Modding, Mission Design, and Coding > Help Wanted/Offering Help

Optimising Text-to-Speech narration so that it no longer sounds terrible 😉

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Trivial Psychic:
Problem is, sometimes FREDders use variables or player's name in a message content, which can't be prerecorded.

jr2:
Can the TTS be altered to use the file instead?  And then to have a preference for a TTS optimized file if it exists?

Or perhaps  modify FSO to pass the contents of an optimized file instead of the normal screen content  if it exists?

Not quite sure how Windows TTS works or how much control there is over its behavior.  If it's Windows just reading off the screen, then how come it doesn't read off the ship types you're targeting?  Or are those displayed as images? 

AdmiralRalwood:

--- Quote from: jr2 on July 04, 2018, 05:57:00 pm ---Not quite sure how Windows TTS works or how much control there is over its behavior.

--- End quote ---
Quite a lot of control over what's said, actually.


--- Quote from: jr2 on July 04, 2018, 05:57:00 pm ---If it's Windows just reading off the screen

--- End quote ---
It isn't. We specifically feed message text to the SAPI.

Iain Baker:
NB - I can record the TTS as an MP3 or WAV file, which you can then use in your mods in lieu of 'proper' people narration  :)

Samples can be heard by following the link: https://iainbakerfreelance.co.uk/text-to-speech-optimisation/

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