Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: BengalTiger on April 21, 2011, 01:06:29 pm
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http://www.worldoftanks.com/
Anyone play it yet?
It's worth a try for those who didn't and like MMO's with pretty simple arcade controls, but have a very realistic engine that:
- takes into account stuff such as armor thickness, slope, ammo type, caliber, distance from which the shot was fired and a few others when calculating penetration;
- has LOTS of historical vehicles, from mass produced ones like T-34's and StuG III's to those that never left the drawing boards such as German E-Series vehicles (the E-Series aren't in game yet, but they are in the full German tech tree);
- has upgrades for vehicles (such as Schmalturm turrets for Panthers, or a short barrel gun-howitzer conversion for an M2 Medium tank instead of it's 37 mm, other than that there are suspension upgrades, engines, radios and others)
- has a very destructible world (you could drive through fences, walls, trees and even small buildings if your tank's powerful enough)
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Can you intimidate infantrymen with an M8 HMC while cowering in fear from pretty much every other tank out on the battlefield?
:p
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Nope... No infantry in this game, just 15 vs 15 in tanks, SPG's and tank hunters/assault guns.
There is a bunch of light tanks, Marders (I killed a few with a single hit to the side already using the 75 mm gun-howitzer turret on an M2 medium tank hull) and other stuff that an M8 likes to eat, but keeping the 37 mm turret is probably a better choice if you want to fight A20's, M7 Medium Tanks and similar.
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I think a few people on HLP play it. Apparently it's loads of fun. The trailers are awesome, too.
I can't play it though cause I'm in wrong corner of the world. :doubt:
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Well, you can get the shaped-charge round for the gun, right? :D
In all, it does sound kind of fun, and makes me think of what a first-person mode of Combat Mission would be like. I'm a bit too busy for that kind of thing right now though.
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HEAT rounds are premium rounds and you have to pay for them...
But I did seriously hurt a KV lately using regular HE, must have hit a hatch or something though, usually it's nearly immune to the 75 mm gun-howitzer, even when hit from the sides or rear at nearly 90 deg angles.
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Interesting... HEAT/Shaped charge rounds would have been employed by tanks/SPGs with low muzzle velocities. Tanks firing at higher velocites would have employed standard AP rounds, HE, and on the exotic/uncommon scale of things, tungsten (tungsten carbide would be better, but I'm not sure how abundant that alloy would be) sabot rounds. Essentially, you can think of those HEAT rounds from an infantry-gun type cannon as a Bazooka/PIAT/Panzerfaust round, just with greater range and velocity.
Silly game mechanics. :)
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I wouldn't say they're silly, the game has to generate income, and selling premium tanks, accounts, HEAT and APCR ammo and some other goodies is the mechanism they use to get people to pay.
Everyone else needs to grind longer to get the good tanks and use regular ammo while doing it.
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Is the game free or do you have to pay anything?
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It's free, only the special stuff cost money.
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Hey yea I play this, since the closed betas. It's indeed lots of fun... unless the team you're playing with are a bunch of lemmings, but that goes with any other online game aswell.
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This game is surprisingly fun. It certainly didn't sound fun--an mmo with tank? Get out, baddie--but, well, my gaming group got it so I broke down and got it. I really like it.
Although you really need to be in the same tier as the people you want to play with, or you'll be outclassed and worthless and that's not a whole lot of fun.
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Played it for months during the beta. It was good. Really good. Thinking of playing some more now whenever I find the time, although it'll be tough going from a maxed IS-3 back to the LOLtraktor. Still, wouldn't mind trying the German tree. Have to kill time until the British come out and I can get my hands on a Firefly.
I highly recommend this to everyone. At the very least, you can get through the first few tanks quite quickly without premium. That should be more than enough to give you a taste of the action.
Also, I have to give props to the heavy Soviet line. The mediums on that line are downright painful, and moreso grinding through the KV-1, but you get more than enough payoff just a little later. No, not the IS-7. Screw the IS series tanks, the KV3 is where it's at. Slap the 107mm or big 122mm and you're laughing. Some of the most fun I had in that game was in that baby. Sure, she may have been dented, slow as my dead grandmother, and quite possibly made out of kindling and petrol. But she was mine. :)
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This game is surprisingly fun. It certainly didn't sound fun--an mmo with tank? Get out, baddie--but, well, my gaming group got it so I broke down and got it. I really like it.
Although you really need to be in the same tier as the people you want to play with, or you'll be outclassed and worthless and that's not a whole lot of fun.
You get a bonus for damaging higher tier tanks. It's also possible to score a critical on an IS-3 driving an M7 Medium and immobilize it. You could also stay behind cover in a light tank with enemies in viewing range, being an artillery observer. The game gives experience points for damage done to a target you see but the shooter doesn't.
Unless I'm at the bottom of the food chain, it's lots of fun.
Also, I have to give props to the heavy Soviet line. The mediums on that line are downright painful, and moreso grinding through the KV-1, but you get more than enough payoff just a little late. No, no the IS-7. Screw the IS series tanks, the KV3 is the ****. Slap the 107mm or big 122mm and you're laughing.
If you hate the KV, try taking the US T1 Heavy for a ride. That thing was built when the US had no clue about what heavy tanks are and it totally sucks.
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If you hate the KV, try taking the US T1 Heavy for a ride. That thing was built when the US had no clue about what heavy tanks are and it totally sucks.
I saw enough of those when the US first got released to know it was a bad idea. I stuck with the M4A3E8, good ol' Easy Eight. Didn't even move on down the ladder, just stuck with it. That was a good tank. Plenty of speed, peashooter that fired like a machinegun, but it could still do some serious damage. Plus the following tank on the medium line looks fugly.
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You know, I've always kinda wanted to give this game a shot, but I never did. This thread sold - I wanna drive a damn KV3. Though from the sound of it, I'll need to get a few of my friends involved too.
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I just got through Lee (surprisingly ok to play if you play it like a TD... otherwise *yegh*) and bought myself a T1 Heavy... I miss my T29 from the Beta days :p
Then again if you fully understand how bad T1 Heavy is against the people your are going to play with (unless you get damn lucky with the team lottery), it is fun in a symphaetic kind of a hilarious way. I kind of like it... sort of.
But my main branch is going to be russian TD's. So far I have AT1 and I'm gonna play with it until my crew is at 100%, then I'll move forward.
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You know, I've always kinda wanted to give this game a shot, but I never did. This thread sold - I wanna drive a damn KV3. Though from the sound of it, I'll need to get a few of my friends involved too.
Friends are a great help. Moving as a wolfpack of mediums or, even better, a force of heavies can be truly devastating to the usual rabble making up the other team. I've had some marked success getting a team of randoms to work together, but those times are few and far between. Having friends you can talk to and coordinate can turn a good match into a truly great one.
But my main branch is going to be russian TD's. So far I have AT1 and I'm gonna play with it until my crew is at 100%, then I'll move forward.
Good luck. I've heard the SU-85 is a bit nasty to grind, but the SU-100 is more than worth the wait.
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Late-war Russian tanks were a force to be reckoned with, and outclassed their German counterparts in a wide variety of aspects (depending on the model, of course). The KV was alright, but the IS series and the tank hunters with the 152mm cannon were at the height of nasty.
German tanks such as the Tiger I remained viable due to the high velocity gun and thick armor - unfortunately for the Tiger I, there wasn't too much sloping to help deflect a shot. The Panther was too little in numbers, and the Tiger II was too complex... seeing as the Russians didn't have too much of a logistics crisis at the end, well... :p
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Well, killing a platoon of various KVs with 2 or 3 T-34s, a Pz IV with a Schmalturm and a 75/L70, as well as my little M7 Medium is a pretty cool experience.
The KVs just got stuck in a game of whack-a-mole, with the difference that the moles scored hits and disappeared before they could rotate their big @$$ turrets and take aim...
And since the debate is slowly veering off towards tanks- the Germans should have canceled all vehicles heavier than the Panther and Jagdpanther, because they were just too expensive and not cost effective enough. A better plan would be to make the VK1602 Leopard longer by one roadwheel, to fit an oversize version of it's turret with some 80-90 mm thick frontal armor and big enough to fit a 75mm /L48.
Then produce them instead of Tigers, King Tigers, Jagdtigers and even Panzer IVs. I'm pretty sure they'd be able to pump out a lot more of those than the big beasts, and that they'd work much better than T-34s and Shermans, which was all the Germans really needed in terms of technical superiority.
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Kinda OT, since we've moved into a debate here, but this game is exclusively European Theater, right? The reason I ask is because I was kinda hoping some Japanese tanks had made it in as joke characters or something. Driving a Chi-Ha through a formation of T-34's would elicit some hilarious reactions :lol:
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Well that might make a good Tier 3 Medium...
It sure would be a pain for stuff like Panzer 2's and T-26s.
But right now I think only the Brits and French will join the World of Tanks.
Japanese, Italians, Polish and some others would be a good addition too, but I have some doubts it will ever happen...
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OHGOD...
Yeah, Japanese and Italian tanks were pretty much a joke. I've descriptions in some reference books where Japanese tanks might be disabled by a rifle bullet, or the turret ring might be jammed via an infantryman's knife. So long as the tank crew never got a chance to let into you with its weapons, an M2 Browning team could probably make short work of the vehicle.
*EDIT
Oh, by the way, can you get any Crocodile tanks? The Sherm with a flamethrower might be really fun in an urban fight... just so long as you see your target first, and you're in range, of course. :p The Churchill Crocodile would be more fun in my opinion, as it should be a bit tougher to crack into than the Sherman.
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Well that might make a good Tier 3 Medium...
I don't think you understand the immensity with which the vast majority of Japanese Armored Vehicles suck.
EDIT: Scratch the KV, if there are any sort of flam thrower tanks, I want one of those.
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AND HOW...
You have to realize that a HUGE sum of the Japanese arsenal, air and ground, was based on a theater in which the Japanese excelled: China. Your air arm not only has a huge range due to the fact that it's operating over vast plots of ocean, but also because it's operating over China. Your aircraft are light and agile, as they have to fend off light, cheap, and generally obsolete Chinese fighters (often biplanes) from your bombers. Do you now understand the design of fighters like the Zero and the Oscar?
Likewise, when you have need of stomping down the ill-equipped Chinese ground forces, you don't need a world-beating tank. A cheap, crappy vehicle that... might... (LOL) keep the crew safe from small arms is all you need. Thus, the Chi-Ha is explained as well.
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ed: i am retarded
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Likewise, when you have need of stomping down the ill-equipped Chinese ground forces, you don't need a world-beating tank. A cheap, crappy vehicle that... might... (LOL) keep the crew safe from small arms is all you need. Thus, the Chi-Ha is explained as well.
Well that, and the fact that IIRC the Chi-Ha was an early 30's design that the Japanese kept on for some unfathomable reason. Worked out great in Manchuria didn't it?
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Good luck. I've heard the SU-85 is a bit nasty to grind, but the SU-100 is more than worth the wait.
Actually I had great fun with SU-85 on the beta. I got as far as ISU-152 pimped to the maximum, so I know how the bigger tiers feel like aswell.
The SU-85B is quite horrid. You usually get to play with the big boys and feel useless. SU-76 has a better chance to go with the smaller tiers and feel powerfull.
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I don't think you understand the immensity with which the vast majority of Japanese Armored Vehicles suck.
Well Tier 3 tanks are such wonders like the M2 Medium or the BT-7 or Panzer II.
And since the Germans get the E-Series, I'm sure Japan would have Type 5 Chi-Ri tanks and other prototypes.
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Well Tier 3 tanks are such wonders like the M2 Medium or the BT-7 or Panzer II.
Wow really? Makes sense then. Still seeing the Chi-Ha referred to as "good" or even "possibly good" in any way, shape, or fashion boggles the mind.
So what is the absolute highest end of the spectrum in this game? Pershing/Tiger/ IS-2? Maus, maybe?
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T-54.
Right now it's overpowered because the Devs created a tank that has the best stats from the prototypes (such as 110 mm front hull armor, vs 99 mm production) and the production versions (people compare it's performance to the '70s T-55s) and combined them into a disaster I have yet to meet on the battlefields (My M4 Easy 8 Sherman is a too low Tier tank for the match making/balancing system to put in battles with Tier 9 and 10 tanks very often).
But other than that, the IS-7, Maus, US T30/T32/T34 series (with the 155 mm gun armed T30 being the highest Tier 10), the Pershing (there are rumors of the M47 joining to be a counterbalance for the T-54). Unreleased as of today are E-Series tanks from the E-50 to E-150, so there's lots of cool stuff when you level up.
The French also get the AMX-50 with the 120 mm gun when released as Tier 10 Heavy.
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The game turns pretty crappy after tier 7 because of ridiculous SPG damage.
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Well with 8 inch guns firing 200 pound projectiles the damage should be pretty big.
I still didn't have any serious problems with artillery so far, maybe because my best tank is an Easy 8... But I'll probably find out just how bad the big guns are in a couple weeks when I level up a bit.
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Looks like the roster is more comprehensive than I was led to believe. I will definitely be getting into this. Thanks for answering my somewhat random questions.
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Well, if they get into Cold War tanks...
...I might consider playing this if I can get my hands on a M103 Heavy Tank (http://en.wikipedia.org/wiki/M103_heavy_tank), which is one of the beastliest vehicles I've ever seen. Ever.
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Well the M103 was a mid-late '50s tank, and currently it's either something that was designed up to 1950, or it's not featured.
However there is a T30 Heavy Tank (http://en.wikipedia.org/wiki/T30_Heavy_Tank) which is already in game, but the grind through the T1 that is the first US heavy tank is the suck.
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Since you guys are wondering what'll be in the game, here's a few pages of tank tree
http://statcdn.worldoftanks.com/comcom_v2_110412_release/uploads/tech_trees/french_tree_full(eng)_for_book.jpg
http://statcdn.worldoftanks.eu/comeu_v2_110412_release/uploads/ussr__full(eng).jpg
http://statcdn.worldoftanks.eu/comeu_v2_110412_release/uploads/usa_tree_full(eng).jpg
http://statcdn.worldoftanks.eu/comeu_v2_110412_release/uploads/germany_tree_full(eng).jpg
These are the newly revised versions, as of today actually. Many more US TDs added and the T34 has been removed for the M103, T30 has been moved to T9 TD and replaced with the T110. Good to see them actually listening to people.
Noticed addition of German TDs as well as slightly modifying the parallel lines they were to have to begin with.
USSR gets a few extra tanks(KV-2 as it's own dedicated tank, oh dear) and a few shuffles.
Also, talk of British and Japanese trees have been surfacing. British is actually under works(a video somewhere on the forums has a guy working on an Australian tank for the British tree). There is also talk of a European tree, which basically combines many other european nations together to make a tree of tanks.
Also, look up Soriugen on the US Server if you have a chance, that'll be me :)
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Basically, all you need to know about WoT is that the Tiger I was a terrible, terrible tank to drive in beta and still is. Contrast this with reality and you begin to understand.
(Also I'm curious why they went Dicker Max -> Nashorn rather than Nashorn -> Dicker Max. Maybe construction order.)
Late-war Russian tanks were a force to be reckoned with, and outclassed their German counterparts in a wide variety of aspects (depending on the model, of course). The KV was alright, but the IS series and the tank hunters with the 152mm cannon were at the height of nasty.
The KV-1/1s had armor but never a gun sufficent to match up with German contemporaries. KV-2 with 152mm was a close support tank and had very bad ballistics, short range, poor penetration. (And no HEAT round was ever issued for the gun.) The T-34 similarly was armored well enough to waltz through early-war German tanks but had a poor gun. Midwar T-34s were superior until the PzIV-f2s/g and Tiger I. Latewar models with the 85mm restored parity after the arrival of the Panther.
The IS-series with the 122mm had execrable ballistics and could only penetrate when well inside the range return fire from any model of Tiger could do the same. The myth of the IS series was based on the very short engagement ranges for tanks rolling into Germany from the east at the end of the war. The design would never have been viable on the steppes.
You want a really awesome Allied tank gun? Go get a 17lber. Over a kilometer and still penetrate armor on a Tiger.
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I'd rather have a 90mm gun :D
and i believe the Näshorn came with an 88mm, or the devs deem the Näshorn a better tank, seeing as construction order is usually not the deciding factor in tank order on the tree. Although it generally is the idea to make better stuff later in the war due to experience on the field, which is largely reflected in the tank tree, save for a few tanks(Hetzer was made after the StuGIII IIRC)
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The Hetzer is an interesting specimine, as it was actually a revamped version of the Panzer 38(t), which itself was a tank derived from a Czech tank. The advantages of the Hetzer were of course its low shilouette, but if caught unawares would have been an easy kill for most allied tanks, where the maximum armor thickness was about 60mm, and the minimum plating went down to 8mm. It's an ideal tank for campers. :p
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Bear in mind those 6 cm were sloped at 30 deg from horizontal, giving a nice 120 mm of effective armor, and that's not taking the effect of the incoming round hitting a sloped surface into account. The Hetzers bounced shots in WW II just like they do in WoT.
