Author Topic: That delay before it is possible to shoot down bombs...  (Read 12256 times)

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Offline AdmiralRalwood

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Re: That delay before it is possible to shoot down bombs...
Make a treb that is treated 'normally', say, treb#retail and set that as the default loadout, then fix the regular treb handling.
Or make, say, a "treb#corrected" which behaves the expected way and then tell modders to use that instead.

Which is basically what the AI profile flag that changes how the AI uses Trebuchets is doing.

(The other problem with your suggestion is that we can't can't modify retail data.)
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline jr2

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Re: That delay before it is possible to shoot down bombs...
(The other problem with your suggestion is that we can't can't modify retail data.)

Retail engine will behave using original behavior + use a MediaVPs ships.tbl //if FSO > 3.7.2 then use x entry instead.

Yeah, the other (treb#corrected AI tag) way is better.  :P

 

Offline The E

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Re: That delay before it is possible to shoot down bombs...
(The other problem with your suggestion is that we can't can't modify retail data.)

Retail engine will behave using original behavior + use a MediaVPs ships.tbl //if FSO > 3.7.2 then use x entry instead.

Yeah, the other (treb#corrected AI tag) way is better.  :P

And it would still be something that we would not do in the MediaVPs.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline AdmiralRalwood

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Re: That delay before it is possible to shoot down bombs...
I've finally gotten around to this and made a pull request.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Vrets

  • 27
Re: That delay before it is possible to shoot down bombs...
My life's work has been achieved. Billions of hours spent playing this game--hours in which every frame of gameplay subtlety was committed to gut memory-- have culminated in the discovery of crappy bombs.

For the first time in my life, I am filled...with joy.
« Last Edit: May 14, 2015, 10:02:15 am by Vrets »