as great effect for the end of a campaign I wanted to have all three suns of the mission changing their color - from gold to red, since there is no sexp to do so I needed to remove the original suns first and than add a new one at the same position... using this here:
$Formula: ( when
( or
( is-goal-true-delay
"Defend Draugr"
5
)
( is-goal-false-delay
"Defend Draugr"
5
)
)
( add-sun-bitmap
"SunRed"
33
0
60
100
@sun1red[4]
)
( remove-sun-bitmap 0 )
)
+Name: transform sun1
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( or
( is-goal-true-delay
"Defend Draugr"
10
)
( is-goal-false-delay
"Defend Draugr"
10
)
)
( add-sun-bitmap
"SunRed"
36
0
75
100
@sun2red[5]
)
( remove-sun-bitmap 1 )
)
+Name: transform sun2
+Repeat Count: 1
+Interval: 1
+Team: 0
$Formula: ( when
( or
( is-goal-true-delay
"Defend Draugr"
15
)
( is-goal-false-delay
"Defend Draugr"
15
)
)
( add-sun-bitmap
"SunRed"
20
0
65
200
@sun3red[6]
)
( remove-sun-bitmap 2 )
)
+Name: transform sun3
+Repeat Count: 1
+Interval: 1
+Team: 0
the problem is that the orginial suns do disappear but 2 of 3 new suns only appear long seconds later and one does not even appear at all
what did I do wrong here???
[NOTE: We are not debating the physical basics of this here, k?]