Author Topic: SILENT THREAT: REBORN RELEASED [Updated V1.4]  (Read 452908 times)

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Offline Cobra

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Buy a new video card, maybe nVidia-brand. It's fairly obvious. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Jeff Vader

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
I tried to get a couple of screenshots but the game saves them as TGA files (I have no idea how to view them).
You can open them in any worthy image editor (that is, not Paint) and then save them as .png files, for example. Or you can open them in any worthy image viewer if all you want to do is watch them yourself.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Mongoose

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Buy a new video card, maybe nVidia-brand. It's fairly obvious. :P
Orrrrr perhaps the powers that be could take a look at the issue instead of advising half of their audience to buy new hardware for a single game. :p

(And yes I understand that this issue will apparently be resolved with a future release.  Also also, since I have an HD 4670, I just went and checked myself, and it looks like I get the same thing.  Never noticed it before.)

 

Offline Cobra

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Buy a new video card, maybe nVidia-brand. It's fairly obvious. :P
Orrrrr perhaps the powers that be could take a look at the issue instead of advising half of their audience to buy new hardware for a single game. :p

(And yes I understand that this issue will apparently be resolved with a future release.  Also also, since I have an HD 4670, I just went and checked myself, and it looks like I get the same thing.  Never noticed it before.)

Feh. At least if he bought a 4650 it would outperform his 4250 like crazy. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Well, I guess I'm going to side with Mongoose on this one. Hopefully, 3.6.14 final will solve this problem, as it doesn't seem to be happening to my computer only. Buying a new graphics card is out of the question, as I don't play STR too often; other mods look fine, so I might as well wait. :P Thanks guys, and thanks Jeff Vader! I'll try to post some screenshots so others can see.

« Last Edit: April 15, 2012, 07:35:31 pm by knossosfs2 »

 

Offline niffiwan

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
FYI - the link in the OP to fsport currently points to the 3.3 release, not 3.4
(I assume ST:R 1.3 is intended for use with fsport 3.4?  :))
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Derp, I thought I had fixed that.  Thanks.

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
I finished it yesterday for the first time :)


It was a very good campaign with awesome missions in it (Shivans on the plane : :D) and i like the additional information you give in this campaign. Especially about the three GTI branches and, more important, about the GTD Hades. In the original Silent Threat it was like.. where is this big ship coming from? In ST:R it is explained that it was constructed as a anti-vasudan weapon and this construction begins in the early-years of the TV War.

It seems that the Hades was finished during the Great War, even it lacks beam weaponary then. So i have to ask, why they do not use it against the Lucifer in Delta Serpentis? I mean... the Bastion did not catch up noticeable and it was a victory in the last second. If the Lucifer reach Earth... the Hades' construction were in vain. Yes i am sure that, the Hades would be destroyed by the Lucifer in a matter of minutes. But at least it had hold up the Shivan Superdestroyer long enough that the Bastion can close the gap significantly. I am not sure... but i think it was too risky to trust only in the Bastion if there is a ship avaiable that is able to intercept the Lucifer before it is reaching the Jump Node.

And why is the Hades able to use another Jump Nodes than GTA, PVN and even the GTVA? It use shivan jump drives.. but why the GTVA is not using them, too? I mean.. they know about the Entry points in Ikeya and Ross 128, but according to the Galaxy map, the Systems were never explored.


But i have to say.. i missed some missions or at least some information about the Hammer of Light in this campaign. They were only mentioned in the last mission iirc.
I am still confused about the PVD Prophecy in Delta Serpentis and that the HoL was able to send in a destroyer into the heart of GTA space undetected. I would have liked it that you try to hunt it down or that HOL actions are the cause for the terran attacks on vasudans in the first mission (sometime you can not say who's who). It seems that the Hammer of Light was forgotten during the development of this campaign. Yes i now, the original ST does not give any information, too. But at least... there were a mission against Hammer of Light forces :D.
I missed them somewhere, because they play an important role during the main campaign. So i hoped they would play a role until the victory over the Shivans or shortly thereafter. But they were not even mentioned.


But it was a good campaign with some interesting missions, the story was better and deeper than the original ST and i am glad that i close the knowledge gap finally :).
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline MatthTheGeek

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
It seems that the Hades was finished during the Great War, even it lacks beam weaponary then. So i have to ask, why they do not use it against the Lucifer in Delta Serpentis?
We only know it was "nearing completion". Which could mean anything, from "just needs a layer of paint" to "just has an outer hull and engines". It's also very possible they had just started to retrofit it with Shivan tech and wanted to hold it until it could make a difference.

And why is the Hades able to use another Jump Nodes than GTA, PVN and even the GTVA? It use shivan jump drives.. but why the GTVA is not using them, too?
Because they don't have shivan jump drives ?