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The thickest armor was present on the gun mantlet; most other sections of the tank were pretty thin. In short, don't get shot. :p
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I'd rather have a 90mm gun :D
and i believe the Näshorn came with an 88mm, or the devs deem the Näshorn a better tank, seeing as construction order is usually not the deciding factor in tank order on the tree. Although it generally is the idea to make better stuff later in the war due to experience on the field, which is largely reflected in the tank tree, save for a few tanks(Hetzer was made after the StuGIII IIRC)
Dicker Max had a long-barreled 105mm, but ballistic information on the gun is thin on the ground. (The two vehicles made are credited with somewhere in the range of 30 T-34 kills, though, at a time when most German tanks would struggle to reach 5.) The general design features of the Dicker Max were eventually incorporated into the JagdPanther/JPzIV/JagdTiger, so overall the design was clearly sound. It was literally the prototype for most of Germany's successful heavy tank destroyers.
The Nashorn and Elefant were off in a little cul-de-sac from the main design school. They might both be superior in armor, certainly the Elefant was, but it's just wierd to see them in the same tree immediately after the Dicker Max and before the others.
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Well, the Dicker Max in Men of War only has a 75mm gun.. the L/48 i believe it is.
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If the Internets are correct, Dicker Max had a 105 mm. The Sturer Emils were more interesting characters, who doesn't know what they were should take a look.
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Yeah, i posted a picture of the Sturer Emil on the WoT forums. Big gun = win
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The Maus is here? The Ratte is here?
lol just asking
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The Maus is in game, the E-100 will join it.
Ratte isn't planned AFAIK.
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This actually reminds me of Steel Panzers or something (kinda forgot the name). Heck, nearly every single tank and military vehicle you could name was there; the KV-1, KV-2, Maus, Jeep, FCM, T-100, you name it.
But I never really figured out how to play that game. It doesn't have a tutorial! So hopefully I could try this out and see if it's quite enjoyable.
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Woo, got me KV-3 today, played 1 game in it, practically saved the game by making their top tank die right as my teammate was at 1%, he was very thankful and didn't have another shell slung at him, i only took 1 hit to me tracks.
Had 3 kills and over 5K xp thanks to V-E Day's extraspecial extra xp :D
So i bought new tracks for her to make her feel woozy :3
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I've got to say it. So far the AT-1 has proved to be real fun, I'm almost sad that I have to sell it and move up to SU-76 soon. That small thing is a beast when pimped to the maximum. I've played with against higher tiers aswell (me with AT-1 and my friend with a KV3 in a platoon for example), and actually done damage -and even got a kill too :p
I jumped straight to SU-85B in the Beta so I didn't have any experience how the AT-1 handle itself, and boy was I surprised.
Oh and twice I've had a 9kill round (screenshot from one of them) (http://koti.mbnet.fi/gortef/WoT/shot_015.jpg) with AT-1. Almost three times but the latest attempt failed during the last shots when M2 Med got a better shot than me (damn russian operators were not drunk enough to hit anything on that shot).
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the SU-76 is like a bad version of the 85B, so i suggest you skip it and save yourself the years of stress xD
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I won't be skipping over it since I don't have any gold to convert free experience. And besides, now that there are more players there is a good chance that the SU-76 get's into a fight where it will be on the top of the list. I have a feeling it won't be that bad then.
And usually all of the tanks are quite bad as a stock. I'm keeping faith that a pimped 76 will keep me entertained for a while.
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Uhm, you can of course get a T-34 and use that to get the SU-85, that way you skip two tanks that are actually horrible and you get a tank that is awesome, provided you grind the 107mm gun :)
EDIT: SU-76 is horrible, PERIOD.
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Sure that's one way to go aswell, buut I'm already ramping up my 76 and so far it's going just fine.
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So against my better judgment I'm playing again.
The M3 Lee is a better tank destroyer than my Marder II.
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The M3 has some bouncy armor, too bad they didn't implement it's turret yet.
I've also noticed lately that the higher the Tier gets the less realistic the game due to HP growing at an enormous rate towards the end...
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The M3 is a pretty peculiar tank, and may pack up to THREE gun turrets, including the hull turret, the 37mm cannon turret, and a .30cal turret (which is atop the 37mm turret). The only thing more rediculous is the infamous Soviet land battleship, better known as Pazer Fodder. :p
*Edited for data accuracy.
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So against my better judgment I'm playing again.
The M3 Lee is a better tank destroyer than my Marder II.
Oh, man. I love it when I see a Marder II on the battlefield. Free XP *rubs hands together*
Speaking of the M3, I just sold that piece of slag for an M4. Moving up in the world, Ma! Hopefully I can get to the Easy 8 in a hurry, it was a great cash-cow back in the Beta days, and should handily finance my way up the German heavy tree. The VK3601 is expensive, and I don't even want to think about the Tiger I & II.
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I have now pimped my MS-1 to an unreasonable degree. It was a naturally-grinded 90% crew and camo nets, ventiliation, enhanced gun-laying drive. Bring on the Maus!
(No seriously don't, I saw one in a training match, the damn thing murdered my entire team. Tigers and and KV-3s beat their brains out on its side armor.)
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Just downloaded this, and didn't die in my first battle, even though we lost. I even shot somebody!
(read: I hid behind the corpses of my fellow MS-1s until somebody walked by, and I shot them.)
EDIT: I've killed one tank. In 11 engagements. Even with a srsly pimped out MS-1. I think that's the problem. It's still an MS-1.
And by seriously pimped out, I mean I researched and bought everything. I'm assuming I can't make it mechanically better anymore.
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I still have my MS-1, unpimped. I have researched all but still play it as a stock. It's kind of fun, especially when ya know that repairs and ammo cost nothing.
I'm planning to advance into Soviet Medium branch from it, when the crew is at 100%.
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I think that's the problem. It's still an MS-1.
When you get a Tier 2 tank, get ready to fight up to Tier 4.
What you could do is follow a heavier team member for a while and learn the basic survival tactics.
Another thing- you get points for damaging, the bonus for a kill is very small from what I've heard, so don't worry about the low amount of kills.
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EDIT: I've killed one tank. In 11 engagements. Even with a srsly pimped out MS-1. I think that's the problem. It's still an MS-1.
And by seriously pimped out, I mean I researched and bought everything. I'm assuming I can't make it mechanically better anymore.
Actually, you probably can. Go back to the 45mm rather than the 23mm. (You can also drop hundreds of thousands of credits on extra stuff if you really want.) Know your place and role; you're not fast enough or maneuverable enough to advance to contact and survive, so learn the maps and pick spots where you can be reasonably assured they'll come to you.
I usually get two or three kills with mine, sometimes more.
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EDIT: I've killed one tank. In 11 engagements. Even with a srsly pimped out MS-1. I think that's the problem. It's still an MS-1.
And by seriously pimped out, I mean I researched and bought everything. I'm assuming I can't make it mechanically better anymore.
Actually, you probably can. Go back to the 45mm rather than the 23mm. (You can also drop hundreds of thousands of credits on extra stuff if you really want.) Know your place and role; you're not fast enough or maneuverable enough to advance to contact and survive, so learn the maps and pick spots where you can be reasonably assured they'll come to you.
I usually get two or three kills with mine, sometimes more.
I've been on the 45mm the whole time, just researched and bought everything to try it out at least once. I like the bigger report and the knowledge that I'm more likely to do damage on a hit.
I'm saving up for the BT-2 and T-26 right now. Before I move on I'm going to pimp all of the tier two tanks. It's just how I roll.
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**** THE STUG.
No seriously, **** this goddamn worthless **** TD. The Hetzer's sloped armor gave it far superior protection even to 75mm gunfire where as the Stug III's armor couldn't bounce a wad of paper. It's goddamn impossible to get penetrating hits with anything in the tiers you fight using the standard gun or even the first upgrade, and far, far too many of them can blow you apart in one shot.
Hetzers gonna hetz 4 life.
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I don't suppose this is in the upgrade tree for the Maus?
(http://modelingmadness.com/contests/72mv/robw72dmlmaus.jpg)
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No, but it should be. :P
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That's the Tier 11 Haus, when a Maus just won't do :)
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On the other hand, the Stug with L/70 gun is actually decent. Pity it takes so long to get it.
EDIT: Actually, it's a murder machine in lower-tier matches. I just killed seven in two consecutive matches.
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**** THE STUG.
No seriously, **** this goddamn worthless **** TD. The Hetzer's sloped armor gave it far superior protection even to 75mm gunfire where as the Stug III's armor couldn't bounce a wad of paper. It's goddamn impossible to get penetrating hits with anything in the tiers you fight using the standard gun or even the first upgrade, and far, far too many of them can blow you apart in one shot.
Hetzers gonna hetz 4 life.
Don't forget that the STUG isn't per-se a TD, but rather an assault gun. It's an artillery piece on tracks with a low profile (and simplified mechanics in comparison to a turreted tank) rather than an AT gun on tracks, etc. A Brumbar, if World of Tanks has one, would be awful in tank-tank matches as although it has thick armor and a big gun, it's a lower velocity general purpose howitzer for blowing apart buildings and infantry, not necessarily blasting away at other AFVs. Hence the difference between the assault gun/SPG and tank hunter/TD.
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Don't forget that the STUG isn't per-se a TD, but rather an assault gun. It's an artillery piece on tracks with a low profile (and simplified mechanics in comparison to a turreted tank) rather than an AT gun on tracks, etc. A Brumbar, if World of Tanks has one, would be awful in tank-tank matches as although it has thick armor and a big gun, it's a lower velocity general purpose howitzer for blowing apart buildings and infantry, not necessarily blasting away at other AFVs. Hence the difference between the assault gun/SPG and tank hunter/TD.
This isn't totally fair, because you're forgetting that the StuG at least had a decent ante gun for antitank work. The problem is the existing tiering system pits the StuG against vehicles it really can't fight without the L/70 gun (and even then it's kinda iffy). It's on the same tier as the Panzer IV, Sherman, and T-34, yet you rarely encounter these vehicles in combat, more usually facing off with T-43s, KV-3s, and the various VKs.
And actually I suspect a Brummbar would do okay since one of the most feared mid-tier vehicles is the KV with 152mm, otherwise known as the Derpgun, and the SU-152/ISU-152 are murderous enemies.
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That's a very fair analysis. And yeah, most of the StuGs were Panzer IIIs, so they'd inherently be out of league with some of the larger tanks, even when the superstructure is beefed up.
Speaking of huge unwieldy guns, is there a Churchill AVRE? I want to shoot a shaped charge mortar at people. :p
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I've seen a preliminary tree from the russian forums that had the AVRE as premium tank.
I believe it was posted somewhere on the international forums as well
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Russian? AVRE? That's a combat engineer variant of a British tank, you silly!
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He means he saw what was likely a British tree on the Russian forums, not that the tank itself was Russian.
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Russian? AVRE? That's a combat engineer variant of a British tank, you silly!
Russian WoT is developmentally a cycle or three ahead of international. They may have diverged balance-wise as well, I honestly hope so because the Russian dev team is lolworthy.
The British tree I've seen suggests the Churchill is in, so either an AVRE turret or a premium AVRE is possible.
The French tree, on the other hand, is sorta strange since it's almost entirely composed of postwar tanks. :P
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I don't suppose this is in the upgrade tree for the Maus?
(http://modelingmadness.com/contests/72mv/robw72dmlmaus.jpg)
Maus in a House!
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I think people might actually fall for this house cammo.
Fun feature from high tier tanks- a T23 often costs more to fix than you earn in a battle you win. It's done this way to keep the mid Tiers filled up with people so that newcomers will always have enemies- you grind in the high Tier to research a tank, but you also grind for cash in a low or mid Tier...
This sucks a bit because I wanted to grind all the way through one tree and then begin the next one...
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I can pay for myself at Tier 6, but supposedly at Tier 10/Tier 9 even with a premium account it's not possible to break even absent being part of a platoon or company.
I've seen a lot of VK4502s late though, so I'm not convinced. I also wonder: where are terrible Tier 9 mediums people *****ed about? I see Tier 9 heavies, mainly the mini-Maus and T34, but not Pershings or T-54s.
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Alright, got some experience with the T23, and it now makes some income.
The higher Tiers seem to be more populated with heavy tanks than any of the other vehicle types.
The T-54 has a bunch of stats such as engine power, front hull armor and maneuverability that were never seen on a T-54 in reality. It's a small, overpowered UFO, and there were some stats from the Russian test server where there were 3x more T-54s than Panther IIs and Pershings combined...
There's also talk about the developers wanting to nerf the Pershing and P II because they get higher victory rates than the T-54. I'm pretty sure this game will become World of Soviet Tanks pretty soon... and World of Empty Battlefields not long after that when the players leave. Not a bright future for a game that's pretty good right now and only a few steps away from being awesome.
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To be fair, the Panther 2 achieving higher victory rates than the T-54 is pretty lol. The Panther II was an incremental upgrade; the T-54 is a revolutionary design and the father of the Main Battle Tank.
The Pershing and Panther 2 are also to be moved down a tier as well to make way for the M47 Patton and E-50 Standardpanzer, which are closer contemporaries in design age to the T-54. This might require nerfing since if they're as good as the T-54 currently then they'll murderize the hell out of the Tier 8 guys.
I have problems with the Soviet tank tree, most of them centered around the KV, but those are being addressed too. Stop ****ting on the game for things you haven't paid enough to attention to properly understand.
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M46 Patton with M47 turret. The M47 and M48 were too heavily armored to be featured, or so someone wrote on the forum...
As for the T-54, people say that the Soviet tank tree is easier and players reach the top having less experience than the US and German tankers. This might be a factor causing the Panther II and Pershing to have a higher win ratio.
Another thing is that using victory rate to balance things out in a game where 30 tanks are randomly put onto a battlefield is rather imperfect.
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The Pershing and Panther 2 are also to be moved down a tier as well to make way for the M47 Patton and E-50 Standardpanzer, which are closer contemporaries in design age to the T-54. This might require nerfing since if they're as good as the T-54 currently then they'll murderize the hell out of the Tier 8 guys.
Would the Entwicklung series actually be able to compete with the T54 and M47? They always struck me as being sorta a last ditch effort by the Germans to make their current lineup of tanks cheaper and easier to produce. That smells more like compromise then innovation.
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Would the Entwicklung series actually be able to compete with the T54 and M47? They always struck me as being sorta a last ditch effort by the Germans to make their current lineup of tanks cheaper and easier to produce. That smells more like compromise then innovation.
Fair question. They probably wouldn't be a great match, but the differences would not have been insurmountable. They never made it off the drawing board, and neither did the 88mm L/100 that was one of their two possible armaments. At worst, the E-50s would have been only incremental improvements over the Panther II/Ausf F. At best, they could have been a more maneuverable and lighter Tiger II, using armor slope to make up what they lacked in weight of plating.
Either way the US and Russian vehicles would have had significant advantages in side turret armor, speed, and maneuverability, and probably much better interior ergonomics.
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Isn't this like Panzer Killer?
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Isn't this like Panzer Killer?
Having never heard of this game you speak of, **** if I know. Please describe this "Panzer Killer".
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Google is your friend.
It's a game that involves FPS-style tank shooting. The variety of vehicles is probably a lot less than this one, but still a rather fun game.
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Possible. I suspect this one is much better engineered however, as the hitboxes and the like are ultra-detailed to account for different armor thicknesses and slopes. (Though it seems to lack a proper appreciation for non-vertical slope.) It also probably offers significantly more variety within vehicles. The KV can currently be about three radically different tanks, depending on turret and weapons, for example.
(Also it's third/first variable.)
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Actual Dark Side: Wespe. SPGs are a lot fun.
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US TDs are out tonight.
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Played with em already :D
Have a T40, almost at M10 Wolverine :3
So far the early TDs kinda suck dick, they're like reg SPGs, but without the ability to fire OVER things(Yeah, you get a 75mm HOWITZER gun that only shoots HE and a 105mm later on)
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M18 Hellcat would be neat... Fastest tank of WWII. Not to mention that small silhouette...
:D
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Played with em already :D
Have a T40, almost at M10 Wolverine :3
So far the early TDs kinda suck dick, they're like reg SPGs, but without the ability to fire OVER things(Yeah, you get a 75mm HOWITZER gun that only shoots HE and a 105mm later on)
Pfft, the Tier 2 has a Tier 4 derpgun and 51mm of frontal armor. It's a friggin' monster.
