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Off-Topic Discussion => Gaming Discussion => Topic started by: Drflash55 on February 02, 2013, 07:38:58 pm

Title: Homeworld 2
Post by: Drflash55 on February 02, 2013, 07:38:58 pm
Has anyone heard of Homeworld 2? I was just wondering how many people have heard of it, and probably played it  :)

Edit: I am also wondering of how many people like HomeWorld 2. I added a poll for your votes!  :D
Title: Re: Homeworld 2
Post by: General Battuta on February 02, 2013, 07:43:38 pm
HW1 was way better as a standalone game, but I think it should be obvious there are quite a few HW2 players here given that we host a HW2 mod. HW2 was a great modding platform.
Title: Re: Homeworld 2
Post by: Drflash55 on February 02, 2013, 07:47:00 pm
HW1 was way better as a standalone game, but I think it should be obvious there are quite a few HW2 players here given that we host a HW2 mod. HW2 was a great modding platform.

I am a HW2 fan player. I never tried HW1 yet, but I am sticking with HW2. I love it! :D
Title: Re: Homeworld 2
Post by: NGTM-1R on February 02, 2013, 07:48:17 pm
HW2 SP was essentially unplayable. Skirmish and modding were better.
Title: Re: Homeworld 2
Post by: Rodo on February 02, 2013, 08:25:33 pm
I liked both, I first played HW2 then moved to Cataclysm and then to HW1.
I only regret playing Cataclysm, it was kinda bad.
Title: Re: Homeworld 2
Post by: An4ximandros on February 02, 2013, 08:36:14 pm
HW2 SP Unplayable? hahahaahhahahHAHAHAHhhahhhahaahhahhd82gr80ryfhhf80hn *brzzzzzz*...

I never got to Bring Sajuuk to bear (http://www.youtube.com/watch?v=9GLmboCnLQY). All because of that ****ing Thaddis Sabbath mission.
Title: Re: Homeworld 2
Post by: Drflash55 on February 02, 2013, 08:40:24 pm
I never got to Bring Sajuuk to bear (http://www.youtube.com/watch?v=9GLmboCnLQY). All because of that ****ing Thaddis Sabbath mission.

I won the game. Holy S**T it was f**king hard. God, took me a month to complete because of that Sajuuk mission. GOD I HATE THAT MISSION!!!
Title: Re: Homeworld 2
Post by: General Battuta on February 02, 2013, 08:47:44 pm
thaddis sabbah owned but it was hard as ****
Title: Re: Homeworld 2
Post by: NGTM-1R on February 02, 2013, 09:11:48 pm
All because of that ****ing Thaddis Sabbath mission.

Why do you think I thought it was unplayable? :P

The wierd thing is some missions clearly had fixed enemy forces, some were designed to go "lol reactive" and the game's reactive force levels were clearly broken towards the end.
Title: Re: Homeworld 2
Post by: General Battuta on February 02, 2013, 09:35:18 pm
You could beat the 'maximal' reactive force but it took extensive use of the dreadnought with shiploads of workers active tanking for it.
Title: Re: Homeworld 2
Post by: An4ximandros on February 02, 2013, 09:44:10 pm
AI: "Oh you have 3 Battlecruisers and 10 Bomber Squadrons? That's cute." *Que 12 VBCs and armadas of corvettes and fighters* :blah:
Title: Re: Homeworld 2
Post by: Sarafan on February 02, 2013, 10:28:39 pm
AI: "Oh you have 3 Battlecruisers and 10 Bomber Squadrons? That's cute." *Que 12 VBCs and armadas of corvettes and fighters* :blah:

Isnt it true that the AI adapts its forces in consideration to yours? As in if you're weak the AI fields less ships.
Title: Re: Homeworld 2
Post by: General Battuta on February 02, 2013, 10:55:59 pm
Yeah that's what we were talking about right above.
Title: Re: Homeworld 2
Post by: NGTM-1R on February 02, 2013, 11:12:41 pm
Isnt it true that the AI adapts its forces in consideration to yours? As in if you're weak the AI fields less ships.

That's a legitimate example of what they thought "adapts" means. Mine was a single battlecruiser and a couple of destroyers equals 7 VBCs.
Title: Re: Homeworld 2
Post by: Polpolion on February 02, 2013, 11:26:25 pm
Am I the only one that never had a problem with that? The only time I ever encountered massive numbers of VBCs I had the dreadnought or whatever it was which just chews them up and spits them out.
Title: Re: Homeworld 2
Post by: General Battuta on February 02, 2013, 11:38:43 pm
You had to mother the dreadnaught pretty carefully and keep a bunch of workers handy if it got in trouble (since trinity cannons would really **** it up), but if you were cautious you could handle pretty much everything coming your way.
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 02, 2013, 11:51:31 pm
My favorite mod, the Tactical Fleet Simulator (http://www.moddb.com/mods/tactical-fleet-simulator) adds some sort of multiplier to the adaptive enemy numbers. In Balcora Gate, there are at least a dozen battlecruisers standing between you and the gate, probably 40-50 frigates, and hundreds of strike craft. THAT is hard.

In both modded and vanilla versions, I never had any trouble with Thaddis Sabbah.

I never had to risk the dreadnaught against cruisers, I either had it surrounded by my own cruisers and destroyers to make an impenetrable murder squad, or just used bombers and heavy corvettes against enemy cruisers.
Title: Re: Homeworld 2
Post by: General Battuta on February 03, 2013, 12:51:03 am
I wonder if you played post-patch, enemy numbers got nerfed pretty hard
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 03, 2013, 03:29:36 am
Damn it.

It should be forbidden to post a thread with so many posts when I'm asleep and can't read it. Damn muricans and silly hours.

HW2 SP Unplayable? hahahaahhahahHAHAHAHhhahhhahaahhahhd82gr80ryfhhf80hn *brzzzzzz*...

I never got to Bring Sajuuk to bear (http://www.youtube.com/watch?v=9GLmboCnLQY). All because of that ****ing Thaddis Sabbath mission.
Note that the campaign difficulty was massively nerfed between v1.0 and v1.1. The game is piss easy in 1.1 but there are a couple of major bugs that prevents me to enjoy it in 1.0 (the shield frigates bug if they die while the shield is active, for example).

* Shameless advertising * be sure to pick a look at this mod (http://www.moddb.com/mods/homeworld-blue-planet) !

