Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 304002 times)

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Offline TrashMan

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Re: RELEASE: 3.6.10 Media VPs

And yes, the typhon, like the zephyrus before it was removed because it simply broke too many things and would have been too much time and effort to fix for relatively little gain. IIRC it caused a couple of inexplicable crashes from time to time.

Broke things? Caused crashes? When? What? (always worked fine for me)
How come nobody told me anything?


Oh, b.t.w - I've been getting PM asking me about the HTL Demon lately. Just to tell you guys - it's not dead, but it's not moving much lately. I've been working on it, but in the last few weeks I got an urge to mod something else, so it's kinda in a slow phase. Not to mention that no matter what I do, I hate the rear end :P

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Offline Commander Zane

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Re: RELEASE: 3.6.10 Media VPs
Guilty. :D
Glad to see progress on it, looking really nice there. :nod:

 

Offline Vasudan Admiral

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Re: RELEASE: 3.6.10 Media VPs
As I recall, opening the typhon caused an immediate CTD upon viewing it in the ship lab under debug - probably due to the missing texture.

Sorry Trashman, but the model also:
-> Had 3 additional textures over the already hefty 6 textures of the original
-> More turrets than the original, and though they don't actually fire unless table activated, they still look like turrets to players trying to disarm by sight
-> Lacked LODs and debris - the latter would have especially been a problem for a certain ST:R mission as it turns out
-> Replaced the hanger tubes that bend out of sight with an indented wall that docking fighters fly straight through whilst still in plain sight
-> At least doubled (sometimes much more) the tiling factor on every texture on the map, making the repeated patterns stand out rather painfully in a lot of places
-> Added only a small amount of smoothness to the surface and added very little in the way of detail beyond a handful of indents and a couple of extrusions not counting the added turrets

None of the team was willing to devote time to fix such issues, and so it was voted to remove it. I personally think of it more as a modification (upgunning) of the Typhon than a HTL upgrade in terms of detail added.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Narvi

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Re: RELEASE: 3.6.10 Media VPs
I don't suppose you could post a picture? It sounds interesting.  :drevil:

 

Offline Vasudan Admiral

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Re: RELEASE: 3.6.10 Media VPs
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline TrashMan

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Re: RELEASE: 3.6.10 Media VPs
As I recall, opening the typhon caused an immediate CTD upon viewing it in the ship lab under debug - probably due to the missing texture.

Sorry Trashman, but the model also:
-> Had 3 additional textures over the already hefty 6 textures of the original
-> More turrets than the original, and though they don't actually fire unless table activated, they still look like turrets to players trying to disarm by sight
-> Lacked LODs and debris - the latter would have especially been a problem for a certain ST:R mission as it turns out
-> Replaced the hanger tubes that bend out of sight with an indented wall that docking fighters fly straight through whilst still in plain sight
-> At least doubled (sometimes much more) the tiling factor on every texture on the map, making the repeated patterns stand out rather painfully in a lot of places
-> Added only a small amount of smoothness to the surface and added very little in the way of detail beyond a handful of indents and a couple of extrusions not counting the added turrets

Which version of the Typhon did you use?
I know I have several. One where the extra turrets are modeled differently, so they look like panoramic windows, one without extra turrets ...and I know I did make a version with all lods.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline sfried

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Re: RELEASE: 3.6.10 Media VPs
I think that was not entirely correct.  The new shaders in the final MediaVPs do have some tweaks, to slightly lower the requirements among other things, but I don't believe it was dropped to SM2.0.   The way GLSL was implemented just could not work well at that level from what I understand.  All the OpenGL fixes Taylor and Echelon have been tinkering with in the last couple of weeks should be in a test build within a couple of days and in SVN within a week I hope.
I guess there goes my hopes for viewing normal maps with my measly built-in GeForce GO 5200. Still looks nice with all the other fancy effects, though. The only thing that sticks out is the Myrmadon model, which isn't as "shiny" as the rest.

 

Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Is it REALLY that hard to chop off turrets in PCS2?
There is a version with the (retail) Typhon debris, and with LODs.

However, the tiling factors should really be fixed, along with the stretching in front of the hangars, and the odd triangle in front of the bridge deck. A bit more detail to the front area would be very nice too.
(´・ω・`)
=============================================================

 
Re: RELEASE: 3.6.10 Media VPs
Two things I dread - The yearly reformat of my entire computer, and the bi-annual reorganization of my freespace folder.  Not that I don't love the benefits that come along with both procedures.
This year, I've finally caved and started using Turey's installer, and I have but 1 question. Does Turey's handle this latest update? If not, what must be manually upgraded?
Thank you for your time.
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"Hope for the best, expect the worst." -Heinlein

 

Offline Vasudan Admiral

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Re: RELEASE: 3.6.10 Media VPs
Which version of the Typhon did you use?
I know I have several. One where the extra turrets are modeled differently, so they look like panoramic windows, one without extra turrets ...and I know I did make a version with all lods.
To be honest, due to the nature of the typhon's main texture, I would say you couldn't have picked a more difficult ship to upgrade out of the entire FS fleet. ;) The details of the texture and the shape of the hull it's being applied to just do not mesh very well when it comes to corners and other bumpy parts, and the weird subspace light texture on the bridge and tips of the arms just makes it trickier. It definitely needs careful UV mapping and a lot of careful shaping to form distinct hull surfaces rather than just lumpy/smooth polys connecting to more lumpy/smooth polys.