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Got me Wolverine today, pretty beastly, currently have the first 76mm gun on it, soon i shall have ze second one :3
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As of the time of this writing, I am 12k experience from researching my KV. Finally.
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I am slowly grinding out a Tiger, an M6, and excruciatingly slowly a GW Panther.
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Just got a King Tiger, grinding my way through the T-20 to the Pershing (and ultimately the Patton), and making an aimless slog through the Soviet tree. Hopefully the German tree will be reorganized relatively soon, so I can go for the Panther without having to go through the VK3001(H), VK3001(P) and VK3002(DB) to get there. :doubt:
That said, I highly recommend both the Panzer IV and the Tiger. Got them both to elite and working on the second crew specialization. The PzIV may be one ugly baby when equipped with the schmalturm turret, but I'll be damned if she isn't the best bloody sniper in the game.
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Just started playing... basically the only tier 2 tank I have is the T-26.
A lot aimless charging around on maps with other noobs. :lol:
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Played this in closed and open beta. Eventually had a fully equipped KT and a nearly done VK. Game is pretty fun but there was a tons of wierdness going on with the spotting system. Tanks would just simply vanish in plain sight at occasions. Light tanks have absolutely no use in the game aside from being fast sucide vehicles because their sight is on average worse than that of the higher tier heavy tanks.
As Mefustae said, the PIV is pretty damn ugly fully equipped but its a really fun tank to play with. The Tiger was really lacking though (unless they buffed the damn thing in the mean time) but the KT on the other hand was easily my favorite tank.
Stopped playing because of the lack in gameplay variation. Playing random deathmatches all the time really becomes stale. Especially when you are placed on camp maps. Spend more time looking at my second screen browsing the internet than playing the game. Also didn't felt like regrinding through all the tanks again.
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Spotting is better now. Heavy tanks have better view range, but Light tanks are fast enough to find people the Heavy tanks can't see yet, and work as excellent artillery hunters and, if they catch them off-guard, can easily kill just about anything without a decent turret. And sometimes tanks that just have slow turrets, like the KV. Tanks will SOMETIMES vanish from plain view, but it's not as bad as the beta. If they do, it's because it's a stealthy tank, with a high crew camouflage skill, and camo netting.
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If they do, it's because the guy spotting them just died.
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Nah, it happens if you're looking straight at them. It usually happens now when they move into cover.
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After two days of grinding, I finally have my KV.
The first match I played in it was a Tier 9 game. What the **** autobalance?
The next six games were all Tier 9.
Another six games later, I finally got a Tier 5 game where I could kill things. I got a Top Gun, Confederate, Sniper, and Invader, all in one game. It made the entire two days worth it, just to kick that much ass.
Also, bought the KV and turret upgrade before they split it into the KV-1 and KV-2, so I get a free KV-2 and a shiny new garage space when they do finally split.
Yay.
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Sadly, my best game yet (Top Gun with 8 kills, Sniper) was in my Panzer IV, after I got Elite with it.
Though my most experience in a match was with a VK3601 after I took on the worst IS and the worst VK4502 in existence in turning fights and won.
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Finally I got my KT after long grinding with Tiger I. I fell in love with KT in beta and I´m happy to see it still kicks ass. With upgraded gun I finally have tank that can match its Russian and USA counterparts as lower tier Germany tanks suck IMO, expect VK. Though I had to sell my t-34-85 with 100m D10T to get this fun...
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Got a Tiger, but don't want to drive it while it's still packing the short 88...
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I'm now working my way up to the T-34 because I've realized that I really hate Heavy tanks for being to slow and Light tanks for being too squishy.
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Are Tank Destroyers worth investing time in? I'm wondering if blowing stuff up with a Jagdpanther might be fun..
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Depend on your playstyle. They mostly have fixed guns, meaning that close combat is anthama and corners are their mortal enemies. On the other hand, they also tend to have a superb gun for their tier, and frequently good armor. If you enjoy sniping at people or have a good feel for the terrain and some patience, you can probably make effective use of a TD.
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I was just trying different kind of play-style cause it's kind of boring grinding with only light tanks. Also I tend to die way too much during close quarters combat anyway. I was wondering what TD to aim for.
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Well, the M10 Wolverine is pretty nice to drive.
also the SU-85/107 is a beast with the SU-100/122 being just a tad deadlier in pure damage per shot, penetration difference being negligible.
According to my clanmates, the StuG(played myself, liked it a lot) with the long 75 is good, and the JagdPanther with the long 88 is decent, but i am personally waiting for the second german TD line which should come end of the month with the new patch.
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The earliest US TDs are lulzy by some combination their speed, gun, or (lack of) armor, but about the M10 things settle down into a normal grind until you reach the T25, when it's back to the lulz again; T25s are monsters that are remarkably quick and agile, and the stuff beyond that doesn't move, at all, but will tear faces off with great skill.
The early German and Russian models are both somewhat blah; the German line doesn't really get good until the Ferdinand and the Russian until the SU-100.
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I've got the Panzerjäger I and I really love it. The 'grind' through it was amazingly fast because you can punch through damn near anything in the same match as you, but your armor is kinda meh and you don't have much health. Speed is decent, until you realize you're fighting light tanks who are almost without exception faster than you. Best use of low-tier German TDs is as a sniper, and I suspect that holds for other countries' TDs as well.
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I just killed two Leopards with a single round from my Hummel, firing direct. Revenge for all those times scouts killed me after getting past the front line is awesome.
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Grinding toward the Panther at the moment. I have come to the conclusion that the PzKpfw 38 nA sucks balls. It's too slow to be a very good scout, too small to soak damage, has too small of a gun to deal any meaningful damage, and has the armor of a box of Kleenex.
Only 20k more exp to go. :<
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Ah, I remember how satisfying it was to kill unlucky PzKpfw 38 nAs who drove near my Tiger, but that's about only good memory I had from that tank.
Damn KT is expensive to maintain. You get about 20k credits from average battle but about 25k goes for ammunition and 10k to repairs. Luckily I got that random USA´s premium tank because of beta and it gets loads of credits even from scouting.
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There is something wrong with the T5E1 105mm gun. I can miss targets that are larger than my reticule.
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The master plan of the developers was to make the high Tiers too expensive to maintain so that people drive around in mid-Tier vehicles to keep the mid-Tier matches populated for new players.
To me it was another ingredient of the cure to WoT addiction (the others were the God's Eye View for arty, lack of balance, and the inability of lower Tier units to threaten the higher Tier ones in a match due to huge gaps in hitpoints). Now I hardly play at all anymore...
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Another person succumbs to the Bittervet.
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I finally figured out the best way to use low tier light tanks and I find that I can't stop playing. o_o
I'll probably run outa steam when I get my next tank. I have... 20,000 credits. It might be awhile yet...
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lack of balance
The developers can't decide if they want a historical realistic game or a game game. :p
Hence the light tanks being overal terrible and not really useful for scouting at all because their real historical counterparts were just low tier tanks.
I'm like a 50% bittervet. On one hand I really enjoyed the game, on the other hands I became frustrated by a bunch of issues in the beta that persisted through out the whole beta. Which pretty much carried into 'release' (aka, start charging money for gold coins for the same game version as you were playing in the beta).
I feel there is a lot of untapped potential in this game. Like... gamemodes that are not random deathmatch :p
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I finally figured out the best way to use low tier light tanks and I find that I can't stop playing. o_o
I'll probably run outa steam when I get my next tank. I have... 20,000 credits. It might be awhile yet...
And i'm at 60,000 now... Guess I had time to kill today. :lol:
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Like... gamemodes that are not random deathmatch :p
Company battles, clan battles (which mine does for the occasional lulz), and they've promised a historical mode at some point.
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Indeed. I'm really looking forward to historical battles.
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How do company battles work?
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You get together a group of 15 or so people, where tier is pretty much a non-issue (except you can't roll out with 15 Tier 10s. I forget how many tier points you get at the moment). You are only matched against other companies. After the game, the victor is awarded 50% of the loser's experience and credits. In effect, it's a higher stakes game for higher grade players.
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Whenever I get down on this game, I hop in the Hummel and play it until somebody starts screaming "**** you arty" or related things. Usually doesn't take more than three games.
Delicious tears, etc.
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Btw. Have you guys checked your crew members names? I never took that much notice on them... untill I saw these two fellas on my M4A2E4.
(http://koti.mbnet.fi/gortef/WoT/shot_039.jpg)
I bet those poor bastards were the laughing stocks during their whole military career.
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This game is highly addictive^^
But I like it.
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Btw. Have you guys checked your crew members names? I never took that much notice on them... untill I saw these two fellas on my M4A2E4.
(http://koti.mbnet.fi/gortef/WoT/shot_039.jpg)
I bet those poor bastards were the laughing stocks during their whole military career.
I had a German Tank Destroyer gunner named "Knut Shroeder."
I kept him.
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What happens if you exchange tank crews? Just low efficiency?
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What happens if you exchange tank crews? Just low efficiency?
You take a hit when you retrain for a new tank, although generally you get something a little better than stock retraining (unless you just pay for the 100% every time). Most of my crews have been the same since Tier Four, and I think Technical Sergeant Casper Rappitt, who commands my T29, was actually my original T1 Cunningham commander. (Amusingly though his crew isn't nearly as decorated as the ones who drive my Tiger.)
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Retraining crews across vehicles loses a certain amount of the major qualification, depending on the type and size of the vehicle. The lowest drop I've seen has been 15%. If your crew is at 80 or 90% in the major qualification before you retrain them, the c20,000 option of training them usually gets them up to 80 or 85% instead of the default 75%.
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Had an amazing first day with SPGs. In one match where my team was down to 3 SPGs and 2 tanks I managed to one shot a 100% Hetzer with Tank mode in my Bison. All those games in crappy TDs finally paid off. :D
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This game is realy good.
But I have one question: I am stuck with german tanks...
Sure, im using only light tanks and a Jagdpanzer, but are the tanks of the sovjiets and americans better?
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Some Soviet tanks are pretty good. The A-20 is the fastest tank in the game I believe.
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In that case, they need the M18 Hellcat if they don't already have it. 55mph, baby!
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Some Soviet tanks are pretty good. The A-20 is the fastest tank in the game I believe.
This is a lie. The A-20 has the max top end speed, but its acceleration and ability to sustain speed in a turn are both terrible. The BT-7 and Pz IIIA are both considerably more agile in practice, as are the Stuart variants. I've never driven an M7 to find out, but it wouldn't surprise me to discover it's better too.
Had an amazing first day with SPGs. In one match where my team was down to 3 SPGs and 2 tanks I managed to one shot a 100% Hetzer with Tank mode in my Bison. All those games in crappy TDs finally paid off. :D
I'll let you in on a secret: unless you're literally point-blank like they just came around a corner in front of you...don't come out of arty aiming mode. It's more accurate even for direct fire.
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It's an easy mistake to make, coming out of sniper mode. People never remember that the circle is where the round could possibly hit if there are no obstacles. If the tank is only half the size of the reticle, you can move it so that the tank occupies the closer half, and you'll (usually) have a much improved chance of hitting. It's like lowering your reticle from the turret to the body to get more of the tank in your sights.
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So, how does targeting with that SPG work?
Don't want to wast my money^^
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You press shift, and you get a birds-eye-view of the battle. Your reticle varies from circular to oval depending on distance to target, and several guns have maximum ranges that don't make it across maps (from what I've heard, that virtually disappears once you get to Tier 4 or 5).
Remember that your reload time can probably be measured in minutes with a ****ty crew, you have less armor than a tissue box, and your maneuverability is **** and you'll be more likely to survive.
SPGs are the ultimate glass cannon. High tier SPGs can one shot Tier 10 heavy tanks. I've seen it happen. The blast radii are huge, the damage is immense, and the range is extreme. Plus, the ability to fire over obstacles is not to be underestimated.
In short: They're difficult but devastating. And also very expensive to grind.
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My Bison has given me an awful lot of creds though. I guess that'll change once I get to higher tier SPGs. :blah:
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Hummel ammo costs 1.1k a shot. Which is a kick in the balls half the time, but it's oddly still a pretty good moneymaker.
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Thanks for the info.
Has anyone else problems running the latest update for the european region? When accessing the Homepage, the nice word "Forbidden" appears after clicking the link.
Edit: The support actually works...problem solved.
**** that, they actually want me to download the client again, although I'm running the latest version, are they nuts?
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Same here, seems they may have broken things when they worked on the server. I'll download and try running again.
Edit: Ah, just remembered they're updating the servers to 6.6 so it will be down until 16:00 UTC. No WoT for now. :blah:
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Thanks for the info.
Has anyone else problems running the latest update for the european region? When accessing the Homepage, the nice word "Forbidden" appears after clicking the link.
Edit: The support actually works...problem solved.
**** that, they actually want me to download the client again, although I'm running the latest version, are they nuts?
You're no longer running the latest version after the patch. Hence, download again.
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Thanks for the info.
Has anyone else problems running the latest update for the european region? When accessing the Homepage, the nice word "Forbidden" appears after clicking the link.
Edit: The support actually works...problem solved.
**** that, they actually want me to download the client again, although I'm running the latest version, are they nuts?
You're no longer running the latest version after the patch. Hence, download again.
Not at all.
I only had to download the patch (200 somethingmb) and not the full client (1,36gig).
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Holy crap that patch ****ed me over. I was headed down the German medium tank tree. I had advanced as far as the VK3001(P). After this update, the VK3001(P) is quite seriously the single most removed tank I could have from the medium tank line. Instead, they dump me back in the Pz III/IV I thought I was done with to research two more medium tanks and change. Yay me.
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I know what you mean. I now have a solid gap across all the lines so looking at my tree it's impossible to figure out how I got the Pz IV or anything it could lead to.
In other observations, the new E-100 and its new gun is a trap to get you to buy premium ammo. The E-50 and E-75 appear to be pretty fun, though, and the Tiger(P) is actually a monster if you can't flank it.
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I don't get used to my SPG Bison...I rarely hit something and whily being often the last tank standing, my mates call me a SPG-noob^^
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You know, you could've done the smart thing and read up on the Patch Notes. If you did, you wouldn't be in this predicament(although i'm also at the PzIII/IV, out of my own volition though)
Also, got my first E-Series kill in my Löwe, was quite a snipe on Prokhorovka from the middle of the train tracks to the bushes on the west side of the map :3 Killed me a KT right before him too xD
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You know, you could've done the smart thing and read up on the Patch Notes. If you did, you wouldn't be in this predicament(although i'm also at the PzIII/IV, out of my own volition though)
Yeah, so you can totally redirect from Tier 6 in the less-than-a-week the patchnotes were out.
Pull the other one, it plays '80s rock.
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2.1GB Download, ouch!
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You know, you could've done the smart thing and read up on the Patch Notes. If you did, you wouldn't be in this predicament(although i'm also at the PzIII/IV, out of my own volition though)
Also, got my first E-Series kill in my Löwe, was quite a snipe on Prokhorovka from the middle of the train tracks to the bushes on the west side of the map :3 Killed me a KT right before him too xD
I've had the VK3001(P) since a week before the patch notes were out. The VK3001(P) is the ONLY one of the VK series T6 medium tanks that DOESN'T go the direction I want to go now, and that DIDN'T go another direction beforehand.
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They just announced World of Battleships.
**** this game, I want that one.
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Ohhh my god. o_o Wargaming is gonna suck my life away...
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So, I upgraded the turret on my Tiger P.
Whereas before I was just a boxy target, I am now a Tank among tanks. SOP is to park in an alley with my front toward the enemy and shout "COME AT ME BRO" while laughing at their pathetic attempts to damage me. On Himmelsdorf, I took 38 shots, killed five enemy tanks, and would have gotten a sixth due to engine fire had the game not ended before it exploded simply by parking in the middle of the east alley. Oh, and I also survived the game. Hello, Steel Wall.
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That is quite insane... Too bad my current tier 4 tank won't take me to it. I'm pretty happy where I am though, derping around in low tier tanks trying to find noobs own. :lol:
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Yeah, there are days where I wish I'd kept my T18 or something similar.
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T18 ain't so good cause of it's very sucky armor. What I'm enjoying right now are battles in my BT2, PzII, and Sturmpanzer II. SPG is getting me some of my highest grossing matches. I think the most credits I earned was a little more than 9000...
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You boys should shell out a few bucks and buy yourself the Hotchkiss(French light prem tank for Germany)
Got a 10 kill match today in it, 11 is my highest in it, and my highest overall, but still feels awesome to drive that baby xD
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You mean the Pz 38H735 (f)? I'll pass. Premium tanks may not be everything they've cracked up to be at Tier 8, but they're markedly superior at Tier 2, and I oh so love taking the wallet warriors down a peg when they try to pull something in that thing. I'll stick with my Pz 35 (t), which is currently sitting at a comfortable average kills-per-match of 3.4 after 118 battles.
