Author Topic: SVN Commit of the Day/capship command discussion  (Read 64907 times)

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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
August 8 2010

A series of small balance changes.
Spoiler:
Delenda Est beam overload sequence made slightly easier.
Droid803 Memorial Fixer-Upper: player received Medium-type armor on many (but not all) missions where friendly ships used Slammers, instead of the default Light. Damage reduction against most weapon types will be unchanged (because our armor system uses both type and percentage and percentage is unchanged) but player will receive resistance to Slammers.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
September 13 2010

Prevented Artemis Station from warping out when frightened.

 

Offline Scotty

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Re: SVN Commit of the Day/capship command discussion
Wat.

 :lol:

 

Offline ssmit132

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Re: SVN Commit of the Day/capship command discussion
Ah, looking at the mission file I can see how that would happen...

EDIT: Wait, maybe not - I missed the fact that the Florence had an undock order.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Ah, looking at the mission file I can see how that would happen...

Given that it's in an R2 mission I doubt that. :P

 

Offline ssmit132

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Re: SVN Commit of the Day/capship command discussion
Oops, my bad. I was looking at the first mission in the already released one. *facepalm*

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Oops, my bad. I was looking at the first mission in the already released one. *facepalm*

Totally understandable mistake to make - it was an ambiguous topic. Though I'm curious how you could get Artemis warping out there...

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
September 29 2010

Prevented the [redacted] installation from rotating to face the player and shouting 'HAET YOU!' once per second when player was nearby.

 
Re: SVN Commit of the Day/capship command discussion
September 29 2010

Prevented the [redacted] installation from rotating to face the player and shouting 'HAET YOU!' once per second when player was nearby.
That sounds serious  :shaking:

 

Offline NGTM-1R

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Re: SVN Commit of the Day/capship command discussion
I would love to know how it did that in the first place.
"Load sabot. Target Zaku, direct front!"

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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
I would love to know how it did that in the first place.

Should be pretty trivial to reverse-engineer in FRED, though the method involved was not the simplest or most effective one.

 

Offline Jellyfish

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Re: SVN Commit of the Day/capship command discussion
No superbomber or Transcendant paying a visit level bugs in WiH2 yet? Or those appear right before release?
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 
Re: SVN Commit of the Day/capship command discussion
No superbomber or Transcendant paying a visit level bugs in WiH2 yet? Or those appear right before release?

Oh, I loved reading those. I don't really hope that you'll have many of them, but I do hope that you will make them as entertaining as you did before when they show up anyway  :D

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
April 24 2011

Moved Act 3 missions to beta testers!

8 missions, the most complex we've ever done, including things that could not be achieved without features the SCP recently added for us (<3 you SCP).

 
Re: SVN Commit of the Day/capship command discussion
It's like chasing in seperate elevators.. ;)

I'm looking forward immensely to WiH2 though. It's bound to make me feel like a noob FREDer again, I bet.

Keep up the good work.
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
April 27 2011

Better misc status gauge. Now wider for more :WORDS:.

  

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
maypril 13 2012

Added $glide flag to Raynor
« Last Edit: April 13, 2012, 10:13:22 pm by General Battuta »

 

Offline Legate Damar

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Re: SVN Commit of the Day/capship command discussion
Capships can glide?

 

Offline Droid803

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Re: SVN Commit of the Day/capship command discussion
Capships can glide?

Someone hasn't seen the video. SHOW THE MAN.
(´・ω・`)
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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion