Author Topic: God damn sathanas and your 50000 turrets!  (Read 3128 times)

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God damn sathanas and your 50000 turrets!
Seriously. There has to be a way to target the main beams faster. I can get through 3 usually but wingmates are useless and then the one turret rapes the orestes in two shots.....
Such a hard mission.

 
Re: God damn sathanas and your 50000 turrets!
This is how I did it. Each turret takes only two torpedoes to down. Go for dive runs against them, and you'll be fine. Don't fire your bombs at a distance of more than 300 meters, I guess. You only have eight torpedoes, so one dual shot for each turret! Make it count!
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Offline Scotty

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Re: God damn sathanas and your 50000 turrets!
V key.  Targets subsystem in your reticle.  Order wingmates to "Destroy Target Subsystem."  Blow the other three beams yourself.  ????.  Profit.

 

Offline General Battuta

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Re: God damn sathanas and your 50000 turrets!
Yep, 'v' will target the turret under your reticle. Have your wingmen destroy one of them and do three yourself - or, have the wingmen destroy two and do two yourself; they're pretty good. You only need two torpedoes per turret.

I was always worried we'd made this mission too easy.  :nervous: Stick with it! Once you get those beams down, just withdraw - don't risk your life in the big fight.

Ah, also, your wingmen have automatic orders to divide between three turrets, so you might consider not giving them any orders at all and seeing how they do.

 

Offline The E

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Re: God damn sathanas and your 50000 turrets!
Also, you're in a Boanerges, which is arguably the best ship for this mission. Just switch between your secondary banks.
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Re: God damn sathanas and your 50000 turrets!
Id almost prefer to do this in an artemis. The bo takes a lot of mouse movment to change direction ha. So i always end up targeting a lower beamafter killing the top one. Then my buddies only seem to hit the others to like 40%.

Ah well.

In forced entry i must have died 10 times.  Not from actual combat. Just being in the one space of a billion a cruisers beam happened to be.  Seriously. Unlucky.

 

Offline Scotty

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Re: God damn sathanas and your 50000 turrets!
Use keypad.  It's a whole lot faster for turning.  Use mouse when you need to shoot stuff.

Unless you have no keypad, in which case, I dunno what you'd do.

 

Offline Aardwolf

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Re: God damn sathanas and your 50000 turrets!
I wish I had a numpad.

Do they make USB numpads?

 
Re: God damn sathanas and your 50000 turrets!
They do. Just walk into staples or best buy ect. Wonder if my wacom would work.  Lol. 

 

Offline Thaeris

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Re: God damn sathanas and your 50000 turrets!
I have an odd approach to this mission that... might not work well for everyone.

Spoiler:
I had a thread about this mission a while back, I can dig it up if necessary - this mission is indeed, a real pain. My bomber of coice for the operation is, surprisingly, the Ursa. As such, playing with your power system is key in getting the operation to be a successful one. Your load-out should of course consist of the Helios torpedo, as well as a bank of Maxims - I prefer mounting these on the chin turret myself. You are of course free to allocate any other banks to weapons you feel appropriate, but YOU NEED THOSE TWO WEAPON SYSTEMS!

As a further word of advice, that bank of Trebs isn't going to help you - the Sath is famous for its GOODNESS AWFUL turret hitboxes, so, lobbing long-range missiles at the flack guns isn't going to save you from their barrage...

...Which is why you brought the Maxim. The next part of your assault is amongst the most harrowing - when the Sath arrives (assuming you've been role-playing, and have not already charged out into position...), put full power to engines and target the flack batteries. Make sure your maxims are armed, and get ready to dump all power to guns - removing those flack turrets makes your life a hell-of-a-lot dangerous. Once in rage, open a barrage until the flack screen is no more - dump all power back to engines and target the first beam turret assembly. Tell ALL of your squadmates to attack a different beam, but on the same side as your assualt - telling all of them to do this is critical, as they're remarkably stupid. Redundancy in numbers. :p

Attacking the Sath's beams is always going to be obnoxious, as again, the hitbox is awful. On the other hand, it does add a degree of skill which you must employ to be successful. Make sure you give yourself plenty of room during an attack run, as your bomber is slow, so is the Helios lock, and that Sath is damn fast. Spacing is vital during such an attack run. I can't tell you how many times I've been frustrated by sighting down a turret for... far too long and not even having the bloody torpedo lock. Don't let that happen to you.

If you and the Orestes survive this initial whomping, it's just a matter now of staying alive, really.Getting away from the scene may actually be your best bet, as (a.) huge chunks of debris moving at ludicrous speed are bad for your health when the Sath blows, (b.) huge shockwaves are bad for your health when the Sath blows, and (c.) huge swarms of fightes from the Sath also really blow as well.

In short, this mission is all about local emplacement of weapon systems and situational awareness - sure, every FS mission is like that, but not every one takes a Sath to bring it out. :D
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Re: God damn sathanas and your 50000 turrets!
finished the mission, and the campaign tonight. actually, shorter than expected but awesome.

that sath mission really kicked my ass a couple of times.

 
Re: God damn sathanas and your 50000 turrets!
Congrats on your victory and i hope you enjoyed the ending... though, if you think that was bad, try playing that mission on Insane.... you REALLY need to pay attention to your loadout and prep your 1 wing you're in control of properly as well and as the helpful tips in the help ticker suggests, use commands to get through that mission....

and yes, i've played through the entire campaign on insane mode... very fun and challenging with all the added goodies =D though i'll say this....

Spoiler:
Just when you think you have protected your escort ships from a Nahema strike... it gets off an afterburning slide and a double salvo of megabombs at near point blank for the finishing kill... -.- FML
« Last Edit: August 05, 2010, 12:09:30 am by Maverick »