Author Topic: BP WIH cant run  (Read 1857 times)

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Offline Vellos0x1

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I use the Wxlauncher and install the mod with that executable

And this happen

Code: [Select]
sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ]  instead.

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
fs2_open_3_6_17_SSE2_BP.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

Use the Debug thing? not working

Code: [Select]
Too many icons in icons.tbl; only the first 105 will be used
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! Warning + 495 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! brief_parse_icon_tbl + 738 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_init + 1566 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! game_main + 519 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMain + 328 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! __tmainCRTStartup + 283 bytes
fs2_open_3_6_17_DEBUG_SSE2_BP.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes


did i do something wrong or it's just my Windows 8 doing goofy stuff?

P.S:I dont find the 'post problem here' thread and found other posting problem here, so yeah

 

Offline Echelon9

  • 210
Can you provide your fs2open.log (should be in same folder as debug executable after a run)

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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You need to use the builds provided here
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Vellos0x1

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    • Steam
You need to use the builds provided here


Eh.. nope can't work  :sigh: :(

Code: [Select]
sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, 1, 200, 400 ] instead.

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
fs2_open_3_7_1_SSE2_BP.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

 

Offline Vellos0x1

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Can you provide your fs2open.log (should be in same folder as debug executable after a run)

There's no .log folder  :shaking: :shaking: :shaking: :shaking: :shaking:

 

Offline The E

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There isn't supposed to be one. The fs2_open.log is a file, not a folder. And it's in the data folder.

However, the problem in your case seems to be that you do not have the blueplanet mod installed where it needs to be. When you run the installer, two folders should have been created, blueplanet and blueplanet2. Both need to be in the FS2 directory, not in some subdirectory thereof.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Vellos0x1

  • 23
  • What goes here?
    • Steam
There isn't supposed to be one. The fs2_open.log is a file, not a folder. And it's in the data folder.

However, the problem in your case seems to be that you do not have the blueplanet mod installed where it needs to be. When you run the installer, two folders should have been created, blueplanet and blueplanet2. Both need to be in the FS2 directory, not in some subdirectory thereof.


So you were saying that i must have both Blueplanet AOA and Blueplanet WIH to run the mod?


and about the .log file...Still can't find it in all the data files

 

Offline niffiwan

  • 211
  • Eluder Class
Yes, you need both AoA & WiH to play WiH.

The log should be here: 
Quote
- Windows: \freespace2\data\ *

Or here:
Quote
*NOTE FOR PEOPLE USING WINDOWS VISTA OR 7:
If you installed FS2 to C:\Program Files\ (or C:\Program Files (x86)\ on 64-bit versions of Windows), the log file will not be in FS2\data\, but rather in a "virtualized" folder. This can be found by either going to the data folder, and clicking on the "Compatibility Files" button in the Explorer window, or by manually navigating to C:\Users\<Your Username>\AppData\Local\VirtualStore\Program Files (x86)\<Rest of the path to your FS2 directory>\data
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Vellos0x1

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Okay...

downloaded both AoA and WiH and it work, YAY  :D :yes: :D


Thank you very much