Author Topic: Mission related questions  (Read 11625 times)

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Offline gevatter Lars

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Mission related questions
This topic is for those who have problems with the general gameplay...aka "How-to-toast-Kilrathi" questions. Their seams to be quite some questions in the other topics so a seperate topic for that might be a good thing.

Feel free to post this questions here.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Mission Problems: M2, no asteroids, M3, no nav to autopilot to
Was looking for a place to ask this. Well, I got WC Saga running on my new MacBook (PowerBook's video card died, needs new logic board), and I've gotten through the first 2 missions. Some problems I noticed:

Mission 2 related

-First time through the 2nd mission, escorting the freighter, I saw asteroids at the 2nd and 3rd nav points, I believe. 2nd and 3rd times through it, those asteroids were gone. Major Baws was saying, "Those asteroids float around and hurt things... we're here to make sure that doesn't happen." And no asteroids were around. During my 2nd attempt (mouse sensitivity for the Mac is slow even at max settings with FS_Open engine, so I got killed the first time), I did jump the gun and hit autopilot early, before the freighter finishes it's first message signaling the player to jump out. Ever since then, no asteroids. Odd. But I finished the mission.
-That 2nd attempt, I apparently strayed too far from the convoy, the mission just ended abruptly because I had flown too far from the formation. Shouldn't there be a warning for the player he's flying too far from the group, first, before the mission cuts off for disobeying orders?  :blah:

Mission 3 (Thunderbolt/Hellcat one?) related
-After blowing up asteroids and Wellington orders Alpha flight to head out and assist the patrol that got in a dicey situation, I follow Baws out of the field, and nothing happens. I receive messages about ordering the flight to do stuff, and I tell them to cover me, but even after I'm a good distance away from the asteroid field, no nav point is selectable, and autopilot brings me back to the field. Pretty much can't continue the mission.

 

Offline Starman01

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Re: Mission Problems: M2, no asteroids, M3, no nav to autopilot to
I apparently strayed too far from the convoy, the mission just ended abruptly because I had flown too far from the formation. Shouldn't there be a warning for the player he's flying too far from the group, first, before the mission cuts off for disobeying orders?  :blah:

This will be changed in the coming patch

Quote
Mission 3 (Thunderbolt/Hellcat one?) related
-After blowing up asteroids and Wellington orders Alpha flight to head out and assist the patrol that got in a dicey situation, I follow Baws out of the field, and nothing happens. I receive messages about ordering the flight to do stuff, and I tell them to cover me, but even after I'm a good distance away from the asteroid field, no nav point is selectable, and autopilot brings me back to the field. Pretty much can't continue the mission.

After Baws ordered you to follow him out of the asteroid field, follow him. He is flying to an evasive point and stops there. When you are then close enough to him, the next navpoint will be activated.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Ken

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Re: Mission related questions
Hi, perhaps someone can help.
I've just started with WC Saga, but I've stumbled at the first hurdle:

Mission 2 - I can't select the 1st nav point and therefore can't progress anywhere - pressing Alt-N does not select the nav point.  Anyone got any ideas ?

 

Offline Tolwyn

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Re: Mission related questions
you need to follow instructions :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 
Re: Mission Problems: M2, no asteroids, M3, no nav to autopilot to

After Baws ordered you to follow him out of the asteroid field, follow him. He is flying to an evasive point and stops there. When you are then close enough to him, the next navpoint will be activated.

Did what you said, and it worked. I think I was able to order Baws to cover me that first time around though, and so he never got around to flying to the evasive point. Shouldn't those orders be disabled for this mission?

 

Offline Starman01

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Re: Mission Problems: M2, no asteroids, M3, no nav to autopilot to
Did what you said, and it worked. I think I was able to order Baws to cover me that first time around though, and so he never got around to flying to the evasive point. Shouldn't those orders be disabled for this mission?

Actually I thought I did that  :sigh:  I look into it

Mission 2 - I can't select the 1st nav point and therefore can't progress anywhere - pressing Alt-N does not select the nav point.  Anyone got any ideas ?