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They just announced World of Battleships.
**** this game, I want that one.
this pls. I want my Montana.
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I started a couple of days, and I got a T-46 so I could get to a T-28 and wow, damn it is extremely awful. Size of a medium tank, less armor than a M2 Light tank, and it usually gets placed in higher tier matches full of heavies where it can't do anything, hnng. Anyone else recommend a different tank that's around 60k or less?
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Depends on what you have researched. Not a lot of tier 3 tanks that are below 60k though... Perhaps start a different Russian line with the BT-2? That's what I did.
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I started a couple of days, and I got a T-46 so I could get to a T-28 and wow, damn it is extremely awful. Size of a medium tank, less armor than a M2 Light tank, and it usually gets placed in higher tier matches full of heavies where it can't do anything, hnng. Anyone else recommend a different tank that's around 60k or less?
The T-46 is a Tier 3 tank and can engage in battle Tier 2, 3, 4, and 5 tanks, depending on the battle itself. Tier 4 tanks engage in battle Tier 3, 4, 5, 6, 7, 8, and sometimes 9 tanks, depending on the battle and whether they're a scout or not. Non-scouts only hit 7 or so. Still.
Tier 3 and 4 tanks universally suck. You really won't be able to have fun unless you stay at Tier 2 all your time or grind through hard to Tier 5 and up.
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What about the T-28? I can almost buy it and it seems to be pretty solid.
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The T-28 is a Tier 4 Medium (but then you knew that) and typically engages up to Tier 7 tanks, although I had the misfortune of playing it back when the matchmaker was still really ****ed up and dealth with Tier 8s all the time.
It's a decent Medium, I guess. It's not built to survive much, or get where it's going particularly quickly (compared to what you've been using), but it's guns are very effective for its tier and class. The 57mm will punch through damn near anything you'll find on the field (it's the same weapon you'll probably be using on the T-34, if you ever go that direction, which is a whole tier higher), and the 85mm, though it lacks in RoF and a bit in penetration it more than makes up for in sheer damage for a Tier 4 tank gun. Whatever you do, you'll probably spend a lot of time sniping, since your profile is huge and your armor is paper.
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It's profile is actually smaller than the T-46 (by nearly half, even) and its armor is slightly better. I tend to snipe anyway, so that's np.
Funny story, the T-46's main chassis is actually the same size as the KV's, but it's not as tall. That's while having less armor than a M2 light tank and getting one shotted in any match it's typically in. It's such an awful tank and I never want to see it again.
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I felt the same way about the Panzer III Ausf. A, though it was actually ok because of its speed so I managed to kill an awful lot of arty in it. I think I also managed to kill a T-46 one time. :lol:
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I like it, when I simply play dead, watch my mates engaging the enemy and deliever the killing blow...gone are the days when I dive headlong into the fray^^
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I'd almost forgotten the feel of a good Top Gun match. Been too long since that "puny mortals I am the avatar of death itself" sort of thing.
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I'd almost forgotten the feel of a good Top Gun match. Been too long since that "puny mortals I am the avatar of death itself" sort of thing.
Like this game. :D
(http://img16.imageshack.us/img16/7901/shot010m.jpg)
Started out with two kills when the teams were still vaguely even; we had four, they had ten (like I said, vaguely. Ok, not really). My teammates go down, taking three with them. It's now one on seven. I killed six of them. I would have killed that pansy of a Sherman if he hadn't run away and hid where I couldn't find him.
Top Gun, Sniper, Defender, Steel Wall, Wittmann's Medal, Oskin's Medal, one kill away from Kolobanov's Medal, and only a couple shots away from Fadin's Medal. Crowning Moment of Awesome for that game was taking a hit from the Top Gun contender arty piece on the other team, surviving but losing a track out of effective range (with no remaining toolkit), repairing it, taking another hit, still not dying and then finishing the bastard off while his friendly Lee tries his damnedest to scratch me. It was glorious.
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Only downside of the game is that you ONLY got 1200xp
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Finally got past tier 4 and I have my Pz III/IV! :D
I was actually having fun with Pz III, I got so comfortable in it that in fact my crew skills are all above 70%.
It's a pretty damn fast medium tank. I once managed to run circles around a heavy Tiger doing lots of critical damage with HE rounds. Would whittled him away bit by bit too if a T-28 didn't decide to stop my fun.
Anyway, time to grind till I have enough money to buy a Grille...
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Having previously moved through the Pz III/IV (back when you got to it through the Pz 38 nA), I loved the thing. Still do, since now I'll be using it to research the Hummel.
I'll take the time to note that by the time you're at Tier 5, you have absolutely no excuse for not training your crew to 75% right off the bat. No excuse at all. 100k credits is nothing compared to the million plus tanks you'll be buying in a couple tiers, and 75% is almost immeasurably better than 50. Save yourself some grief.
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Hm, if a tank has more then one new tank options to be researched...can I research all of them?
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Yes, and you in fact are required to do so if you want to make your tank Elite.
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I have a Lowe. It's been a ****ing disaster so far. Actually draining my money.
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I have a Lowe. It's been a ****ing disaster so far. Actually draining my money.
Sounds like that's one Lowe quality tank.
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Eight matches so far.
Basically it's one end or the other with it. Either I roll up driving the Avatar of Death Itself, Steel Wall at more than 80% health and five kills, or I get slaughtered by lighter tanks. Two wins, six losses.
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I'll take the time to note that by the time you're at Tier 5, you have absolutely no excuse for not training your crew to 75% right off the bat. No excuse at all. 100k credits is nothing compared to the million plus tanks you'll be buying in a couple tiers, and 75% is almost immeasurably better than 50. Save yourself some grief.
I've only trained the gunner so far, who should I train next? I'm thinking maybe the loader or driver.
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Well, what I mean is you should buy the tank with a pre-trained 75% crew or train your crew BEFORE you start actually using it.
In the event you don't do that, in this order: Commander, Gunner, Loader, Driver, anyone else.
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Eight matches so far.
Basically it's one end or the other with it. Either I roll up driving the Avatar of Death Itself, Steel Wall at more than 80% health and five kills, or I get slaughtered by lighter tanks. Two wins, six losses.
I'm not familiar with how you play it, but my friend has a Löwe aswell and he says that it's a real moneymaker.
He plays it more "defensively"... I could say I think. Meaning he's not always the first one to charge and stays a bit behind to give support fire.
Which is strange because knowing him he IS the first one to go in and get himself killed >_>
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Doesn't the lowe have a very accurate gun? I barely ever see them up front where they can get surrounded by other tanks.
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Holy mother of mercy...
I normaly hate Arctic Regions...but I just playerd it with my Panzer4, the longe range gun...and defended the base against two medium, three TDs and two light tanks...killed six, damaged the seven, became top gun and Steele wall, while my fellow comrades died in seconds....
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I got both top gun and invader in this insane match with my Sturmpanzer II. 8 kills, including one very pissed off Su-26. He called me a noob, but hey I'm not the one who lost. :lol:
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Defeat
Battle: Murovanka Sunday, September 04, 2011 4:38:34 AM
Vehicle: Ram-II
Experience received: 60
Credits received: 4,110
Victory!
Battle: Mountain Pass Sunday, September 04, 2011 4:45:44 AM
Vehicle: Ram-II
Experience received: 2,392 (doubled for the first victory each day)
Credits received: 33,456
Battle Achievements: Steel Wall, Top Gun
Just another day in the Ram-II. Open and shut tank.
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http://forum.worldoftanks.com/index.php?/topic/58908-world-of-tanks-v67-update/page__pid__903111#entry903111
New patch notes, this friday = patch day
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They also released a rough schedule through the end of 2012 regarding what new stuff comes out when, including tree rearrangements, new tanks, new trees, and new game modes.
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http://game.worldoftanks.com/news/general_news/world_tanks_release_plan_2011_2012
News article
http://overlord-wot.blogspot.com/2011/09/2012-mystery-revealed.html
Overlord's blog, same topic
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So we got the french tanks. And for the first four tiers it's "disregard gun and speed, acquire armor" and after that it's "disregard armor, acquire gun and speed".
And.
And.
My god, whoever designed the AMX 40 was a moron. Let's make everything all sloped so it's difficult to cast and then let's make sure it's as few sperate pieces as possible making them huge and difficult to cast and impossible to repair without tearing the tank apart and putting in a new one of the THREE PIECES THAT ARE EACH THE SIZE OF A SMALL CAR AND TAKE OVER A DAY TO CAST EACH we made the tank's hull out of and we're goddamn morons who understand nothing about production or maintenance of motor vehicles!
Sorry, had to get that out of my system.
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Well, some Shermans had cast hulls, and everything worked pretty nice (sure they did have some things to ease maintenance such as the ability to pull out the whole hull nose with the gearbox inside it to allow quick and easy replacing).
A few of em were even cast/welded hybrids.
As for the French tanks, the hitpoint system seems to give them an advantage now- they sacrifice armor for speed and firepower, but even without armor they're nearly immune to mid-Tier tanks due to having lots of health.
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The minimal armor on high-tier French tanks is actually a defense in itself against AP, it just goes in one side and out the other.
Regarding the Sherman, the US had the industrial capacity to not only do such a thing and still achieve reasonable production figures but also to create the tools necessary to repair them in the field. Pre-WW2 France, not so much. (Seriously the story of the French defense industries prior to the war is a very sad, very convoluted tale of how not to organize and design.)
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*the lurker stop lurking*
Wow, i never saw that WoT thread before, i'm not a good lurker it seems. Anyway, french tank is awesome, try the AMX 13 90 ... it chew high tier stuff like Sathanas chew a Deimos !
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So they've announced the Brits, with their release tree. (http://worldoftanks.com/news/1318-british-are-coming/)
If the Centurion Mark 5-Mark 9 does not beat the **** out of T-54s, I will be somewhat upset.
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I started playing this over weekends too.
THE_TrashMan. I mostly roll with german tanks.
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Right now, I am more concerned about the super pershing. That thing will most likely mess up the match maker worse then the Type 59s when it comes out. As for the Brit tanks, I got no idea what kind of play style they will have. Will have to wait and see.
Same user name as used on this forum.
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Since playing my german tanks...it is sick to pit a Tiger2 against tanks which entered service after WW2, so the german tree is right now pretty useless...
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Right now, I am more concerned about the super pershing. That thing will most likely mess up the match maker worse then the Type 59s when it comes out.
It's probably only got a 90mm gun, most of what went into the Super Pershing was extra armor and engine power.
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I am hoping it will only get the T15E2 off of the T32 instead of T15E2M2 off of my pershing, 170mm of penetration is enough. As for the engine, I think I heard that it will only be getting the stock engine, The Ford GAN.
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A typical day in my SU-85 in Tanks.
Night - DREADNAUGHTS: I killed their three heaviest tanks from a tier below them, I damaged three other tanks, got 45% cap all on my own, we outnumber them 2-to-1 at the end, and my team lets them win by cap.
Night - DREADNAUGHTS: WHAT MORE DO YOU WANT FROM ME, ASSHOLES
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A typical day in WoT in general.
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Is there a list of HLP nicks for WoT?
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I don't think so. I know mine and Hades.
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I would like to play more, but I'm lacking a computer to do so... o_o
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I'm playing :)
Highest Tiers are my E75, Pershing, Jagdpanther and thats it.
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I'm playing, too. I'm in a T34-85 for the moment... I like the firepower, but hate the decreased mobility and reload time. I've developed a phobia of heavy tanks, one that was, however, slightly shattered a few games ago, when me and 4 other medium tanks ganged up on a heavy tank. He had absolutely chance as we all swarmed him, with his back to the water.
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There is something wrong if four meds swarm a heavy....
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That's what a lot meds are made for, but that rarely happens in my experience. :blah:
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I'm playing :)
Highest Tiers are my E75, Pershing, Jagdpanther and thats it.
Hey, I got those same tanks, I also got a T32, SU-14 and an E8 for money making.
EDIT: Forgot about my Chaffee.
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I'm sadly sitting on a Tier 9 (M103), with another Tier 9 I could get but don't want to (E-75), a few Tier 8s I could get but don't want to (M26, KT, VK45A), a few Tier 8s I actually have (Lowe, T34 from before the patch), a few Tier 7s I could get but don't want to (GW Panther, Jadgpanther), a few Tier 7s I actually have (T20, KV-3, Tiger P).
But mainly they can all go diaf because I have a six round magazine, a top speed of 61kph, and an SA50 gun. AMX 13 yaaaay.
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the VK45A is a disappointment. I hate it, and wish I could just have brought my Tiger P with a better gun.
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If I remember correctly, the VK45A doesn't actually get a definitively better gun than the Tiger P.
Sprang for the Jagdpanther. Suffering the L/70 as your only useful gun at Tier 7 is not good.
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The VK45A gets the "short" 105. Higher damage, 3 less penetration, and a much slower RoF. It's got almost the same DPS but more alpha.
But seriously, if I could have taken my Tiger P into Tier 8, with exactly zero other changes than getting the KT's Long 105, I would be more than happy.
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I actually used the short 10.5 on my King Tiger. This was a mistake. Despite the very small differences in apparent penetration from the stats, it's actually a much worse issue than that because that little different actually puts you below penetration value on a lot of tanks. It's a rather annoying quirk of how everyone else is armored vs. your gun.
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When I had my KT I just kept the 88 and never touched the short 105. Perfer the high rate of fire, accuracy and cheap shells. I still remember the time I lit a IS-7 on fire twice at over 500 meters. That was a good day. When you make the jump to E-75 please make sure you already have the long 105, 88 is awesome but at Tier 9 you got no chance and will be a crutch to your team.
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I always use the guns with the expensive ammo, beat every tank using the low tier guns anytime.
It's the same on my T29, a guy told me to use the gun with the cheaper ammo, but lol^^
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Ah yes, the good memories of just upgrading to a tier 9 tank and getting flamed by a team mate for being useless because I only had stock gear on it.
Because apparantly if you really wish for it, you can just pull the experience required for the upgrades out of your ass. In this same world, all your dreams can come true by making a wish on the robot unicorn.
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Looks like FPSRussia has started to play WOT. (http://www.youtube.com/watch?v=vvkLaa9bogU&feature=plcp)
ME WANT!
Edit: LOL, just after posting, I see that the video has been linked in the WOT launcher.
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Tanks summed up.
(http://img.photobucket.com/albums/v307/ngtm1r/4206308_460s.jpg)
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Ah yes, the good memories of just upgrading to a tier 9 tank and getting flamed by a team mate for being useless because I only had stock gear on it.
Because apparantly if you really wish for it, you can just pull the experience required for the upgrades out of your ass. In this same world, all your dreams can come true by making a wish on the robot unicorn.
My E75 is maxed out, if another teammember tells me, he got a tier9 as well, I offer him to play platoon with him, so we get him maxed out as far as posible.
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Tanks summed up.
That won't really happen in WoT. The Devs officially stated they found a game without saving throws and the hitpoint system "boring".
Guess they find going through "we hit them hard", "that one went right through", "another one like that should finish them", "critical hit" and a few others before destroying something fascinating. Oh well...
If PlanetSide 2 offers semi-realistic tank (or better- tank and air) combat, guess what my next topic in this subforum will be about... :P
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Seen a few vids of PlanetSide 2. Looks pretty damn cool, but it's a futuristic setting so I doubt you'll find anything akin to "realistic" tank battles...
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If:
-only a couple penetrations are needed to blow up a tank
-a single one will often cripple it (so internals would have to be modeled as hit boxes)
-armor is simulated half as decent as it is in WoT
-no scouts doing 1.6 G turns
-no critical hits that penetrate the armor but do no damage
-gun accuracy allows for shooting stuff a mile away..
I'd call it semi-realistic, and that's what I'm hoping for.
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That won't really happen in WoT.
Reaper.
Have you gotten it?
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Anyone else playing flanking with their medium tank? Whenever I see two heavies in a stand-off, I try to flank the enemy. I actually got behind him, and rather than turn his turret to shoot at me, he kept focus on his heavy opponent, allowing me free play with my directly behind him. Feels pretty awesome when you're actually breaking a stalemate with simple maneuvering like that.
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I try to, but usually, I end up being the guy who has to go first around the corner or whatever because everyone else is too scared of the single medium at 50%.
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That's literally the only thing I can do that's effective when I'm in a match with an excess of heavies. Every so often, however, I'll meet someone who loves easy kills, which is ironically how I play when there are lots of lights/low tiered meds... o_o
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It always amuses me when somebody does that and goes for the easy kill rather than one that's tactically significant. I've seen a lot of people kill themselves by taking down the medium rather than the heavy, especially when they could have killed us both.