As for what I think about HW2 in general, long story short : HW1 and HWC are a better campaign experience (I still massively love me some replaying HWC), but HW2 is a better engine for modding. Too bad it never had any kind of mission editor... Which is why I have now completely moved over to FSO.
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 03, 2013, 10:33:10 am
I wonder if you played post-patch, enemy numbers got nerfed pretty hard

Eh, yeah probably. Was the mission that much harder in 1.0?
Title: Re: Homeworld 2
Post by: Col. Fishguts on February 03, 2013, 10:41:21 am
I wonder if you played post-patch, enemy numbers got nerfed pretty hard

Wasn't the automatic difficulty setting linked to your own losses?
On my very first play-through I was playing it like I did HW1, not accepting to lose anything above frigate-class. And at Taddis Sabbah I was faced with a dozen BCs all converging on my starting position at mission begin (there was no way to slowly take them down one by one). The only way to win I found after god-know-how-many tries, was to order my fleet into retreat immediately (moving away from the station) so the time interval the enemy BCs got into contact with my fleet was a bit larger. All the while some lonely marine frigates were sneaking to the station, successfully boarded and managed to slip away.

On a later play-through I let destroyers die every now and then and generally was much less careful with saving my units... and the game was much easier. There were 4 or 5 BCs at Taddis Sabbah and I could easily move my fleet up to the station, steamrolling everything in my way.
Title: Re: Homeworld 2
Post by: crizza on February 03, 2013, 08:55:56 pm
If I remember things right the difficulty was also tied to your ressources too.
I once ****ed around with the REs, added way too much and ended up facing way to many enemies, which were by far out of the usual unit limit, so I couldn't fight them properbly.
Title: Re: Homeworld 2
Post by: X3N0-Life-Form on February 04, 2013, 03:53:37 am
I never got where the "too hard" comments came from, me and my brothers always found the game piss-easy compared to HW1 and HWC. My biggest issue with Homeworld 2 is how rushed the game feels, as if they had a very complex story lined up, with a bunch of features and assets being worked on, then somebody said "guys, we need to release to game".
It's funny there's a few other games from that time that had the same kind of feeling, like everybody got over-ambicious then had to cut everything down before running out of money.

Also, we need a snuffy option.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 04, 2013, 04:26:43 am
Kharak is.............burning.

 :(


Nothing in HW2 compares to that. Especially after reading the civilisations history throughout the HW1 hardcopy manual.

I do prefer the Higaaran Interceptors though.
Title: Re: Homeworld 2
Post by: Luis Dias on February 04, 2013, 07:29:24 am
I curse the poll for dismissing the brilliant Homeworld Cataclysm out of it. Couldn't care less about the rest. (I kid I kid)
Title: Re: Homeworld 2
Post by: Aesaar on February 04, 2013, 08:21:54 am
I liked both, I first played HW2 then moved to Cataclysm and then to HW1.
I only regret playing Cataclysm, it was kinda bad.
This guy gets it.

Although I wouldn't call Cata bad per se.  Just a bad HW game, given that it ignored a great many things that made the HW1/HW2 atmosphere so good.  And gods were the new ships in it hideous.  Not even utilitarian ugly, just plain ugly.

And HW2's story has serious potential with some edits.  Still not what Dustwars might have been though.
Title: Re: Homeworld 2
Post by: Luis Dias on February 04, 2013, 09:28:19 am
Funny, I really really enjoyed Cataclysm.

Perhaps it helped that it was my first HW game... but still the atmosphere of it was something truly remarkable. It wasn't "HW" per se, it was full Lovecraft, and that's probably why I like it more.
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 04, 2013, 09:33:06 am
HWC is the only HW I actually enjoy replaying.

The x8 time compression is a godsend for end-mission resource harvesting, and gameplay was very fun.

So, hatters gotta hate.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 04, 2013, 09:37:10 am
The cutscene where the beast breaks containment and takes over the sub-levels...

:yes:

CUT US LOOOOOOOOOOOOOOOSE!
Title: Re: Homeworld 2
Post by: Phantom Hoover on February 04, 2013, 11:19:33 am
I tried playing HWC but the aesthetics just didn't work for me. It's a shame really, if you married Cataclysm's gameplay with 2's visual design you'd have something that could really match up to the original.
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 04, 2013, 11:53:17 am
Wait, there are still people for which visuals is a stopper ? In 2012 ?

What is wrong with you people.
Title: Re: Homeworld 2
Post by: Luis Dias on February 04, 2013, 11:55:57 am
Bah, all he needs is a day where he can only play Pong.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 04, 2013, 12:02:40 pm
Not to encourage a tangent but.,.........

I imagine that anyone who says graphical quality is a showstopper if good gameplay is present does not often read good books.
Title: Re: Homeworld 2
Post by: Fury on February 04, 2013, 01:46:37 pm
I loved HW1, except for its lack of time speed control. That we got in HWC and it was a lot of fun, but otherwise gameplay of HW1 was better. HW2 had the poorest campaign of the three, can't really recommend it because of that. Give HW1 time speed control and it'd easily beat the other two on all fronts, except maybe modding.
Title: Re: Homeworld 2
Post by: Ghostavo on February 04, 2013, 02:08:43 pm
The cutscene where the beast breaks containment and takes over the sub-levels...

:yes:

CUT US LOOOOOOOOOOOOOOOSE!

Quote
WE LIVE. (http://www.youtube.com/watch?feature=player_detailpage&v=qEUsxDyyBJw#t=235s)
Title: Re: Homeworld 2
Post by: crizza on February 04, 2013, 02:45:01 pm
I would've loved to see the Cata storyline incorporated in HW2 though.
Title: Re: Homeworld 2
Post by: Phantom Hoover on February 04, 2013, 03:01:15 pm
Wait, there are still people for which visuals is a stopper ? In 2012 ?

What is wrong with you people.

"I mean really why are you fawning over the Mona Lisa? Aesthetic quality is for shallow philistines!"

Homeworld had ships which, whilst primitive, made excellent use of every pixel and polygon, using solidly-built models and carefully contrasting textures; and it had a very clean, minimalist interface. For me, at least, that was a big part of its charm. Whilst I am well aware of the folly of trying to impress upon you the value of respecting other people, can you at least understand that this isn't a simple matter of "EURGH it doesn't even have BLITMAPPING"?
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 04, 2013, 03:56:44 pm
So Phantom, you just didn't like the design and style of Cataclysm then? That's perfectly understandable.

There were only a few ships I actually liked in that one. Actually, I think only the Somtaaw destroyer and drone frigate appealed to me.
Title: Re: Homeworld 2
Post by: An4ximandros on February 04, 2013, 04:20:18 pm
The Somtaaw Space Cake was an interesting take on a dreadnought-type craft. I like it, even if it is not as "aesthetically pleasing" as, say, the HigBC
Title: Re: Homeworld 2
Post by: Aesaar on February 04, 2013, 06:41:06 pm
I would've loved to see the Cata storyline incorporated in HW2 though.
I'm glad that didn't happen.  Cata would have been miles better if it had built on the Ghost Ship from HW1's Sea of Lost Souls instead of introducing a silly organic version of the Borg.

