Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 304026 times)

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Offline Jeff Vader

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Re: RELEASE: 3.6.10 Media VPs
Uh, did you try to run a regular 3.6.10 build or only the debug one?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Wanderer

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Re: RELEASE: 3.6.10 Media VPs
Ok... Mr_Maniac..

For temporary fix (that is to say this one will be included in the patch and should by then be removed) that might be enough to solve the issue... Please try it out and then tell us what happened.

Step 1
Extract the mv_strings-lcl.tbm to <mediavp installation directory>/data/tables

Step 2
Open the file in question with for example notepad (or any ASCII editor) and find string #end from it

Step 3
Replace the string #end with following
Code: [Select]
#end

#German

#end

#French

#end

Step 4
Save changes and try starting the mediavps now
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline Wanderer

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Re: RELEASE: 3.6.10 Media VPs
Anyone got any ideas? my post seems to have been lost in the shuffle so reposting it again. Thanks.


There are couple of things you could try...

First, make sure you are using a new build (from example one of the nightly builds)

Second, make an empty text (ASCII) file to your main data directory (ie. <freespace installation directory>/data) and name it debug_filter.cfg. Run the debug build again until it forces you back to the desktop. Open the rather large fs2_open.log file and post ONLY the last 10 or so lines from it.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: RELEASE: 3.6.10 Media VPs
Ok... Mr_Maniac..

For temporary fix (that is to say this one will be included in the patch and should by then be removed) that might be enough to solve the issue... Please try it out and then tell us what happened.

Thanks, that worked! :)

 

Offline Androgeos Exeunt

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Re: RELEASE: 3.6.10 Media VPs
Shader problem on OS X, eh? Hmm...I didn't encounter such a problem with 3.6.8 mediavps.

At least MV_Advanced works now. I like the beams, especially the Shivan ones. :D
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: RELEASE: 3.6.10 Media VPs
Uh, did you try to run a regular 3.6.10 build or only the debug one?

Yeah I did and I also said so in my post. I ran the debug because I was having trouble with the regular one.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: RELEASE: 3.6.10 Media VPs
Anyone got any ideas? my post seems to have been lost in the shuffle so reposting it again. Thanks.


There are couple of things you could try...

First, make sure you are using a new build (from example one of the nightly builds)

Second, make an empty text (ASCII) file to your main data directory (ie. <freespace installation directory>/data) and name it debug_filter.cfg. Run the debug build again until it forces you back to the desktop. Open the rather large fs2_open.log file and post ONLY the last 10 or so lines from it.

OK will do and thank you for responding. :) I'll get to this as soon as I can and post here.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: RELEASE: 3.6.10 Media VPs
OK, went back and made that file, ran the game and everything was OK up to when I clicked start to enter the mission play. As soon as I clicked to enter the mission play, the game locked up. I should point out that the game did not crash to the desktop at all. It just hug up and froze up like I said previously.

As you asked, Here is the last part of the log file:

Code: [Select]
ENDING LOAD ================
Real count = 561,  Estimated count = 425
================================================
Received post for event GS_EVENT_RED_ALERT during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_RED_ALERT (57) in state GS_STATE_START_GAME (52)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconCirce with size 56x24 (25.0% wasted)
Loading model 'crossbow_tech.pof'
IBX: Found a good IBX/TSB to read for 'crossbow_tech.pof'.
IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0x3ba92db3 -- "crossbow_tech.pof"
Loading model 'trebuchet_tech.pof'
IBX: Found a good IBX/TSB to read for 'trebuchet_tech.pof'.
IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0xdffb98e3 -- "trebuchet_tech.pof"
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_Kayser.ani with size 332x304 (40.6% wasted)
ANI 2_Circe.ani with size 332x304 (40.6% wasted)
Frame  0 too long!!: frametime = 45.309 (45.309)
Frame  0 too long!!: frametime = 0.259 (0.259)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
Entering game at time =  76.419
Frame  1 too long!!: frametime = 0.852 (0.852)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Is it just me, or did the beam sound of the SRed get changed?
It sounds different from what I recall.
(´・ω・`)
=============================================================

 

Offline Rick James

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Re: RELEASE: 3.6.10 Media VPs
While playing FSPort with the new MediaVPs I get the following error:

Code: [Select]
Warning: Could not find a usable beam section (3) bitmap (beam-orange3) for weapon 'SSLBeam'!

File: weapons.cpp
Line: 3811


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081207_r4985.exe 00927ec9()
    fs2_open_3_6_10d-20081207_r4985.exe 00948a75()
    fs2_open_3_6_10d-20081207_r4985.exe 00949031()
    fs2_open_3_6_10d-20081207_r4985.exe 00738b14()
    fs2_open_3_6_10d-20081207_r4985.exe 00739c1d()
    fs2_open_3_6_10d-20081207_r4985.exe 0073c7fb()
    fs2_open_3_6_10d-20081207_r4985.exe 00950b5d()
    fs2_open_3_6_10d-20081207_r4985.exe 0073de78()
    fs2_open_3_6_10d-20081207_r4985.exe 0073e10e()
    fs2_open_3_6_10d-20081207_r4985.exe 00c914c6()
    fs2_open_3_6_10d-20081207_r4985.exe 00c9134f()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------

It seems the MediaVPs don't like the SSLBeam. I got this right after I initiated cheats within a mission.

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline Galemp

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Re: RELEASE: 3.6.10 Media VPs
That's odd, the SSL should definitely be using weapon effects either in the retail VPs or in the port VP. It could be a priority issue; can you post the contents of the mod.ini you're launching from?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Rick James

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Re: RELEASE: 3.6.10 Media VPs
Code: [Select]
[launcher]
infotext     = FreeSpace 1, now ported to run on the FreeSpace 2 engine.;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,39.0.html;

[multimod]
primarylist  = ;
secondrylist = ,mediavps;

[settings]

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline Androgeos Exeunt

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Re: RELEASE: 3.6.10 Media VPs
Is it just me, or did the beam sound of the SRed get changed?
It sounds different from what I recall.