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I did get a Reaper or 2, but the point is that even shielded Shivans go down faster under ML-16 fire than a King Tiger gets blown up by a 75 mm Sherman that's penetrating each and every time.
As for flanking, if you're careful it's possible to sneak an M103 behind enemy lines once in a while. Random teams cover random parts of the map with random forces.
The open maps also allow to shoot across the battlefields and hit the sides of enemy tanks without the troubles of maneuvering too much.
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I did get a Reaper or 2, but the point is that even shielded Shivans go down faster under ML-16 fire than a King Tiger gets blown up by a 75 mm Sherman that's penetrating each and every time.
I happen to think that being able to one shot a tank every time that costs that much more, takes much longer to get to, and is three (or two) tiers higher to be bad gameplay, unfufilling, and poorly balanced.
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Just use the Hellcat...wait for 3 minutes and then roll out...nothing is better than flaming heavies, calling you a noob when you've circled them to death.
And before I allow a medium to get behind me, I turn the whole tank, better get killed by the other heavy, than a medium^^
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Well, but if the Tiger II could blow a Sherman up in 2-3 hits (or 1-2 with the 10.5 cm KwK), while the Sherman needs some 5-6 rather than 12, the game won't be broken. Look at Tier 1 and 2, where all tanks could shoot each other in 5-15 seconds if all shots count (and armor plays a great role here) and the game is fast and fun.
Then there's the fact the Tiger II's armor is very resistant (frontally immune) to 75 mm shells while the Sherman ain't stopping anything bigger than medium velocity 57-76 mm rounds, another self-balancing mechanism tanks have.
Edit: A King Tiger could in fact destroy a Sherman in 2 hits using an 88.
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You know what sucks? Playing Pkfw38nA (Tier IV) and constantly getting put against Tier 9 tanks!
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Well, but if the Tiger II could blow a Sherman up in 2-3 hits (or 1-2 with the 10.5 cm KwK), while the Sherman needs some 5-6 rather than 12, the game won't be broken. Look at Tier 1 and 2, where all tanks could shoot each other in 5-15 seconds if all shots count (and armor plays a great role here) and the game is fast and fun.
Then there's the fact the Tiger II's armor is very resistant (frontally immune) to 75 mm shells while the Sherman ain't stopping anything bigger than medium velocity 57-76 mm rounds, another self-balancing mechanism tanks have.
Edit: A King Tiger could in fact destroy a Sherman in 2 hits using an 88.
Wait... you think that a Tier 5 tank should be able to kill a Tier 8 tank in approximately the same amount of time it takes the Tier 8 tank to kill the Tier 5 tank?
No.
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A KT needs 7,65 seconds to blow up a Sherman (2 shots from the 88), while a Sherman needs 19 seconds to fire 6 times, using the 75 mm gun.
That's about 2,5 times longer.
It also takes a Sherman an infinite amount of time to destroy a KT if the two meet head on.
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Hate to interrupt, but almost every source I read about the Tiger and King Tiger says, they can kill a Sherman with a single hit.
The Allies engaged a Tiger with around six Shermans so that one or two could survive.
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If you think the armor on a King Tiger is amazing...
...The armor on the Jagdtiger was rediculous.
:blah:
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A KT needs 7,65 seconds to blow up a Sherman (2 shots from the 88), while a Sherman needs 19 seconds to fire 6 times, using the 75 mm gun.
That's about 2,5 times longer.
It also takes a Sherman an infinite amount of time to destroy a KT if the two meet head on.
That's the difference between a Tier 5 tank and a Tier 8 tank. Go ahead and take your Tier 2 tank against a Tier 5 tank. If anything, you'll have less of a chance.
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If you think the armor on a King Tiger is amazing...
...The armor on the Jagdtiger was rediculous.
:blah:
Have you seen the Maus?
I've seen one anihilate almost the entire team.
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Then the entire team was full of idiots and deserved it. Maus may be large, but it's not the best T10, or even in the running for it.
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If you think the armor on a King Tiger is amazing...
...The armor on the Jagdtiger was rediculous.
:blah:
Only in a bad way. The JT is actually the worst of the Tier 9 TDs in the game, and can be frontally penetrated with some regularity by Tier 7 guns on a significant portion of its surface. I've done it with both American and French 90s and the German long 88.
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The ****? That's the last area you should be able to pentrate the Jagdtiger. The source I've got lists the armor as being up to 9.8 inches thick at the front!
(edit: this is the superstructure armor. I'm not sure about the lower armor regions, or if a shot trap is the concern here. Otherwise, I blame the Russians.)
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Part of it is by comparison. The other Tier 9s currently in the game are the T95 (which is the only thing in the game whose front armor is truly inviolate against AP as far as I can tell), and the Object 704 (which has sexy sexy slope of 45 degrees or better and moves around a lot faster than other two), and the T30 (which has a full turret and a similar amount of armor on the top bits).
The other part is, as you guessed, it's mounted on a Tiger I chassis despite having a giant casemate on top, and the Tiger chassis is actually pretty high so it's hard to get a hull-down.
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Yeah, you can pen it easy from the front with a Long 88 if you hit anywhere on the bottom third.
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Part of it is by comparison. The other Tier 9s currently in the game are the T95 (which is the only thing in the game whose front armor is truly inviolate against AP as far as I can tell), and the Object 704 (which has sexy sexy slope of 45 degrees or better and moves around a lot faster than other two), and the T30 (which has a full turret and a similar amount of armor on the top bits).
The other part is, as you guessed, it's mounted on a Tiger I chassis despite having a giant casemate on top, and the Tiger chassis is actually pretty high so it's hard to get a hull-down.
Why the hell is it on a Tiger 1 chassis? The Jagdtiger was a tank hunting variant of the King Tiger!!!
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Why the hell is it on a Tiger 1 chassis? The Jagdtiger was a tank hunting variant of the King Tiger!!!
It's not. (I screwed up, but then I think WG or somebody did as well since I remember seeing that in connection with the game.) But armor was removed from the chassis to compensate somewhat for weight gain on the casemate, and the initial suspension system proved inadequate so the final model had a different, slightly higher suspension that further exposed the body and the vulnerable lower glacis.
(If you want a German tank without a lower glacis that is vulnerable, get an E-75. It really pisses people off.)
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Lol, the E75 has one big weakspot and it is his lower front plate, if you don't angle it, you're screwed.
And every one of the 60 or so build Jagdtigers were build on a Tiger2 chassis and there was no gun in WW2 which could penetrate the front armour of that beast. Side armour...thats a different matter.
But all german tanks suffer from Wargaming being russians, 'cause the german tree needs some love or you can stop playing them.
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There's actually no such thing as Russian bias, bro. Most German tanks (aside from the E-100) are fine, same with American tanks, and the Russian line has a lot of ****ty tanks in it.
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T10 Mediums and TDs announced. (http://worldoftanks.com/news/1346-tier-10-mediums-and-tds-announced/)
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T10 Mediums and TDs announced. (http://worldoftanks.com/news/1346-tier-10-mediums-and-tds-announced/)
I am interested in this, how easy is it to pick up and play for the first time? Am I just going to be murderated starting out?
Out of curiosity if they are adding T-62s and Pattons shouldn't they start using contemporary NATO vehicles for Germany and France like the Leopard and AMX-30? Most late war drawing board Reich tanks struck me as being for the most part easier to manufacture versions of their current line up rather than technological leaps beyond the Panthers, Tiger IIs. Certainly not anything that could stand up against PACT or NATO armor.
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The game is tiered, so you start at Tier 1 and play against only other Tier 1s and Tier 2 tanks. The higher tier you get, the higher tiers you fight. They've also recently (last couple patches) added a tutorial system for new players that gives you a free Tier 3 premium tank if you complete it.
It's a grinding game, though, so be properly warned of that to begin with.
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Out of curiosity if they are adding T-62s and Pattons shouldn't they start using contemporary NATO vehicles for Germany and France like the Leopard and AMX-30?
The T-62 here appears to be the prototype version you can see in Kubinka rather than the one you'd actually see in the wild, and thus might actually be a contemporary to the tanks mentioned. (Note the small gun.)
The moving the French tanks up a tier was a clever method of nerfing them, and they probably needed it, but it's going to suck a lot of fun out of driving my AMX 13s.
EDIT: Apparently the Leopard 1 is in fact planned, though.
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There's actually no such thing as Russian bias, bro. Most German tanks (aside from the E-100) are fine, same with American tanks, and the Russian line has a lot of ****ty tanks in it.
There definitely was a large amount of Russian bias during the beta
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The moving the French tanks up a tier was a clever method of nerfing them, and they probably needed it, but it's going to suck a lot of fun out of driving my AMX 13s.
Going up tiers means more health, though, so that 13 90 is going to be even more of a pain to kill.
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A KT needs 7,65 seconds to blow up a Sherman (2 shots from the 88), while a Sherman needs 19 seconds to fire 6 times, using the 75 mm gun.
That's about 2,5 times longer.
It also takes a Sherman an infinite amount of time to destroy a KT if the two meet head on.
That's the difference between a Tier 5 tank and a Tier 8 tank. Go ahead and take your Tier 2 tank against a Tier 5 tank. If anything, you'll have less of a chance.
In 6 shots a 75 mm Sherman does on average 660 damage. A King Tiger has 1500 HP (1600 with turret upgrade).
If the difference was 2 shots anywhere vs 6 from flanks/rear, I'd probably never bring up the topic.
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King Tiger was a monster. I know people yell "balance", but I prefer historicly accurate balance..
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I think the question you should ask yourself is : is it a game or is it a simulator.
If #1, then screw historical accuracy. If #2, then screw balance.
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No, what I have to ask myself is if it's fun.
Perfect mirror balance doesn't not equal fun. And there's plenty of ways to balance sides without throwing historical accuracy out of the window.
For example - side with weaker tanks gets more players. Isn't that balance too?
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There's actually no such thing as Russian bias, bro. Most German tanks (aside from the E-100) are fine, same with American tanks, and the Russian line has a lot of ****ty tanks in it.
There definitely was a large amount of Russian bias during the beta
During the beta, yes, Russian tanks were overpowering. Not so much anymore, though.
The moving the French tanks up a tier was a clever method of nerfing them, and they probably needed it, but it's going to suck a lot of fun out of driving my AMX 13s.
Going up tiers means more health, though, so that 13 90 is going to be even more of a pain to kill.
They'll be giving upgunning the AMX 12t, the AMX 13 75, and the AMX 13 90.
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T10 Mediums and TDs announced. (http://worldoftanks.com/news/1346-tier-10-mediums-and-tds-announced/)
My M103 and E75 just leaked oil. :nervous:
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Well, the KT was vulnerable to a lucky shot from a 57 mm gun IRL...
It is the resistance to penetration that makes a tank a monster, not the ability to keep going after being pen'd.
I'm not asking for a sim where 80-90% of the time the 1st penetration knocks out the tank.
All I'd like is a shooter similar to C-S or Call of Duty, where there is no mechanic of giving the higher ranking players an insane amount of health (allowing them to be idiots when facing a lower Tier tank*) but it's also possible to take an arrow in the knee and keep going.
As for T10 Mediums... Guess I'll be an M48A1 driver. The M103 is a bit sluggish and the T110E5 may not be good enough either.
*- I've successfully charged at a Panther II across the bridge in Mountain Pass and destroyed it... in my T34. I got penetrated some 5-8 times in the process, and got to within 50 meters of the P II when I destroyed it. It's stuff like this that makes the game dull.
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You'd like a game that is inherently opposed to how the game works.
I suggest you either Deal With It or stop playing, in order to stop more complaints.
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He sees em tankin', he hatin'.
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You know Bengal has a point but this is not that kind of game.
I would agree with Bengal if it wern't for an experience I had:
It is easily the hardest laughter I have ever experienced playing a video game. When I got a stock Tiger I, I happened to get put on top a lot. It was the first, and only heavy I had so I thought frankly I was invincible. One game I saw a tank destroyer in the distance. It had a complete positional advantage on me firing down on me at long range from a shallow hill. Being in all out dick mode I pressed the 'r' key to lock full speed and headed straight for the tank destroyer. I began charging across the open field well infront of my allied tanks. I wildly fired my inacurate short barreled HE round gun at the target barely taking the time to aim each shot. I thought I would be killed doing this, but honestly I didn't care. It was hilarious enough being such an asshole about having a high tir tank. I slowly made my way towards the target getting pegged along the way; no dammage to my tank. I got in close, still headed straight for what I realised was a hetzer, wildly missing every shot I fired. He soon realised he could not take me, even with his complete tactical advantage. He started trying to back up, but it was too late. I rammed him square in his frontal armor for a one hit KO! I totally didn't expect it. The tank instantly evaporated into a hulk of black scrap and it showed that his tank died in the text on the bottom right. I literally started bursting out with laughter, so much so that it hurt. I was made unable to control the tank as it pushed the little hetzer's wreck inch by inch. Eventually I was on the floor, literally, only to find when I finally could somewhat control myself that my tank had been killed. I was laughing on and off for the next 10 minutes or so. Just hilarious.
Ngtm: that "he's gone find another target" macro is pretty funny too.
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All I'd like is a shooter similar to C-S or Call of Duty
Well, time for you to find an other game then!
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And there's plenty of ways to balance sides without throwing historical accuracy out of the window.
Even the idea this is actually what's happened suggests a fundamental misunderstanding of the game. Because it hasn't. There are some pretty lol bits still in (the idea the Russian D-25-T 122mm has ballistic performance not comparable to a catapulted cow), but for the most part the game is reasonably accurate about gun and armor specs.
People get into a Tiger and assume it should be hell on wheels, but they've forgotten that it's tiered with tanks that are two or three years more recent in vintage. That's where the balancing got done.
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I'll grind up the US medium and heavy tank trees and if no hardcore mode arrives (where everyone has 1/3 of their original HP, no over target markers unless manually generated by pressing T, no enemies on the map, etc.), guess I'll have more time for FreeSpace and Open General. :P
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People get into a Tiger and assume it should be hell on wheels, but they've forgotten that it's tiered with tanks that are two or three years more recent in vintage. That's where the balancing got done.
There's also that 100mm of non sloped armor suddenly isn't so hot anymore when tanks of the same tier get experimental or later war area gun upgrades that can actually penetrate it without *too* much effort.
It'd be hell on tracks if all your opponents were stock equipped T-34's :p
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Well, technically the Tiger shouldn't get the Long 88 (IIRC, the breech for that gun was longer than the Tiger's whole turret).
Also the 57 mm ZiS-4 was produced as early as 1941 for use on tanks (with a break for a couple years until the introduction of the Panther and Tiger in 1943). It was fully capable of punching through Tiger front plate at 500 meters head on, and the side armor at 60 degress at the same range. Combine with T-34 "We Have Reserves" tactical doctrine, and Tigers don't last long. :P
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It was fully capable of punching through Tiger front plate at 500 meters head on
And the Tiger can smoke said T-34 easily from 3 times that range. :P
500 meters is a really really ****ty range for the average tank battle.
Look at the losses suffered in the battle of kursk:
German losses: 720 tanks and assault guns
Soviet losses: 6,064 tanks and assault guns
And operation citadel:
German losses: 323 tanks and assault guns
Soviet losses: 1,614 – 1,956 tanks and assault guns
Of course the Tiger was not the only tank type on the german side, but it sure earned a reputation there. I can fully understand that the first impression of the Tiger in WoT for a lot of people is well... underwhelming. Its one of the reasons why I really wanted to see a historical battle match type of some sorts in WoT when I was still playing. I'd be awesome if there were like 20 T-34's vs 10 Tigers kinda of mode. The 'all random, team deathmatch' got kind of stale after 200 games.
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A real historical battle would be more like 50 T-34s versus 5 Tigers. If that. :P
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I'd still play it :p
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Have you guys heard of the White Tiger? (http://forum.worldoftanks.com/index.php?/topic/120682-white-tiger-creeping-raid-boss-with-grudge-of-german-tankers/) Unfortunately, It only appears on the Russian server.
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Have you guys heard of the White Tiger? (http://forum.worldoftanks.com/index.php?/topic/120682-white-tiger-creeping-raid-boss-with-grudge-of-german-tankers/) Unfortunately, It only appears on the Russian server.
hah, that's awesome.
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Is that a Porche Tiger I hull?
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Yup, with a side skirt. Second page has a video of it in action in game.
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People get into a Tiger and assume it should be hell on wheels, but they've forgotten that it's tiered with tanks that are two or three years more recent in vintage. That's where the balancing got done.
