Ok can some one spot where I have gone wrong
I am using
Blender 2.49a
PCS 2.0.3
+ files recommended in the Blender to POF Conversions FSWiki entry
the issue is that i seem to loose scale when going from blender to PCS2 via .dae but only on the detail object everything else seems ok, the two images show what the ship looks like in blender and what it looks like in PCS2 with the shield object selected for comparison which as far as i can tell is ok the effect seems to be shortening on the y axis with a small increase on X and Z (so the ship is shorter, fatter and wider)
in blender i am using one square to one FS meter so the ship should be around 20 meters long 24 meters wide and 4 meters high with the shield mesh running 24L,30W,6H
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