what, no necromancer? no assassin, no amazon, no anything besides the barbarian from D2?
Tried the weekend beta, i think the game is quite fun trough i hate that you have to be logged in battlenet to able to play the singleplayer mode but then again the game is designed towards more to Co-Op and seems like the when ever there is maintance you can't play the game.
made a Demon hunter and Barbarian, both are quite good DH is quite powerful ranged damage dealer and barbarian is awesome close combat damage dealer
Nope, blizz has stated that an internet connection will be required to play as even the single player games will be played on battle.net, with Rob Pardo even going to far as to answer a question about being able to play on a plane with the response, "I want to play Diablo 3 on my laptop in a plane, but, well, there are other games to play for times like that."
I think that is the most galling and arrogant things I've ever heard a developer saw in response to a player's concern about some aspect of a game they are working on. It's insulting to the players and shows an awful disconnect from your customers that I'm afraid is becoming more and more prevalent at Blizz.
Go go Diablo 3 real money auction house where players can sell items for real hard $$$ to other players and Blizzard takes a fee for every transaction.
I won't be buying a game that blatantly monetizes gameplay. Period.
Go go Diablo 3 real money auction house where players can sell items for real hard $$$ to other players and Blizzard takes a fee for every transaction.
I won't be buying a game that blatantly monetizes gameplay. Period.
Welcome to every MMO from the past few years.
So basically you're okay with it as long as it's not done by the developers, just everyone else.
I... what?
So, Blizzard removing the impetus to use shady Ebay sales and account bannings by making it a (optional) part of the game turns it into a wierd casino? All they did was take it from the back rooms to a place they can actually, you know, make money off of it. And keep players from getting cheated. And keep their accounts from being banned for out of game trading.
I'm sorry, what's the bad part about this again?
All they did was take it from the back rooms to a place they can actually, you know, make money off of it.
Oh, you mean the parts of the game that people already do? You know, the parts that until now got them banned and they did it anyway? The implications for gameplay that have already been realized for the better part of a decade?
Still not seeing the downsides.
Oh, you mean the parts of the game that people already do? You know, the parts that until now got them banned and they did it anyway? The implications for gameplay that have already been realized for the better part of a decade?
Still not seeing the downsides.
Ah, I see. You've decided to qualify an entire industry (although I do use that word loosely) as theft because you don't like and/or understand it. Clearly, this means Blizzard is stupid for wanting to be able to actually get something out of something that goes on whether they do this or not.
illegal
Umm, this is Diablo, there was NEVER character creation where you spent an hour crafting your perfect digital persona. Also, I don't understand what part of the real money AH is like a casino. It gives people with less time than money the option of having Inferno ready gear the same as people with more time than money that can grind it out. The only thing even remotely "casinoish" is the random way loot drops and that's been standard in RPGs as long as there have been RPGs, if you don't like it, tough noogies.Oh, you mean the parts of the game that people already do? You know, the parts that until now got them banned and they did it anyway? The implications for gameplay that have already been realized for the better part of a decade?
Still not seeing the downsides.
the hell are you smoking? I just told you. There is no skill tree. It is a skill stick. They took out character creation and added more items because they want you to buy them. If people want to spend more of their own money on extra crap in games that's fine and dandy, but when developers start cutting basic features to coral you into shoveling extra money into their pockets that's when I stop playing those games altogether.
and yes, character generation is an essential feature of an RPG. The fact that you don't think it is demonstrates why I'm mad because it means Blizzard can get away with this ****.
This is what's wrong with it. They neutered the leveling system to nudge you into buying better items. I'd rather play games designed by people that enjoy making games, not by producers that want to get rich at the expense of the community.If "neutered" means "it's no longer possible to permanently **** your character" then yes, that's true*. If that's not what neutered means then no, that's not true at all.
From the way you talk, it sounds like you haven't tried it or at least watched someone playing it for more than 5 minutes.
you know what I find funny?
That the Metacritic score for Diablo III is lover than ME3.
While your "character" progress is saved, all the maps, mobs, side quests, and dungeons reset every time you load and not only that but their locations change (they are server generated too). This means that if you are disconnected in the middle of a dungeon, not only can you not resume and finish, but you may not even find the dungeon again as it can instead be replaced with a merchant house or who knows what else. Only quest related dungeons are consistently placed on the map (albeit in varying locations) but what lies inside also resets with the rest of the map so you'll be starting on the first floor yet again.
