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General FreeSpace => FreeSpace Discussion => Topic started by: Vasudan Commander on July 28, 2007, 07:56:07 am

Title: Battle for Deneb
Post by: Vasudan Commander on July 28, 2007, 07:56:07 am
Something ive always been curious about is that in FS2 opening scene is the Battle for Deneb, big battle, lotta capships, lotta fighting.

But we never saw that battle in FS1. How come?

Is there a fan-made mission or campaign where we can play this mission?
Title: Re: Battle for Deneb
Post by: Kie99 on July 28, 2007, 10:04:26 am
We didn't see it because the pilot was elsewhere, and there's no fan made version as far as I'm aware.
Title: Re: Battle for Deneb
Post by: Polpolion on July 28, 2007, 10:54:38 am
BOW syndrome, FTW!!!

I hope you like flying through capital ships!
Title: Re: Battle for Deneb
Post by: Hades on July 28, 2007, 11:16:23 am
Yea a Deneb Battle would be great but it will not happen.
Title: Re: Battle for Deneb
Post by: Vasudan Commander on July 28, 2007, 11:37:15 am
Hm.......*runs off and starts FRED'ing*
Title: Re: Battle for Deneb
Post by: TrashMan on July 28, 2007, 03:20:43 pm
Well it might...we saw 4 destroyers, 6-7 cruisers and lot's a fighters. The FSO engine could hadle that without chocking...
Title: Re: Battle for Deneb
Post by: Hades on July 28, 2007, 03:21:24 pm
Hopefully. ;)
Title: Re: Battle for Deneb
Post by: Agent_Koopa on July 28, 2007, 03:29:49 pm
BOW syndrome, FTW!!!

I hope you like flying through capitol ships!

Battle of ... Wario?
Title: Re: Battle for Deneb
Post by: foolfromhell on July 28, 2007, 05:57:54 pm
Hm.......*runs off and starts FRED'ing*
I believe there is a model of an orion with a big ******* hole in it. I think it was called like GTD Orion (Deneb) or something.
I thought I saw it on the Hades Combine, but I cant find it.
Title: Re: Battle for Deneb
Post by: Mehrpack on July 28, 2007, 06:31:55 pm
I believe there is a model of an orion with a big ******* hole in it. I think it was called like GTD Orion (Deneb) or something.
I thought I saw it on the Hades Combine, but I cant find it.

hi,
yeah in one campaine was that modell used, but i cant remember which one.
maybe trashman had make so an modell, but im not sure.

Mehrpack
Title: Re: Battle for Deneb
Post by: IceFire on July 28, 2007, 06:34:49 pm
It'd make a nice single mission.  With the FS Port materials and some hard work on balancing and whatnot it would definitely be doable.  Big battles like that are still hard to do.
Title: Re: Battle for Deneb
Post by: Mustang19 on July 28, 2007, 07:15:54 pm
I made a basic version of the Battle of Deneb once. Has anyone here actually tried? It's not difficult to set up a BoE... the only *****y thing is playtesting, like any complicated sort of mission. In a mainly cinematic mission like this, it shouldn't be a concern.

What I'm curious about is the whole GTD Legion thing. Everyone says that it's the GTD Legion getting holed in the intro, yet FS1 command briefs state that only the Bastion and Galatea are in Deneb. Where did this idea come from? FS2 ref bible?

And yes, the GTD OrionHoled can be found in a few campaigns. It's featured in Transcend.
Title: Re: Battle for Deneb
Post by: Mad Bomber on July 28, 2007, 07:31:48 pm
The community named it the GTD Legion, after it was definitively said by :v: (I don't remember where) that the destroyer getting holed in the intro was not the Galatea. (And it was certainly not the Bastion, for obvious reasons.)
Title: Re: Battle for Deneb
Post by: IceFire on July 28, 2007, 08:49:13 pm
The community named it the GTD Legion, after it was definitively said by :v: (I don't remember where) that the destroyer getting holed in the intro was not the Galatea. (And it was certainly not the Bastion, for obvious reasons.)
Bingo :)
Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 06:50:59 am
I thought someone (IceFire? @_@) asked :v: if it was the Legion and the guy said "call it that if you want"...

Or am I getting this mixed up?
Title: Re: Battle for Deneb
Post by: TrashMan on July 29, 2007, 09:38:02 am
I believe there is a model of an orion with a big ******* hole in it. I think it was called like GTD Orion (Deneb) or something.
I thought I saw it on the Hades Combine, but I cant find it.

Legion Hulk that's the name (or was it Orion hulk)?

Quote from: Mehrpack
hi,
yeah in one campaine was that modell used, but i cant remember which one.
maybe trashman had make so an modell, but im not sure.

Mehrpack

Yup, I made it. And yup I used it Flames of War: Chapter 1.. you had a battle around the hulk..
Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 09:56:03 am
Off Topic:
Sorry Trash, but the NTF making the Legion into a base just doesn't seem feasible to me.
Title: Re: Battle for Deneb
Post by: TrashMan on July 29, 2007, 10:50:55 am
Don't see why... a warhip hulk is a perfect place for a secret base..it allreadyd has lots of equipemnt and materials..not to mention a fighterbay. You only need to get a small portion of it up and running.
Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 11:24:36 am
Who says? It's been blown up and it's 32 years old without being maintained.

Whatever, 'twas a good campaign anyway.
Title: Re: Battle for Deneb
Post by: Hades on July 29, 2007, 11:25:01 am
Since it has a hole.....GTVA won't find it. :P
Title: Re: Battle for Deneb
Post by: Hippo on July 29, 2007, 12:50:31 pm
Trashman, Venom/Nico made that model. I have the PM's, the modeldump, the permission to use it in missions, and confirmation from other people that it was him, and not you. The number of times you're trying to pass off models people have made as your own is sickening.


Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 12:58:10 pm
TrashMan made the HTL one. Venom made the low-poly one.
Title: Re: Battle for Deneb
Post by: TrashMan on July 29, 2007, 01:09:54 pm
TrashMan made the HTL one. Venom made the low-poly one.

Semi-HTL one...I'ts more mid-range..a bit more that 4500 polys

http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=207

Quote
Whatever, 'twas a good campaign anyway.

