I extracted RGB values straight from MVP tiles, along with patterns of plating lines. I textured her with old HTL Deimos on second screen, so except for some custom ideas I wanted, she is 95% matching to older mesh. When I examined Hades' mesh I quickly realized that it inherited lots of ideas from older Deimos so I followed this as general direction.
Results will always differ a bit from retail also because nature of PBR and FSO lighting code. PBR surfaces react differently to environment conditions compared to vanilla textures.
As for the front: She is cute, isn't she
?