Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 304194 times)

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Offline redsniper

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Re: RELEASE: 3.6.10 Media VPs
The link for the fixed Shivan beams is down.
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Offline Herra Tohtori

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Re: RELEASE: 3.6.10 Media VPs
The link for the fixed Shivan beams is down.


Mediafire is down in general for the moment; for now, use this.
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Offline Aardwolf

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Re: RELEASE: 3.6.10 Media VPs
This looks like an opportune moment for me to remind people that I made a beam + missile patch.

Available on fsmods

Disclaimer: this might not work right with the multiplayer checksum checker, so it might prevent stats from saving in multi

 

Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
Are the time tables fixed in the new MV_Music.vp download links/torrents?

 

Offline Androgeos Exeunt

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Re: RELEASE: 3.6.10 Media VPs
You mean the one concerning Revelation Ambience?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Re: RELEASE: 3.6.10 Media VPs
1 question if you don't mind.

How should i install this???
Just put it into my game folder??

And how will I know if it work?

 

Offline The E

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Re: RELEASE: 3.6.10 Media VPs
Follow this Guide. It tells you far better than I ever could how to get a working FSO install. If there are any further questions, Feel free to ask them either here or in IRC.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Jeff Vader

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Re: RELEASE: 3.6.10 Media VPs
Surprisingly, the installation procedure is also described in the first post of this thread.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

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14:05 < achillion > until stuff explodes
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
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15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:51 < Kobrar> ...
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Offline captain-custard

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Re: RELEASE: 3.6.10 Media VPs
after a conversation in Irc last night ( based around gameplay and fps in asteroid fields) i am convinced there is a difference in the Mvp complete and the mvp individual...

so my question is are they exactly the same

and /or does the game handle them in the same way


i played the same mission (first dogfight in multiplayer with asteroids) with mvps complete and with mvps individual, and i had a difference of 10fps between the 2,

the mvps complete started lower , and did not mount so high , starting at 15fps and very slowly mounting to 20 fps and occasionally geting to 25fps

the mvps individual started at 26fps and mounted to 40+ fps

so are the files different or is it how the game deals with the mvps

can anyone one else duplicate this ? last night one other person tried and had a 10fps difference , i tried this 5 times , clearing the cache and data folder each time and had the same results .....
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Offline Vasudan Admiral

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Re: RELEASE: 3.6.10 Media VPs
That does sound odd. There were concerns during development that such a large single filesize as would be the case with MV_Complete could cause problems, but we never found any evidence of reported problems in the past with stuff like BTRL or TBP's single large VPs.

Content-wise I'm downloading MV_Complete now to be sure, but yeah as far as I'm aware MV_Complete should be exactly what you'd get if you unpacked all the individual MVPs to a folder - doing MV_Advanced last so it's contents overwrote some of that of MV_Effects and MV_Assets with higher detail versions.
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Offline captain-custard

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Re: RELEASE: 3.6.10 Media VPs
mmmmm
Quote
That does sound odd. There were concerns during development that such a large single filesize as would be the case with MV_Complete could cause problems, but we never found any evidence of reported problems in the past with stuff like BTRL or TBP's single large VPs.


that is really interesting, ive always had lower frame rate issues in TBP, i thought this was down to bugs etc , as the ships dont have normal maps etc .... but maybe it is file size ..;;;

this is maybe becoming more interesting , i await to see if it is only me or only laptop users that have this problem ...;
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Offline Kolgena

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Re: RELEASE: 3.6.10 Media VPs
mmmmm
Quote
That does sound odd. There were concerns during development that such a large single filesize as would be the case with MV_Complete could cause problems, but we never found any evidence of reported problems in the past with stuff like BTRL or TBP's single large VPs.


that is really interesting, ive always had lower frame rate issues in TBP, i thought this was down to bugs etc , as the ships dont have normal maps etc .... but maybe it is file size ..;;;

this is maybe becoming more interesting , i await to see if it is only me or only laptop users that have this problem ...;

I'd try unpacking everything and sticking it in the data folder. If having all your things in a single VP file is really slowing down performance somehow, then having everything sprawled out in their "normal" directories should alleviate that. If that doesn't work, I'm guessing something else is at play here.

 

Offline captain-custard

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Re: RELEASE: 3.6.10 Media VPs
yep already thought of that and am testing it at the moment .......thanks
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Offline Mongoose

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Re: RELEASE: 3.6.10 Media VPs
Wasn't sure where to post about this, but I figured this was as good a place as any.  I'm holding down the fort here alone for this week, so I decided that it was the perfect opportunity to see how FS2_Open runs on the family machine, which is substantially beefier than my own and can enable the pretty things like normal maps and MV_Advanced that my box can't cope with.  (Said machine has a Core 2 Duo, 4 gigs of RAM, and a Radeon HD3Something.  33Something?  34Something?  Meh, whatever. :p) So after I figured out that I didn't have a .7z unpacker installed on the machine, and then again after I figured out that I'd have to install OpenAL on it, I finally fired up the game in all of its visual glory.  And...wow.  I was completely blown away.  It's one thing to see normal maps in screenshots, but to see them in action and subject to the game's lighting conditions is something else entirely.  There I was, running the game at 1440x900, with probably overkill amounts of anti-aliasing and anisotropic filtering enabled, and I was getting eyefuls of gorgeous high-quality goodness at a near-constant 60 FPS.  Now that I've finally properly been able to see this latest release in all its glory, major kudos to you guys, and to the coders who make the whole thing possible.  I really need to get/upgrade a box of my own that's capable of playing the game this way on a daily basis, because it's too damn good-looking not to. :)

 

Offline Androgeos Exeunt

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Re: RELEASE: 3.6.10 Media VPs
..I was getting eyefuls of gorgeous high-quality goodness at a near-constant 60 FPS.

:eek2:

You might want to post the system specifications of your family PC so that all of us can have a good idea of what's needed to run FS2_Open at full speed with everything on. An early-2008 Mac doesn't quite cut it (which is what I use).
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
That's not very clear either AE, as Apple sells quite a few different computers.  Mac Pro?  Mini?  MacBook?  Air?  iMac?  I would bet that a Mac Pro from early last year can really throw down with FS2, assuming its configuration wasn't skimped on somehow.
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Offline blowfish

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Re: RELEASE: 3.6.10 Media VPs
True enough, though IIRC Androgeos had a MacBook.  Actually I think most of the Mac people on HLP are running MacBooks or MacBook Pros...

 

Offline Androgeos Exeunt

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Re: RELEASE: 3.6.10 Media VPs
Mine is somewhere between a Late 2007 and Early 2008 (white) model. The nViDiA graphics card in the Late 2008 (aluminium) model should be quite a boon to whoever owns it. :blah:

I wouldn't say the same for the monitor, though. :drevil:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
The current one has a 9400M, is that the same as the late 2008 model?  It's pretty beefy I bet.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
My friend did say the mini runs hot, even at idle, so there's a chance extended use might make it _really_ hot, but I can't imagine they'd sell it if it would just overheat in a well ventilated area.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays