Though realizing several times that the very specific idea or rule you based your tactic on doesn't work for whatever reason, including being told by Spoon 2 hours ago that my orders are partially invalid, is just annoying after spending quite some time figuring out what to do. Even more so when it gets worse every time to the point where everything leads to destruction and a certain loss next tactical turn as long as the CRF does it right. At the beginning I thought that the situation is not so far away from being equal...
I know what you say ... I do know that situation from experience (both suffering through it and inflicting it on others during tournament prep)... Best in this situation is to remember you are still playing a game, so there is next to nothing at stake if something doesn't work out quite right.
As for specificity in tactics, it helps to remember that your opponent is only human and will get things wrong just as you do, so don't sweat having THE winning strategy that plays with every aspect in the game - at the least have a simple one that works, at best have one that your opponent can't impact. Most of the time you will land between these two anyway, simply by the fact neither play is a mind reader and only can do so much.
EDIT: Just remember, any plan you make has to better than this:
I think the rules could do with cleaning up before the main game. There's all this info scattered about all over the place. Bring it all into one new thread I would advise before the main game.
Well, the current situation is a result of gensis of the rules ... I mean Spoon basically turned the Tactical combat inside out on "Launch Day" (too bad I recently deleted the draft of the rules I got three weeks before the test game started...).
And on the plus side, it is not that bad since Spoon is acutally here and can answer any questions in little time (or not) - so we don't have to "make due" in the face of ambiguity.