Oh, and let's not forget that a kiith of miners has loads of fancy tech that no one else has.  And the Bentusi became hateful towards anyone who wasn't part of their buddy club.  Gameplay-wise, supply limit encouraged just building one thing and nothing else, whereas HW1 and 2 had limits on each class type, encouraging diversification.  Energy cannons completely ****ed over the capship-fighter dynamic.  HW2, despite its failings, was much more faithful to HW1's gameplay, theme, and atmosphere than Cata ever was.  Which is why I say Cata is decent as a standalone.

I could go on, but I've had this conversation so much over the years I've gotten tired of it.  Have a search through the Homeworld series forums at Relicnews if you want to see.


As an aside, I gave up modding HW2 for exactly the same reason Matth did.
Title: Re: Homeworld 2
Post by: Ghostavo on February 04, 2013, 08:42:29 pm
Gameplay-wise, supply limit encouraged just building one thing and nothing else, whereas HW1 and 2 had limits on each class type, encouraging diversification.

Although I agree with you that the game encouraged you to build a certain setup, I don't agree with the reason you give. Supply limits do not encourage this, but rather a lack of synergy between certain ships.

I'd much rather have a fixed supply limit than a limit for each ship class. It's one thing to encourage diversification, another altogether is to force the player to diversify.

Quote
HW2, despite its failings, was much more faithful to HW1's gameplay, theme, and atmosphere than Cata ever was.  Which is why I say Cata is decent as a standalone.

So the HW that wasn't made by Relic and has what can be said to be a side story (it doesn't follow S'jet) is different from the other HWs? You don't say? :P

Quote
I could go on, but I've had this conversation so much over the years I've gotten tired of it.  Have a search through the Homeworld series forums at Relicnews if you want to see.

I'm sure we could see good points there, but it's not really the most unbiased place. It is after all the forums for Relic's games fans.
Title: Re: Homeworld 2
Post by: Luis Dias on February 05, 2013, 07:20:18 am
I would've loved to see the Cata storyline incorporated in HW2 though.
I'm glad that didn't happen.  Cata would have been miles better if it had built on the Ghost Ship from HW1's Sea of Lost Souls instead of introducing a silly organic version of the Borg.

Oh, and let's not forget that a kiith of miners has loads of fancy tech that no one else has.  And the Bentusi became hateful towards anyone who wasn't part of their buddy club.  Gameplay-wise, supply limit encouraged just building one thing and nothing else, whereas HW1 and 2 had limits on each class type, encouraging diversification.  Energy cannons completely ****ed over the capship-fighter dynamic.  HW2, despite its failings, was much more faithful to HW1's gameplay, theme, and atmosphere than Cata ever was.  Which is why I say Cata is decent as a standalone.

I could go on, but I've had this conversation so much over the years I've gotten tired of it.  Have a search through the Homeworld series forums at Relicnews if you want to see.


As an aside, I gave up modding HW2 for exactly the same reason Matth did.


Yeah, I don't think Cata is the "same game" as the other ones, but I find your recommendations... bad. The story of Cata has multiple dimensions to it, one of it being how a very minor Miner ship is slowly able to upgrade itself to an amazing fleet, albeit the only reason that drove them was to repair the damage they unleashed on the galaxy. You never expect too much out of a miner fleet, and increasingly you have the whole galaxy's destiny on your hands. This crescendo is something that the other games just failed at. HW2, for instance, is a complete **** up in its crescendo to an anticlimatic and boring endgame. (So you had to get this amazing never-heard-before ship capable of outstanding things, using three almost metaphysical "cores" so that you are able to destroy three bomber ships? Really.). The fact that the Bentusi get the **** on their pants is really fun to watch and terrifying at the same time. You do get to wonder what terror makes these amazing species go insane like this? The moral battle you end up having with them is emotional and fitting.

While the other HW games had this "cosmic vibe", Cata went for full blown Lovecraft and the Lacanian real (and how that affects the joyful characters of HW). I was blown away by the story, while I was completely underwhelmed by HW2's. Although, to be fair, I spent a looooot more of my time in HW2 "gameplay" (specially in multiplayer).
Title: Re: Homeworld 2
Post by: Aesaar on February 05, 2013, 08:06:24 am
What recommendations?  The only one I made was about the ghost ship, which was far more interesting than The Thing IN SPACE!  The Beast was very, very boring.

A fan of Cata has no place calling HW2 out on superweapons.  Siege Cannon, Super Acolytes, infection beams.  Oh, and energy shields, because a 3000 year old empire never developed them, but our clan of lowly miners can!  Missile-armed fighters?  Just the miners!  No, you'll forgive me if I find the idea that a bunch of miners somehow developed all that fancy super-advanced tech completely unbelievable, because it makes no sense whatsoever. 

And the behavior of the Bentusi wasn't just terrified, it was completely different from what they were in HW1.  They weren't Bentusi, they were "more advanced race #45106" flying Bentusi ships.  That's what I dislike about Cata.  It pays lip service to Homeworld and nothing more.  Change the names and they have nothing in common but the ships.  HW2, despite its failings (which are many), still feels like Homeworld.


I'm sure we could see good points there, but it's not really the most unbiased place. It is after all the forums for Relic's games fans.
Given that Relicnews is the biggest HW community on the internet (how sad that is), you can bet that there's a lot of Cata fans there.  Or there was, back in the day.  Not many HW fans at all these days.
Title: Re: Homeworld 2
Post by: crizza on February 05, 2013, 08:35:17 am
Anyone of you ever read the Legacie series on the relic boards?
http://forums.relicnews.com/showthread.php?56553-Homeworld-Legacies&highlight=legacies

Guess Aesaar will put a gun at his head^^
Title: Re: Homeworld 2
Post by: Aesaar on February 05, 2013, 08:59:32 am
I've read it, but (brace yourselves) I'm not that fond of it.  I much prefer Norsehound's work.
Title: Re: Homeworld 2
Post by: crizza on February 05, 2013, 09:00:46 am
Yeah, I read both of 'em and I liked them.
A shame their projects are finished or discontinued.
Title: Re: Homeworld 2
Post by: General Battuta on February 05, 2013, 09:21:43 am
The thing I think HWC did way better than HW2 storywise is the fact that it retained HW1's key element - the sense that you built yourself up from a weak little nobody into a real contender.

