Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 303875 times)

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Offline Herra Tohtori

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Re: RELEASE: 3.6.10 Media VPs
I think (and hope) the purpose of that shot was not a support request per ce but instead to show that the issue isn't limited to ATi hardware/drivers, but rather to older GPU's in general. ShadowGorrath had the same issue with Intel integrated graphics, if I recall correctly (might've also been some older nvidia card), so it seems more dependant on the age of the hardware than the manufacturer.

Nevertheless, we've isolated the cause and distributed the fix to the issue, even though we still don't quite know what exactly is the reason some GPU's fail at using these files; they should be DDS standard-compliant (otherwise I don't think we could even save them as DDS files) so it leads me to think that some old GPU's don't fully support all the modern features of DDS specification, or some jazz like that. Screen resolution doesn't have anything to do with it, but the texture resolution does - original 4x1024 resolution beam haze textures caused problems on some GPU's, while the 16x512 resolution files I provided in the fix... fix it. :p

Isn't there a Common Issues thread that common issues could go in? :nervous:
« Last Edit: December 25, 2008, 12:11:39 pm by Herra Tohtori »
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Offline Jeff Vader

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Re: RELEASE: 3.6.10 Media VPs
Isn't there a Common Issues thread that common issues could go in? :nervous:
Yes. But not on this board.

 :nervous:
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
All these disco Shivan beam cannons make me want to make a groovy mode mod.

 

Offline Commander Zane

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Re: RELEASE: 3.6.10 Media VPs
I think something like color changing rainbow beams would be epic for a JAD addition.

 

Offline ssmit132

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Re: RELEASE: 3.6.10 Media VPs
If I recall correctly, someone made a Rainbow Lucifer with Rainbow beams, during that time someone (who escapes me for the moment) made VPs that made the Shivan ships all a different colour.

 

Offline Commander Zane

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Re: RELEASE: 3.6.10 Media VPs
True, they have, and the blue Shivans look really cool, but the rainbow version wasn't that great, I was speaking more in the line of constantly changing color.

 

Offline SF-Junky

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Re: RELEASE: 3.6.10 Media VPs
All these disco Shivan beam cannons make me want to make a groovy mode mod.
:D

Did you btw do any technical changes to those shivan weapons, or did you just take the specs of their Terran originals and change their names and .pofs?

  

Offline pecenipicek

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Re: RELEASE: 3.6.10 Media VPs
I think i have a possible answer for you all with rainbow beams...  somewhat.

i remember that when normal maps were introduced they were for SM3.0 capable cards only. someone afterwards added some simplification of the code that would allow SM2.0 capable cards to render normal maps too. (this basically marked the engine switch from OpenGL 1.2 to OpenGL 2.0 or 2.1, not too sure bout that...)

it might be related to that particular shader code. i will test on my other pc if the disco beams of doom happen or not. (this pc has a geforce 9600GT, the old one has geforce 5700)
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Offline Vasudan Admiral

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Re: RELEASE: 3.6.10 Media VPs
Well apparently this fix already works - from the previous page:
Yeah it's been looked into and appears to only affect some ATI cards with certain drivers. Here's the current fix:

POTENTIAL FIX FOR SHIVAN BEAM ISSUES

I would like to request anyone experiencing problems with the Shivan beams to download these 16x512 resolution textures and paste the three files (SBeamAB, SBeamAD and SBeamAE) into ..\FreeSpace2\mediavps\data\effects\. If that folder doesn't exist, create it.

This will be in the upcoming patch, so you'd be best deleting these files again once the patch is out. :)

Seems to have worked for everyone who's tried it thus far.
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Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
I think i have a possible answer for you all with rainbow beams...  somewhat.

i remember that when normal maps were introduced they were for SM3.0 capable cards only. someone afterwards added some simplification of the code that would allow SM2.0 capable cards to render normal maps too. (this basically marked the engine switch from OpenGL 1.2 to OpenGL 2.0 or 2.1, not too sure bout that...)

it might be related to that particular shader code. i will test on my other pc if the disco beams of doom happen or not. (this pc has a geforce 9600GT, the old one has geforce 5700)
Wait, I thought normal mapping was only for Shader Model 3.0 cards?  'Cause my video card is Shader Model 2.0+ and I don't want to be let out from the normal mapping goodness. How exactly does it work in this game?
« Last Edit: December 27, 2008, 11:50:08 am by sfried »

 
Re: RELEASE: 3.6.10 Media VPs
Thanks a lot for the Texture fix. It works properly.
I already use a ATI X800 Pro Card (SM2.0) and the Graphics are now awesome.

Greetings Peter

 

Offline pecenipicek

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Re: RELEASE: 3.6.10 Media VPs
I think i have a possible answer for you all with rainbow beams...  somewhat.

i remember that when normal maps were introduced they were for SM3.0 capable cards only. someone afterwards added some simplification of the code that would allow SM2.0 capable cards to render normal maps too. (this basically marked the engine switch from OpenGL 1.2 to OpenGL 2.0 or 2.1, not too sure bout that...)

it might be related to that particular shader code. i will test on my other pc if the disco beams of doom happen or not. (this pc has a geforce 9600GT, the old one has geforce 5700)
Wait, I thought normal mapping was only for Shader Model 3.0 cards?  'Cause my video card is Shader Model 2.0+ and I don't want to be let out from the normal mapping goodness. How exactly does it work in this game?
it was, but wanderer or someone tweaked the code to work with sm2 cards too.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline General Battuta

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Re: RELEASE: 3.6.10 Media VPs
Man, all of High Max's posts vanished. Not just in this thread, but, apparently, everywhere. He's gone from 2^10 to 2^4.

Odd. Some kind of glitch? He was kind of charming, in a weird way.

 

Offline eliex

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Re: RELEASE: 3.6.10 Media VPs
Yeah I noticed that. Is it another example of mass post recalculation through a glitch? Someone (forgot the name) had something similar. 4 000 posts reduced to 2 000.

 

Offline Grimper

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Re: RELEASE: 3.6.10 Media VPs
Man, all of High Max's posts vanished. Not just in this thread, but, apparently, everywhere. He's gone from 2^10 to 2^4.

Odd. Some kind of glitch? He was kind of charming, in a weird way.

Censorship maybe? From what i can glean from the replys he wasn't very flattering.
« Last Edit: December 29, 2008, 08:31:29 pm by Grimper »
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Offline ssmit132

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Re: RELEASE: 3.6.10 Media VPs
A LOT of censorship, if that's the case.

 

Offline eliex

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Re: RELEASE: 3.6.10 Media VPs
A LOT of censorship, if that's the case.

Indeed. He has lost virtually all his post history.

 

Offline ssmit132

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Re: RELEASE: 3.6.10 Media VPs
 :shaking: Now I feel rather awkward...

For the record, I never said anything bad about you, even though that's not the point. I probably wouldn't have noticed anyway without anyone pointing it out. No offense, I just don't remember postcounts usually, except my own.

Back then I wasn't so grown up and I felt disgusted with myself as I was deleting the posts and reading them.
I posted something on Trainz's forums a while ago that makes me cringe now.  :ick:

 

Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
Just to be on the safe side, the Tech Room should display the normal map effects on ships, right? I still wondered why the Briefing Room models (the ones which appeared when you clicked on the icons during Briefing) and targeting system display the model but stripped of any effects. I know it's for performance reasons, but now the colors on the bare-bones models look screwed up.

Perhaps they could simply implement a simple lighting effect to "correct" the problem?

 

Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Is it just me, or did the Typhon get De-HTLized in the 3.6.10 release? It was HTL in 3.6.10 betas...  :nervous:
(´・ω・`)
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