I find that extremely worrying, because if these things are generated at server level, then the server is not only a form of DRM, but a noose around the players neck making them reliant on the Blizzard servers always being available, I can pull out Diablo 2 and play it now, I wonder if the same will be true of Diablo 3 in a decades' time?Same argument goes for Steam as a whole. Also, the original Diablo servers still work today, 15½ years after release.
Also the part I meant to quote on my OP was the part of "what if XYZ went down?" Steam going down would have a similar concern as battle.net going down.
I have completely different expectations for a Diablo game and I'm not going to change them just because people don't want to have to pick their own skills and attributes as they level up.http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html
Also the part I meant to quote on my OP was the part of "what if XYZ went down?" Steam going down would have a similar concern as battle.net going down.
No, not really. In fact, not at all. Steam can go down after you've logged in and your library will run, battle.net going down means your game craps out.
The main difference is the immediacy.
You can't even crack it.You're new to the internet, aren't you ?
See:You can't even crack it.You're new to the internet, aren't you ?
The risk I see with Diablo 3 is that it appears some of the data is generated externally. In other words, even if the DRM were removed, the game would still be reliant on the functionality and availability of those servers.It'd be like trying to crack an MMO to run offline in a singleplayer mode. Sure, you can circumvent the DRM, but you'd also need to establish a server with stolen/reverse engineered program that would generate this missing data.
At least one UbiSoft game (AC2 I believe) used similar DRM, and iirc it was still cracked pretty rapidly.
I've heard vague talk that DRM issues aside this game is sort of shallow and unengaging, please abuse/disabuse me of this notion
I've heard similar reports, from what I understand this one wasn't developed by Blizzard North, who were the people who created Diablo 1 & 2, I've heard a few people say that it feels more like a 'generic Blizzard game' rather than a natural progression to the series, and that some of the enemies are too 'Warcrafty' to sit comfortably in the Diablo universe.
That said, I haven't actually played the game yet, so that is based entirely on hearsay.
I've heard similar reports, from what I understand this one wasn't developed by Blizzard North, who were the people who created Diablo 1 & 2, I've heard a few people say that it feels more like a 'generic Blizzard game' rather than a natural progression to the series, and that some of the enemies are too 'Warcrafty' to sit comfortably in the Diablo universe.
That said, I haven't actually played the game yet, so that is based entirely on hearsay.
The people who developed Diablo 2 have long since abandoned Blizzard.
The last game I've heard they made was the train wreck that is Hellgate: London.
I've heard similar reports, from what I understand this one wasn't developed by Blizzard North, who were the people who created Diablo 1 & 2, I've heard a few people say that it feels more like a 'generic Blizzard game' rather than a natural progression to the series, and that some of the enemies are too 'Warcrafty' to sit comfortably in the Diablo universe.
That said, I haven't actually played the game yet, so that is based entirely on hearsay.
The people who developed Diablo 2 have long since abandoned Blizzard.
The last game I've heard they made was the train wreck that is Hellgate: London.
I've heard vague talk that DRM issues aside this game is sort of shallow and unengaging, please abuse/disabuse me of this notion
I actually like what they've done with Diablo 3. I think it's the only series Blizzard hasn't ****ed up yet.
Yes, the gameplay has been "simplified" but it's more like it's been streamlined. You don't get to pick your stats or your skill progression, but considering that you had little choice in stats in D2 (i.e. there is definitively a RIGHT and a WRONG build) and the skill progression in D2 forced you to be stuck with the same group of skills for a long time, the change to a variety of interchangeable abilities is actually rather fresh. Even the shift to weapon-damage-determines-skill-damage makes a lot of sense from a balancing standpoint. All-in-all, the improvements outweigh the increase in simplicity.
The graphics, while "simple", are crisp and run well on any modern machine. The texture work is, as always, top-notch and the art direction is perfect. Yeah, it looks "cartoonish" from a certain point of view, but only if the cartoon is a grimdark gritfest wherein everybody dies by being ripped apart from the inside by parasitic worms.
Explain to me how BLizzard ****ed up starcraft 2
I rather liked it for the most part except the end felt kind of :doubt:
You are the cancer that is killing storytelling.
I'm being generous here, too.