Thank you ;)

Some campaigns get a lot of attention and whatever...threads with 30 pages...mine went rather unnoticed... :(
But I be damned if I knew why...
Title: Re: Battle for Deneb
Post by: StratComm on July 29, 2007, 01:12:52 pm
Snail is technically correct, however the 'HTL' Legion shouldn't be considered the de-facto standard by any means.  It's got many flaws, not least of which is the fact that the hole is all but a cylinder (cylindrically tile mapped at that) booleaned out of the side of the ship.  It's also based off of a radically different base HTL model than is used in the Media VPs, so it will look out of place as much or more so than the original low-poly one unless you're going with an all-Trashman model set.  Venom's Legion is so much better - it's more detailed for its polycount, and it's got custom textures that give it the appearance of an abandoned, burnt-out hulk that Boolean-Subtract just cannot ever convey.
Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 01:25:05 pm
Venom's Legion is HTL?
Title: Re: Battle for Deneb
Post by: Hippo on July 29, 2007, 01:33:56 pm
when did htl instantly equal good?
Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 01:36:14 pm
Maybe not to you, but to the gastropods, since it was conceived.
Title: Re: Battle for Deneb
Post by: StratComm on July 29, 2007, 01:45:33 pm
HTL only makes something good if the additional polys go to making the model better.  I can't honestly say that in this case.
Title: Re: Battle for Deneb
Post by: Snail on July 29, 2007, 02:04:02 pm
Also there are holes in the hull of Trash's l_egion. I was hiding in the fighterbay as I usually do with Orions blasting away enemy fighters, but I still go shot at by turrets.
Title: Re: Battle for Deneb
Post by: TrashMan on July 29, 2007, 04:58:19 pm
Snail is technically correct, however the 'HTL' Legion shouldn't be considered the de-facto standard by any means.  It's got many flaws, not least of which is the fact that the hole is all but a cylinder (cylindrically tile mapped at that) booleaned out of the side of the ship.  It's also based off of a radically different base HTL model than is used in the Media VPs, so it will look out of place as much or more so than the original low-poly one unless you're going with an all-Trashman model set.  Venom's Legion is so much better - it's more detailed for its polycount, and it's got custom textures that give it the appearance of an abandoned, burnt-out hulk that Boolean-Subtract just cannot ever convey.

No...
1. My Orion is made to follow the looks of the stock Orion far more than the madia VP one....It's basicly a more detailed stock Orion without me inventing half of the things on it or using different textures.

2. I used venoms textures + made a few of my own.. my Orion hulk has griders and steel beams jutting out and the hole is not a cylinder..I twisted and deformed it a bit before I made a hole...

You could you know..TAKE A LOOK at what youre commenting... .POFressor  :lol:
Title: Re: Battle for Deneb
Post by: TrashMan on July 29, 2007, 04:59:24 pm
Also there are holes in the hull of Trash's l_egion. I was hiding in the fighterbay as I usually do with Orions blasting away enemy fighters, but I still go shot at by turrets.

AI shooting trough hull...that's a AI bug or something...wasn't that fixed?
Title: Re: Battle for Deneb
Post by: S-99 on July 29, 2007, 07:09:36 pm
If that ship is just a hulk and you want to use it for a secret base. It seems possible. As far as the hulk not being maintained, it'd probably take a good deal of overhauling for basic power, but besides that it's a dead hulk perfectly preserved after the day it died in space which is a vacuum. Since the day it fried and it floated in space, it should be just as good as the day it got fried since in a vacuum is about the best place you can preserve stuff and stuff like decay and rust won't happen.
Title: Re: Battle for Deneb
Post by: Vasudan Commander on July 29, 2007, 07:17:50 pm
There was an Orion with a big hole through it used just like that in Transcend, but i dont think its the same one that was left floating above Deneb.

Still working on the mission people, gimme time  :D
Title: Re: Battle for Deneb
Post by: Mehrpack on July 29, 2007, 07:52:41 pm
If that ship is just a hulk and you want to use it for a secret base. It seems possible. As far as the hulk not being maintained, it'd probably take a good deal of overhauling for basic power, but besides that it's a dead hulk perfectly preserved after the day it died in space which is a vacuum. Since the day it fried and it floated in space, it should be just as good as the day it got fried since in a vacuum is about the best place you can preserve stuff and stuff like decay and rust won't happen.

hi,
mhh no, yes its doesnt get rusty, but theres a lot of mini meteriods they rush into it.
and so slowly the armor gets damage and where the armor after the fight is defect the meteriods damage the remaining inter systems.

but i think its a good place for a hidden base, because its a suprise.

Mehrpack
Title: Re: Battle for Deneb
Post by: Unknown Target on July 29, 2007, 08:18:18 pm
Also, it would have been subjected to solar radiation for 60 years. Granted, it would be subjected to less because it's probably protected by the planet's magnetic field, but there are probably some highly radioactive areas on that ship.
Title: Re: Battle for Deneb
Post by: Mad Bomber on July 29, 2007, 09:12:29 pm
Luna has been subjected to solar radiation for billions of years, with no magnetic field to protect it, and its surface is not radioactive...
Title: Re: Battle for Deneb
Post by: Vasudan Commander on July 29, 2007, 10:02:01 pm
Also, it would have been subjected to solar radiation for 60 years. Granted, it would be subjected to less because it's probably protected by the planet's magnetic field, but there are probably some highly radioactive areas on that ship.

Erm.....i dont think someones going to go so far as to have a paint-stripped Orion made.  :lol:
Title: Re: Battle for Deneb
Post by: Kie99 on July 29, 2007, 10:32:49 pm
Also, it would have been subjected to solar radiation for 60 years. Granted, it would be subjected to less because it's probably protected by the planet's magnetic field, but there are probably some highly radioactive areas on that ship.

Erm.....i dont think someones going to go so far as to have a paint-stripped Orion made.  :lol:

Wouldn't really be hard, just make the current texture silvery-grey instead of blue-grey and replace the current maps with it.
Title: Re: Battle for Deneb
Post by: TrashMan on July 30, 2007, 04:58:21 am
*screenshot taken with lightning turned off and glowmaps turned on* (too dark wiht normal lightning)
(http://img263.imageshack.us/img263/3875/screen0061kb0.th.jpg) (http://img263.imageshack.us/my.php?image=screen0061kb0.jpg)
Title: Re: Battle for Deneb
Post by: Harbinger of DOOM on July 30, 2007, 12:51:27 pm
If that ship is just a hulk and you want to use it for a secret base. It seems possible. As far as the hulk not being maintained, it'd probably take a good deal of overhauling for basic power, but besides that it's a dead hulk perfectly preserved after the day it died in space which is a vacuum. Since the day it fried and it floated in space, it should be just as good as the day it got fried since in a vacuum is about the best place you can preserve stuff and stuff like decay and rust won't happen.

hi,
mhh no, yes its doesnt get rusty, but theres a lot of mini meteriods they rush into it.
and so slowly the armor gets damage and where the armor after the fight is defect the meteriods damage the remaining inter systems.

but i think its a good place for a hidden base, because its a suprise.

