights
Exactly what I believe as well.
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My eyes just popped out of my skull :eek2:
You're a skilled artist, my friend.
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What's the deal with that?
Specifically just to annoy the crap out of people that can't stand the slightest changes to retail anything.
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I would just like to point out that although your textures are otherwise good, I don't care for the way you put white centers in what were originally solid-color glowy bits. What's the deal with that? Similar thing goes for red bits on Amun.
Also, the cables... :P
On topic: seems the ship's still missing a pilot?
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I would just like to point out that although your textures are otherwise good, I don't care for the way you put white centers in what were originally solid-color glowy bits. What's the deal with that? Similar thing goes for red bits on Amun.
Also, the cables... :P
On topic: seems the ship's still missing a pilot?
Its there but not on the p3d model, since you can only upload one diffuse per model sadly.
Oh man, the cables! Now that is a good nitpick, which leads up to a really important question..
How are my cables aardwolf?
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I love it as all of your recent work. I have a critique though: some panels (particularly on the top) seem to have some white lines that make it look a bit like a sketch-up. Maybe it's just me but I think those don't look too good...
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I love it as all of your recent work. I have a critique though: some panels (particularly on the top) seem to have some white lines that make it look a bit like a sketch-up. Maybe it's just me but I think those don't look too good...
Those are scratches from usage and combat marks, it cannot be cooler than that man.
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Too beautiful to shoot at with an Avenger, will use Phönix to kill it from the distance ;)
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How are my cables
Too thick, of course! ;)
Seriously, this model looks awesome.
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Thats one great looking model!
I like it! The shine map could have a bit more color though.
This. The shinemap will look better with a brown tint to it.
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It's done, check the opening post for download link. c:
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When are these models going to be included in the vp`s? :yes:
Or is the individual download just for coders? Because i dont know to what folder to extract files, already tried Games/Freespace2/Data/
and Games/Freespace2/Mediavps_3612/Data/. and not working
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It goes on the Mediavps_3612/Data/
However, you have to rename the table file "osiris-shp-fs2.tbm" to "osiris-shp.tbm" :)
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okay changing the name of the table file did work for fs2 but im having issues with freespace port. the model doesnt import to the port version
so before this thing gets out of topic what should i do to get the model on fsport?
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For the Freespace port do the same as you would do for the mediavps folder and use the fs1 table.
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This is a wonderful model - thank you sir! :yes:
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For the Freespace port do the same as you would do for the mediavps folder and use the fs1 table.
Okay i`ve done that. Extracted files from package to /Fsport/Data/, also renamed the table file osiris-shp_fs1.tbl to osiris-shp.tbl and no effect.
also tried to do this to the /Fsport-mediavps/Data/ folder but still no effect even thought i did everything as the same as the /Mediavps_3612/ and it works fine on fs2,bp,etc. Am i the only one how has this problem or should i kick myself in the face right now? :cool:
please just dont get angry on me okay okay? :shaking:
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Well, the reason it's not working in FSPort is actually rather obvious... so obvious most people miss it. The 'osiris-shp.tbl' you have is setup to change the 'GVB Osiris' model to the hi-poly one.
Now that I've pointed that out, who knows the answer? Anyone? Oddgrim? No? OK.
You need to open your 'osiris-shp.tbl' that you have in FSPort-Mediavps/Data (or wherever you put it) and find the line '$Name: GVB Osiris'... change that to '$Name: PVB Osiris'.. that should do it.
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Well, the reason it's not working in FSPort is actually rather obvious... so obvious most people miss it. The 'osiris-shp.tbl' you have is setup to change the 'GVB Osiris' model to the hi-poly one.
Now that I've pointed that out, who knows the answer? Anyone? Oddgrim? No? OK.
You need to open your 'osiris-shp.tbl' that you have in FSPort-Mediavps/Data (or wherever you put it) and find the line '$Name: GVB Osiris'... change that to '$Name: PVB Osiris'.. that should do it.
what was the programs name to open and modify those tbl files?
i once saw it somewhere but wont remember the name anymore :blah:
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Ah oops, A slight mistake. As for the tbl. you can open it up in regular notepad.
edit:fixed
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well thats easy to fix :P
EDIT: thanks for the help mjnmixael, i appreciate your work :yes:
and many thanks to you oddgrim love this model :P