Author Topic: PCS2 User to User Help  (Read 109986 times)

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Re: PCS2 User to User Help
So this is probably just small potatoes, and really just a nag. I use the Blender-collada-PCS203 route, and everytime I get into PCS the thrusters are always way off. Usually way low and too far forward from their original place. All other points (subs, gunpoints) are in place perfectly. It's not a huge deal to move them in PCS, but it would save some time.

If the thrusters are attached to a subsystem, then the helper and thrusters must be located at the subsystem's (0,0,0).  If there is no subsystem then they must be centered on the hull (detail0)'s (0,0,0).
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Offline Nuke

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Re: PCS2 User to User Help
anyone know offhand what version of wxwidgets is needed to compile pcs2?
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Offline Rga_Noris

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Re: PCS2 User to User Help
So this is probably just small potatoes, and really just a nag. I use the Blender-collada-PCS203 route, and everytime I get into PCS the thrusters are always way off. Usually way low and too far forward from their original place. All other points (subs, gunpoints) are in place perfectly. It's not a huge deal to move them in PCS, but it would save some time.

If the thrusters are attached to a subsystem, then the helper and thrusters must be located at the subsystem's (0,0,0).  If there is no subsystem then they must be centered on the hull (detail0)'s (0,0,0).

Hmmm. How do I change the center of an empty in blender? Or should I not use empties? If not, what should I use?
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Re: PCS2 User to User Help
You should be able to just grab an empty and move it around in object mode.

 

Offline Rga_Noris

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Re: PCS2 User to User Help
You should be able to just grab an empty and move it around in object mode.

I know... I think I misunderstood the first poster. Is "thrusters" (The empty that the others are parented to) supposed to be at the models center?
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 
Re: PCS2 User to User Help
If there is no subsystem thruster then "thrusters" should be at the models center.



The "thruster" helper is the offset from the subsystem (or models) center to where the glow will appear.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: PCS2 User to User Help
If this is that annoying it may be possible to take helper transformations into account.

 
Re: PCS2 User to User Help
There is one thing I'd like to see... if you could order the turret numbering at least in the pcs2 view tree.  Having to hunt down a turret is annoying especially when there's a couple dozen of them and their not in order.  I don't care about internal pof just the gui.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline FUBAR-BDHR

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Re: PCS2 User to User Help
Order is the least of the turret issues.  Turrets attach to subobject number so when you reconvert and do a global import they end up on the wrong subobjects.  Also rotation and axis are not imported from pof to pof. 
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Re: PCS2 User to User Help
+1, both for Scooby and FUBAR. These issues are quite inconvenient indeed.

 

Offline Spicious

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Re: PCS2 User to User Help
Accessing subobjects in Collada files is non-deterministic in terms of ordering. Obvious options are: explicitly sort them by name in some fashion; or create a new attribute on which to sort them. This would still likely produce a different ordering to the original. Perhaps it might be worth trying to match subobject names for turrets between the two files.

 

Offline FUBAR-BDHR

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Re: PCS2 User to User Help
Yes name compare first then subobject if it doesn't exist would make sense. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: PCS2 User to User Help
Accessing subobjects in Collada files is non-deterministic in terms of ordering. Obvious options are: explicitly sort them by name in some fashion; or create a new attribute on which to sort them. This would still likely produce a different ordering to the original. Perhaps it might be worth trying to match subobject names for turrets between the two files.

I wasn't really asking for you to order them in while importing them, I'm basically asking when they get added to the PCS2's gui that they be in order.  Basically trim the first 6 letters off the name, convert to integer and and sort that onto the view tree.



That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: PCS2 User to User Help
I'm not sure that sorting subobjects for display is always desired. I'd prefer subobject ordering on import to be sensibly deterministic anyway.

Have you guys considered making a request/wish/problem list for the Collada importer/exporter?

 
Re: PCS2 User to User Help
Subobject(subsystems) node can stay they are now, that I don't mind, it's the turret node I'm interested in.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Spicious

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Re: PCS2 User to User Help
Sorting the subobjects should put the turrets in the same order for newly imported models.

I don't see any obvious reasons not to sort turrets in the gui though. Apart from having to go through the gui related code of course.

Edit: the build in my sig should import subobjects of a particular object in lexicographic order and might pay attention to helper transformations for thrusters.
« Last Edit: May 09, 2010, 12:54:19 am by Spicious »

 
Re: PCS2 User to User Help
Seems global import is broken on this one. "PCS2 has encountered a problem and had to close" when I import from POF.

 

Offline Spicious

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Re: PCS2 User to User Help
So it is. I didn't touch anything related to it.

 

Offline Kazan

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Re: PCS2 User to User Help
spici .. register an SF.net account - i'll add you to the authorized users - and please check in your changes to HEAD
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Re: PCS2 User to User Help
Any chance we could get it moved to SF's git hosting?  Or at the very least Subversion?  The_E would like to do a little work on the PCS2 side I believe, and I also have a SF account already.
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