Mehrpack
Also, it would have been subjected to solar radiation for 60 years. Granted, it would be subjected to less because it's probably protected by the planet's magnetic field, but there are probably some highly radioactive areas on that ship.

Then how do people in the active ships survive?
(http://img45.imageshack.us/img45/7256/ownedbeamhi1.jpg)
Title: Re: Battle for Deneb
Post by: Mehrpack on July 30, 2007, 07:40:43 pm
Then how do people in the active ships survive?
(http://img45.imageshack.us/img45/7256/ownedbeamhi1.jpg)


hi,
look at the ISS.
they had a shield for micro asteriods / meteriods.
that shield protect the inner core before this matter.
but its doesnt live for ever and its doesnt protect for great stuff.
thats the reason why the ISS need to navigate and go out of the way of this matter.

ok i know its the ISS and we talk over an Oriondestroyer, that can survive serveral directs hit of bombs.
but all amor has limits.
they had a live time and then i think its time to replace or if it damage to much then its to replace with new plates.
but by a death ship there nobody cares about this, because its death.
so it do, i call it so, space-rusty.

its not impossible to use so a place for a base, but isnt easy and to say that in space stuff doesnt aging, because its a vaccum, is incorrect.

Mehrpack
Title: Re: Battle for Deneb
Post by: Vasudan Commander on July 30, 2007, 09:55:48 pm
*screenshot taken with lightning turned off and glowmaps turned on* (too dark wiht normal lightning)
(http://img263.imageshack.us/img263/3875/screen0061kb0.th.jpg) (http://img263.imageshack.us/my.php?image=screen0061kb0.jpg)


wonder how i'd go about replacing it in battle from a fully functional Orion to one with a giant gaping hole in it.  :blah:

Or stopping it from exploding at 0% hull integrity.  :blah: :blah:
Title: Re: Battle for Deneb
Post by: foolfromhell on July 30, 2007, 10:01:20 pm
*screenshot taken with lightning turned off and glowmaps turned on* (too dark wiht normal lightning)
(http://img263.imageshack.us/img263/3875/screen0061kb0.th.jpg) (http://img263.imageshack.us/my.php?image=screen0061kb0.jpg)


wonder how i'd go about replacing it in battle from a fully functional Orion to one with a giant gaping hole in it.  :blah:

Or stopping it from exploding at 0% hull integrity.  :blah: :blah:

I have an idea.
It jumps out, but a message comes in that the jump-drive has failed, and the holed version jumps in, with the same name...
Title: Re: Battle for Deneb
Post by: BlueFlames on July 30, 2007, 10:06:37 pm
Well, there's not much of a way to do the switcheroo inconspicuously.  You can have a stationary Orion that departs with no warp effect and a hulk that arrives, also with no warp effect, but if the player is watching, he'll plainly see what's going on, and if you go with a not ( facing ( [relevant input here] ) ) solution, your timing could get screwed up by the player.

As for stopping an explosion, don't let the hull-integrity reach zero.  In a technical sense, the hull never collapses in the cutscene (or you wouldn't have a floating hulk), so it never really does reach zero, so just make the ship invulnerable (probably invisible to sensors too), turret-locked, and protected/beam-protected.
Title: Re: Battle for Deneb
Post by: G0atmaster on July 31, 2007, 02:41:35 am
ask CP what he did for one of his easter eggs in Procyon Insurgency.  There's an egg where everything disappears except for a ton of arcadias and a leviathan armed with Shivan Super Lasers.  Maybe he could point you in the right direction.
Title: Re: Battle for Deneb
Post by: S-99 on July 31, 2007, 04:09:53 am
hi,
look at the ISS.
they had a shield for micro asteriods / meteriods.
that shield protect the inner core before this matter.
but its doesnt live for ever and its doesnt protect for great stuff.
thats the reason why the ISS need to navigate and go out of the way of this matter.

ok i know its the ISS and we talk over an Oriondestroyer, that can survive serveral directs hit of bombs.
but all amor has limits.
they had a live time and then i think its time to replace or if it damage to much then its to replace with new plates.
but by a death ship there nobody cares about this, because its death.
so it do, i call it so, space-rusty.

its not impossible to use so a place for a base, but isnt easy and to say that in space stuff doesnt aging, because its a vaccum, is incorrect.

Mehrpack

Well i didn't say stuff in space doesn't age. I just said space is a great place for preserving stuff. Now the ship would age, rust, decay, and fall apart like a mother****er had it crashed on that planet. The ship would age in space, but aside from solar radiation and the occasional meteorite impacts, the ship would be well preserved in the cold vacuum of space. As far as rust goes, well rust happens when iron is exposed to oxygen and if you're in space you don't have rust since you have no oxygen. Basic decay of stuff that happens in atmosphere due to the atmosphere doesn't happen in space. Sure you can have other things decaying in space, but it'd really depend on how well the vessel can handle solar radiation and impacts from meteorites. Aside from meteorite impacts and solar radiation the ship would be very well preserved and pretty much be in the same condition as when it became a hulk.

Now if you had a hulk floating around in space where there's nothing to impact the ship or solar radiation to expose it to, then you'd have much better preservation and a better product to make a base out of that you could pretty much expect it to be almost as good as the day it became a hulk. After that it really depends on what the many internals and even externals are composed and made out of and whether or not they actually can decay in the cold vacuum of space.

It'd be sort of on par with cryogenic stasis. You freeze yourself, and as long there's no harm coming to you while your frozen then you come out of cryogenic stasis in the same condition as you went in. Space is like a crappy cryogenic stasis, there's too many random possibilities of stuff like space dust, meteors, comets, gravitational shifts, solar radiation, etc that can make a rather good preservation go not so good. Now in space if you had a pefect solar radiation free and meteorite free and space dust free cold space, then i don't see any metals decaying unless it's something like plutonium.