I got to work a bit with Norsehound on the Point Defense Systems mod before the insane mod leader drove us both away, he was very cool.
Title: Re: Homeworld 2
Post by: Luis Dias on February 05, 2013, 10:50:15 am
What recommendations?  The only one I made was about the ghost ship, which was far more interesting than The Thing IN SPACE!  The Beast was very, very boring.

I can't see how on earth that would be an improvement, Aesaar. And I enjoy "The Thing" quite a lot. Specially the fact that it is mostly our fault that we're disseminating this "unbound" creature on the galaxy.

Quote
A fan of Cata has no place calling HW2 out on superweapons.  Siege Cannon, Super Acolytes, infection beams.  Oh, and energy shields, because a 3000 year old empire never developed them, but our clan of lowly miners can!  Missile-armed fighters?  Just the miners!  No, you'll forgive me if I find the idea that a bunch of miners somehow developed all that fancy super-advanced tech completely unbelievable, because it makes no sense whatsoever.

Ahaha, I'm sorry I couldn't disagree more. You see, not a single "superweapon" in Cata was metaphysical and worshipped. Instead, it was seen as a completely materialistic and pragmatic solutions, scrapping things we find out and so on (in a space mad max style) in order to get the thing killed (nevermind the help that the Bentusi had to give to make it work at all). HW2 was all about these metaphysical "cores" that would get us into the center of the frakkin galaxy to get the "ultimate" weapon. I have no issues with "ultimate weapons", but after all that climatic hype, you get to defend your home planet against three bomber destroyers? Really. What a massive anticlimatic BS. It was clear from some point in the narrative that the writers just didn't know what to do next.

About the "missile armed fighters", I really don't see your point. We are discussing a fictional universe where all you need are blueprints of the things you want to build and a factory to do so (and materials). The only thing that really made me smile in smug contempt was the fact that all these ships were manned, and despite all the losses you took, you still had plenty of human resources to ship all those bombers and cruisers and dreadnoughts. But that wasn't a problem of Cata alone, so there.

Quote
And the behavior of the Bentusi wasn't just terrified, it was completely different from what they were in HW1.  They weren't Bentusi, they were "more advanced race #45106" flying Bentusi ships.  That's what I dislike about Cata.  It pays lip service to Homeworld and nothing more.  Change the names and they have nothing in common but the ships.  HW2, despite its failings (which are many), still feels like Homeworld.

Yes, it was "different", in the sense that this Thing freaked them out. That's it. And that's the surprise of the story. I am at *pains* to read things like you are here, Aesaar. Guess we'll just have to agree to disagree here.
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 05, 2013, 10:56:44 am
Kinda agree with Luis here.
Title: Re: Homeworld 2
Post by: Aesaar on February 05, 2013, 11:08:34 am
Quote
I can't see how on earth that would be an improvement, Aesaar. And I enjoy "The Thing" quite a lot. Specially the fact that it is mostly our fault that we're disseminating this "unbound" creature on the galaxy.
"Unbound", by Cata's definition, is only people who have been plugged into their ships like Karan, which directly contradicts HW1, but w/e.  New asshole Bentusi don't give a ****.

If there aren't missiles on fighters already, then there's a reason for why.  Conveniently, the HW1 manual provides that reason: missiles that would fit on a fighter aren't fast enough or powerful enough to be useful again fighters (p.14, if you want to check for yourself).  Notice how the missiles on Turanic missile corvettes kinda really sucked in HW1?  But these miners managed to do it.  Yep.  It's a wonder they're miners, given that they possess greater R&D capabilities than either Kiith Sjet or the Taiidan Empire.

I like HW2's metaphysical aspect.  I actually think it was one of its strengths.  I will agree that the last mission sucked, though.  Total rushjob, that finale.

Like every discussion I've had about Cata, I don't think we'll get anywhere.  I'm really sick of the entire HW2 vs Cata discussion in general, so I'm out.  :)

Should just get Blackbird Interactive to reboot the series from the ground up.
Title: Re: Homeworld 2
Post by: Luis Dias on February 05, 2013, 11:16:32 am
Yeah, you ragequitter you :D. While I see your point about missiles being slow and so on wrt what the "manual" of HW1 says, I really don't take that kind of **** that seriously. But I understand that it might annoy people who do.
Peace.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 05, 2013, 11:31:20 am
The Beazst could totally raep the Kadeshi! and Cata Bentusi > HW2 Harbourship:pimp:
now that the deliverately joking trolly stuff is out of the way.

I do so love the feel of Cata, bleak and grim.....Overall, that's what it put accross. HW2 is also equally good.
HW1 remains my favourite.

Raiders retreat is by far the best game of all the series though.
Title: Re: Homeworld 2
Post by: BengalTiger on February 05, 2013, 02:01:44 pm
Voted HW 1.

Homeworld 2 just took a few missions to convince the player there's no big @$$ trip to no one knows where, but a more/less regular RTS- the enemies come with bigger ships, they come with more ships, but there's no real change in their quality- no surprising mysterious enemy that happens to be floating around and the Hiigarans bump into...
Well, there are these Progenitor drone guys, but they get solved the mission after they're met, and that's all...

What about finding out that the drones killed the Progenitors and the Bentusi are all that survived?
And after the 10 missions of trying to save the world from the drones, Higaara is lost and it's back to square one- a totally burned out square one with a wrecked Scaffold orbiting it....

Nothing like the Ghost Ship in HW 2, no "Kharak is burning" and as such we're all going to die (also nothing on crews of captured ships not surviving interrogation just a minute later).
No surprises such as meeting some bad dudes and accidentally having a war with them only to find out they're us, or at least used to be somewhere in the past...
Title: Re: Homeworld 2
Post by: X3N0-Life-Form on February 06, 2013, 10:31:39 am
Overall, I'd say I prefered HW1 to HWC, which I prefered over HW2. Also, I can't remember what HW1's definition of "Unbound" was? People without planet? Exiled?

Quote
missiles that would fit on a fighter aren't fast enough or powerful enough to be useful again fighters
I'd like to point out that acolyte missiles suck balls against fighters. They are better used for anti-capship duty.
But yeah, I see your point about the fancy tech and the different balance in fighter/corvette/frigate/capship combat. Fighters and corvettes could do jack-**** against energy guns and multibeam frigates.

Also: space-zombi-horror-thingy.
Title: Re: Homeworld 2
Post by: Gray113 on February 06, 2013, 01:34:16 pm
Gameplay in homeworld 2 was better. The game rewards you for having a decent fighter/bomber compliment right up till the last mission which allowed for a lot of variety to strategies.

