this is a tumultuous time in that I have upgraded my GFX card after 7...8 years
and finally get to bump up from 3.6.14 to 3.7 and enjoy all the new fangled stuff this game can do. that being said here are some issues, and a question/idea
1) why cant I see my external primaries from within the cockpit (I use "show ship" religiously)? the weapons show in the external view however.
2) the Saracen model, everything checks out in PCS, but when FSO loads it for torture testing it deletes a good portion of the geometry. oddly, most but not all of it relates to one of the texture maps ((I'll post a screen when I can, if I don't accidental fix it first). F3 main hall viewer set to wireframe shows the offending geometry in absentia. The model worked great in 3.6.14. all other models check out however.
3) what would be the possibility of having definable frame buffer shock wave distortions? thinking of something you can set in the table file to determine:
size of distortion effect
type, i.e. default/heat wave, vortex or fish eye. what I am getting at here is black hole weaponry, I want gravitation lensing damnit, fancy texture work does not cut it.
duration, does it die off quick or linger after the effect as ended.
that would be awesome.
OH...and why cant we use the graphic thruster effects used on ships with our weapons as well? I mean sure a modeled thruster has a time and place to be used. however it would be nice to have a nice flame the blends into the standard trails as well, easy to set up in the table, no extra model parts needed. could make some neat weapon effects with that...