Author Topic: The MediaVPs 2014 Open Beta [CLOSED - 1/1/14]  (Read 60298 times)

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Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
More messages from Macfie's testing.  This should be current until Beta 2 comes out.

Code: [Select]
WARNING: "Model 'artemis.pof': insignia uses an invalid LOD (-1)" at modelread.cpp:2211

WARNING: "Model 'artemisDH.pof': insignia uses an invalid LOD (-1)" at modelread.cpp:2211

WARNING: "For ship 'GVSG Edjo', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
retail table and POF has 3; table needs to be adjusted

WARNING: "For ship 'SF Manticore', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
retail table and POF has 4; LOD needs to be added to HTL Manticore

WARNING: "For ship 'SB Nephilim', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9018
retail table and POF has 4; LOD needs to be added to HTL Nephilim

WARNING: "Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'SB Seraphim'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5578

WARNING: "Invalid subobj_num or model_num in subsystem 'turret02' on ship type 'SB Seraphim'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5578

 

Offline Col. Fishguts

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Re: The MediaVPs 2014 Open Beta
OK so far I have one problem: Shivan ships don't show any shields when I hit hem with weapons fire.
Anyone else having this problem? I'm running 3.7.1.

Yes, actually both the Vasudans and the Shivans don't show the shield hit animations (ShieldHit02a and ShieldHit03a). But on the Terran ships the effect shows up normally (ShieldHit01a)

I'm testing on a fresh vanilla install with only this new beta VPs added. Maybe it's some problem with the species.tbl or mv_effects-sdf.tbm?
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Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta
Please report it on mantis so I don't forget to investigate. Link in sig.
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Offline Col. Fishguts

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Re: The MediaVPs 2014 Open Beta
Please report it on mantis so I don't forget to investigate. Link in sig.

Mantised.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Re: The MediaVPs 2014 Open Beta
paste it into notepad, save as "mv_root-hdg.tbm" (without .txt at the end), put it in mediavps###\data\tables. If the directory doesn't exist, make it.

I'm sorry, but it still doesn't work. Now the unstretched but baddly aligned HUD is replaced with a streched HUD with good gauge alignment (like the "original"). What the hell  :lol:

I guess I should just wait until Beta 2. Does it perhaps come out before the new year  :) ?


EDIT: Never mind, I got it working.
« Last Edit: December 06, 2013, 08:22:22 am by Lykurgos88 »

 

Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
The shield hit ani thing was a SCP bug, and it should be fixed in the next nightly build.

 

Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
By the way, do the models fix any bugs that existed in retail?  For example, I know that some ships (especially Shivan fighters) had incorrect docking points, and the Asmodeus lacks names for three of its four dockpoints.

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta
If there are bugs you want fixed, please mantis them with specifics.
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Offline Goober5000

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Re: The MediaVPs 2014 Open Beta
Turns out the Asmodeus has already had the dockpoint fixes applied.  So I Mantised a bunch of mission bugs instead. :)

 

Offline Hellzed

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Re: The MediaVPs 2014 Open Beta
I quite don't understand what i'm seeing in the mantis bugtracker...
Has the policy regarding retail missions changed recently ? I thought factual errors and (even broken) event behaviour were not supposed to be fixed.

This one for example : http://www.hard-light.net/mantis/view.php?id=988
Or this one : http://www.hard-light.net/mantis/view.php?id=987

 

Offline MatthTheGeek

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Re: The MediaVPs 2014 Open Beta
Things like that have been fixed before. For example, Hercs used to show up in the second mission when the VO was talking about Lokis.
People are stupid, therefore anything popular is at best suspicious.

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Re: The MediaVPs 2014 Open Beta
Some feedback from the FS2 campaign (although I'm not sure if these problems are also present in mediaVP_3612):

Feint, Parry, Riposte:

- Some odd dialog desynchronization when the NTD Repulse (if I remember correctly) is instakilled before it can even accelerate towards Colossus

The First SOC mission (where you have to escort Iceni and science vessel Hinton)

- This mission is way harder than I remembered (I play on medium). In fact, I think it might be just impossible now. I tried at least 20 times, and each time the Iceni just could not destroy the Vasudan corvette Sobek. Each and every time, the Sobek destroys the Iceni. It seems that Iceni just stops firing after the first beam volley. And yes, I destroy every bomber way before they get too close. The problem is that this mission is currently out of player control: Corvettes are immune to fighter weapons. Hinton is also very easily destroyed by the asteroids.

