After pressing through the rough opening section, I'm still playing Vampyr. I'm enjoying the story and the significance that NPCs and dialogue play throughout the game--you're actually heavily incentivized to learn about the people you meet and to explore their stories. The combat is kind of 'meh,' with random encounters being too frequent in non-fallen districts.
On the subject of districts falling, I also rather like the balancing act of trying to keep people healthy from night to night. It can be a lot of running around, but you are a doctor, and there is an epidemic sweeping the city. There's also a push-and-pull of who to chomp on and who to keep alive for the health of the district. Like, there's a ****ty landlord in Whitechapel who deserves to die, but his blood is trash, and it's just not worth the broader health impact on the district.
(Mao would have enjoyed this game; all the landlords are ****ty. Almost as ****ty as real landlords come to think of it.)
Also, having now picked up a saber, I can deploy the line, in my best fake Sean Connery voice, "IT BEGAN WITH A DAMN 'S'!"
And when I need something a little less intense, I've also got a new world running in Minecraft. So far, I've only carved a ~3km path from my spawn to a village, where I'm setting up shop in earnest. Got a house going up on what looked like a deliberately outlined vacant lot. I kind of want to get a Roman-era city thing going, where I build up a defensive wall, expand the town beyond the wall's capacity, then build up a larger outer wall, expand, etc.
I hadn't realized it, but I guess I've got a theme of urbanization going with my game preferences at the moment. Huh.