List of possible bugs...
Processor Duron 1.6 Ghz
Memory 256 MB DDR400
Video card GeForce 4 MX400
Sound card Audigy2 NX
Resolution OpenGL 1024x768x32
Extra stuff Media VPs core, shine, weapons, hiplanets + Lightspeed's newest weapons effects + hi-poly Fenris and Hercules in a VP
Mission The first one with the Knosses, Dashor, and Carthage
Edit: Green indicates info about that problem in D3D8
1) (Definite) The splash screen displays for a second or two, then the screen changes to be completely white
Did not occur in D3D82) (Always happened)The refresh rate wasn't as high as my monitor/video card can go - about 85 hz.
Did not occur in D3D83) (Always) Whenever the sun glare showed up, my framerate would drop by 1/2 almost exactly.
Framerate dropped by about 1/4 when the sun showed up3) (Sometimes) When I targeted ships, there was a bit of lag. This almost always happened the first time I targeted a ship type, sometimes after.
Occured in D3D84) (Always) When I targeted debris, most of the HUD dissapeared (
Screenshot)
Did not occur in D3D85) The build did not seem to lag as much on sound playing, though it did seem to lag occassionally. Usually this was when things appeared onscreen. I was thinking it might have to do with loading different LODs.
Occured in D3D86) (Always) After the Dashor and Carthage arrived, the pilot ani box simply displayed black when I received transmission. (
Screenshot)
Did not occur in D3D87) (Both times I got to this point) Also after the Dashor and Carthage arrived, a massive slowdown occured just before the bombers' arrival on one try, on another it appeared during the bombers' arrival.
Did not occur in D3D8...though there was one further towards the beginning8) (2/4 or 2/5 times) Two other times, I ran into these errors after ordering All Ships Attack My Target:
Error: ai_find_path tring to find a path (17) that doesn't exsist, on ship Neqael
File:U:\Working\Projects\FS2_Open\code\Ship\AiCode.cpp
Line: 3845
Call stack:
------------------------------------------------------------------
fs2_openT-20040405.exe 005cd44a()
fs2_openT-20040405.exe 005cdd5e()
fs2_openT-20040405.exe 004caab7()
fs2_openT-20040405.exe 004ccbb8()
fs2_openT-20040405.exe 004ccd86()
fs2_openT-20040405.exe 004a5dac()
fs2_openT-20040405.exe 00434cbd()
fs2_openT-20040405.exe 011adbd8()
fs2_openT-20040405.exe 011add98()
fs2_openT-20040405.exe 011ae658()
fs2_openT-20040405.exe 011ae818()
fs2_openT-20040405.exe 011ae9d8()
fs2_openT-20040405.exe 011aeb98()
fs2_openT-20040405.exe 011aed58()
fs2_openT-20040405.exe 011aef18()
------------------------------------------------------------------
Error: ai_find_path tring to find a path (13) that doesn't exsist, on ship Maul
File:U:\Working\Projects\FS2_Open\code\Ship\AiCode.cpp
Line: 3845
Call stack:
------------------------------------------------------------------
fs2_openT-20040405.exe 005cd44a()
fs2_openT-20040405.exe 005cdd5e()
fs2_openT-20040405.exe 004caab7()
fs2_openT-20040405.exe 004ccbb8()
fs2_openT-20040405.exe 004ccd86()
fs2_openT-20040405.exe 004a5dac()
fs2_openT-20040405.exe 00434cbd()
fs2_openT-20040405.exe 011adbd8()
fs2_openT-20040405.exe 011add98()
fs2_openT-20040405.exe 011adf58()
fs2_openT-20040405.exe 011ae2d8()
fs2_openT-20040405.exe 011ae658()
fs2_openT-20040405.exe 011ae818()
fs2_openT-20040405.exe 011ae9d8()
fs2_openT-20040405.exe 011aeb98()
------------------------------------------------------------------
Did not occur in D3D89) (The one time I got that far) FS2 crashed (access violation) when the mission should've ended
Did not occur in D3D8