Seeing that one can have a hundred ships at a waypoint at a time, and hundreds of others waiting to spawn or waiting at other points goes to show that the engine can handle every possible WC mission imaginable. The only troubling limitation I could see would be if the project aims to include the final battle with
TCS Hermes and the rest of the diversionary fleet in Hyperion. If you count Kilrathi forces alongside their Confed. counterparts there are well over a hundred capships (at one waypoint too, right?), and that doesn't take into account that every one of them which is a destroyer or heavier would have their fighters up. I suppose if ships were set to respawn a certain amount of time after their destruction and under certain perameters though it wouldn't be a problem, right?
If this is true LeadSled I don't think there's going to be any risk of us being cheated of the massive, grandiose battles we crave. Even if a lot of them don't occur in the campaigns there's no reason why they couldn't be set up by a skilled mission-maker to be a single mission in the simulator. Hehehe, I'm sure someone could come up with a mission that has so many enemy contacts that by the time even the most skilled, cat-hating, wingnut finishes he'd be begging for a break from all the dogfighting.