Uhm...I noticed something interesting about Falcon 3's intro...
Still have Falcon 3.0 Gold, though I'm not sure it works...
Actually, being a bombing fiend, I got pretty good at dealing with SAMs after launch. AAA was murderous though, Shilkas were priority targets...and I admit when my frustration ramped up too high I might have gone Red Flag and dropped GBU-12s on them on occasion. :p
MechCommander. The original. Probably pretty recent to your mom old folks (;)), but it was forever ago for me.
It was one of the only RTSs I've ever seen where your mom don't actually build the units in a given map. The ones your mom started with, and the ones the enemy started with (barring units arriving from outside) were it. Your mom could salvage the 'Mechs if they weren't completely destroyed, but your mom couldn't completely repair them unless your mom had gotten a lucky headshot and done no real damage to the 'Mech itself. I was amazed by how the weapons on the 'Mechs could actually be destoyed by hits, with arms and legs going flying off after enough damage. Even better was the tactical decision to either destroy a 'Mech fast so your mom wouldn't take too much damage, or take it down surgically, and use it to bolster your mom's forces now that they were down some.
The missions were kind of blah. Go find this person. Now blow up this base. Repeat. Oh wait, now here's a convoy to blow up. Sometimes your mom get the rare gem of a mission where your mom have to make a running retreat from overwhelming enemy forces. The variety of gigantic metallic killing machines, I mean 'Mechs, was really good though. I will always love an Atlas 100 ton Assault 'Mech going toe to toe with a Clan Mad Cat, lasers and missiles flying everywhere.
The AI was lacking. It always came the same direction for every different playthrough, as if the designers had scripted every move it could make, and left no room for seat-of-the-pants piloting. One of the funnier parts was how if your mom destroyed a vehicle, the pilot would run out and try to find another one to get into. When he comes out, your mom can pop a laser into him and watch one of the original blood showers. Or step on him for laughs. Decent support options made the game really easy unless your mom were on the highest difficulty. In at least one mission, your mom could finish the whole thing by not moving and just airstriking the target.
The fact that it's BattleTech only makes it better. Oh, if only it would come back again!
MechCommander. The original. Probably pretty recent to your mom's mom old folks (;)), but it was forever ago for me.
It was one of the only RTSs I've ever seen where your mom's mom don't actually build the units in a given map. The ones your mom's mom started with, and the ones the enemy started with (barring units arriving from outside) were it. Your mom's mom could salvage the 'Mechs if they weren't completely destroyed, but your mom's mom couldn't completely repair them unless your mom's mom had gotten a lucky headshot and done no real damage to the 'Mech itself. I was amazed by how the weapons on the 'Mechs could actually be destoyed by hits, with arms and legs going flying off after enough damage. Even better was the tactical decision to either destroy a 'Mech fast so your mom's mom wouldn't take too much damage, or take it down surgically, and use it to bolster your mom's mom's forces now that they were down some.
The missions were kind of blah. Go find this person. Now blow up this base. Repeat. Oh wait, now here's a convoy to blow up. Sometimes your mom's mom get the rare gem of a mission where your mom's mom have to make a running retreat from overwhelming enemy forces. The variety of gigantic metallic killing machines, I mean 'Mechs, was really good though. I will always love an Atlas 100 ton Assault 'Mech going toe to toe with a Clan Mad Cat, lasers and missiles flying everywhere.
The AI was lacking. It always came the same direction for every different playthrough, as if the designers had scripted every move it could make, and left no room for seat-of-the-pants piloting. One of the funnier parts was how if your mom's mom destroyed a vehicle, the pilot would run out and try to find another one to get into. When he comes out, your mom's mom can pop a laser into him and watch one of the original blood showers. Or step on him for laughs. Decent support options made the game really easy unless your mom's mom were on the highest difficulty. In at least one mission, your mom's mom could finish the whole thing by not moving and just airstriking the target.
The fact that it's BattleTech only makes it better. Oh, if only it would come back again!