Intact Shivan tech isn't exactly something you find in the nearest shop. Especially tech that will interface well with Terran-made power grids, and that can propel a ship the size of an Orion or something. Even the Hades' engines weren't exactly a stable fusion of Shivan and Terran tech, and yet it was the culmination of months of efforts from the Terran's best minds, with the best Shivan equipment GTI operatives could salvage.
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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
It seems that the Hades was finished during the Great War, even it lacks beam weaponary then. So i have to ask, why they do not use it against the Lucifer in Delta Serpentis?
We only know it was "nearing completion". Which could mean anything, from "just needs a layer of paint" to "just has an outer hull and engines". It's also very possible they had just started to retrofit it with Shivan tech and wanted to hold it until it could make a difference.

Ah i asked because the Hades Rebellion takes place only a few weeks after the Destruction of the Lucifer :).  So i automatically though that the construction was very advanced and the weeks after the Lucifer were used for the implemation of final technologies like beam weaponary. But of course there are some room of interpretation, because we do not know how long those things take.

And why is the Hades able to use another Jump Nodes than GTA, PVN and even the GTVA? It use shivan jump drives.. but why the GTVA is not using them, too?
Because they don't have shivan jump drives ?

Intact Shivan tech isn't exactly something you find in the nearest shop. Especially tech that will interface well with Terran-made power grids, and that can propel a ship the size of an Orion or something. Even the Hades' engines weren't exactly a stable fusion of Shivan and Terran tech, and yet it was the culmination of months of efforts from the Terran's best minds, with the best Shivan equipment GTI operatives could salvage.

And i though they were only a replica on basis on shivan tech and they have still a original one, like the shield system.
But then it is clear, yes.
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Thanks for the comments, Deepstar. :)

The reasoning behind the Hades not being ready at the end of FS1 is that the GTI had ripped out some of the systems to replace with Shivan components.  It is possible that if they had never done this, the Hades would have been ready to chase after the Lucifer.  However, if you have worked in any complicated engineering project, you know that changing your design at the last minute adds tremendous expense and numerous complications.  In fact, one of the messages in the Phoenix alternate reality game alluded to the trouble the engineers were having with the new components.  So MatthTheGeek had the right idea.

As for the Hammer of Light, we made a deliberate decision to leave them out of the campaign because it would have made ST:R even more complicated.  With eighteen missions, we wanted to make sure that both the Shivan and the GTI plots were given the attention they deserved, and adding the HoL would have diluted that attention.  Additionally, we felt that it wasn't necessary to do much with the HoL because Blaise Russel had already created the outstanding Shrouding the Light series.  (If you want to track down the PVD Prophecy and the rest of the HoL, I recommend that you play the Shrouding the Light campaigns.)

But I did decide to give the HoL a mention during the final mission to let the player know that we hadn't forgotten about the HoL. :p  My thinking was that Admiral Amentep's conversation was supposed to reveal that other missions were taking place that the player was not involved in.  It is likely that the Vasudans were primarily fighting the HoL just as the Terrans were primarily fighting the Shivans.

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
I do not expect missions against the Hammer of Light directly, because they do not have a big role in the original Silent Threat either. And i was surprised that the Shivans get a bigger role here than in the original. But i missed at least some mentions during Command Briefings. Like the destruction of this one Shivan destroyer, that you can destroy during "Shivans: Echo Gate" (never played it), if i understand it correct.
I read that Shrouding the Light takes place in the ST:R continuity like Shivans, so i think that i simply miss a similiar connection to it.




I played both STL many years ago. Played it the first and last time after its release, back in... uh... 2006?
And i have i to say, that i do not remember anything what happened in this campaigns :lol:.

I still only know, it was a campaign about Vasudans... but thought it was a campaign were you are actually playing a Hammer of Light follower. But it seems i remember it completely wrong :D. But because it is voiced, i have planned a new run through it, with recording for my channel this time, in a few months, anyway. After i checked out both Shivans mini-campaigns :)
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Both Shivans mini-campaigns are voiced too. :)

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Ok i really want to get this working but it says to put it in 'games\freespace2\fsport-str' but I dont have that folder in my fs2 folder. Ive tried creating it but it doesnt seem to work.

 

Offline Black_Yoshi1230

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Silent Threat: Reborn is dependent on having the original FSPort files inside your FS2 folder. (at minimum, you only need the Core files.)

In your FS2 folder, you should have directories "fsport" (for FSPort) and "fsport-str" (Silent Threat: Reborn). (fsport-mediavps is optional, but they flavor up the visuals and requires MediaVPs_3612 to be installed.)

If what I said didn't help...
« Last Edit: June 26, 2013, 02:30:19 am by Black_Yoshi1230 »
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Offline docfu

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Great mod. I never really understood Silent Threat when I played it as a kid, just seemed like more missions and the usual boss fight. It's cool seeing the Hades in action thanks to FSO.

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
:bump: for the Director's Cut release. :D

  

Offline Cobra

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Holy ****, that ending cutscene had some intense moments.

Spoiler:
The speaker's wording seems familiar... is he intended to be a young Admiral Petrarch? :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Spoiler:
The speaker's wording seems familiar... is he intended to be a young Admiral Petrarch? :nervous:

Spoiler:
Like the ending cutscene of FS1, this cutscene is spoken in the voice of the player character.  The identity of that character is left deliberately open.

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
...

Veni, vidi, veni.