The plot in homeworld was far better though - the second game was nonsensical at times.
Title: Re: Homeworld 2
Post by: FireSpawn on February 06, 2013, 01:37:40 pm
Gameplay in homeworld 2 was better. The game rewards you for having a decent fighter/bomber compliment right up till the last mission which allowed for a lot of variety to strategies.

The plot in homeworld was far better though - the second game was nonsensical at times.

Petty much what I was going to say. But Cataclysm had by far the best atmosphere (irony!) of them all.
Title: Re: Homeworld 2
Post by: BengalTiger on February 06, 2013, 05:58:26 pm
I played HW:C already knowing about the Beast, and it was still surprising when it appeared (as in I didn't expect it to come when it came, and in the form of that [spoiler censored out]...).
All in all C was pretty good.

As for the gameplay, HW 2 came with subsystems that could be destroyed, less rock/paper/scissors (even a BC had some point defense weapons that actually worked) and a few other goodies, but like I wrote before, the only real trip into the unknown was when the Keeper woke up and then showed the finger when it got damaged a bit.

All 3 had some good music.
Title: Re: Homeworld 2
Post by: Phantom Hoover on February 07, 2013, 02:43:11 am
Er, the rock-paper-scissors in HW2 was far more rigid than in HW. It even had a list of X beats Y in the ship description.
Title: Re: Homeworld 2
Post by: BritishShivans on February 07, 2013, 05:38:49 am
I can't believe you people are stupid enough to think that Homeworld 2 had better gameplay. Frigates were and are still entirely worthless except under certain circumstances and on top of this are WAY too fragile. Homeworld 2 is a better engine for modding than HW1, but the balancing is utter bull**** and anyone who believes that it was actually interesting/complex/meaningful rather than an act of complete laziness and an annoying, generic thingoid which is used too much should have their brains checked by a qualified brain technician to ensure that the communists people who are horrible at making video games haven't sucked out their bodily fluids via a needle mounted under the spacebar.

HW1 at least had good balance, where while some ships (like the minelayer) weren't useful under certain circumstances, but at least it wasn't generic rock-paper-scissors bull****. Assault Frigates actually remained useful, and Ion Cannon Frigates could actually kill things fairly well. On top of this, the point defense systems weren't actually pure ****, and worked well. It's a major pet peeve of mine that carriers and motherships in HW2 have such **** PD that you're better off just not bothering trying to get them to shoot at fighters. It amuses me how people also say that HW2 "improved" point defense, as the battlecruiser's PDS has such **** FOV that they rarely actually shoot at anything. Only the Vaygr Battlecruiser's PDS shot at anything, and it was so weak you were better off just relying on fighters to protect them.

For some reason it can kill corvettes pretty well, annoyingly. Not sure why, given that it can barely kill anything smaller than a frigate.
Title: Re: Homeworld 2
Post by: Luis Dias on February 07, 2013, 05:43:54 am
Hey BShivans, you make good points but they all get lost between the barrage of unnecessary insults and overall rudeness displayed.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 07, 2013, 06:04:37 am
HW1 collectors < HW2 collectors.
Title: Re: Homeworld 2
Post by: BritishShivans on February 07, 2013, 06:09:06 am
Insults? Rudeness? I understand going "okay this thing is stupid" will offend people, but I'm not being rude here. I swear semi-frequently off the computer. Perhaps how I speak isn't being translated here.

And yes, I do believe you are stupid if you think that Homeworld 2's balance was anything but horrid. You are free to try and change my mind via showing me points and evidence and such and such. Just in case it appears that I'm backpedaling or something like that.

Also, a post should be judged by it's content. A asshole being an asshole is fine so long as he gives a valid point/evidence/thingies, and it is also true that sometimes it is unwarranted. However, going "fuk u 2 rude" is an equally contentless response as the aforementioned asshole going and calling everyone names/deliberate racism/etc, etc.
Title: Re: Homeworld 2
Post by: BritishShivans on February 07, 2013, 06:11:30 am
HW1 collectors < HW2 collectors.

Also, piss off, Dekker.  :P Homeworld collectors were cooler. I like my space truck that sucks up asteroids with a giant vacuum cleaner better, thank you.

At least their SFX didn't get stuck and loop constantly until a loud sound played over the top of it.
Title: Re: Homeworld 2
Post by: Luis Dias on February 07, 2013, 06:20:12 am
Insults? Rudeness? I understand going "okay this thing is stupid" will offend people, but I'm not being rude here. I swear semi-frequently off the computer. Perhaps how I speak isn't being translated here.

I won't drag this long, ain't my job. However, you overtly insulted people for thinking differently than you. You weren't saying "This is stupid" you were saying "You are ****ing stupid".

Quote
Also, a post should be judged by it's content. A asshole being an asshole is fine so long as he gives a valid point/evidence/thingies, and it is also true that sometimes it is unwarranted. However, going "fuk u 2 rude" is an equally contentless response as the aforementioned asshole going and calling everyone names/deliberate racism/etc, etc.

I couldn't disagree more and please quote me saying "fuk u". I did not. I said you had good points, but ultimately what came across was more "I AM FKIN RIGHT AND U'ALL DAT DISAGREE R ****ING RETARDS". What do you expect in response to that drivel? A statue on how awesome your ideas are?
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 07, 2013, 06:56:57 am
HW1 collectors < HW2 collectors.

Also, piss off, Dekker.  :P Homeworld collectors were cooler. I like my space truck that sucks up asteroids with a giant vacuum cleaner better, thank you.

At least their SFX didn't get stuck and loop constantly until a loud sound played over the top of it.

Better than these giants?

(http://shipyards.relicnews.com/hw2/images/display.htm?homeworld213.jpg)

EDIT- Click for image :yes:
Title: Re: Homeworld 2
Post by: BritishShivans on February 07, 2013, 06:58:47 am
Well, I'm not sure how to communicate what I meant to you, then. I most certainly wasn't going "LOL I AM RIGHT FOREVER SWAG YOLO *()u034u2905u40925uj40!1111" or whatever. That wasn't what I was thinking.

Also, I'm not saying that you said "fuk U" anywhere. I'm pointing out the fact that some people get too insulted to bother reading a person's points at all, and that when people do this it's just as bad as a person with no points going off and spewing **** everywhere.