Blizzard is the malignant sarcoma that has disfigured storytelling, are you a tiny cell in its swollen corpus:lol:
Blizzard is the malignant sarcoma that has disfigured storytelling, are you a tiny cell in its swollen corpus
It's Diablo. You act like you were expecting T3H B3S73ST G4M3Z EV4R! It's a dungeon crawler, that's all Diablo ever has been. The fact that it has as much story in it as it does kind of gives credit to Blizzard. It's not perfect, I would have changed a lot of things. But it's a damn fine for being NOTHING MORE THAN A DUNGEON CRAWLER.Blizzard is the malignant sarcoma that has disfigured storytelling, are you a tiny cell in its swollen corpus:lol:
I tried the demo version that a friend gave me, and to be honest I was bored to tears with D3.
I completed the game literally with one hand, cause all the input that the game requires of you is left click for walking and right click for killing everything. It's all I did, walk up to mob. Hold right mouse button to fire the same spell at them (and shoot bow/wand if mana was depleted) over and over again. If situation requires it, walk away and kite. Pick up loot. Walk to the next mob. Repeat. Repeat. Repeat.
The boss was exactly the same **** gameplay wise, but it occasionally required me to shift the fingers from my left hand out of my nose and onto the keyboard to press 1 and 2. I was bored all the way to the end of the demo and was glad that I could uninstall it. Never before have I seen a game which such hype and sales numbers that bored me so much. Afterwards I checked the diablo boss fight on youtube and witnessed that the witchdocter playing it did nothing but shoot his blowpipe at the big fearsome prime evil until it slowly died. SUCH DEEP GAMEPLAY.
I dare say that even a recent call of duty title, singleplayer would be more amusing than this drab.
As stated, differences of opinion are all well and fine, but lets try and keep it civil please.
It's Diablo. You act like you were expecting T3H B3S73ST G4M3Z EV4R! It's a dungeon crawler, that's all Diablo ever has been. The fact that it has as much story in it as it does kind of gives credit to Blizzard. It's not perfect, I would have changed a lot of things. But it's a damn fine for being NOTHING MORE THAN A DUNGEON CRAWLER.I act like I expected at least some degree of *fun* in the game, matey. There are apparantly millions (going by the sales numbers) that find fun in this game. I didn't see it.
As stated, differences of opinion are all well and fine, but lets try and keep it civil please.
I refer you to Battuta's, and my own, posts regarding the line-by-line objective rather the subjective qualities of SC2's writing over in Wings of Liberty thread, particularly when it's possible to do objective comparison via time invested in various themes and similar things with SC1.
We're a little beyond differences of opinion in this case. There is quantifiable bad stuff in the wings.
too hard to finish without the use of the Auction House by the time you're in Act 3.
Auction House (and I'm talking big money, like 500k per item minimum if you wanna be good) is mandatory past the Skeleton King.Begin countdown until somebody who has no idea how the auction house works shows up to imply this is an intentional design feature that is part of some nefarious conspiracy.
As stated, differences of opinion are all well and fine, but lets try and keep it civil please.
I refer you to Battuta's, and my own, posts regarding the line-by-line objective rather the subjective qualities of SC2's writing over in Wings of Liberty thread, particularly when it's possible to do objective comparison via time invested in various themes and similar things with SC1.
We're a little beyond differences of opinion in this case. There is quantifiable bad stuff in the wings.
There is however a huge difference in civility between saying someone is wrong and calling them a cancer simply because they happened to like something you didn't.
As stated, differences of opinion are all well and fine, but lets try and keep it civil please.
I refer you to Battuta's, and my own, posts regarding the line-by-line objective rather the subjective qualities of SC2's writing over in Wings of Liberty thread, particularly when it's possible to do objective comparison via time invested in various themes and similar things with SC1.
We're a little beyond differences of opinion in this case. There is quantifiable bad stuff in the wings.
As stated, differences of opinion are all well and fine, but lets try and keep it civil please.
I refer you to Battuta's, and my own, posts regarding the line-by-line objective rather the subjective qualities of SC2's writing over in Wings of Liberty thread, particularly when it's possible to do objective comparison via time invested in various themes and similar things with SC1.
We're a little beyond differences of opinion in this case. There is quantifiable bad stuff in the wings.
There is however a huge difference in civility between saying someone is wrong and calling them a cancer simply because they happened to like something you didn't.
At least he didn't call him a Virgo.
most players can die in 1 hit even with 70k+ HP
If you don't like spending the game just clicking (I'm looking at you Spoon), what the **** are you even doing in that thread to being with :pAnd here I thought you hated click-spam too. :p