-----
Also,

The GVF Seth looks a bit odd in the tech room. It has some irregular lighting pixels all over it. I used the "Baseline recommended" preset with -no_emissive_light.

I used the 6th of December Nightly build.

EDIT: Gah, some typos
« Last Edit: December 07, 2013, 01:47:50 pm by Lykurgos88 »

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
I've updated the first post. Beta 2 has been released. Please go and download the updated files.

Be sure to remove MV_Beta.vp as it is no longer necessary.

I'm hoping this pack resolves the model related issues. I have not touched any mission related issues.
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Offline Col. Fishguts

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
The First SOC mission (where you have to escort Iceni and science vessel Hinton)

- This mission is way harder than I remembered (I play on medium). In fact, I think it might be just impossible now. I tried at least 20 times, and each time the Iceni just could not destroy the Vasudan corvette Sobek. Each and every time, the Sobek destroys the Iceni. It seems that Iceni just stops firing after the first beam volley. And yes, I destroy every bomber way before they get too close. The problem is that this mission is currently out of player control: Corvettes are immune to fighter weapons. Hinton is also very easily destroyed by the asteroids.

I had to C-3-1 the Sobek to get the Iceni to start firing at it again, and then it was easy. But I'm not sure why it stopped beam fire in the first place.

Also, shield hit anis play normal again with the latest nightly build.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Offline MatthTheGeek

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
Maybe there's a disarm or an ignore (instead of ignore-new) order sexped in somewhere ? Both might very well interfere with AI attacking the Sobek properly.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
Here is a Seth comparison (with Beta 2 update):

Beta_2014


3612


Using "Baseline recommended" lighting preset with -no_emissive_light.

So far none of the other models in the tech room have this problem except for GVF Seth. The lighting isn't "smooth" like in all the other ships. Or is this intentional?

--------

BTW, I'm sorry to say, but the Beta2 didn't fix the disappearing Sathanas problem in "Sath Test" single mission. Symptoms are the same (so you should probably refer to my previous FS2_open.log file). It's there for 2 seconds, and then poof, it's gone.

Using 6th of December Nightly build.

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
The Seth is due to it's normal map. That's just how it is.

And no. Old log won't help cause old files.
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Offline Kolgena

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
Things like that have been fixed before. For example, Hercs used to show up in the second mission when the VO was talking about Lokis.

The other mission where there is mismatch of fighter and voice files is the Renenet saying that there are two wings of Maras at the portal, despite the fact that only Astaroths exist at the portal. Imo, they should be replaced with Maras because the captain of the Corvette is unlikely to be derptarded.

As an aside, that second mission where the hercs get replaced by lokis is much, much harder than retail. Lokis with subachs >> Hercs with promRs.

(High noon is another mission with controversy over whether things should be fixed/changed or not. Most people like the mission with all your friendly cap ships properly beam-freed, but un-disabling the Colossus has broken the mission for m before)
« Last Edit: December 08, 2013, 02:48:10 am by Kolgena »

 

Offline Mongoose

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
(High noon is another mission with controversy over whether things should be fixed/changed or not. Most people like the mission with all your friendly cap ships properly beam-freed, but un-disabling the Colossus has broken the mission for m before)
I suspect you mean Their Finest Hour by this one. :p

And yeah, I think we have to be careful when changing ships just based on the dialog.  I'd assume the reason why they were mismatched in the first place was because of :v: doing a bit of last-minute balance adjusting, so changing them back could wind up making missions a lot harder (or easier) than they originally were.

 

Offline mjn.mixael

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Re: The MediaVPs 2014 Open Beta [BETA 2 - 12/7/13]
We changed the Renenet audio for that one. I'm going to look into change the audio for the Loki as well.
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