You can sort of compare the whole of empty void space to that of a cave. Both are unchanging environments and great places to preserve stuff.
Title: Re: Battle for Deneb
Post by: TrashMan on July 31, 2007, 05:14:27 am
*screenshot taken with lightning turned off and glowmaps turned on* (too dark wiht normal lightning)
(http://img263.imageshack.us/img263/3875/screen0061kb0.th.jpg) (http://img263.imageshack.us/my.php?image=screen0061kb0.jpg)


wonder how i'd go about replacing it in battle from a fully functional Orion to one with a giant gaping hole in it.  :blah:

Or stopping it from exploding at 0% hull integrity.  :blah: :blah:


Set it to invulnerable when it goes below 5%, turret-lock it, set up a few huge expolosions on it's location and while the shockwaves and blasts are obsuring it, do a switch-model... :drevil:
Title: Re: Battle for Deneb
Post by: Mehrpack on July 31, 2007, 03:15:50 pm
Well i didn't say stuff in space doesn't age. I just said space is a great place for preserving stuff. Now the ship would age, rust, decay, and fall apart like a mother****er had it crashed on that planet. The ship would age in space, but aside from solar radiation and the occasional meteorite impacts, the ship would be well preserved in the cold vacuum of space. As far as rust goes, well rust happens when iron is exposed to oxygen and if you're in space you don't have rust since you have no oxygen. Basic decay of stuff that happens in atmosphere due to the atmosphere doesn't happen in space. Sure you can have other things decaying in space, but it'd really depend on how well the vessel can handle solar radiation and impacts from meteorites. Aside from meteorite impacts and solar radiation the ship would be very well preserved and pretty much be in the same condition as when it became a hulk.

hi,
i know that we have in space a vacuum and thats thiere no oxygen and i know that it so cant rust, but i called it spacerusty, because it hadnt a better word for it.
and you know that this little meteriods or greater parts have a high cinectic energy and thats in a solar system a lot of them.
then was that place a battleground, i think theres are the concentration of stuff for impact really high.
so i think its dont in the same condition after its became a hulk, its get over time more damage and the remaining, maybe operationel system get damage too.
if it protect against this, then yes its conservered very well.

Quote
Now if you had a hulk floating around in space where there's nothing to impact the ship or solar radiation to expose it to, then you'd have much better preservation and a better product to make a base out of that you could pretty much expect it to be almost as good as the day it became a hulk. After that it really depends on what the many internals and even externals are composed and made out of and whether or not they actually can decay in the cold vacuum of space.

you know thats the space isnt empty.
ok in a solarsystem the matter is lower as in the rest of normal space, but only on the earth falling each day serveral tons of matter down (i know some of this stuff we self shooting it in the orbit).

Quote
It'd be sort of on par with cryogenic stasis. You freeze yourself, and as long there's no harm coming to you while your frozen then you come out of cryogenic stasis in the same condition as you went in. Space is like a crappy cryogenic stasis, there's too many random possibilities of stuff like space dust, meteors, comets, gravitational shifts, solar radiation, etc that can make a rather good preservation go not so good. Now in space if you had a pefect solar radiation free and meteorite free and space dust free cold space, then i don't see any metals decaying unless it's something like plutonium.

You can sort of compare the whole of empty void space to that of a cave. Both are unchanging environments and great places to preserve stuff.

if you get frozen today, you are death, because the water in your body freeze and became cristals and damage the cells (i would only say this).

the space in solar systems and in the galaxy isnt so empty, theres a lot of radiation and a lot of free matter.
the imagination thats the space is empty is wrong and ships have to deal with that.
and a hulk without maintance have greater problems, as a ship in service.
and if the hull damage, like the legion, with a great hole, then theres the problems are greater.

Mehrpack
Title: Re: Battle for Deneb
Post by: TrashMan on July 31, 2007, 03:50:16 pm
Since there was a big battlegroud ther I'd reckon a lot of debris would get caught in the planets gravity. Stuff high enough would remain in orbit, while stuff to close would fall down.
Stuff left in orbit would pretty much float there, but I doubt it would be any real danger for an Orion - the speed of the debris wouln't be great, and an Orion is a warship designed to take a s***load of punishment..

That said, that big hole would render it pretty useless as a warship without a MAJOR overhaul. However, with the fighterbay and some other sections of the ship in tact, turning it into a base wouldn't be too difficult.
It would surely be faster and more economical than building a new base from scratch, as you allready have a lot of stuff like living quarters, protection, elivators, fighter mainainance, hell even turrets allready thwre.
It's a matter of reparing what broken and restoring power to needed sections of the ship.
Title: Re: Battle for Deneb
Post by: S-99 on August 01, 2007, 10:43:33 pm
hi,
i know that we have in space a vacuum and thats thiere no oxygen and i know that it so cant rust, but i called it spacerusty, because it hadnt a better word for it.
and you know that this little meteriods or greater parts have a high cinectic energy and thats in a solar system a lot of them.
then was that place a battleground, i think theres are the concentration of stuff for impact really high.
so i think its dont in the same condition after its became a hulk, its get over time more damage and the remaining, maybe operationel system get damage too.
if it protect against this, then yes its conservered very well.

Well, not rust at all, i think with all the impacts that the orion would be getting would be like something along the lines of a 32 year hull sanding job with really big grit sand paper. As far as operational systems go. Turning it into a base you're not going to use the whole ship, stuff will be damaged, but not all of it, you'd have to go in and see what is still left working and see what else you would have to do to meet your needs of a hulk to be a base.

you know thats the space isnt empty.
ok in a solarsystem the matter is lower as in the rest of normal space, but only on the earth falling each day serveral tons of matter down (i know some of this stuff we self shooting it in the orbit).

Woah woah. You're taking me too literally right here. It's an imaginary what if situation. I know how much crap is falling on earth every day. But, the idea of the what if statement is that what if you could get an orion hulk into a purely empty cold vacuum with nothing else in there. Well then you'd have great preservation because nothing would be able to crash into the hulk. I wasn't saying that there are purely empty parts of space at all, that's impossible, stuff flies around all the time and you can't be certain where it's going to come from next.

if you get frozen today, you are death, because the water in your body freeze and became cristals and damage the cells (i would only say this).

the space in solar systems and in the galaxy isnt so empty, theres a lot of radiation and a lot of free matter.
the imagination thats the space is empty is wrong and ships have to deal with that.
and a hulk without maintance have greater problems, as a ship in service.
and if the hull damage, like the legion, with a great hole, then theres the problems are greater.