As Tolwyn said, you can only activate the new nav once the mission optjective is shown (white letters in objective box). If that isn't working (though it's most possible the problem) check in the options, control config , under the misc -tab if the key is bound to the feature. It's at the end of the list (scroll down)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Re: Mission Problems: M2, no asteroids, M3, no nav to autopilot to
Did what you said, and it worked. I think I was able to order Baws to cover me that first time around though, and so he never got around to flying to the evasive point. Shouldn't those orders be disabled for this mission?

Actually I thought I did that  :sigh:  I look into it

If it's any help, I only got an acknowledgement that he'd cover me by issuing orders to his ship only.

 

Offline Ken

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Re: Mission related questions
you need to follow instructions :)

Mmmm - perhaps I'm missing something here.  I've closed to within 100m of the shuttle - both ahead, behind and to the side of it; but I am still unable to select a nav point.  I have tried targeting and closing on all the other members of Alpha wing - again with no success.  I have repeated this several times - all with the same outcome, I can't select the nav point and the shuttle eventually vanishes when it reaches the waypoint. 

This is quite frustrating - I really want to experience the rest of this demo (I was quite a fan of the original Wing Commander games in my youth  :)).  Could this be some problem with my installation or am I just completely dense and have missed the point here.

As Tolwyn said, you can only activate the new nav once the mission optjective is shown (white letters in objective box). If that isn't working (though it's most possible the problem) check in the options, control config , under the misc -tab if the key is bound to the feature. It's at the end of the list (scroll down)

I can confirm that alt-n is bound to 'cycle nav points' - it worked on the previous training mission.



 

Offline Starman01

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Re: Mission related questions
Are you following the shuttle ? You are supposed to follow the transport TCS AURORA, together with Alpha 3 and 4 that are already guarding it.
The shuttle and it's escort are just there to give the scene some live, ignore them :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline KeldorKatarn

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Re: Mission related questions
*g* Most likely. Nearly did that one myself once *g* Followed it until I look on my HUD and... "DUH!" *g*

 

Offline Starman01

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Re: Mission related questions
Yeah, this was actually an issue in the beta test, because not all people listen that carefully to the dialogue orders or the briefing :)
Escpecially for that I inserted the directive "fly to the transport Aurora" :D
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline KeldorKatarn

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Re: Mission related questions
Yeah, and form what remember Major Baws even asks at one point "Sandman? Where are you?" *G*

 

Offline Starman01

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Re: Mission related questions
@ captain07

Can you please tell me exactly what you do to order Maj. Baws around in the 3rd Mission ? I just checked again, and the commlist isn't accessable (or better said, there are no valide options). Are you using the hotkey or something (though if it's working then, it's sort of a SCP bug I guess).
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Ken

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Re: Mission related questions
Yeah, this was actually an issue in the beta test, because not all people listen that carefully to the dialogue orders or the briefing :)
Escpecially for that I inserted the directive "fly to the transport Aurora" :D

D'oh - I'm an idiot :)
Thanks for the help - I must pay closer attention to the orders.....

 
Re: Mission related questions
Is there some trick to mission three? Major Baws never shoots his torpedo if mine misses, and mine is always shot down. I've tried removing some turrets before launching but I tend to get hammered by all the laser fire and missles the frigate sends at me, not to mention the fighters. And the fighters just keep coming back if we shoot them down.

 

Offline KeldorKatarn

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Re: Mission related questions
All energy to the shields, go much closer before you fire the torpedo, lets say around 300-500m.
The fighters don't just come back. There's an end to it, you'll just have to fight your way through.
But blow up the frigate first.

 

Offline Tolwyn

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Re: Mission related questions
I personally would go for the fighters first and attack the Caernaven later
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline gevatter Lars

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Re: Mission related questions
I also take out the frigatte first...ok maybe get one or two fighters before that with missiles to scare them away but then I focus on the frigatte.
Sometimes I also try to get a logon from far away then speed up when the target is nearly looked and go in for the kill.
The patient hunter gets the pray ^_^
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

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Re: Mission related questions
While Baws fired his torpedo in all my previous test, I also noticed that while playing a few days back. Obviously he hasn't enough time to get a lock on. In the coming patch (no ETA yet) I have moved his evading waypoint to a greater distance so that he has more time to get a lock.
But AI-Torpedos are much more likely being shoot down.

So if yours miss, attack the corvettes laserturrets to give Baws Torpedo a chance.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.