I really don't know why you're getting this, given that what I said was based on a particular thing. It's annoyingly easy to take someone else's words into a completely different context, and while I won't accuse you of using strawman fallacy just yet, I'm convinced you're deliberately interpreting my words to mean that I actually believe that other people are entirely wrong forever because of one thought.  :confused:

"And yes, I do believe you are stupid if you think that Homeworld 2's balance was anything but horrid. You are free to try and change my mind via showing me points and evidence and such and such. Just in case it appears that I'm backpedaling or something like that."

So yes, while I agree my words above can be interpreted as being outrageous douchebaggery, I wasn't trying to say "people are wrong forever because reasons", I was saying that the thought that HW2's balance was good is a stupid one. The "I do believe you are stupid" thingy however I will admit does not express what I was saying properly. I should have instead put, "If you think that HW2's balance was good, I think you should take a step back and ponder how stupid/think more about what you just said/is." so it wouldn't come out as "You are a very unintelligent person." Now, again, I am not saying that you are completely stupid and cannot give a valid point. I am saying that this thought in particular is stupid in my opinion.

I'm starting to think that you're getting all strawmanny on me, given your reaction, which quite frankly pisses me off. You probably won't, but if you are using strawman fallacy here, I'm going to have to ask you stop.  :nono:
 
Title: Re: Homeworld 2
Post by: BritishShivans on February 07, 2013, 07:00:04 am


Better than these giants?

(http://shipyards.relicnews.com/hw2/images/display.htm?homeworld213.jpg)

EDIT- Click for image :yes:

I suppose that depends. If the HW2 collectors are gigantic, it's a tie. If they're tiny like they are ingame, no.  :lol:
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 07, 2013, 07:01:00 am
See the man in shot for scale :)

And i don't hate you ;) /me hugs BS.
Title: Re: Homeworld 2
Post by: Luis Dias on February 07, 2013, 07:05:15 am
Nevermind BShivans. If you can't see the douchebaggery in your previous post, what can I do. There's a whole difference between "this is stupid" and "you are stupid" that you seem completely oblivious to. Also, there is no strawman involved, since I also stated that I have no beef with what you said. I neither disagree or agree with it, since I haven't that kind of gameplay detail in my memory banks to make a judgement. (IOW, I somewhat trust your judgement on it)
Title: Re: Homeworld 2
Post by: BritishShivans on February 07, 2013, 07:11:01 am
I'm not saying there's no douchebaggery though. I'm saying I don't understand the way you reacted to it. Also, why did you respond, then? The rudeness thing I understand somewhat, but my point was aimed at people who think that thought that Homeworld 2's balance was good, when the gameplay and performance of units in game demonstrated otherwise.

Also, I know, Dekker.   :) Just a fun jab.
Title: Re: Homeworld 2
Post by: Luis Dias on February 07, 2013, 08:24:06 am
Because I thought your ideas were buried beneath a barrage of insults and rudeness. I stated as such point blank.
Title: Re: Homeworld 2
Post by: phatosealpha on February 07, 2013, 09:13:34 am
Can't say I cared much for the second one.  It lost a lot of depth in the name of streamlining things.  HW1 gave you more control over your fleet and that opened up the way for a fair number of advanced tactics - things like kamisalving, bouncing battle balls and the like.  HW2 just didn't have that depth.

Interesting that people get annoyed about HW2's scaling of enemy resources to your fleet, but nobody seems to notice HW1 did that to.  It was to a lesser extent, which is probably why it doesn't get noticed, but it absolutely happened.
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 07, 2013, 04:31:18 pm
The only major problems with the balance in HW2 are: I wish torpedo/heavy missile and ion frigates could do more against capital and super capital ships, and I wish that destroyers could actually survive against and hurt battlecruisers. Also, I miss being able to kamikaze resource collectors, and easily capture ships beyond my build limit.

All in all, aside from the frigates turning to shrapnel against capital ships, I rather enjoyed the gameplay in HW2. It seemed gerenally logical and rational.

And since you were almost guaranteed to always have the largest fleet available to you, it forced you to specialize them and use what you have more effectively.

I'm currently playing through again (V 1.0 only), and am at Thaddis Sabbah. I've only lost the mission once so far, and that time I just grouped everything up and charged the station, so it wasn't a surprise that I lost.
Title: Re: Homeworld 2
Post by: Hades on February 07, 2013, 08:20:10 pm
The only major problems with the balance in HW2 are: I wish torpedo/heavy missile and ion frigates could do more against capital and super capital ships, and I wish that destroyers could actually survive against and hurt battlecruisers. Also, I miss being able to kamikaze resource collectors, and easily capture ships beyond my build limit.

All in all, aside from the frigates turning to shrapnel against capital ships, I rather enjoyed the gameplay in HW2. It seemed gerenally logical and rational.

And since you were almost guaranteed to always have the largest fleet available to you, it forced you to specialize them and use what you have more effectively.

I'm currently playing through again (V 1.0 only), and am at Thaddis Sabbah. I've only lost the mission once so far, and that time I just grouped everything up and charged the station, so it wasn't a surprise that I lost.
Problem with HW2 was that spamming destroyers and BCs were generally the way to go, frigates were useless, and corvettes were situational. Bombers are generally useless when you have BCs and destroyers and can micro them effectively, though fighters are decent.
Title: Re: Homeworld 2
Post by: MP-Ryan on February 07, 2013, 10:58:33 pm
Played both, preferred Homeworld to HW2.  HomeWorld 2 was hard, although I completed both games' singleplayer.  Where I found HW was better was in that you cobbled together your fleet with no artificial caps... so I captured EVERYTHING.  The loss of that ability in 2 annoyed me greatly.  Also, I always used the harvest completion time to rebuild/repair/rejig my fleet.  The loss of that precious time in HW2 was also annoying.  It really needed a feature that allowed for insta-harvest, but still let the player decide when to jump out.

Also, the scaling enemy fleet was punishingly painful.  Basically, I ended up holding off on the final objective in each mission until my fleet was back to full strength and rebalanced.

Oh, and the original game had a much more coherent story in general.

Basically... while the sequel was entertaining, the first game was a much better experience overall.
Title: Re: Homeworld 2
Post by: General Battuta on February 07, 2013, 11:06:45 pm
I ****ing love HW2's plot. It's incredible. Check this, I'm gonna do it from memory, no hands:

The Vaygr are after the cores! We gotta find the core!