Mehrpack

YUUUUUGGGgg. Again taking me too literally. Yet again another what if situation. I'm not stating that you can go into and out of cryogenic stasis safely. I was saying that if you could freeze yourself, you'd come out the same way that you went in. Now in real life this wouldn't happen, you'd go in, and come out dead. No **** space is not empty (as if all the galaxies and free meteorites and stars and planets out there didn't show me). But, with imaginary situations to think about if they were real was the idea, and with imaginary situations it helps put across points and let people understand stuff easier. And the further idea of a hulk as a base is that it's not going to be a ship in service. It's going to sit there like an arcadia with probably the most gimped out repairs to get some basic living quarters, weapons, and fighter bay up and running.

Now the idea that you misunderstood me, and missed the idea of my post is YESSSSSSSSSSSS!!!!!!!
Title: Re: Battle for Deneb
Post by: Flipside on August 01, 2007, 11:14:21 pm
[Post deleted by Moderator]

Yes, we have a quote button, use it when you need to quote someone, not because it's fun.

It's been suggested to me that there's some interesting discussion in this thread, and I'm inclined to agree, so I've unlocked it, but no more silly buggers.
Title: Re: Battle for Deneb
Post by: Mehrpack on August 02, 2007, 01:48:31 am
Well, not rust at all, i think with all the impacts that the orion would be getting would be like something along the lines of a 32 year hull sanding job with really big grit sand paper. As far as operational systems go.

hi,
i think theres serveral factors:
- how high are the damager over the hull
- if parts hit where the armor are intact or damage
- how great is the object that impact
- how massiv its it

maybe in that years nothing happend or you had serveral hits that cause a lot of inner damage.
then i think if a object thats great and massiv enough can penetrete the outer hull, then its like a ball in a flipper, before the objects lost all his kentic energy.
sure mini meteriods can do a lot of damage too, but i think they stop earlier.

but its possible too, thats nothing happends in that years.

Quote
Turning it into a base you're not going to use the whole ship, stuff will be damaged, but not all of it, you'd have to go in and see what is still left working and see what else you would have to do to meet your needs of a hulk to be a base.

yeah, right.


Quote
Woah woah. You're taking me too literally right here. It's an imaginary what if situation. I know how much crap is falling on earth every day. But, the idea of the what if statement is that what if you could get an orion hulk into a purely empty cold vacuum with nothing else in there. Well then you'd have great preservation because nothing would be able to crash into the hulk. I wasn't saying that there are purely empty parts of space at all, that's impossible, stuff flies around all the time and you can't be certain where it's going to come from next.

ok, if we had a perfect free place, without any other matter and radtition, then yes, it will nothing happen.
but so an place could exsist, between the galaxies.
that space, so think the scientist, should really empty.
but no one was today there :D.

Quote
YUUUUUGGGgg. Again taking me too literally. Yet again another what if situation. I'm not stating that you can go into and out of cryogenic stasis safely. I was saying that if you could freeze yourself, you'd come out the same way that you went in. Now in real life this wouldn't happen, you'd go in, and come out dead. No **** space is not empty (as if all the galaxies and free meteorites and stars and planets out there didn't show me). But, with imaginary situations to think about if they were real was the idea, and with imaginary situations it helps put across points and let people understand stuff easier. And the further idea of a hulk as a base is that it's not going to be a ship in service. It's going to sit there like an arcadia with probably the most gimped out repairs to get some basic living quarters, weapons, and fighter bay up and running.

Now the idea that you misunderstood me, and missed the idea of my post is YESSSSSSSSSSSS!!!!!!!

i was to 80% sure, that you that with the frozen take as an compare.
but i would say it, because some people think: its a good idea to use a chest freezer J/K ;).
ok i take you a lot to literally, its one of my problems with english (its a foreign language for me.)

some people believe thats in the space, between the planets, the stars and so on, its nothing, because its a vaccum and you sound so too.
sorry i would make you angry.

i doesnt keep out thats its possible thats so an hulk can use as a base, but i doesnt can stand it, thats there no ageing in the years.
thats was my intention behind it.

Since there was a big battlegroud ther I'd reckon a lot of debris would get caught in the planets gravity. Stuff high enough would remain in orbit, while stuff to close would fall down.
Stuff left in orbit would pretty much float there, but I doubt it would be any real danger for an Orion - the speed of the debris wouln't be great, and an Orion is a warship designed to take a s***load of punishment..

if the orbit go lower, the speed will go faster, afik.
and dont forget thats the orion was in a battle and taking damage.

Quote
That said, that big hole would render it pretty useless as a warship without a MAJOR overhaul. However, with the fighterbay and some other sections of the ship in tact, turning it into a base wouldn't be too difficult.
It would surely be faster and more economical than building a new base from scratch, as you allready have a lot of stuff like living quarters, protection, elivators, fighter mainainance, hell even turrets allready thwre.
It's a matter of reparing what broken and restoring power to needed sections of the ship.

i had nothing say after the hole and overhaul, it only said, if it hit there in this area, then the damage will bigger because the matter can impact in the inner section with all energy and doesnt lose energy if it first penetrate some remaining armor.
sorry if i doesnt say it clear enough.

i doesnt exclude that its possible to use an hulk as an hidden base.
i only exclude thats its easy and that there after the battle there the hulk not get more damage.
yes maybe the chance is in that 32 years not so high, but high enough, imho.

Mehrpack
Title: Re: Battle for Deneb
Post by: TrashMan on August 02, 2007, 05:01:35 am
Well, according to the into ani, the Legion looked as if it's in the same shape as it was when the Lucifer gutted it.
I saw no other big holes on it and small holes are easy to repair in FS2 timeline.

Micrometeorites? I think it's safe to assume that the Orions are capable of shrugging them off, since they are quite a commen phenomena in space.
Title: Re: Battle for Deneb
Post by: Wobble73 on August 02, 2007, 05:15:13 am
I think after 32 years most of the working life support systems, fighter maintenance equipment and even power cells would have been stripped out by scavengers or salvage workers! So I think it would be a little more difficult to create a base out of the hulk then you first thought! I mean if it had sat there untouched by human hand after 32 yrs then maybe, but I tend to think that a lot of the ships parts would have been salvageable and expensive so it's likely to have been stripped down to the chassis/hulk!
Title: Re: Battle for Deneb
Post by: TrashMan on August 02, 2007, 05:26:35 am
possible... unless the Legion has been made a monument/historical site and is policed...that is, untill Deneb became a battleground again with the NTF offensive. With the police force running or re-located elsewhere, the NTF would be free to make use of the hulk.
Title: Re: Battle for Deneb
Post by: akenbosch on August 02, 2007, 02:10:44 pm
hes talking about ships with big holes straight through them, not active ships
Title: Re: Battle for Deneb
Post by: TrashMan on August 02, 2007, 04:53:44 pm
They both share the same armor in all places ... how many objects would stike that in that hole anyway? How mayn would just pass trough?
And how much more damage can they do in that section to boot?
Title: Re: Battle for Deneb
Post by: akenbosch on August 02, 2007, 09:11:28 pm
we dont know. was it in an asteroid field? were there any old broken ships flying around? well, the shisp wouldnt matter. they just bounce off. was there a rouge comet that hit it? i dunno. ask the storywriter from [v] if you want solid answers.
Title: Re: Battle for Deneb
Post by: colecampbell666 on August 03, 2007, 03:05:15 pm
Mehrpack, please stop adding your name to the end of your posts, it gets annoying

