Author Topic: World of Warships - Now Available  (Read 276294 times)

0 Members and 2 Guests are viewing this topic.

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
Well, some of them; other stuff I can't say, although if you go through the first couple posts in the "Revert to 0.1.7" thread you'll probably get a sense of them.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
The Alpha NDA has been lifted.

Early versions of the game had actual long-range gunnery duels of the type you'd expect from a naval game; currently ranges on guns are compressed. This is the original Warships UI.

Note the overhead view with the line-and-CEP setup. Looks like it'd make things easy to hit, right?

At maximum range, your shell flight time was thirty seconds or more. With that kind of hang time, hitting a target meant guessing their maneuvers correctly; the only people who died easily were the people who didn't maneuver. The Russian fanbase, and a few vocal useful idiots on NA, decided however that zigzagging was hard, and this made the game too simple. (Or too complex, we got both arguments, often at the same time.)

Thus, in version 1.8, it was disposed of. Ranges were shortened to what we have now. Buoyancy, a separate hitpoint bar that tracked your torpedo and below the waterline damage, was removed, along with its unique effects. (You slowed down if you had less than 1/3 left.) They did not, however, and still have not, reworked the armor model; meaning that most ships are currently incapable of engaging from their immunity zone to their own guns.
« Last Edit: April 06, 2015, 10:42:42 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: World of Warships - Closed Beta
It's  always the few loud idiots that spoil it for the rest of us, isn't it?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: World of Warships - Closed Beta
That aiming aid looks so neat.
God dammit, I hate simplified stuff  :(
Maybe we'll have a chance to see it back when mods hit?
el hombre vicio...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: World of Warships - Closed Beta
Botettuta botes



The highlight space jam was killing a cruiser and a destroyer moving in opposite directions with the same spread :smugdog:

 

Offline StarSlayer

  • 211
  • Men Kaeshi Do
    • Steam
Re: World of Warships - Closed Beta
Minekaze is fun folded a thousand times into a perfectly tempered edge.
“Think lightly of yourself and deeply of the world”

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
Minekaze is fun folded a thousand times into a perfectly tempered edge.

Just wait until Mutsuki, where you too will hurt.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline StarSlayer

  • 211
  • Men Kaeshi Do
    • Steam
Re: World of Warships - Closed Beta
Minekaze is fun folded a thousand times into a perfectly tempered edge.

Just wait until Mutsuki, where you too will hurt.

Funny enough according to my stats Mutsuki had my third highest kill count.  It's definitely a shock after Minekaze the high tier reload times and the 2km spotting on IJN 10k plus torps takes some getting used to. 
“Think lightly of yourself and deeply of the world”

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: World of Warships - Closed Beta
I'm just sticking with the Minekaze and the shorter-range torps.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
USS Montpelier, battered but victorious after engaging an enemy battlecruiser and its escorts. Lost my aftermost turret and my 40mms, plus some other damage from fires is visible.

"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: World of Warships - Closed Beta
I'm going to be honest here, the graphical fidelity doesn't really super impress me, from what I've seen from screenshots and vids. I'm interested in what Gaijin is going to do with their boats (I know they are a **** company, but graphicaly, they seem quite a few leaps ahead of Wargaming)

And yeah, since I don't have a close beta key, all I can do in this thread is **** post like this. Sorry
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
I'm going to be honest here, the graphical fidelity doesn't really super impress me, from what I've seen from screenshots and vids.

Space Battleship Yamato.



Your argument is invalid.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
More seriously, though, I have to point out that while Gaijin's graphics were better for their aircraft because the studio that created World of Warplanes was apparently completely incompetent, their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in. Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Aesaar

  • 210
Re: World of Warships - Closed Beta
More seriously, though, I have to point out that while Gaijin's graphics were better for their aircraft because the studio that created World of Warplanes was apparently completely incompetent, their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in. Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.

Wow, you mean ships only meant to be viewed from a distance or for a second or so during a bombing or torpedo run look worse than those in a game where ships are the center of gameplay?  I'll bet careful comparison of screenshots was needed to figure that out.

But seriously, I find that War Thunder has much better lighting and explosion/fire effects than WoT does, and WG haven't significantly improved them in WoWS, judging by videos.  WT's models and WoT's HD models seem more or less equivalent, and I have seen more detail in suspension animation on WoT's models.  But to say WoT's non-HD models are the equivalent of WT's is objectively wrong.  WT's better tank models are probably one of the reasons why Wargaming is even making HD models.

Competition is a good thing.
« Last Edit: April 18, 2015, 04:22:33 pm by Aesaar »

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: World of Warships - Closed Beta
Wow, you mean ships only meant to be viewed from a distance or for a second or so during a bombing or torpedo run look worse than those in a game where ships are the center of gameplay?

How 'bout that heavy cruiser that's a centerpiece of their pacific tanky map?

I mean, if that's the route you want to go, I want I really good explanation for why Warplanes went to vastly more trouble to create good-looking ground targets even in beta, because that'll be a really illuminating conversation.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Aesaar

  • 210
Re: World of Warships - Closed Beta
Because WG sure as hell didn't spend the development time making the actual plane part of their plane game look good or play well.
« Last Edit: April 12, 2015, 08:57:06 pm by Aesaar »

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: World of Warships - Closed Beta
Space Battleship Yamato.

Your argument is invalid.
Win.

their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in.
I think WT's ground forces graphics looks quite a bit better than WoT. I'm not just talking tank models. Unforunately I haven't been able find any good graphics comparison vids in my quick search for them.

Similarly, if you've ever actually looked at Gaijin's ship models...well, they're hilariously bad. Warships' are far better in every possible way, and have a level of detail to make the most obsessive of modelers happy. Christ, they even include the paravanes on most ships.
We haven't even seen any of the player controllable ships in WT yet. I'll just second what Aesaar said about this. Comparing targets/backdrops with player controllable ships is... silly.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
Re: World of Warships - Closed Beta
their tanks graphics are equal to those of Wargaming, and probably inferior in terms of the HD models Wargaming's phasing in.
I think WT's ground forces graphics looks quite a bit better than WoT. I'm not just talking tank models. Unforunately I haven't been able find any good graphics comparison vids in my quick search for them.

I agree with NGTM-1R on this one.  Maybe it was just the last time I played, but everything was so damn shiny, and the particle effects while probably technically superior also felt much more like they got in the way of gameplay more than World of Tanks.  Graphics that get in the way of the game, however technically good looking or impressive, automatically lose to graphics that do not get in the way of the game.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: World of Warships - Closed Beta
Having looked up some WoT vids, it doesn't look as bad as I remembered. I still think the WT tonks is graphically better looking, but the difference isn't as... significant as I thought. WoT mostly just has really uninteresting looking maps. (Also they still have the same ****ing maps that I used to play on during the close beta...)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Scotty

  • 1.21 gigawatts!
  • Moderator
  • 211
  • Guns, guns, guns.
Re: World of Warships - Closed Beta
Having looked up some WoT vids, it doesn't look as bad as I remembered. I still think the WT tonks is graphically better looking, but the difference isn't as... significant as I thought. WoT mostly just has really uninteresting looking maps. (Also they still have the same ****ing maps that I used to play on during the close beta...)

No argument on the maps looking fairly uninteresting.  That said, they're also less aggravating to ****ing look at.  Maybe it's just the low tier matches, but most of what I remember from WT's tanks and the maps they were on was how the trees were ****ing irritating to play through and around.