We need to

go to the dig site so we can find the Oracle

which will lead us to the Progenitor Bridge Wreckage

which will lead us to the Dreadnaught

TAKE FIVE GUYS, COLLECT A CORE

which lead us to Balcora Gate

which will lead us to Sajuuk

which will lead us to the Eye of Aaran

whew!
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 08, 2013, 04:25:30 am
Having just finished Thaddis Sabbah and Balcora Gate on 1.0, I have some news:

Dang, that was really hard.
Bombers aren't as good against BCs as I remember, though they do very well at taking out their missile launchers. They're also still really good against Destroyers and non-Assault Frigates.
Gunships are still wicked effective against strikecraft, and should always be present to protect your bombers and capitals.
Frigates are still paper targets against Destroyers and BCs, though massed Ion or Torpedo Frigates can actually do significant damage to BCs. For best effect keep them behind a damage sponge like your own BCs. And Flak Frigates still own fighters.
Platforms are dumb.
Title: Re: Homeworld 2
Post by: Luis Dias on February 08, 2013, 06:30:45 am
I ****ing love HW2's plot. It's incredible.

lolwot
Title: Re: Homeworld 2
Post by: Gray113 on February 08, 2013, 06:34:07 am
Sarcasm really should be taught in schools :nono:
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 08, 2013, 06:40:53 am
(http://images3.wikia.nocookie.net/__cb20070909174527/homeworld/images/1/10/RC_Karen_still.jpg)

Did the mothership make her immortal or something btw?

edit-

Image is HOW big? LVLshot is failing me :nervous:
Title: Re: Homeworld 2
Post by: Luis Dias on February 08, 2013, 06:44:07 am
Seems good to me. A pity that the visual artists weren't backed up by competent writers...
Title: Re: Homeworld 2
Post by: NGTM-1R on February 08, 2013, 07:03:21 am
Did the mothership make her immortal or something btw?

That has been implied several times. The Bentusi certainly are, and they are the other Unbound of the setting, although what that meant has slipped around a lot.
Title: Re: Homeworld 2
Post by: StarSlayer on February 08, 2013, 08:45:32 am
Oh Homeworld 2.  I should pull that out some time and play the campaign through.  As I recall frigates can be effective though, if you build nothing but torp frigates and group them all together they actually became a very brutal weapon.  They will still suffer attrition but the mass helps distribute the incoming fire and the damage it outputs from torpedo salvos minces pretty much everything in short order.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 08, 2013, 08:55:34 am
Torp Frigates = :yes:
Title: Re: Homeworld 2
Post by: redsniper on February 08, 2013, 10:06:27 am
I went through so many total fleet turnovers in those later missions just throwing ships at the literally trillions of vaygr battlecruisers. While I understand HW's tecnobabble can explain away building a new fleet so fast, it can't explain how we replace the crews! I surely went through like five Hiigara's worth of people. :doubt:
Title: Re: Homeworld 2
Post by: Luis Dias on February 08, 2013, 10:11:54 am
literally trillions of vaygr battlecruisers

Quote
literally trillions of vaygr battlecruisers

Quote
literally trillions

omg.
Title: Re: Homeworld 2
Post by: Phantom Hoover on February 08, 2013, 10:23:02 am
The HW1 heavy cruiser has a crew complement of only 100, so I think unlike in Freespace they've actually invented automation. You'd need to lose an awful lot of ships to make a dent in the Mothership's crew.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 08, 2013, 10:32:21 am
Or set the mothership to defrost.
Title: Re: Homeworld 2
Post by: Hades on February 08, 2013, 11:47:41 am
The HW1 heavy cruiser has a crew complement of only 100, so I think unlike in Freespace they've actually invented automation. You'd need to lose an awful lot of ships to make a dent in the Mothership's crew.
considering the size of FreeSpace ships and the relatively low number of crew for such, as well as things like destroying "weapons subsystems" making turrets lose their ability to actually hit anything, implies that there's automation in FreeSpace as well.
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 08, 2013, 12:08:50 pm
The HW1 heavy cruiser has a crew complement of only 100
Where does this number come from ? I don't remember anything about that.

Also, for reference:
(http://img35.imageshack.us/img35/721/sizechart8.jpg) (http://forums.relicnews.com/showthread.php?226360-Homeworld-Ship-Size&p=3534693&viewfull=1#post3534693)

Note that the Kushan Heavy Cruiser is only larger than a Mentu.
Title: Re: Homeworld 2
Post by: Luis Dias on February 08, 2013, 12:15:27 pm
Always fond memories of the banana.
Title: Re: Homeworld 2
Post by: Phantom Hoover on February 08, 2013, 12:25:03 pm
The BC isn't much bigger than the heavy cruiser, though.
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 08, 2013, 01:21:32 pm
Uhh, it IS more than twice longer...
Title: Re: Homeworld 2
Post by: crizza on February 11, 2013, 06:53:39 am
So...we know how HW2 happened to turn out...but what did you want it to look like if you got the chance?
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 11, 2013, 06:57:02 am
Dust Wars.
Title: Re: Homeworld 2
Post by: Colonol Dekker on February 11, 2013, 07:00:41 am
I wanted a Supreme commander scale fleet battle simulator. With conquest-frontier-wars system management.!!
Title: Re: Homeworld 2
Post by: Aesaar on February 11, 2013, 02:39:02 pm
The HW1 heavy cruiser has a crew complement of only 100
Where does this number come from ? I don't remember anything about that.

Also, for reference:
snip

Note that the Kushan Heavy Cruiser is only larger than a Mentu.

My favorite part of this image is that I'm the one who made it. :P
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 11, 2013, 03:00:27 pm
I did notice :p
Title: Re: Homeworld 2
Post by: crizza on February 12, 2013, 09:27:55 am
Dust Wars.
Uh...I remember reading something about that, but using google or relic boards own search engine, nothing turns out.
Title: Re: Homeworld 2
Post by: MP-Ryan on February 12, 2013, 11:36:38 am
So...we know how HW2 happened to turn out...but what did you want it to look like if you got the chance?

Homeworld 1, but with improved graphics, a couple less annoying features (auto-harvest at mission complete was a nice addition), and an expanded fleet type and story line.

Instead we got improved graphics, some annoying feature fixes but lots of new ones added, completely re-designed fleet characteristics (a step backward), and an abysmal story.  Classic case of trying to fix what wasn't broken.
Title: Re: Homeworld 2
Post by: crizza on February 12, 2013, 05:00:35 pm
Wnated to replay it, but every single patchfile I found won't patch the game, telling me something of changed files...
Edit: I'm starting to think, that HW2 doesn't work under Windows7 64bit at all.
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 13, 2013, 04:18:00 pm
Wnated to replay it, but every single patchfile I found won't patch the game, telling me something of changed files...
Edit: I'm starting to think, that HW2 doesn't work under Windows7 64bit at all.

