would it be posible to have missiles, rocket pods, and equipment that are hung from external hardpoints rather than the internal bays everyone has been used to. external hardpoints are not reloadable via suport ship and do not cary anywhere near the capacity of the internal bays. this would mainly be for pirate and other non-gtva craft.
this could be done by creating a bunch of named paths with names refering to which bank and the order in which missiles on that bank fire. the missiles would also need dockpoints. when you fire a missile, it drops (moves from point 0 to point 1) and then the engine starts (flame becomes unhidden and the glow point comes on) and the missile does its thing.
rocket pods and equipment would be a little different. rocket pods would have a model with a bunch of missile points and a dock. equipment, such as a laser designator would have a turret with a targeting laser on it (prety much automated). rocket pods and equipment have their own table entries indicating their capacities, their weapon load, and their weight.
missiles have a weight of 0, meaning you can stick em on anything, light rocket pods have the weight of 1, medium pods and light equepment have a weight of 2, really big pods and heavy equepment have the weight of 3, and really big things like criuse missiles have a weight of 4. ships with external hardpoints have a weight limit per pylon tag, you can load any weapon or piece of equipment, so long as it dont overload the limit.
also a meathod must exist that allows both banks and hardpoints, so that a standard gtva bomber can carry a big fat meson criuse missile, or your pegasus can cary a laser designator to spew subspace death on anything that dares potrude.