There's also that 100mm of non sloped armor suddenly isn't so hot anymore when tanks of the same tier get experimental or later war area gun upgrades that can actually penetrate it without *too* much effort.
It'd be hell on tracks if all your opponents were stock equipped T-34's :p
Except ANY tier 7 heavy tank is easily penned in the front, and the Tiger has the best tier 7 gun, especially for pen. The Tiger just has the easiest job of doing it. :P
It's, frankly, my favorite tier 7 heavy.
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Does this game have British tanks yet? Hella lame if it doesn't.
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It's got French tanks. Can't get any lamer than that.
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British tanks are due to the next patch...
and the french...hell of a firing rate, but otherwise...fast and nimble.
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Don't forget, also HE magnets. :drevil:
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Except ANY tier 7 heavy tank is easily penned in the front, and the Tiger has the best tier 7 gun, especially for pen. The Tiger just has the easiest job of doing it. :P
It's, frankly, my favorite tier 7 heavy.
Which is why the Tiger feels so underwhelming when you first get it. You'd expect a sturdy as **** front line brawler, instead you get something more akin of a heavy backline sniper. Which is kinda the typical role most high tier german tanks tend to fall in due to their high pen/high accuracy guns.
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Except ANY tier 7 heavy tank is easily penned in the front, and the Tiger has the best tier 7 gun, especially for pen. The Tiger just has the easiest job of doing it. :P
It's, frankly, my favorite tier 7 heavy.
Which is why the Tiger feels so underwhelming when you first get it. You'd expect a sturdy as **** front line brawler, instead you get something more akin of a heavy backline sniper. Which is kinda the typical role most high tier german tanks tend to fall in due to their high pen/high accuracy guns.
None of the tier 7 heavies aside from the Tiger P are really frontline material. At that tier, they ALL get easily penned by each other's guns from the front, it's not just the Tiger.
The E-75 also has the best armor of any tier 9 heavy.
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Say what? Played yesterday and they moved the transmission into the front.
One lucky hit and your engine is half gone.
Plus, after pointing this out and telling my team I hang back to snipe the enemy, a T32 startet shooting me...
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The KV-3 is pretty decent in the frontline role. The armor is bouncier than the numbers try to tell you, and it's got a beatstick for a main gun. Tiger P has ridiculous front armor but a comparatively squishy turret and a gun that out-pens the KV-3's 122 mm, but falls waaaay short of the damage. A hull-down
T29 American tank is a thing of terror if they've got anything approaching a decent gun.
It's really just the Tiger, the IS, and the AMX M4 45 that get shafted at tier 7.
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The Tiger P's front armor is not nearly as good as its stats suggest. The 200mm plate actually covers a very small portion of the front of the tank. The angled sections, the entire lower glacis (the portions angled both back and front), and the machinegun port are all about 50mm. Really it's just a thin strip across the front where the machinegun and driver's vision slit are.
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Say what? Played yesterday and they moved the transmission into the front.
One lucky hit and your engine is half gone.
Plus, after pointing this out and telling my team I hang back to snipe the enemy, a T32 startet shooting me...
I have an E-75 and don't have this issue.
The KV-3 is pretty decent in the frontline role. The armor is bouncier than the numbers try to tell you, and it's got a beatstick for a main gun. Tiger P has ridiculous front armor but a comparatively squishy turret and a gun that out-pens the KV-3's 122 mm, but falls waaaay short of the damage. A hull-down T29 American tank is a thing of terror if they've got anything approaching a decent gun.
It's really just the Tiger, the IS, and the AMX M4 45 that get shafted at tier 7.
The Tiger is fine, as it has extremely good acceleration and turning, and is really good at angling its hull, plus the gun kicks the **** out of the awful gun the IS and KV-3 use. The DPM is higher, but the damage per shot is lower.
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Gonna have to disagree on the gun, having gone through both Tigers, the IS, and the KV-3 individually. Higher alpha is pretty significant if you're playing peek-a-boo in cover like any intelligent middle tier tank.
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The RoF on some of the french tanks is amazning. And that bloody AMX!!!! Bouce, bounce, bounce, bounce!
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Gonna have to be more specific on that. The early AMXs (38 and 40) are pretty bouncy - for their tiers. AMX12t, AMX 13 75, AMX 13 90, AMX M4 45, AMX 50 100, AMX 50 120, and AMX 50B are quite frequently the least bouncy tanks for their tiers. Well, the M4 45 is alright, but the rest of them feel kind of like plastic frames wrapped around huge guns.
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This is almost done DL... wait, it's installing now. So, is there a HLP team?
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So, got the Super Pershing and got to say...
It is slow...but it has sick armour, a decent gun and it makes enough creds.
Downside: As soon as you're spotted, the whole enemy team is shoting at you.
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8.0 is apparently scheduled to include the new new physics engine.
Time to catch air with my Hellcat.
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8.0 is also apparently supposed to include things that make it easier on my poor laptop. 10 frames per second, here I come!
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Also will have some new Soviet TDs added, a British premium tank added (Black Prince Matilda), as well as possible tier 10 heavy adjustments.
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Hold it right there...before they add any russian TDs, they should rework the german tree and add the second branch of german TDs...
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They already added the JagdPanther II.
Not sure why you think the Germans need it before the Russians. The Americans got a second tree before anyone else, and they (besides the French, obviously) are the most recent nation to even get a TD line. It's clearly not dependent on how long since the last addition.
That said, Nothing in the game needs an overhaul more than German Heavies.
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True enough, but they are talking about the german TDs for a very long time.
Besides, the Jagdpanther2 ist fast, but has less armour than the Ferdinand.
And the russian tree...well, I won't touch any of these tanks...
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That said, Nothing in the game needs an overhaul more than German Heavies.
Other than the E-100, they're fine. Maus has the armor and high health, which is good, and has dimenished pen (but still enough to pen anything frontally) and ROF, which is good as it balances that out. Same goes for the E-75.
The KT is extremely well balanced as all tier 8 tanks are and the Tiger is easily one of the better tier 7 heavies due to the high pen, good accuracy, good soft stats (especially on the gun), high health pool, and good maneuverability. The Tiger P is similarly good, but it has good frontal armor in exchange for being MUCH slower and with worse maneuverability. Personally, I prefer the Tiger H.
The Ausf 4502 A is basically the German IS-3, it has similar armor in strength to the Tiger 2. The VK 4502P is very hard to drive, it's basically a longer E-75 with a rear mounted turret and weaker armor, you have to reverse angle it to fight the most effectively, which then makes it almost impossible to kill, same with the Maus if it does this, but can still hold its own without doing so.
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You must be playing an entirely different game than I am, because the VK 4502 A and the King Tiger are competing hard for the title of "worst Tier 8 Heavies" with a gusto not seen anywhere else in the game. The King Tiger's armor is some of the most easily penetrated armor in the entire tier, and the VK A is similarly competing. The biggest difference is that the VK A trades a gun approaching decent for a higher top speed and better engine. It's the fastest German Heavy, yes, but it's also got worse or equivalent guns than any other German Heavy, including the ones below it, and the armor isn't that great, either. Saying it's similar to the KT isn't doing it any favors.
The E-75 is stellar, to be sure, but the VK P is a slug, and the rear mounted turret means that actually getting a decent position with it is significantly more difficult than it needs to be. The armor is worse than the E-75, the gun is the same as the E-75, the E-75 gets a 50% more powerful engine, and they have the same top speed but the E-75 is still more maneuverable. And, again, the rear mounted turret, which just makes it harder to use effectively. The VK P is not a good tank, and if you can somehow find a way to call it that, you're somehow managing to ignore how it's worse in every single way except health, which it only wins by 20 out of almost 2000, compared to the other Tier 9 Heavy tank in the same tech tree.
The Tigers are alright, to be sure, but I still wouldn't call them one of the better Tier 7 Heavies. The T29 outguns the Tiger significantly with a much better turret and only slightly lesser maneuverability, and the KV-3 is the best Tier 7 in the game, although the IS still sucks (but is faster with a better gun than the Tigers) and the M4 45 isn't much better. The Tiger H and Tiger P are middle of the pack. They win the health battle, but the regular Tiger loses the armor battle to everything but the French, including the IS (which is sad), and the Tiger P loses the maneuverability battle to everything but the KV-3. Honestly, the loss of maneuverability between the Tiger H and Tiger P isn't that much, but it's noticeable. The higher top speed helps balance it out on longer trips, because it's actually possible to hit the top speed on level ground with a good crew, but in short sprints the Tiger H wins. Against other T7 heavies, the Long 88s aren't really much better, and are in some cases significantly worse than opposing Tier 7 armaments, most notably the 122 mm deathsticks on the IS and KV-3, which can pump out nearly 60% more alpha, which is not insignificant in most heavy tank fights.
Looking at the Tier 10s, the Maus is the slowest tank in the higher tiers, bar none. It's also very nearly out-armored by half of the other Tier 10 Heavies. Both the IS-4 and IS-7 have better turret armor, and the T-110E5 has higher hull armor. The E-100 even wins the front turret and hull contest. The only places the Maus really wins are in the side and rear turret categories, and those are 210 mm of light slope (about 220 mm effective), so just about anything Tier 8 or higher can go right through it. The actual sides and rear are damn near flat, and anything Tier 7 or higher can go through those. The Maus also has this little hatch on the back of the turret that you can actually pen with a Pz IV easily. And then there's the part where it's, you know, the single slowest high tier tank in the game in every way except rate of fire. Fun fact: if you use the E-100, you get a higher rate of fire with the Maus's gun than the Maus does, so it doesn't even have that. It does have the highest health going for it though, can't deny that.
The E-100 gets a bigger gun with a higher alpha in exchange for much weaker side and rear armor, but is also faster and more maneuverable. And 500 health weaker. If the Maus manages to compare favorably with it, then there's not much more I think I need to say.
tl;dr No, German heavies suck and need some loving.
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Agreed. German heavies suck.
Russian tanks get all the love.
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Personally, I swear by the vanilla Tiger. Had it through goddamn near 4 major patches, and I always manage to do quite well in it. Probably my favorite tank in the game to play, second only to the Panzer IV. Still, to each their own.
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You must be playing an entirely different game than I am, because the VK 4502 A and the King Tiger are competing hard for the title of "worst Tier 8 Heavies" with a gusto not seen anywhere else in the game. The King Tiger's armor is some of the most easily penetrated armor in the entire tier, and the VK A is similarly competing. The biggest difference is that the VK A trades a gun approaching decent for a higher top speed and better engine. It's the fastest German Heavy, yes, but it's also got worse or equivalent guns than any other German Heavy, including the ones below it, and the armor isn't that great, either. Saying it's similar to the KT isn't doing it any favors.
Nah. The KT has really reliably armor and easily the best gun all around at tier 8. When I was top tier, I had no issues deflecting shots off of my front with proper angling and cover usage.
The VK4501 is basically a German IS-3 with less pen and alpha damage on that gun, but its gun has better soft and hard stats otherwise. It's definitely more versatile than the IS-3, same as the KT, and can roll with mediums like an IS-3 can.
The E-75 is stellar, to be sure, but the VK P is a slug, and the rear mounted turret means that actually getting a decent position with it is significantly more difficult than it needs to be. The armor is worse than the E-75, the gun is the same as the E-75, the E-75 gets a 50% more powerful engine, and they have the same top speed but the E-75 is still more maneuverable. And, again, the rear mounted turret, which just makes it harder to use effectively. The VK P is not a good tank, and if you can somehow find a way to call it that, you're somehow managing to ignore how it's worse in every single way except health, which it only wins by 20 out of almost 2000, compared to the other Tier 9 Heavy tank in the same tech tree.
The VK4501P is a fine tank, it's just different. It isn't used to round corners like most other heavies are, you have to play it in a certain way. You can't expect one tank to play like another in World of Tanks, to use each tank, and to use it well, you need to adapt to it! It's called reverse angling. Hiding your front and showing a steep angle of your side that is basically autobounce, which the turret location allows for and makes easy. You just can't reverse angle in the E-75 like you can the VK.
The Tigers are alright, to be sure, but I still wouldn't call them one of the better Tier 7 Heavies. The T29 outguns the Tiger significantly with a much better turret and only slightly lesser maneuverability, and the KV-3 is the best Tier 7 in the game, although the IS still sucks (but is faster with a better gun than the Tigers) and the M4 45 isn't much better. The Tiger H and Tiger P are middle of the pack. They win the health battle, but the regular Tiger loses the armor battle to everything but the French, including the IS (which is sad), and the Tiger P loses the maneuverability battle to everything but the KV-3. Honestly, the loss of maneuverability between the Tiger H and Tiger P isn't that much, but it's noticeable. The higher top speed helps balance it out on longer trips, because it's actually possible to hit the top speed on level ground with a good crew, but in short sprints the Tiger H wins. Against other T7 heavies, the Long 88s aren't really much better, and are in some cases significantly worse than opposing Tier 7 armaments, most notably the 122 mm deathsticks on the IS and KV-3, which can pump out nearly 60% more alpha, which is not insignificant in most heavy tank fights.
Actually, the turret on the T29 has more frontal armor, similarly weak side and rear armor on its turret, but it has a bigger turret weakspot from the front and a much larger turret in general. The gun has more alpha, but similar DPM due to the RoF difference, the gun is also less accurate, has less penetration, but similar soft stats (being accuracy on the move and such). The Tiger's gun wins out on being cheap to reammo as well.
The KV-3 is awful bro. Similar armor to the IS-2, worse maneuverability, worse speed, and a horrible gun! The IS is already awful, with low health, low accuracy, low pen, and no armor (everything at tier 7 pens everything else at tier 7 other than the Tiger P). The KV-3 may have more health, but it certainly doesn't justify having the same gun on a similarly (un)armored chassis, with less speed and maneuverability, and more fire problems (shoot a KV-3 on the rear-side and it catches on fire, bro)
Trust me, the maneuverability difference between the Tiger H and P can mean the difference between life or death. The Tiger is almost unable to be circled by a smaller tank, the Tiger P is too slow to keep up.
About the guns, let's have a look at the stats.
8,8 cm KwK 43 L/71
240 average damage
203 average penetration
.34 accuracy
7 rounds per minute
2.9 second aimtime
-6/+17 gun depression (downwards/upwards)
105 mm Gun T5E1
320 average damage
198 average penetration
.42 accuracy
5.25 rounds per minute
2.3 aimtime
-10/+25 gun depression
122 mm D-25T
390 average damage
175 penetration
.46 average accuracy
4.86 rounds per minute
3.43 aimtime
-6/+25 gun depression
The IS' gun, whille having the most alpha, pays for it in absolutelyawful aimtime, penetration, shell cost (over 1000, couldn't find the numbers for this tank specifically, but it should be the same as my IS-3) and accuracy, as well as a slower reload time than the others. The Tiger has low alpha damage, but the highest rate of fire, penetration, accuracy, cheapest ammo, and middle ground aimtime. The T29's gun is a good inbetween, it is balanced between alpha and rate of fire. None are really inherently better, while I prefer the long 88 as I prefer faster-firing weapons which makes a bounce or miss less painful, and the accuracy etc, it all depends on your playstyle.
I'd agree that 240 damage would be insignificant if it didn't have the high rate of fire to counterbalance that, which it does.
Looking at the Tier 10s, the Maus is the slowest tank in the higher tiers, bar none. It's also very nearly out-armored by half of the other Tier 10 Heavies. Both the IS-4 and IS-7 have better turret armor, and the T-110E5 has higher hull armor. The E-100 even wins the front turret and hull contest. The only places the Maus really wins are in the side and rear turret categories, and those are 210 mm of light slope (about 220 mm effective), so just about anything Tier 8 or higher can go right through it. The actual sides and rear are damn near flat, and anything Tier 7 or higher can go through those. The Maus also has this little hatch on the back of the turret that you can actually pen with a Pz IV easily. And then there's the part where it's, you know, the single slowest high tier tank in the game in every way except rate of fire. Fun fact: if you use the E-100, you get a higher rate of fire with the Maus's gun than the Maus does, so it doesn't even have that. It does have the highest health going for it though, can't deny that.
The E-100 gets a bigger gun with a higher alpha in exchange for much weaker side and rear armor, but is also faster and more maneuverable. And 500 health weaker. If the Maus manages to compare favorably with it, then there's not much more I think I need to say.
tl;dr No, German heavies suck and need some loving.
The Maus is slow because it, actually yes, has armor. You have to angle it carefully, including the turret between shots, at around a 25-30 degree angle, and you can do the before-mentioned reverse angling trick with it. When it does this, though, it is a nearly impenetrable beast. It also has better turret roof armor (but not in the other directions aside from rear turret compared to the IS-4/7) so that stuff like a S-51 hitting an IS-7's turret roof doesn't take off 2000 damage (which WILL happen) on a Maus like it will the IS-7/4. The T110's hull armor isn't better other than the hull nose, the lower plate is weaker, and there's also the large cupola on the T110's turret. The T110's weak side armor, being around 50 mm thick, makes it so it cannot angle either.