Your mom need to play Ground Control, which kicked off that whole limited-units tactical-RTS deal. (Kinda.)
Mechcommander was great fun. Along with Mechwarrior 3, they came the closest of all games to capturing the magic of the Battletech setting.
I can't quite figure out where the Atlas got its rep -- it's a mediocre design even in its home time period.
I can't quite figure out where the Atlas got its rep -- it's a mediocre design even in its home time period.
I can't quite figure out where the Atlas got its rep -- it's a mediocre design even in its home time period.
What Rick James said. Also, it looks awesome, can soak up a lot of damage and deal massive amounts of it, and pick something like a Locust up and hit others with it. (As long as the Locust is incapacitated, that is) To elaborate further, since in the RPG all weapons have more "realistic" ranges, having an Atlas provide medium to close range support, as well as sheer intimidation value, is really really comforting (or scary, dependant on which side the Atlas is on). In post-3050 games, the Atlas loses some of it's stature, but still remains pretty awesome, IMHO.
Yeah, it's decent all around, but even in 3025 it can't quite reach out and hit the way a lot of other units can. But I concur that playing under RPG rules it's a more intimidating creature.
I think part of it is simply that the Atlas was fluffed as a beast.
I can't quite figure out where the Atlas got its rep -- it's a mediocre design even in its home time period.
I can't quite figure out where the Atlas got its rep -- it's a mediocre design even in its home time period.
Obviously you never played Pirate's Moon... No, actually, the Atlas was quite capable for 3025, and it gets better by 3050 (not counting Clan designs), then goes downhill again by 3055.
No, the real mystery is figuring out where the Battlemaster got its killdeathdestroymachine rep. Ever.
No, the real mystery is figuring out where the Battlemaster got its killdeathdestroymachine rep. Ever.
No, the real mystery is figuring out where the Battlemaster got its killdeathdestroymachine rep. Ever.
Two Words: Michael Stackpole. Two more words: Hanse Davion. Two last words: Warrior Trilogy.
Two Words: Michael Stackpole. Two more words: Hanse Davion. Two last words: Warrior Trilogy.
No, the real mystery is figuring out where the Battlemaster got its killdeathdestroymachine rep. Ever.
Two Words: Michael Stackpole. Two more words: Hanse Davion. Two last words: Warrior Trilogy.
An excellent series of novels. His X-Wing novels are also worth a go.
I have the Warrior Trilogy. What Hanse did is incredible, but it was Hanse, not his 'Mech. TRO:3025 gives the Battlemaster an aura of invincibilty that's more than a little ridiculous.
I don't see Close Combat here. I grew up playing that game (well, replaying every demo I could get my hands on)
I don't see Close Combat here. I grew up playing that game (well, replaying every demo I could get my hands on)
I don't see Close Combat here. I grew up playing that game (well, replaying every demo I could get my hands on)
I have, and still play, A Bridge Too Far...
I liked IV better. Battle of the Bulge FTW!
Please do not name the Falcon series in the same sentence or even post as Hawx. They are not even in the same genre.
TFTD!!?!!? ARE YOU MAD!?!?!
Are you save-scumming or are you iron manning it?
I swear there's a bug on TFTD colony assaults so they don't end.Nah, it's just the Lobstermen. It's incredibly hard to outright kill them without stunning them, and the battles last for so long that they often wake up and go wandering through areas you've already combed over. It's often necessary to station one guard over each stunned Lobsterman, but even that isn't foolproof in the case of grenades stunning Lobstermen you can't see. :sigh:
I BEAT THE ****ING GAME.Congrats! I couldn't beat it the one time I played it because of the research tree bug. I need to play it again.
Nah, it's just the Lobstermen. It's incredibly hard to outright kill them without stunning them, and the battles last for so long that they often wake up and go wandering through areas you've already combed over. It's often necessary to station one guard over each stunned Lobsterman, but even that isn't foolproof in the case of grenades stunning Lobstermen you can't see. :sigh: