Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 303883 times)

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Offline TrashMan

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Re: RELEASE: 3.6.10 Media VPs
And where's my Athena? :beamz:
Isn't the HTL Athena in the FSPort 3.1 MediaVPs? Unless it's not YOUR Athena.  :nervous:
There is one but it doesn't have a canopy. :lol:

Which is completely my fault..a product of a missing texture during conversion  :o
I could graft some extra greebling on it while fixing hte canopy.

However, it will have to wait until I'm in the FS vibe again. Right now I have been striken with eh Wesnoth modding vibe. ;7
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Re: RELEASE: 3.6.10 Media VPs
Thanks for the help.I got the nightly build to were it needs to be. The only problem it shows up as a Fred2 exe. Ive downloaded three times and get the same thing every time?

 

Offline Grimper

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Re: RELEASE: 3.6.10 Media VPs
FRED2.exe is the retail version of FRED. In the nightly build you downloaded you should have received the following files:

fred2_open_3_6_10d-20081217_r5008.exe
fred2_open_3_6_10r-20081217_r5008.exe
fs2_open_3_6_10d-20081217_r5008.exe
fs2_open_3_6_10r-20081217_r5008.exe

Now in the launcher you want to be running the last file there.
Ignore FRED2.exe, you won't be using it unless you dont wanna use freespace open anymore.

EDIT: Have a look at this picture to see what you need to be doing.
To see the whole picture open it in a new tab or window by right clicking the picture and selecting"open in new tab" or "open in new window"
Whether you have tabs or not depends on what version of IE/Firefox you use. Get firefox if you dont have it....it pwns


[attachment stolen by Slimey Goober]
« Last Edit: December 29, 2008, 08:48:45 pm by Grimper »
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Re: RELEASE: 3.6.10 Media VPs
Thanks Grimper. I seem to only have the one exe.I used extract now to extract the file.Should I use something else?

 

Offline Grimper

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Re: RELEASE: 3.6.10 Media VPs
Are you using windows? Not linux, mac etc.
I think you might be doing something wrong when extracting it. Like only extracting one file not all of them. Tell me what program you are using to extract the files as well.
« Last Edit: December 29, 2008, 08:48:07 pm by Grimper »
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 
Re: RELEASE: 3.6.10 Media VPs
I just found the extract tool in Free Download Manager.I didnt know it was even there.Ive only had it for three days.I have the four exe files.Thanks again.   Jim

 

Offline Androgeos Exeunt

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Re: RELEASE: 3.6.10 Media VPs
Which is completely my fault..a product of a missing texture during conversion  :o
I could graft some extra greebling on it while fixing hte canopy.

However, it will have to wait until I'm in the FS vibe again. Right now I have been striken with eh Wesnoth modding vibe. ;7

Looks like a number of people here know The Battle for Wesnoth... :nervous:
My blog

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Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
I'm pretty sure I've seen another thread like this, but I'm not sure if it's been reported to Mantis yet (although somebody already has):

Sathanas beam cannons are off. Using Revision 5009.
« Last Edit: December 20, 2008, 09:21:11 pm by sfried »

 

Offline eliex

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Re: RELEASE: 3.6.10 Media VPs
There's a fix for it . . . stick the contents of this folder into your /mediavps/data/effects folder and the beams should look fine.

« Last Edit: December 21, 2008, 05:12:59 pm by eliex »

 

Offline blowfish

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Re: RELEASE: 3.6.10 Media VPs
Well for some reason, I never had the beams appear like that despite so many people having that problem. Maybe it is an issue with their hardware.

It was established long ago that the issue is associated with certain ATI hardware :doubt:

 

Offline Commander Zane

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Re: RELEASE: 3.6.10 Media VPs
Well hell, I'm fortunate to not be that guy then for once. :nod:

 
Re: RELEASE: 3.6.10 Media VPs
Well, it works.Its way better than my 3_6_9 dvd. The Freespace SPC team wins the internets. :yes:  Playing this was like watching "Star Wars" for the second time.

The only downside is I have now found a reason to upgrade my desktop.  :doubt: :nod: :nod:And the beam effects are the best yet.  Jim

 

Offline blowfish

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Re: RELEASE: 3.6.10 Media VPs
I said it affects certain ATI hardware...

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
It can get boring unless it is interesting stuff.

Thank you Captain Obvious.  :)
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Offline Commander Zane

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Re: RELEASE: 3.6.10 Media VPs
I think it's pretty funny how you just zinged yourself there.

 

Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
It was established long ago that the issue is associated with certain ATI hardware :doubt:
But I have an nVidia GeForce Go 5200 32MB.

There's a fix for it . . . stick the contents of this folder into your /mediavps/data/effects folder and the beams should look fine.

What fol...oh there. Thanks.

  

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
That probably is old enough that it has the same problem the ATI hardware does.  The problem was with DDS files with one component of their resolution being incredibly small, like 4xsomething.  Nvidia probably just fixed it sooner, which is why you have go all the way back to a FX 5200 to see it.  And a Go at that.  I don't even know if that's like a regular 5200, cause mine has 256MB of ram.  How do the MediaVPs run on that hardware anyway?
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
That probably is old enough that it has the same problem the ATI hardware does.  The problem was with DDS files with one component of their resolution being incredibly small, like 4xsomething.  Nvidia probably just fixed it sooner, which is why you have go all the way back to a FX 5200 to see it.  And a Go at that.  I don't even know if that's like a regular 5200, cause mine has 256MB of ram.  How do the MediaVPs run on that hardware anyway?
They run pretty rock solid. I'm able to run games like Half-Life 2 at 30fps with low shader settings, and I only have 32MB in this built-in card. The Media VPs run around the 50-60 mark with the occassional dip to 30-40. As I've said earlier, the normal maps don't show up, but the specular highlights and everything else still make it very good to look at.

I'm not so sure about the videos, since 3.6.9 never seemed run into the scaling problems at all.

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
I didn't say it was bad.  I just said it probably has the same problem that older ATI hardware has.  Both companies probably ran into the problem at some point or another and coded in fixes or fixed it in hardware, but nvidia probably just got to it sooner.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Zacam

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Re: RELEASE: 3.6.10 Media VPs
Oh, but this is a forum don't you know? People can say as they like here about's, regardless of if it actually contributes anything.

Just saying.

And that post was old enough in the grand scheme of things that it possibly did not even warrant a response.

So let's try and keep this in relation to the 3.6.10 vp's.

Which reminds me, other than the already documented (albiet now hard to find posts) issues, has any one else noticed anything else that needs to be in the patch?
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