colecampbell666
Title: Re: Battle for Deneb
Post by: akenbosch on August 03, 2007, 03:10:06 pm
unbend that senor array, and make hull plating over the hole as a destroyable subsytem. the use the following SEXP bit in your beam-fire event:

fire-beam
sd lucifer
turretsomething
GTD kegion
holecovering


the beam will hit the subsytem, pierce it al-la belsarius style, shrink down and disapear, leaving a hole.
Title: Re: Battle for Deneb
Post by: Snail on August 03, 2007, 03:12:15 pm
22.5 posts... Terrifying, truly terrifying. :eek2:
Title: Re: Battle for Deneb
Post by: akenbosch on August 03, 2007, 03:18:06 pm
whats the HLP standard? because this is less growth than my postcount got on my first days on SG.
Title: Re: Battle for Deneb
Post by: TrashMan on August 03, 2007, 03:42:44 pm
22.5 posts... Terrifying, truly terrifying. :eek2:

Who? Me? akenbosch? You? ... and what does this have to do with this thread? :wtf:
Title: Re: Battle for Deneb
Post by: Snail on August 03, 2007, 03:45:27 pm
akenbosch...

Blah, backontopic.
Title: Re: Battle for Deneb
Post by: akenbosch on August 03, 2007, 04:18:25 pm
so, how are we going to recreate the battle of deneb again?
Title: Re: Battle for Deneb
Post by: Bob-san on August 03, 2007, 04:33:04 pm
Mehrpack, please stop adding your name to the end of your posts, it gets annoying

colecampbell666
^ -1 ^

He can do anything he wants--putting your name at the end of you post isn't annoying.

Anyways--I would actually think the hard part is to repair the hole so that there is no possibility of atmosphere-leakage. True, the heat created by the Lucy would melt most of the metal around the hole, though there's still likely quite a few holes and weak spots. The Legion should be repairable--it wasn't, likely for political reasons. It is likely heavily policed and guarded against vandalism and non-military scavengers. You don't just leave capital ships alone after they're rendered useless--if a US ship sinks, we recover all recoverable wreckage and then destroy the rest, while guarding the wreck.
Title: Re: Battle for Deneb
Post by: TrashMan on August 03, 2007, 04:34:46 pm
Well, it was a guarded monument in my campaign...it's fate in canon FS universe however, is anyones guess...it's till out there tough...we know that much.
Title: Re: Battle for Deneb
Post by: Mehrpack on August 03, 2007, 11:37:15 pm

He can do anything he wants--putting your name at the end of you post isn't annoying.

Anyways--I would actually think the hard part is to repair the hole so that there is no possibility of atmosphere-leakage. True, the heat created by the Lucy would melt most of the metal around the hole, though there's still likely quite a few holes and weak spots. The Legion should be repairable--it wasn't, likely for political reasons. It is likely heavily policed and guarded against vandalism and non-military scavengers. You don't just leave capital ships alone after they're rendered useless--if a US ship sinks, we recover all recoverable wreckage and then destroy the rest, while guarding the wreck.

hi,
thanks for your support for my posting style, but back to topic.

i think, thats theres partitions on each sections on each decks, so thats if the structural damage on the decks and section they not warporize to great, then i think its not so a big problem to hold the atmosphere, but yes i think theres some leaks, too.

Well, according to the into ani, the Legion looked as if it's in the same shape as it was when the Lucifer gutted it.
I saw no other big holes on it and small holes are easy to repair in FS2 timeline.

the resoultion wasnt so good but the first look i will agree, buts they got a good putting of normal fire of the shivans.
but i think theres missing some damage-textures  :shaking: maybe.

Quote
Micrometeorites? I think it's safe to assume that the Orions are capable of shrugging them off, since they are quite a commen phenomena in space.

yes, but how often its natural in space thats a other ship warpoize a great hole in the hull  :D.
if a orion in a good state then i see there no problems too, but i think if it take a lot of damage in a battle then can micrometeorites cause really damage.

They both share the same armor in all places ... how many objects would stike that in that hole anyway? How mayn would just pass trough?
And how much more damage can they do in that section to boot?

dont know, it think byself that the chance isnt so high, but i think thats a good hit can make a lot of damage.
we dont know how the inner cunstruction is of a orion.
maybe the sections and decks itsself are so protected, that if a micro- or a minimeteorites make it through the armor, that they will stop or slow them down.
but maybe the constructors only count on the armor and theres no other inner barriers for impacts.
then i think its the chance a lot higher that so an object cause some minor damage in the inner ship.
maybe not on the important systems like life-support ( i think so a important system is first in the central ship and have a own armor) but other system they needed if you want to use the hulk.

Mehrpack
Title: Re: Battle for Deneb
Post by: TrashMan on August 04, 2007, 04:32:43 am
AFAIK, FS warships all have bulkheads, just like submarines.
It would be a very stupid design wihtout them. So it stands to reason that other sections of the ship are in a pretty good shape..
Title: Re: Battle for Deneb
Post by: Bob-san on August 04, 2007, 07:27:27 am
My question with bulkheads is if they got sealed--it's entirely possible that some were unsealed when the fatal blow was delivered--engineers have to work, don't they? From what I remember in the cutscene, the Legion takes little damage pre-SSL.
Title: Re: Battle for Deneb
Post by: TrashMan on August 04, 2007, 08:10:45 am
It standard practice to seal all critical bulkheads when entering battle.
Don't you ever watch movies?

