Author Topic: A-Wing WIP (split from WIP Thread)  (Read 19042 times)

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Offline Turambar

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A-Wing WIP (split from WIP Thread)



a-wing, cockpit, and WIP dude



a few hours later....


progress!
« Last Edit: March 28, 2007, 05:52:22 pm by chief1983 »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
pilots seem kinda unnecessary because of this question...

will you ACTUALLY see the pilots in their ships as your dogfighting tons of them?

id just not include it and just paint the windows with a gradient.

 

Offline Turambar

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play fs2 with the new models, then come by and tell me cockpits and pilots are a bad idea.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline chief1983

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Yeah, I've definitely seen a lot of Herc 2 pilots right before they get blown to smithereens.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
 

These models are about 2400 polys each and they are in 3dsMax format.  They could be rigged (currently not weighted) into a sitting cockpit position and exported out.

My opinion is that pilots should only be visible in the most detailed model level... when the ship gets far enough away that the engine begins to use LODs, then the pilots should be turned off.  What do you think?  How was SWC planning on using pilot models?

 

Offline Turambar

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in exactly that way

those pilots will be good for references, but im currently making my own version that will be much fewer polygons (due to the lack of detail needed from the waist down).


in low LOD's the pilot will be visible, at higher ones, the cockpit will be removed entirely and replaced with the standard shiny black glass.

dont worry though, by the time its that far away, nobody will notice.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
The ISD is looking really good Brandx0.   :nod:  What modeling program are you using?

Also, Turambar what is the polycount you're shooting for in your pilot models?  If you're talking really crude... then maybe you could save time by just using the original XWA pilot models (you can convert them from .OPT to .3ds using the OPT23DS utility.   Here's a pic of the XWA pilot model I brought into Max8 (it's about 325 polys):



 

Offline brandx0

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I'm using max 8 myself.  No new progress yet, been busy today.  I'll post some more shots tomorrow or the day after
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Offline chief1983

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In any sort of release, it's going to be a big no-no to have original Lucasarts material in the game.  So XWA pilots would be a bad idea.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Cobra

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YOU made those? :eek2: That's incredible!

Brandx0, you're doing an excellent job with that ISD. :)

It looks like things are really starting to pick up around here. :yes:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Cobra... I did not make those pilot models-- they're from Jedi Academy, and I simply imported them into max and re-applied the textures (I'm part of mod project for Jedi Academy too...) and according to Chief's post... it would be Taboo to use them.

 

Offline brandx0

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Why thank you.  I haven't had much time in the last couple days to work on it, been moving, but the majority of my source material is from the actual model used in the movies, so I hope to create about the most realistic ISD that star wars games have seen yet.

Thanks for the encouragement, should be more progress in the next couple days.

And yes, this mod is suddenly moving along.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Turambar

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progress continues.  its in the texturing phase now.  do not be fooled by the opaque glass, it's temporary

the black area is where i de-mirrored the texture.
« Last Edit: March 07, 2007, 08:02:39 pm by Turambar »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Nice A-wing...  :P

 

Offline Turambar

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the a-wing is in-game

screens when i feel it looks good enough.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline jr2

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@Turambar, is it just me, or does the A-Wing look a little too wide?  Maybe the image is just stretched...  I'll have to look for a comparison.
« Last Edit: March 28, 2007, 11:38:17 pm by chief1983 »

 
Re: A-Wing WIP (split from WIP Thread)
Looks fine to me.
BTW excellent work everybody.

 

Offline Turambar

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Re: A-Wing WIP (split from WIP Thread)





new model, looks better with fewer polies, due to me actually knowing what i'm doing.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline chief1983

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Re: A-Wing WIP (split from WIP Thread)
Huzzah!  (I'm in a Ren Fest mood, it's that time of year for me)

edited glaring grammatical error that I hadn't noticed until now
« Last Edit: October 10, 2007, 01:55:46 pm by chief1983 »
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Turambar

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Re: A-Wing WIP (split from WIP Thread)


got some nasty cannons on this biyatch
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D