About the side and rear turret effectiveness for the Maus;, due to the height, most tanks have to shoot up at the turret, which means that side and rear turret get more of an angle due to the angle of impact from the enemy's shell from looking up at it, increasing the effectiveness. The Maus has some spaced armor on bits of the sides, so there's only a few bits that the Tiger and maybe T29 can go through. Same as every tier 10 heavy bro, especially things like the IS-4, T110, and IS-7. Also the Maus may be slow, but it has better acceleration than even the IS-7. That's a funfact.
The E-100 also has spaced armor on it side. The IS-4 doesn't, it has that one, slightly sloped 160mm thick strip of armor above the tracks, and the armor behind the tracks is a whopping 120mm thick. The IS-4's frontal armor layout makes angling extremely difficult, and the ammoracks are in vulnerable locations. The IS-7 has some good frontal armor plates and turret armor. And a strip of spaced armor on the side (the flat bit is the only bit of spaced armor). That's it. The side armor behind the tracks is 110mm thick. The rear is only 90 mm thick at a slope unable to bounce anything at that tier, the side and rear turret armor is weak, and the rear turret can be shot to ammorack it easily. The front's armor layout makes angling the tank IMPOSSIBLE unless hiding behind cover. If you angle the tank out of cover, the upper plate facing them becomes absurdly weak, and the ammoracks on the IS-7 are located behind the front armor's headlights.
The lower plate on the IS-7 can be penetrated by tier 8 guns (it's around 212 mm effective), and due to the shape, is roughly one half of the front.
tl;dr, you're silly and saying that German tanks suck because you haven't done your homework/can't adjust to the playstyle/etc.
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Neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerds
:p
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Neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerds
:p
http://www.youtube.com/watch?v=ExMJTGHEmx4#t=0m7
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Neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerds
:p
What's that you say? Something about having created an anime-themed FS2Open mod?
It's funny, because I agree with Hades on the KT, but Scotty on the VK45A.
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What's that you say? Something about having created an anime-themed FS2Open mod?
I dunno what that is about but it sounds Nerdy
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You should stop liking anime. You'll be a better person for it and hopefully people will stop picking on you.
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You should stop liking anime. You'll be a better person for it and hopefully people will stop picking on you.
Okay, who unbanned DarthWang?
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Considering I hang out in #WoD every day, there's no way I could be serious. I mean, we do occasionally discuss anime in there when we aren't talking about everything else nerdy. :p
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Hades, you analysis is incomplete.
You forgot to take into acount plenty of things. Let's take another looksy, shall we?
8,8 cm KwK 43 L/71
240 average damage
203 average penetration
.34 accuracy
7 rounds per minute
2.9 second aimtime
-6/+17 gun depression (downwards/upwards) <--- kinda important, don't you think?
105 mm Gun T5E1
320 average damage <---- but 80 points of damage difference
198 average penetration <--- only 5 points of PEN differenc. Note that Tigers II's armor is 100.
.42 accuracy
5.25 rounds per minute
2.3 aimtime
-10/+25 gun depression
TIGER II (Tier VIII)
Hull Armor (mm) 102/76/51
Turret Armor (mm) 279/127/107
Max speed - 28
T29 (Tier VII)
Hull Armor (mm) 150/80/80
Turret Armor (mm) 100/80/80
Max Speed - 35 (T32 has the same top speed)
So a US Tier VII beats a german Tier VIII in most categories.
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Considering I hang out in #WoD every day, there's no way I could be serious. I mean, we do occasionally discuss anime in there when we aren't talking about everything else nerdy. :p
Hence why I chose my response to be not-necessarily-serious. :p
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Hades, you analysis is incomplete.
You forgot to take into acount plenty of things. Let's take another looksy, shall we?
8,8 cm KwK 43 L/71
240 average damage
203 average penetration
.34 accuracy
7 rounds per minute
2.9 second aimtime
-6/+17 gun depression (downwards/upwards) <--- kinda important, don't you think?
105 mm Gun T5E1
320 average damage <---- but 80 points of damage difference
198 average penetration <--- only 5 points of PEN differenc. Note that Tigers II's armor is 100.
.42 accuracy
5.25 rounds per minute
2.3 aimtime
-10/+25 gun depression
TIGER II (Tier VIII)
Hull Armor (mm) 102/76/51
Turret Armor (mm) 279/127/107
Max speed - 28
T29 (Tier VII)
Hull Armor (mm) 150/80/80
Turret Armor (mm) 100/80/80
Max Speed - 35 (T32 has the same top speed)
So a US Tier VII beats a german Tier VIII in most categories.
http://wiki.worldoftanks.com/PzKpfw_VIB_Tiger_II Wat. Tiger 2's armor is 150 mm thick angled at I believe 40 or 50 degrees of slope.
http://wiki.worldoftanks.com/T29 Wat. 102 frontal armor thickess.
I also had depression listed before on the guns, derp, and that 80 isn't as big of a difference as it seems to be due to the fire rate differences.
Trashman, stop talking out of your ass here too like you did in Gen Disc before you get banned again. :p
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He mislabelled his statistics at the bottom. They are otherwise correct.
The biggest problem with the King Tiger is the lower mantlet. The thickness on that part of the (very visible, very easy to hit) armor is something like 40 or 45 mm. Even angled at 45 degrees, I can go through it with a Sherman's 76 mm.
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He mislabelled his statistics at the bottom. They are otherwise correct.
The biggest problem with the King Tiger is the lower mantlet. The thickness on that part of the (very visible, very easy to hit) armor is something like 40 or 45 mm. Even angled at 45 degrees, I can go through it with a Sherman's 76 mm.
It's thicker than that, 100mm at 30-40 degrees, which is too thick for that. Tell me your name on WoTs and when I buy it back, I can show you. :p
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Trashman, stop talking out of your ass here too like you did in Gen Disc before you get banned again. :p
Take your own advice then.
There's a reason King Tiger is called a "tin can" and why everyone complains about German tanks. Unless of course, everyone but you is wrong. Surely there can't be anything behind such a big number of complaints?
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There's also plenty of people, like me, who have played most of them (including the tier 10 ones) and find them to be fine.
So... point?
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Having also played most of them (although not the Tier 10 ones), and played against them even more, German heavies still suck.
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Would like to know, A) your ingame name, B) what way you typically played said heavies
Also, frankly, most tier 10 German players suck. I see E-100's and Maus' trying to pen my tank's (IS-7, E-75) strongest armor segments (turret, upper hull) while not even trying for the weak bits (lower plate, cupola).
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Surely there can't be anything behind such a big number of complaints?
Have you looked at the whiney idiots who play this game lately? I mean, it was always kinda bad, but now it's to the point I can only absorb small doses of WoT.
I should note that I tend to think Scotty's correct on the VK45P more than Hades, though, because it has a serious side armor problem and the positioning of the turret renders it unable to quickly seek cover. Playstyle adaption can minimize but it cannot eliminate these weak points, especially when compared to other heavies.
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Surely there can't be anything behind such a big number of complaints?
Have you looked at the whiney idiots who play this game lately? I mean, it was always kinda bad, but now it's to the point I can only absorb small doses of WoT.
I should note that I tend to think Scotty's correct on the VK45P more than Hades, though, because it has a serious side armor problem and the positioning of the turret renders it unable to quickly seek cover. Playstyle adaption can minimize but it cannot eliminate these weak points, especially when compared to other heavies.
The VKP's a weird one, not meant to be played like tanks with center or frontally-mounted turrets, which is not always possible. But when used right, oh man is it a toughie.
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And a lemon is still useful for making lemonade. That doesn't make it good by itself. It needs a very select set of circumstances that are difficult to find in a pub match, and even more difficult to find if you're fighting and opponent that actually knows how to deal with it.
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http://i293.photobucket.com/albums/mm56/HLPHades/vk4502preverseangle.png
Nah. This is possible any time there is cover, which is often. And unless they rush you, they can't hurt you, and even then, rushing you causes them a lot of damage while you still have the ability to reposition your armor as they move at you, making them too weak to finish you on their own once they get close enough to nullify this tactic.
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You've never been flanked before like that? I don't believe it. Might as well be painting a bright red "SHOOT HERE" sign on the side of your hull for anyone who's not hugging the wall you happen to be using as cover.
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You've never been flanked before like that? I don't believe it. Might as well be painting a bright red "SHOOT HERE" sign on the side of your hull for anyone who's not hugging the wall you happen to be using as cover.
It's certainly possible, but when that happens, reposition! If they're coming from behind said building, they literally can't pen you if you do it right.
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I find the T49 to be a total ***** to use after getting used to the M8A1, but I want that hellcat.
I got it yesterday, 15 games, 1 win. I need to work on how I use these turreted TD's.
Can't sit there after being spotted, but also need to be shooting stuff, too clunky to scout like a light, it's a interesting thing to figure out.
Interesting, but also frustrating at times when your shells bounce off an AMX40 and their arty/TD/heavy/whatever one-shots you
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The Hellcat is sweet. It has a pretty fast reload, is the fastest TD in it's tier class.
When I played it, I always hung back and waited. When the scouts did their job, I charged in...sure, you're not as fast as a scout, but you are fast enough and pack the punch too go in and destroy their arty.
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Just roam around a little ways away from whoever seems to have the most chance of surviving and is moving in the enemy's general direction. That way you're not in front, not falling behind and still able to support the team.
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The Hellcat is sweet. It has a pretty fast reload, is the fastest TD in it's tier class.
When I played it, I always hung back and waited. When the scouts did their job, I charged in...sure, you're not as fast as a scout, but you are fast enough and pack the punch too go in and destroy their arty.
How are you not as fast as a scout? The M18 Hellcat could go up to 55 MPH, which is faster than the listed speeds of pretty much any modern tank by a good margin...
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Only goes 72 kilometers after a bit of accel ingame due to engine limitations.
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That engine limitation is being lifted in the next patch. I've heard stories of Hellcats breaking 100 kph going downhill in the physics test.
Then again, I've seen a video of an E-50 breakin 90 kph downhill, so I suppose there's that. ****'s gettin faster yo.
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A decent scout is fast and can turn it's turret fast enough to match it's speed. While the Hellcat is fast, granted, you'll get problems to turn your turret while circling.
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welp, got the upgrades for the T49 and a camo net, and now I've figured her out, she's a lot of fun, and supposedly the same playstyle as hellkitty, so I'll be content taking my time to get there.
Also picked up the panzer 4 and am working on getting the T-34 and KV-1 lines.
I wish MM would account for whether or not the tank has upgrades.
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Sometimes I think it does, actually, but it supposedly doesn't.
Sidenote: the new physics engine is going to cause people to stop actually playing the game for a couple weeks. Why?
(http://img.photobucket.com/albums/v307/ngtm1r/MISTAKESWEREMADE.jpg)
That's why.
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The physics engine got me a bit exited when I visited the test server. Though I had hoped for even more climbing ability from it, but still it was great fun to see most of the players just drive around and off the mountains and bridges.
Actually I've missed the fun factor in WoT for some time now. After Tier 6 without Premium account not even money is there to ease a bad game.
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And you thought you had a bad day when a piano fell on you. :)
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YEEEESSSSSSS! YEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSS!
It begins!
The age of the Maus drivers driving off cliffs and almost killing themselves to crush enemy tanks under their weight!
Soon no cliff or hills high enough for a tank to drive off through will be safe! :lol:
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Gone are the days, when you hit the accel button and went for a beer...now upon your return your tank will have fallen to death^^
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Sometimes I think it does, actually, but it supposedly doesn't.
Sidenote: the new physics engine is going to cause people to stop actually playing the game for a couple weeks. Why?
(http://img.photobucket.com/albums/v307/ngtm1r/MISTAKESWEREMADE.jpg)
That's why.
That's awesome.
Crush the puny insects!!!!
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Bridges in this game must be built pretty well if they can hold up the mass of a Maus. :P
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So .8.0 came out and I got say, physics are fun!
(http://i.imgur.com/RK17T.jpg)
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Well...
I had an encounter with my AMX 1375 against two enemy light tanks...sort of...race war... :D
The end? We were shooting the crap out of each other, did not watch where we're going...and all fell to death...tough luck^^
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I found a glitch in one of the maps where a small enough tank can clip into a bunker and get sent flying (sometimes several km/s up into the ceiling of the entire map and explode)
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I found a glitch in one of the maps where a small enough tank can clip into a bunker and get sent flying (sometimes several km/s up into the ceiling of the entire map and explode)
Yes, the map is Siegfried Line. I've seen the youtube clips of ELC AMXs being used as clay disc for skeet shooting. Pretty funny stuff.
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I've been on the good side of physics, shoving somebody off a cliff, and the bad, which was getting a hummel knocking my ELC into tank traps where I couldn't move and scarpering.
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http://worldofwarplanes.com/news/117-beta-key-giveaway/
Just thought i'd drop that off here, in case anyone was interested
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/me is already in WoWP, and has been for several months.
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ERMAHGERD, well, other people might not :(
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Would love to play, but I don't I have the time...
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The tech tree of WoWP looks absolutely moronic for many an instance. There's just things in there that... grind so badly with logic and common sense...
...Why would you even bother with the Bf 109TL... and other matters of that sort?
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The tech tree of WoWP looks absolutely moronic for many an instance. There's just things in there that... grind so badly with logic and common sense...
...Why would you even bother with the Bf 109TL... and other matters of that sort?
To fill up the lines with planes where the line needs filling, even if they were prototypes and whatnot? I really have no issue with it.
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Yeah, but there were so many better choices for one to opt for...
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Yeah, but there were so many better choices for one to opt for...
It's apparently very important in the Russian mind to have trees of semi-homogenous designer and manufacturer.
Hence why we have a consistant line of Lavochkin and Illyushin aircraft, rather than interspersed with products from Yakovlev or Mikoyan-Gurevich. Same thing with the German trees being all-Messerschmitt beyond a certain point.
**** knows why we switch from Grumman to Vought at Tier 6 in the US carrier line, though.
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Thing is, why not use the Me 262 HG II, which not only looks cooler than the TL, but is a far better transition to the transonic HG III. Use an advanced version of the Jumo 004, some of which even were to have afterburning, and you've got a really sweet fighter that neatly bridges the gap between the smexy Me 262A and the afore-mentioned HG III.
In actuality, the Bf 109TL represented a "kitbash" fighter - unlike American kitbash fighter projects, the Germans passed on the opportunity to develop the project fully. The wing was a development of the Me 155's wing (the Me 155 essentially began as a navalized Bf 109G with a new wing design) and various other Bf 109 parts/Bf 109 developments cobbled together to make a fighter capable of acting the part of a jet fighter. On certain grounds, it is possible it may have outdone the Me 262 on some levels. The wing was supposed to be more sophisticated aerodynamically than the standard 109's wing, and the fighter may have had a lower wing loading than the Me 262. The 262's 18 degree leading-edge-sweep did not reportedly assist much on the airspeed front, but was more so a measure to properly balance the center or pressure with the center of gravity. The designers speculated that airspeed may have been higher in the TL due to a lower frontal area, something for which the Bf 109 is rather... unmatched in.
Ultimately, you'd need to do some proper scientific testing to really validate all the above points to see if the TL may have out-done the 262 in practice. I'm actually not convinced it would have, not on all counts, at least. I also wonder why no one puts a Galland Hood on the TL, especailly if they want it to outpace the 262... Heavy canopy framing is so 1943...
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If historical accuracy is your thing, World of <Vehicle> games are not for you. At least, not until several years after release.
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From my screenshot collection, I present to you The Massacre Files.
The original Massacre: the Harbor Drive Slaughter. There are a total of ten vehicles in this picture, none lower than Tier 8. All of them are dead.
(http://img.photobucket.com/albums/v307/ngtm1r/shot_010.jpg)
Sacrifices to the RussoFrankish Gods of High-Velocity Guns. Yeah, I lived this time, I apologize.
(http://img.photobucket.com/albums/v307/ngtm1r/shot_007.jpg)
The Siegfried Line demands certain sacrifices. TANKS FOR THE TANK GOD, TRACKS FOR THE TRACK THRONE! LET THE RED TEAM BURN!
(http://img.photobucket.com/albums/v307/ngtm1r/shot_006.jpg)
Sole survivor, Jadgpanzer driver.
(http://img.photobucket.com/albums/v307/ngtm1r/shot_008.jpg)
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You know what pisses me off?
That you play a good game with a Tier 8 and up tank, win and still end up in the red!!!!