Yes, it was changed. If you have VPVIEW32, you will find two beam fire sounds in sparky_fs2.vp.

* Androgeos Exeunt attempts to convey the function of beam cannon firing in FreeSpace 2 using his incompetence.
Back in retail, when a capital ship is equipped with beam weapons and when the capital ship fires a beam like, say, the BFGreen, a sequence of sounds is created from the beam's charge-up to power-down. It usually consists of an "up" sound, followed by a beam firing sound AND a beam sound, the latter being looped for as long as the beam is firing, and finally a "dwn" sound, so for the BFGreen, you get this sequence in retail on a capital ship:

BT_up_5.wav -> beam_shot1.wav (once) + BT_BFGreen.wav (loop for 4s) -> BT_dwn_5.wav

However, if you were to force a small ship's weapon into a beam, what you get is not a beam, but a small bullet for every gunpoint linked to that beam, and the only sound that comes out is beam_shot2.wav.

What happened in 3.6.10 is that all ships, small and capital, all use beam_shot2.wav, whereas in earlier versions, they use beam_shot1.wav, like the example above.


...unless if you what you meant was that the SRed no longer uses BS_SRed.wav... :nervous:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Romanmolf

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Re: RELEASE: 3.6.10 Media VPs
I think he meant that when the SRed fires, you hear the ''charge-up'' sound.

 

Offline eliex

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Re: RELEASE: 3.6.10 Media VPs
The Terran afterburn is similar to the Vasudan afterburn.
Is this intentional?

Is there now a fix for the Shivan beams?

 

Offline ssmit132

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Re: RELEASE: 3.6.10 Media VPs
They changed the Terran afterburner from teal to orange due to popular opinion, if I recall correctly (from hearing stuff around here).

Also, the Shivan beams appear to be a hardware issue, not a Media VP issue. Unless we all managed to get a download that was stuffed at the same place.

Eliex, did you get MV_Complete, or the seperate ones like I did?

 

Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Is it just me, or did the beam sound of the SRed get changed?
It sounds different from what I recall.

Yes, it was changed. If you have VPVIEW32, you will find two beam fire sounds in sparky_fs2.vp.

* Androgeos Exeunt attempts to convey the function of beam cannon firing in FreeSpace 2 using his incompetence.
Back in retail, when a capital ship is equipped with beam weapons and when the capital ship fires a beam like, say, the BFGreen, a sequence of sounds is created from the beam's charge-up to power-down. It usually consists of an "up" sound, followed by a beam firing sound AND a beam sound, the latter being looped for as long as the beam is firing, and finally a "dwn" sound, so for the BFGreen, you get this sequence in retail on a capital ship:

BT_up_5.wav -> beam_shot1.wav (once) + BT_BFGreen.wav (loop for 4s) -> BT_dwn_5.wav

However, if you were to force a small ship's weapon into a beam, what you get is not a beam, but a small bullet for every gunpoint linked to that beam, and the only sound that comes out is beam_shot2.wav.

What happened in 3.6.10 is that all ships, small and capital, all use beam_shot2.wav, whereas in earlier versions, they use beam_shot1.wav, like the example above.


...unless if you what you meant was that the SRed no longer uses BS_SRed.wav... :nervous:

Ugh, so that's what it is.
beam_shot2.wav sounds ugly when coupled with the Shivan beams.
(´・ω・`)
=============================================================

 
Re: RELEASE: 3.6.10 Media VPs
Also, the Shivan beams appear to be a hardware issue, not a Media VP issue. Unless we all managed to get a download that was stuffed at the same place.

Eliex, did you get MV_Complete, or the seperate ones like I did?

I'm having the same issue with the Shivan beams.  Unless Eliex and I have identical hardware configurations I don't think its a hardware issue.  I did not have this problem with the 3.6.8 Zeta mediavps.

Configuration is as follows:

Pentium 4 2.4 GHZ with Hyper threading
Ge Force 5200 FX
512 MB of Ram

I downloaded the separate files for the new mediavps.  Other than this beam issue I've had no problems.  I've attached a screen shot of what the beams look like.  I don't have a debug log though.


Any suggestions on how to fix this?

Aurora Paradox

[attachment stolen by Slimey Goober]

 

Offline Mongoose

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Re: RELEASE: 3.6.10 Media VPs
That looks very similar to an issue I've been experiencing with beams (though not yet with these new VPs, strangely enough) and a variety of ship textures for some time now.  Just out of curiosity, do any of the shots here look familiar?

 

Offline eliex

  • 210
Re: RELEASE: 3.6.10 Media VPs
I downloaded the MV_Complete.

Like Aurora, everything else apart from the beams are fine.

This is my hardware configuration:

- Pentium 1.6GHz
- Intel 945GM chipset
- 2GB Ram

I read about a fix on the beams

Quote
If some one who still has the beam issue could test the following it might help with the solving the issue. Copy the following to a new file in  <mediavp directory>/data/tables. And preferably remove after the test (regardless if it works or not).

mv_aa_test-wep.tbm
Code: [Select]
#Primary Weapons

$Name: SRed
+nocreate
$BeamInfo:
   $Section:
      +Index:        1
      +nocreate
      +Texture:      SbeamAA
   $Section:
      +Index:        3
      +nocreate
      +Texture:      SbeamAA
   $Section:
      +Index:        4
      +nocreate
      +Texture:      SbeamAA

#End

They didn't work for me.  :(