Hard Light Productions Forums
Hosted Projects - FS2 Required => Dimensional Eclipse => Topic started by: Droid803 on September 29, 2012, 02:51:21 pm
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(http://img.photobucket.com/albums/v423/kc1991/Imperator.jpg)
(http://img.photobucket.com/albums/v423/kc1991/BLACKEPHYRA.jpg)
(http://img.photobucket.com/albums/v423/kc1991/ewax.jpg)
Okay, I think these have been tested enough to be stable enough for release.
I will make a few notes however, so PLEASE READ:
- This release is intended for mod developers interested in using these models. A patch to replace the old models in Dimensional Eclipse is in the works which will also have a bunch of other changes so it will take a while to finalize and test. I'm in no rush to release this patch - I might as well wait until I have a nightly build I can point to.
- This release is not a drop-in-replacement. Dropping the models and textures into the DE folder will not do anything, so it's fairly foolproof in that regard unless you try to get smart and edit the tbls.
- Table files are not included. The existing tables will not be bug-free without some editing. This is for the reason above, so I don't get any 'mission X is broken' reports. I'm going to assume that anyone interested in using this will be able to produce their own tables.
Included in this package are:
- Block One (Carrier) Tethys - Red Stripe
- Block Two (Artillery) Tethys - Blue Stripe
- Block Three (Artillery) Tethys - Silver Stripe (black ops) *
- Stratavarian Module (AWACS) - Blue Stripe
* texture-replacement based, use Block Two model.
Nameplates are not included.
Credits:- Models: Droid803, referenced off models by Steve-O and StratComm
- Turrets: Droid803, referenced off models Steve-O and Esarai
- Textures: AndrewofDoom (Block Three texture edited by Droid803)
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. (CC-BY-NC)
You are free to use this for other mods and games, as long as attribution is given and you're not trying to sell it.
Download (16.85MB):
- MediaFire (http://www.mediafire.com/?u04rp69j6xtkddn)
- FSMods.net (http://freespacemods.net/download.php?view.878)
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Those pictures are so dark, shine some light on them! Let them see my sexy paint job!
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Guys... You are just so incredibly cool!
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Those pictures are so dark, shine some light on them! Let them see my sexy paint job!
Told you to take some pictures but you ignored me so this is what you get!!!
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The shine map has some purple artifacts in the darkest areas. Otherwise they're awesome. Though I hoped you'd also release the Rhea with them.
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Badass shippes
e: mildly spergy point that those look way more dramatic variants than blocks but it really is totally irrelevant
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The shine map has some purple artifacts in the darkest areas. Otherwise they're awesome. Though I hoped you'd also release the Rhea with them.
Rhea is coming soonTM.
e: mildly spergy point that those look way more dramatic variants than blocks but it really is totally irrelevant
The differences between them got amplified when I rebuilt them, kind of spiralled out of control :nervous:
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(https://dl.dropbox.com/u/17350885/frees2-20120929-164521.png)
There's some more light here!
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I really love these models you've done. I made tables for each of these ships, each using UEF weapons. But my question is, since the carrier and arty ships are based off another ship, would you be able to edit the Solaris and Karuna classes so they look like these models plz? It would be good to see a decent fleet using your models and textures.
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You have no idea how much work Droid and Andrew would need to put in :P (esp. for that ugly hulk of metal that is the Solaris)
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yo who you callin ugly
But I agree, that would not be some kind of simple 'edit' like reskinning a tilemapped model. It'd be an enormous amount of work.
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Solaris is ugly? :(
(http://images.wikia.com/central/images/3/38/Okay_face.jpg)
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Burn, Destiny, burn.
Someone get me some napalm.
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I really love these models you've done. I made tables for each of these ships, each using UEF weapons. But my question is, since the carrier and arty ships are based off another ship, would you be able to edit the Solaris and Karuna classes so they look like these models plz? It would be good to see a decent fleet using your models and textures.
Well, I don't think I'd remodel either, but if you could convince AndrewofDoom to make textures, it could happen. (Not all too likely though, depends how persuasive you are)
Not really much I can do in terms of retexturing to make them consistent.
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Solaris? UGLY!? Hwat be thine great misscyld?
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On topic, these ships look dang spiffy, and I think they actually fit with the UEF fleet ethos quite well, albeit with subtle distinctions that could represent different manufacturer's design choices.
:yes:
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They don't have to fit with the UEF fleet ethos, this isn't Blue Planet! What's important is that they look hella sweet.
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You know, the SpecOps Tethys picture and its angle makes the Tethys look like an entirely different ship than the blue one!
Solaris is ugly? :(
I am slightly editing Shizuku's quote and hence, I'm not serious :P I used the word 'ugly' because it was captained by Admiral Max.
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Don't you mean High Admiral Max? :P
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Hopefully this gets noticed, but the Stratavarian Module, when adding it's Rotators to the tbm file, it causes the game to crash. Wondering if it's just me, or whether it's the model? I got them working for the other frigates, but this one keeps crashing.
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Please post your fs2_open.log file. Instructions on how to do this can be found in this post.
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Nvm, found the problem. Some of the subsystems weren't listed correctly. With help of PCS, I solved it. Thanks for responding anyway.