I thought SM2 support would be added later?
That will most likely not happen. It's just not pratical.
Could it be added for sunlights and in the techroom at least?
Software rendering?
You cannot partially use shaders for a model like that.
At the moment only the sun casts a per-pixel light with shaders.
So you can only see the normal mapping in the sunlight, while the ships still appear to have a flat surfaces when they are iluminated by lasers or beams.
I don't know if the sun light is 'per-pixel' with the fixed-function rendering.
If you want to test your normal maps for a ship, there are still some ways to take a look at them outside of FS2.
i have a GF5700
fso 3_6_10-20071028T with MVPs 3_6_10Beta crashes.
fso 3_6_9 with MVPs 10b works
fso 3_6_10-20071028T with MVPs 3_6_9 work (or was it 8 zeta?)
Might be a shader probem... although the shaders shouldn't be used.
Try to use the 1028T build with the new VPs and disable glsl in the launcher (-no_glsl).
There are several shaders than can be used. Which one is used is decided by the maps it uses. So with the new MediaVP and the included normal maps, it's using different shaders.
Maybe SM 2.0b cards support enough needed extensions to work with just the diffuse,glow,specular,env shader.
Or maybe it's a table problem. (My bad...
)
Try the no_glsl thing and run a debug build if that doesn't work. I'll try to fix the problem if it's a MediaVP bug.