That's odd, I was able to at least run the un-patched version under Windows 8 64 bit. It crashed like crazy on the last two missions, and stuttered with high shadow settings, but it definitely ran.
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 14, 2013, 03:28:23 am
I've always played it under win7 64. HWBP was born under it. The issue is on your side.
Title: Re: Homeworld 2
Post by: crizza on February 15, 2013, 06:56:40 am
Most certainly, the unpatched game works fine, guess out of the patches I found all are broken.
Guess the reasonis, a friend said back in the days he'll give me a copy of his game, guess he never owned a legal version of the game.
The patch fails always at the english.big file, when I replaced them with the proper big files, the regionlua is the problem, once I solved that problem, the game won't start :banghead:
Off to ebay^^
Title: Re: Homeworld 2
Post by: MP-Ryan on February 15, 2013, 11:42:18 am
Most certainly, the unpatched game works fine, guess out of the patches I found all are broken.
Guess the reasonis, a friend said back in the days he'll give me a copy of his game, guess he never owned a legal version of the game.
The patch fails always at the english.big file, when I replaced them with the proper big files, the regionlua is the problem, once I solved that problem, the game won't start :banghead:
Off to ebay^^

Wait.

I had a similar problem years ago.  There is a known issue with HW2's securerom (or whatever it uses).  You need a patched EXE.  You might try contacting support, I know they provided one to me.
Title: Re: Homeworld 2
Post by: Demitri on February 16, 2013, 07:25:17 am
Due to this thread I'm playing through the Homeworld games again. Currently playing the first one and on the mission with the billion frigates. My salvage corvettes are doing their thing but when they are bringing the frigates back they are all queuing up at the one carrier and its creating a bit of a bottleneck. Does anyone know how i can instruct them to use different carriers?
Title: Re: Homeworld 2
Post by: MatthTheGeek on February 16, 2013, 08:19:35 am
I don't think you can.
Title: Re: Homeworld 2
Post by: BritishShivans on February 17, 2013, 01:32:19 am
The AI behavior for switching is pretty simple most of the time. If Salvage corvettes are towing a ship, their AI appears programmed to take the closest/less dangerous path to production vessels. If there are enemies inbetween your carrier and your mothership, that might be why they're going to your carrier instead.

Otherwise, if there are no enemies inbetween them, just move your carrier to your mothership and they should split up automatically - the AI for the salvette is designed to split up salvagers between ships if there's more the one production ship near the first ship they pick to take the captured ships to.
Title: Re: Homeworld 2
Post by: Kobrar44 on February 17, 2013, 11:00:34 am
Due to this thread I'm playing through the Homeworld games again. Currently playing the first one and on the mission with the billion frigates. My salvage corvettes are doing their thing but when they are bringing the frigates back they are all queuing up at the one carrier and its creating a bit of a bottleneck. Does anyone know how i can instruct them to use different carriers?

That mission ruined the rest of "WOW" feeling I still had in HW1. Too many capships, it was no longer awesome. However, despite this flaw and generally lame end of campaing, last mission managed to make me drop my jaw on the floor, and the credits later made me realise what are they for. Sad that HW2 credits were so plain, but it makes up with the final mission instead :lol:
Title: Re: Homeworld 2
Post by: BengalTiger on February 18, 2013, 04:59:01 am
When the Capella arrived and decided to do a banzai rush the new challenge became to blow the MS up before those guys crash into it.

I also remember that they sent several kamikaze scouts targeting my capships when my fleet got to their MS.
Title: Re: Homeworld 2
Post by: phatosealpha on February 18, 2013, 12:00:32 pm
Ah, Bridge of Sighs.  IIRC, you get the sensor array thing on that mission, and turning it on is pretty much "Well, that's a lot of frigates".  Proved impossible to capture them all before they got bored and floated away.

Best part of that one was saying "Screw it" and letting the missile corvettes blow everything up from 10x their range.
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 18, 2013, 12:45:44 pm
Ah, Bridge of Sighs.  IIRC, you get the sensor array thing on that mission, and turning it on is pretty much "Well, that's a lot of frigates".  Proved impossible to capture them all before they got bored and floated away.

Pro-tip: Resource collectors are just a tiny bit faster than ion frigates. Ion frigates will leave their sphere to chase things that are out of their range. Ion frigates won't change targets to salvage corvettes if they're currently chasing something that's close enough to in-range. There's a lot of empty space in that mission to troll around in.

Also: 50+ ion, ion-array, and multi-beam frigates in a custom sphere formation can end any conflict almost immediately.
Title: Re: Homeworld 2
Post by: phatosealpha on February 18, 2013, 01:44:35 pm
Oh, actually capturing any particular frigate was no problem.

It's just that the entire sphere formation starts to drift after a certain amount of time, and leaves the map entirely. 

Still got bucket loads of them.  I seem to recall needing to install a mod because the warp in/out default formation got so large it crashed the game.
Title: Re: Homeworld 2
Post by: Scourge of Ages on February 18, 2013, 01:50:08 pm
:yes:
Title: Re: Homeworld 2
Post by: NGTM-1R on February 18, 2013, 03:14:31 pm
There was a cap when I did it...
Title: Re: Homeworld 2
Post by: Phantom Hoover on February 18, 2013, 06:00:49 pm
There's a cap on production, not salvaging. I hear salvaging all those frigates is pointless, though, since the next missions are scaled with your fleet size and the Mothership's hitpoints are not; and besides, with those 19 MBFs you can melt a heavy cruiser in seconds.
Title: Re: Homeworld 2
Post by: Kobrar44 on February 18, 2013, 07:45:00 pm
PROTIP: support frigates are way faster but not too fast and also durable, lower risk at the same gain.
I managed to salvage 132 ion frigates and didn't regret it afterwards. Lost 10 of them in remaining missions. By the end of the campaign you can salvage a ****load of capships. Helps a lot, since the last mission is throwing multiple destroyers and HCs in waves to strengthen your ranks. Enemy fleet scaling appears to have its limits and crapton capships is out of scale by its standards  :lol:
Title: Re: Homeworld 2
Post by: NGTM-1R on February 18, 2013, 07:56:53 pm
There's a cap on production, not salvaging.


That would be completely inconsistent with the fact that eventually my corvettes would simply attach and stop it moving and not move it towards my ships. There really did appear to be a cap on the number of those Ion Cannon frigates I could salvage, I couldn't see any other explanation for the way my salvage corvettes would stop salvaging and instead just clamp on and sit there for even trying one at a time.
Title: Re: Homeworld 2
Post by: Scooby_Doo on February 24, 2013, 09:46:38 pm
There was a problem jumping to the next system when you had a buttload of frigates captured.  Easiest solution I used was just make the frigates "land" on the mothership before jumping.