Bloody ammo and repairs eat up all of my rewards. This is redicolous.
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Ten bucks per month and you're fine.
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That's deliberate. Wargaming deliberately makes higher tier tanks unprofitable to keep the middle and lower tiers populated. You'll always always make money on Tier 1-5 tanks unless you really **** up bad, and you'll always lose money on Tier 8-10 tanks unless you're a godlike avatar of death incarnate.
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You know what pisses me off?
That you play a good game with a Tier 8 and up tank, win and still end up in the red!!!!
Bloody ammo and repairs eat up all of my rewards. This is redicolous.
Your good games are not good enough. :P Joking of course. The moment you mount a 105mm, that's when getting in the green maybe difficult. I use to grind lower tiers to make ends meet, (My Easy 8 crew is on their 4th skills) and still do for fun. I actually bought a Ram2 premium tank recently using Gold received through clanwars and its helps too. Another suggestion is to platoon. Wins will come more often and so will the credits.
Making credits on tier 8 tanks and up is not impossible but it is not all easy when using a standard accout. I usually got a 50/50 chance to see a profit when I use my Tier 9s and 10s.
By the way, have you guys seen the new American heavy tanks with auto loaders: http://forum.worldoftanks.com/index.php?/topic/172687-new-us-tanks/ ;7
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That's deliberate. Wargaming deliberately makes higher tier tanks unprofitable to keep the middle and lower tiers populated. You'll always always make money on Tier 1-5 tanks unless you really **** up bad, and you'll always lose money on Tier 8-10 tanks unless you're a godlike avatar of death incarnate.
I know it's deliberate. And it's also despicable.
I don't expect to be earning big bucks with high tier tanks but I do expect to be in the green on victory.
And frankly, if you have to try and force the player to play specific tanks, you game and your design sucks. People should play tanks because they love to drive said tanks, not because they are forced to.
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Specific tanks? Nope. Specific tiers of tanks? Yep. There are literally four dozen different tanks that are all effective both in-game and at making money. If you can't find one that you like, that's not exactly Wargaming's fault.
Unless you'd like Tiers 3-6 to be completely devoid of life?
But then, Wargaming also has to actually make money off of their game. That forces some design decisions that, if viewed in a vacuum, don't look so good, but are effective at generating revenue. The decreased profitability of higher tier tanks is a big one. You can spend money on premium, which means your range of viable money makers becomes significantly higher. Or, you can buy premium tanks, which are without fail exceptional money makers even without premium accounts.
You might not like it, but it very much serves practical purposes to the game.
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The idea the people won't immediately go for the biggest thing they can afford and drive it into the ground but will instead lovingly stay with their Matilda because it's just so awesome with a 2lber man, it doesn't even make that awesome rumble when it fires...
Yeah, I'm sorry, have you even looked at the human race? On the test server, money and experience are no object because you have about 100 billion of both. You can't get tier 5 medium/tier 5 heavy into matches more than twice a day, not you, not me, not Jesus, nobody. Below that? You must be joking, there are like six people who queue down there the whole day.
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Indeed. I happen to like my T-34 for more reasons than it makes me money. I would generally like to be able to find a match for it. Thanks to higher tiers losing money, that's actually possible.
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Higher tiers don't have to loose money.
Lower tiers giving more money is incentive enough.
After all, if playing with a M4 I can earn 4X-5X the amount I earn with a Tiger II, isn't that reason enough to play?
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Well, given that currently you make 10x-15x more in your M4 than in a good round on your Tiger II, that incentive is already there. You just seem to be annoyed at the fact that you have to grind in an MMO. Horror of horrors.
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Yes it is.
Forcing you to do stuff you don't particulary enjoy over and over and over, so yo ucan do stuff you do enjoy.
That's called crappy design.
Of course, given that people today gobble up any pice of s*** you serve them, that design apprently sells.
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You know, it would behoove you to keep your actual gripe consistent. You've flipped back and forth now between "It should be fun" (which, incidentally, it is, if you find a tank you like) and "If you make enough extra money it'd be fine".
Plus, if you'd listen to what NGTM-1R had said, this model actually keeps tiers lower than 7 populated enough for play. That's immensely preferable to having no games below Tier 8 available at any time.
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You know why that is so? Because tanks of 3 tiers are pitted against eachother and no one wants to be the lowest tier - and thus weakest.
Now, if matches could be made by 1 tier...you'd probably have poeple playing. I've seen entire clans play in tier 1 tanks.
But enough of this.
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Even that complaint is lessened lately, since they shortened the tier spread. The only problem with play entire one-tier spread games, though, is that there are hardly ever enough of those tanks in the queue. Seriously, look at the numbers sometime, and I dare challenge you to find an instance of 30+ tanks of the same tier in queue, in any tier. Then, I invite you to declare where arty land on the tier spread, because a Tier 8 arty in a Tier 8 match is a war crime. And then, I invite you to decide where scouts should get shoved in, especially in higher tier (9 and 10) games because there aren't any light tanks higher than 8, and even then it's not really a scout.
Matchmaking exists the way it exists because it actually works. Switching it to a more "balanced" or "effective" system would not work.
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You just have to heavily influence a battle (dealing something like 2700~ and upwards in a tier 10 match in a tier 10 will give you profit, even on death)
Or things like spotting, capture points, and defense points.
(http://mwreplays.com/replayimg/743703b5c8eed3c4802a9ef5ce35a5a6.png) (http://mwreplays.com/replay/3OQVQDGRC76C/)
Even on a loss I managed to get 90k credits in the E-100 due to dealing 7758 damage. Generally, you can break even or main money in tier 8-10 by dealing your tank's HP or more in damage, tier 7 allows for slightly less than average, tier 1-6 are like "lol whatever, take my silver sir player"
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I dropped off a bridge on Highway at 9 HP remaining, landed on a T34, burned half his health before the wreck slid off. Glorious.
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Question..
I got a the US tier 6 tank M4A2E8 ... I now got two options.
To go US heavy (M6 and then onward) or US mediums (T-20 onwards towards Patton and Pershing)
I can't decide where to go.
I still haven't gathered enough XP to unloack the T-20, but I can unlock the M6.
Yet the M6 is also Tier 6 and it looks worse than M4A2E8, so it feels almost like a waste.
Us heavies or US mediums?
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Both?!
The T-20 is a versatile light tank, but don't expect much, while the M6 leads to the T29 and that thing, with the second turret and hull down is quite a tough nut to crack.
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You mean you got the E2. The E8 doesn't research into the M6. I've got the T20 right now, and though it took some getting used to, it does make a pretty good medium tank. With the 76 mm it's a flanker, but definitely not a brawler or a sniper, and with the 90 mm you can play it as some hybrid of the two. Haven't played the M6 so I can't weigh in on it, but the higher tier American heavies are pretty good.
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Hard to pick one. T20 is a nice speedy tank with a good gun, every tank after it just keeps getting better and better. The same can be said for the Heavy line but be warned, untill you get the 90mm on the M6, it will be a pain in the ass. However it is totally worth the grind cause the Tier 7 heavy (T29) that comes after is a dream come true.
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Thanks for the advice... will go after the M6 and T29 first then, since I already got neough XP.
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You just seem to be annoyed at the fact that you have to grind in an MMO. Horror of horrors.
:snickers: glad I peeked in here after all... thanks for confirming my reason/suspicion for not touching this game with a ten foot pole. ;)
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It's true. Then again, the mechanism for grinding is actually just playing the game for a while. If you don't like the gameplay, you won't like the grind. If you like the gameplay, you probably won't mind too much.
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Well, I've learned to use the T110E5, and generally surviving a battle = getting cash, getting blown up = losing cash, mostly to resupply ammo.
I also have an M8A1 and a couple other lower Tier vehicles, and I must say it's a bit more fun in the low Tiers sometimes, because it ain't possible to blow stuff up as quickly in the E5, even though I have a rammer, vents and BiA, so it probably takes just a bit more than 8 seconds to reload.
Anyone else get the impression that high Tiers are a bit more static (and I'm not even counting Arty Parties)?
On the other hand the E5 didn't meet an opponent immune to its fire yet, and the M8A1 sometimes struggles, so the lower Tiers also have their problems.
As for US heavies vs mediums, the E5 has better armor and a slightly greater punch, while the Patton III reaches much higher speeds and has a quicker reload. All other differences are rather small, since the T110E5 is what an MBT would be if an MBT evolved from a heavy tank, and not from a medium.
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For those interested:
The british tanks have arrived...
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Well, they should start arriving on the NA server starting in about four and a half hours, and finishing a little upwards of ten. It'll be tomorrow before they're usable in a non-test server.
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I did a couple rounds this morning, 100% british T1 games, were amusing.
looking forward to the sales and free premium this weekend
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The Brits were fun on the test server despite the fact you couldn't get a game below tier 7, but it's been so long since I've been T1ing that I can't remember if they were just all this ****ty or the Brits' use of pre-WW1 guns is throwing me off.
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I actually really like the pair of T2 lights on the Brit tree. The T1 suffers from being a ****ing huge target at that tier, having paper for armor, and being fairly slow. The Cruiser and A13 are both pretty decent, mostly because of the 40 mm Pom Pom.
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And here I went the heavy line with its collection of slightly-improved models of that tank. Whoops!
Actually the British T1 feels fastish compared to the other T1s. Slow loading speed and poor accuracy hold it and its immediate successor back from being broken, but at the knife-fighting ranges you get on many maps only one of those counts.
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Truth.
The 40 mm Pom Pom is kinda broken, too. It may "officially" have a lower rate of fire than the 2 pdr, and have lower pen, but at low tiers the ability to volley four shots in four seconds with pretty good pen and excellent damage is just absurd. It works best at close range, but once it gets there, it's the equivalent of a French high tier heavy tank for all intents and purposes. Huge burst damage, back up and reload, do it again.
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The BESA Machinegun is quite a lot of fun in lower tiers *PRRRRFFHHRRRRR*
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British tanks are interesting. Going for mediums ATM, but am not sure.
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I also used this weekend's x5's to finally freeXP out of the god awful A-20 and now have a T-34, which with the 57mm from the t28 has become a very fun tank for me, good speed, some armour, and a quick shooting, good penetration gun, nicely distinct from the 10,5 cm HE-tossing Pz4.
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I grinded the KV4 the whole weekend so that I was able to buy the ST-1 in the reduced prize.
At several occasions I did wonder why the F*** I was doing it and almost lost my confidence, but I succeeded.
Though I must admit that on Sunday quite a lot of the matches were surprisingly fun. Which was nice.
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You know, the Cruiser Mark V Covenanter was used as a training tank officially because of its engine having poor cooling and being unsuited for the desert. But I'm betting either it didn't have the 16mm frontal hull before that happened, or that had a lot to do with it.
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I just dont understand who would engineer a tank with more side and rear armor than front armor, silly brits.
I suppose having to go through that dreg is worth getting the Crusader for, currently on A13, A10 and MkIII(ugh on that last one).
Had a nice match in me Wolverine, one-shotted a T-34 with an ammo rack asplosion, then proceeded to rape a Sherman in the butt while driving off a semi-cliff. even managed to make their arty dead when their heavy tanks finally noticed me and started pelting me with a salvo, one dead Wolverine later and we won the match anyways :)
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That tank is for driving around your target and filling it full of lead. That design is BRILLIANT for a fast, small tank.
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Well, I had one hell of a weekend on WoT. My clan leader was fortunate enough to get 3 sheriff accounts from War Gaming for the Shoot the Sheriff (http://worldoftanks.com/news/1743-Who-Shot-the-Skeleton/) event for clan mates to use. Not only did I get to give out free gold, but I also got complete access to all Russian and German vehicles in the game with Gold camo. Unfortunately for the other players, getting gold from me was not a easy task. ;7
(http://i.imgur.com/Kkri3.jpg)
(http://i.imgur.com/eq1UN.jpg)
(http://i.imgur.com/G0Cqa.jpg)
(http://i.imgur.com/rdNdX.jpg)
(http://i.imgur.com/ELOa4.jpg)
Bonus pic of a T110E4 driving over me
(http://i.imgur.com/qbLBY.jpg)
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A sheriff MAUS platoon?
OH GOD THE HORROR
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More like, OH GOD, THE TROLLING!
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Damn money woes, these x5 weekend have got me more tanks than I can afford unlocked now.
KV1, T1HT, M4, 3601, T34-85, StuG, hellcat, so many choices, so few credits.
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I don't have much time to play on weekends... :(
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Grindgrindgrindgrindgrind......
And..and you know what tanks I hate? Russian tanks. Especially KV-1 and KV-1S!
Who the hell balanced those things?
Fully upgradrd tier V and VI tanks of other nations can't ever seem to scratch them, regardless where I shoot.
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The KV-1S is pretty loltastic now that it has a 122 non-derp in T6, but the KV-1 is actually pretty fairly balanced. At least, I've never had any particular problem with them. Hell, now that they don't get the 107 or 152 at that tier, it's downright enjoyable to find one of them on the other team.
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KV-1 is a pain when you're a mere T4 TD that has trouble penning them
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I use to hate the KV-1. But when the top guns where removed, I never had a issue with it. I still get the odd bounce, or "that one didn't go through!" time to time but my fear of them has disappeared.
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KV-1 is a pain when you're a mere T4 TD that has trouble penning them
It's much less of a pain now that they can't pop you like a grape with a single hit from the 107.
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Grindgrindgrindgrindgrind......
And..and you know what tanks I hate? Russian tanks. Especially KV-1 and KV-1S!
Who the hell balanced those things?
Fully upgradrd tier V and VI tanks of other nations can't ever seem to scratch them, regardless where I shoot.
Where are you shooting them? The KV-1 has the least penetration and average all around armor compared to the other tier 5 heavies, and the KV-1S has subaverage armor all around!
I have no issues penetrating a KV-1 with my Churchill, nor my own KV-1, nor the T1 HT, nor the M4, not the Panzer 4 either.
I could even pen the KV-1S with most of the aforementioned tanks as well, and tier 6 tanks go through its armor like butter.
Also Russian end tier tanks like the IS-4 and IS-7 are also useless and not used too much in clan wars anymore. Blame the Americans and the Germans.
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The KV-1S is pretty loltastic now that it has a 122 non-derp in T6, but the KV-1 is actually pretty fairly balanced.
Tell em about it. I have two fully upgraded US Tier 6 tanks (M6 and M4E8A2) and 1-on-1 I can never win against a 1S.
I need to hit it 5-6 times to kill it, it needs to hit me twice. Even tough we're the same tier..... :|
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If my memorie doesn't fail me, I once killed a 1S with my Stuart...circled him to death while spitting HE shells.
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A medium is not usually intended to successfully solo a heavy of the same tier except by bushwhacking them at short range.
...this sounds like working as intended?
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A medium is not usually intended to successfully solo a heavy of the same tier except by bushwhacking them at short range.
...this sounds like working as intended?
Not to mention Trashman is probably taking the first hit from a KV-1S and letting it pull back and spend over 14 seconds to reload and hit him again.
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Happy American Thanksgiving! Have you had some sheriff pumpkin pie yet?
(http://i.imgur.com/bXrUu.jpg)
(http://i.imgur.com/FTkeJ.jpg)
(http://i.imgur.com/wTqe3.jpg)
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A medium is not usually intended to successfully solo a heavy of the same tier except by bushwhacking them at short range.
...this sounds like working as intended?
Not to mention Trashman is probably taking the first hit from a KV-1S and letting it pull back and spend over 14 seconds to reload and hit him again.
Tier VI HEAVY. Not medium.
I can't reallly dance around it.
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I saw 3 sheriffs in an encounter match, 2 on the enemy side and one on our side.
I was in my slow as hell SuperPershing, the sheriffs were in JT8.8's
I managed to hug the side of one of them, was just about to put the finishing round into him (after having done more than 750 damage to him) and then a teammate swiped what was going to be my kill.
So.
bloody.
close
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I havent been lucky enough to even see one, and here you guys are, showing off screenies with em :(
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I havent been lucky enough to even see one, and here you guys are, showing off screenies with em :(
Those are not screenies as me with sheriffs, those are screenies of me as the sheriff.
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balls to you then, i havent seen a SINGLE sherriff during this whole entire event, i feel so boned :(
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I haven't see a single sherrif, ever...and there have been several such events so far.
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It really depends on which tiers you drive. The majority of sheriffs will often only drive tiers 9s and 10s for whatever reason. If you mainly drive tiers 6 or 7 or below, you are most likely not going to see many sheriffs. We are encouraged to drive all tiers but it is not a requirement.
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I mostly drive tiers 6-8
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Right now I'm harrasing heavies with my Chaffee...
But even if there would be a sheriff, killing them would not be possible^^