The only time bulkheadswould be open is a surprise attack.
Title: Re: Battle for Deneb
Post by: Snail on August 04, 2007, 08:22:07 am
Bulkhead? Open? In space?
Title: Re: Battle for Deneb
Post by: TrashMan on August 04, 2007, 08:42:04 am
Internall..between inner sections...you n00b :lol:
Title: Re: Battle for Deneb
Post by: Mehrpack on August 04, 2007, 10:31:37 pm
AFAIK, FS warships all have bulkheads, just like submarines.
It would be a very stupid design wihtout them. So it stands to reason that other sections of the ship are in a pretty good shape..

hi,
command had made some stupid decision in the past ;)  :lol: (sorry can resist :D ).

but i think it too, thats there bulkhead.

to bad thats we doesnt have blueprints of the FS and FS2 ships, i think they are very interesting :).

Mehrpack
Title: Re: Battle for Deneb
Post by: akenbosch on August 05, 2007, 02:25:15 pm
ask volition if they have some


akenbosch
Title: Re: Battle for Deneb
Post by: Bob-san on August 05, 2007, 06:44:03 pm
But the guys still work during battle--as evident by some stupid stuff like a certain disabled Hecate :ick:. Let's face it--even when entering "critical battle", you don't expect you hull to look like the inside of a dough nut...
Title: Re: Battle for Deneb
Post by: TrashMan on August 06, 2007, 06:29:56 am
Eh??? :wtf:

I?m not sure I follow... Are you inplying that guys working on board means bulkheads are open?
Title: Re: Battle for Deneb
Post by: Mobius on August 06, 2007, 01:52:41 pm
Blah blah blah...

There also was the Hades destroyer in that cutscene, in a very unprobable location. I remember DySkO's comment on the last FS1 cutscene: the Lucifer emerges from subspace near our Homeworld just because of certain game needings... a glorious return to the place where everything started. That's why DySkO said that the Delta Serpentis node could not be near Earth.

For the same reason, I think that we shouldn't waste time in creating theories about the presence of a derelict in the outer orbit of a planet. There simply was no other way to start with FS2...
Title: Re: Battle for Deneb
Post by: Snail on August 06, 2007, 06:51:54 pm
I remember DySkO's comment on the last FS1 cutscene: the Lucifer emerges from subspace near our Homeworld just because of certain game needings... a glorious return to the place where everything started. That's why DySkO said that the Delta Serpentis node could not be near Earth.

It's still canon. You can't refute that.
Title: Re: Battle for Deneb
Post by: Mobius on August 06, 2007, 07:41:38 pm
It's still canon. You can't refute that.

I know, but please take in consideration the "cinematographic needings". Just like in a film about Moses, where the part related to the great escape is exaggerated.
Title: Re: Battle for Deneb
Post by: Mehrpack on August 06, 2007, 07:48:34 pm
But the guys still work during battle--as evident by some stupid stuff like a certain disabled Hecate :ick:. Let's face it--even when entering "critical battle", you don't expect you hull to look like the inside of a dough nut...

hi,
i think if damage-controll teams are needed on important places to make battle repairs, then the bulkheads will open a short time so that they can pass.
but i dont think that they during a battle are open.

ask volition if they have some


akenbosch

i dont think they have some.
its a lot of work to make blue prints and i think volition was busy enough with the game itself, as they had produce so little details.

Blah blah blah...

There also was the Hades destroyer in that cutscene, in a very unprobable location. I remember DySkO's comment on the last FS1 cutscene: the Lucifer emerges from subspace near our Homeworld just because of certain game needings... a glorious return to the place where everything started. That's why DySkO said that the Delta Serpentis node could not be near Earth.

For the same reason, I think that we shouldn't waste time in creating theories about the presence of a derelict in the outer orbit of a planet. There simply was no other way to start with FS2...

buts its fun to speculate :D

Mehrpack
Title: Re: Battle for Deneb
Post by: Ghostavo on August 06, 2007, 09:13:34 pm
It's still canon. You can't refute that.

I know, but please take in consideration the "cinematographic needings". Just like in a film about Moses, where the part related to the great escape is exaggerated.

You can use the same reasoning to excuse the Lucifer for having shields since the game needed an "end boss". Just because there seems to be a game related need, doesn't mean it was made just because of that. As it stands, the node is near Earth, which I don't see what the problem is.
Title: Re: Battle for Deneb
Post by: S-99 on August 06, 2007, 11:31:51 pm
That's where fs is cool. It has no bosses. The last mission on fs1 was like any other mission in the game, you get sortied for a normal mission, or a critical mission. The last mission in fs2 was another critical mission. Although very hard, no boss to defeat, unless you consider the shivans the boss, it was just another highly critical mission you got sortied on.
Title: Re: Battle for Deneb
Post by: Ghostavo on August 07, 2007, 07:18:45 am
The lucifer can be considered the game's boss since it shares many characteristics that define bosses. (http://en.wikipedia.org/wiki/Boss_(video_games))
Title: Re: Battle for Deneb
Post by: Snail on August 07, 2007, 07:26:52 am
But it's more of a plot device than a boss. You don't directly interact with it.
Title: Re: Battle for Deneb
Post by: TrashMan on August 07, 2007, 07:29:02 am
But it's more of a plot device than a boss. You don't directly interact with it.

Except trough bombs and disruptors....
Title: Re: Battle for Deneb
Post by: Snail on August 07, 2007, 07:46:02 am
You never actually did attack the Lucy. Only protected bombers who did. (unless you change your loadout)
Title: Re: Battle for Deneb
Post by: Ghostavo on August 07, 2007, 07:48:10 am
But it's more of a plot device than a boss. You don't directly interact with it.

You see it destroying the Galatea, you enter it's docking bay, you fight it in the end of the game in a race against time to save the Earth. That's interaction enough. The NPCs in the game are scared ****less by it. It's extremelly powerful, it's one of a kind and it led the shivan incursion.

It's a boss.

You never actually did attack the Lucy. Only protected bombers who did. (unless you change your loadout)

To be honest, I've never flown the last few missions of the game in a fighter, only in an Ursa.  :p
Title: Re: Battle for Deneb
Post by: Snail on August 07, 2007, 08:15:41 am
You see it destroying the Galatea, you enter it's docking bay, you fight it in the end of the game in a race against time to save the Earth. That's interaction enough. The NPCs in the game are scared ****less by it. It's extremelly powerful, it's one of a kind and it led the shivan incursion.

You never shoot at it in all of those occasions. It's not a boss.
Title: Re: Battle for Deneb
Post by: Turey on August 07, 2007, 08:16:46 am
To be honest, I've never flown the last few missions of the game in a fighter, only in an Ursa.  :p

Ditto. I've always loved the feeling of chucking bombs at the Lucy's reactors.
Title: Re: Battle for Deneb
Post by: Ghostavo on August 07, 2007, 08:43:15 am
You see it destroying the Galatea, you enter it's docking bay, you fight it in the end of the game in a race against time to save the Earth. That's interaction enough. The NPCs in the game are scared ****less by it. It's extremelly powerful, it's one of a kind and it led the shivan incursion.