Two things I dread - The yearly reformat of my entire computer, and the bi-annual reorganization of my freespace folder.  Not that I don't love the benefits that come along with both procedures.
This year, I've finally caved and started using Turey's installer, and I have but 1 question. Does Turey's handle this latest update? If not, what must be manually upgraded?
Thank you for your time.
I'm not sure if the installer has the new VPs yet. The easy way to find out is to have a look in your mediavps mod folder. If you have lots of VP files and some that begin with '710' then it's using 3.6.8. If it's just showing 'MV_Complete' (or the individual MV files listed in the first post of this thread) then it's using the 3.6.10 VPs.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Well, the lights on the bridge and the arms were done well on Trashman's Model.
Its not ugly with four corners like on the retail one, but just a single eye. Its the capital03-01 which gets warped in places.
(´・ω・`)
=============================================================

 

Offline mr.WHO

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Re: RELEASE: 3.6.10 Media VPs
Hello I intaled 3.6.10 and media vp, everything is working fine but I'n unable to activate the new radar icons like on this image:

http://fsport.hard-light.net/extras/fsport31screen4.jpg

Those icons are for "FS port only"? I saw few images of other mods with those icons.

 

Offline Jeff Vader

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Re: RELEASE: 3.6.10 Media VPs
You'll need the icons themselves, as well as a build that supports them.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline mr.WHO

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Re: RELEASE: 3.6.10 Media VPs
...so could you direct me to the link to them? also does this:
http://www.hard-light.net/forums/index.php/board,173.0.html

 support them?

 

Offline Jeff Vader

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  • Bwahaha
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
They're not for the port only, they work with FS2 and also just happen to work with FSPort.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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Offline mr.WHO

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Re: RELEASE: 3.6.10 Media VPs
I just tried a FS2 campaign with all of those candies and it's greate.

However I noticed somenthing:
in "sixth wonder" mission, NTF corvette Hawkwood forward beam cannons are acting strange. They shoot like normal Terran slash but sometimes they shoot something that looks and soonds like SGreen (from the same turret) - how it's possible? Is it possible to change turrets weapon during mission via FRED, or even force a turret to fire some other type of beam/turret without forcing them to change weapon loadout DURING mission ?

 

Offline Commander Zane

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Re: RELEASE: 3.6.10 Media VPs
I just checked, you can change weapons of any ship through a SEXP sequence.

Example...

Event Name
   when
      has-time-elapsed
         16
      turret-change-weapon
         GTD Orion 1
         turret01a
         MjolnirBeam
         0
         0

After 16 seconds (And yes this is an odd weapon swap) one of the THT barrels becomes the Mjolnir's beam cannon.

 

Offline ssmit132

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Re: RELEASE: 3.6.10 Media VPs
I just tried a FS2 campaign with all of those candies and it's greate.

However I noticed somenthing:
in "sixth wonder" mission, NTF corvette Hawkwood forward beam cannons are acting strange. They shoot like normal Terran slash but sometimes they shoot something that looks and soonds like SGreen (from the same turret) - how it's possible? Is it possible to change turrets weapon during mission via FRED, or even force a turret to fire some other type of beam/turret without forcing them to change weapon loadout DURING mission ?
I don't think they would be coming from the same turret. If I recall correctly, one of the front beams is a TerSlash, and one is an SGreen all the time in that mission.

I just checked, you can change weapons of any ship through a SEXP sequence.
Neat. I'll bear that in mind, if I need to do it in a mission. Actually, come to think of it, that could come in useful in High Noon, as Command says the Colossus needs to put more energy to it's main guns. BGreen to LRBGreen, anybody? :p

 
Re: RELEASE: 3.6.10 Media VPs
First off, great stuff, love the new media vps, its great to see the project progress so much so often. I'm lurking always, and I get so exited when new toys come out.
I like most of the cosmetic changes, especially the retro warp effect...not that hyperintelligent blue wasn't cool, but these are just great.
not as thrilled with the new engine glows, though - does anyone know where I can find the previous incarnations of the engine glows? you know, the slightly fan or fishtail like stringy orange rays from vasudan engines, and the pulsing organic shivan ones? the ones I have now are good and all, and more faithful to the originals, but I've grown fond of the more stylized glows. if the glows haven't changed from .9 to .10, let me know, and I'll know it's on my end.
once again ,thank you all for a great job on the new mediavps. It seems freespace will suck me in, yet again, and now that I've determined the correct fov, it even looks great on my widescreen HDTV Christmas present. merry Christmas indeed.
"Do you plunder?"
"I have been known to plunder..."
"I refer ye t' darkstar one, one o' th' newer big budget spacers - it's lack o' variety were bein' insultin', an' th' mechanics weren't polished at all.  Every time a title like wot comes out, it pushes th' return o' th' space shooter genre further down th' sea." - Talk like a pirate day '09
"Hope for the best, expect the worst." -Heinlein