Modding, Mission Design, and Coding > Test Builds
Interval-Based Countermeasures
Spoon:
Cheers
Swifty is usually my build dealer, and he does a good job of it. But he is also a busy productive member of society so should he ever be too busy to accomendate in the future, I'll keep you in mind. <3
niffiwan:
I gave this a test last night with my countermeasures test mission, everything worked as expected and I didn't see any unexpected performance issues.
Spoon:
--- Quote ---The other major oddity is that countermeasures operate on a global frame timer; for two frames after any countermeasure is created (yes, any countermeasure, and only for the following two frames), every countermeasure in the mission becomes active.
--- End quote ---
So I was puzzled why I couldn't actually notice this behavior ingame, I tried with the build WoD shipped with from 2015/04 and with the most recent build.
A Nordera CM has a lifetime of 5 seconds and seemed to draw in missiles the whole time, didn't noticed any difference between the old build, the new build, or the new build with a pulse interval of 2000 milliseconds. Turns out, I was testing with just heatseekers, with aspect seekers its a whole different story. Then CM's barely seem to do anything.
A picture frequently tells more of a story than a thousand words etc etc. So I recorded what I typed above: https://my.mixtape.moe/giptnw.webm
Note that the heatseeker (DHSM-3c) has a seeker strength of 5, while the aspect (VFAS-16) only has a strength of 2.
This was recorded with the old build.
Now the next video is also on the old build, but with the CM having a aspect effectiveness of 10(!)
https://my.mixtape.moe/aqzwtq.webm
Not a single **** is given by the aspects, so yeah, old cluster**** behavior confirmed there
This time with the new build, and an interval pulse of 500 miliseconds and an aspect effectiveness of 5 (and the pull aspect flag on the counter meassure to make it more clear they are spoofed), it's clear we've got some working CM's here.
https://my.mixtape.moe/ijfeec.webm
However, with Pulse interval enabled, but set to a higher number like 5000 miliseconds, heatseekers are still 100% spoofed by it.
In conclusion: Heatseeker countermeassuring was ****ed back then, is still ****ed now.
New flag is wonderful, but currently only working for aspect seekers.
Would it be possible for you coding wizards to take a look at the Heatseeker issue?
niffiwan:
Ah... my tests were only with aspect seekers, I'll have to retest with heatseekers and see what happens. Also, what were the Heat/Aspect effectiveness settings on the Nordera CM's?
AdmiralRalwood:
The heatseekers aren't actually being spoofed (unless I've misread the homing code again); they're losing their target and re-acquiring the first thing they see, which happens to be a countermeasure. That's why you get that behavior even without setting a pulse interval.
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