You never shoot at it in all of those occasions. It's not a boss.

So you need to shot it before the decisive battle for it to be a boss?

By that logic, Bowser is not a boss in many Mario games since you only fight him in the end.
Title: Re: Battle for Deneb
Post by: Snail on August 07, 2007, 08:45:05 am
If you played it as you should (with the Herc), you wouldn't have directly killed the Lucy.

But whatever.
Title: Re: Battle for Deneb
Post by: Ghostavo on August 07, 2007, 08:46:56 am
You don't need to directly kill a boss to defeat it.

Hell, there are games in which bosses are defeated by simply not being dead after a certain period of time. Or by doing something else besides engaging it directly.
Title: Re: Battle for Deneb
Post by: Mobius on August 07, 2007, 11:12:11 am
Hey, it's the second time I mention Sephiroth today!

You fight him only at the end of FFVII, and he is considered by the most as the best "Enemy" of the Saga.
Title: Re: Battle for Deneb
Post by: TrashMan on August 07, 2007, 11:55:26 am
You never actually did attack the Lucy. Only protected bombers who did. (unless you change your loadout)

Athena with Harpoons, Stilletos and avengers...kill a few fighters, shoot a reactor a bit...rinse and repeat  :D
that's how I didz it!
Title: Re: Battle for Deneb
Post by: Snail on August 07, 2007, 12:20:11 pm
Athena with Harpoons, Stilletos and avengers...kill a few fighters, shoot a reactor a bit...rinse and repeat  :D
that's how I didz it!

Harpoons?
Title: Re: Battle for Deneb
Post by: Hades on August 07, 2007, 12:26:28 pm
I always chose an Ursa.With every bank Harbringer bombs. :P  All 17 times. :P
Title: Re: Battle for Deneb
Post by: Snail on August 07, 2007, 12:28:28 pm
Guess I was the only one who never touched the loadout.
Title: Re: Battle for Deneb
Post by: TrashMan on August 07, 2007, 01:04:07 pm
Athena with Harpoons, Stilletos and avengers...kill a few fighters, shoot a reactor a bit...rinse and repeat  :D
that's how I didz it!

Harpoons?

whatever...interceptor...or Fury missiles
Title: Re: Battle for Deneb
Post by: Mongoose on August 07, 2007, 02:31:36 pm
Guess I was the only one who never touched the loadout.
I've never tweaked my loadout, either, but that certainly doesn't mean I've never attacked the Lucifer.  Hell, about 4 out of 5 times playing the mission, I've wound up being the ship that destroys the final reactor.  Those doubled-up Banshees do about a percent of damage every two hits, after all.
Title: Re: Battle for Deneb
Post by: colecampbell666 on August 08, 2007, 08:47:27 am
I'm an Ursa boi.
Title: Re: Battle for Deneb
Post by: Snail on August 08, 2007, 10:37:57 am
Wow I must be the oddball here... Everyone else is an Ursa fanboi... :nervous:
Title: Re: Battle for Deneb
Post by: Mobius on August 08, 2007, 10:56:09 am
I'm an Ursus boy, since Ursa is female. :P
Title: Re: Battle for Deneb
Post by: peterc10 on August 08, 2007, 11:41:59 am
I always get killed in an Ursa no matter how strong their shields are
Title: Re: Battle for Deneb
Post by: Snail on August 08, 2007, 11:44:31 am
I kill Dragons in Ursas (Ursae? :wtf:).
Title: Re: Battle for Deneb
Post by: Hades on August 08, 2007, 11:45:56 am
Same.Those three gun mounts hit the spot. :P
Title: Re: Battle for Deneb
Post by: Mobius on August 08, 2007, 11:57:33 am
I kill Dragons in Ursas (Ursae? :wtf:).

Good. It's Ursae. :nod:

Same.Those three gun mounts hit the spot. :P

The turret helps a lot.
Title: Re: Battle for Deneb
Post by: akenbosch on August 08, 2007, 12:56:49 pm
i luv lokis
Title: Re: Battle for Deneb
Post by: colecampbell666 on August 08, 2007, 12:59:18 pm
the Loki wasn't available to the GTA when the Lucy was destroyed. It may have been in the GTI arsenal, but no one else knew about it.
Title: Re: Battle for Deneb
Post by: akenbosch on August 08, 2007, 01:02:09 pm
until an enthusiastic modder got into the mission files and added it too the loadout.
Title: Re: Battle for Deneb
Post by: colecampbell666 on August 08, 2007, 01:12:38 pm
And your point? No body else had it. It may have been fun, but I like canon.in most cases
Title: Re: Battle for Deneb
Post by: akenbosch on August 08, 2007, 01:21:46 pm
and i had all the shivan ships in missions 1-29

yay for notepad!  :D
Title: Re: Battle for Deneb
Post by: jaedub51 on August 08, 2007, 09:10:12 pm
If you played it as you should (with the Herc), you wouldn't have directly killed the Lucy.

But whatever.

Not totally true. there were 5 reactors. You had 4 Ursa bombers. Each Ursa could quickly take out one reactor, but then it was usually a slow drag to get the last one. Usually, I had to personally participate in destroying the last one.
Title: Re: Battle for Deneb
Post by: Vidmaster on August 12, 2007, 12:24:28 pm
I always gave every ursa one reactor as a target and ordered the rest of the wingmen to protect them, while I was taking out shivan fighters (VVVEERRRYYY easy with a herc and six prometheus in subspace  ;7 ;7 ). And finally, i ordered all fighters to destroy the last reactor. Myself, I never fired any shot at the lucifer  :yes

Back in the old days, when there was no Freespace: SCP and Open, I tried with a friend to make that mission. Since I have no idea how to FRED, I was responsible for designing the mission (on paper, I had some VERY detailed drawings, images of strategic plans and a complete list of "THIS" should trigger "THAT" to do "THIS"). My friend then fredded that little mission. It was a disaster, since even my high-end pc couldn't run it on the lowest graphical options. But now, hey, we could really make that mission. *starting to search his harddrive for the mission or at least the scanned papers*

EDIT: ****, all is gone. Would have been to easy.  :mad:    :sigh: :sigh: :sigh:
If a few guys here agree to really work on Battle for Deneb, I am in, but like I said, I have no idea how to fred.