You can already play the next C&C game by playing one of the many others that have preceded it :p
Yes but the graphics wont be as goodDon't be certain, as I recall they already doctored Tiberian Sun photos to make them appear more interesting than the game really was.
Yes but the graphics wont be as goodDon't be certain, as I recall they already doctored Tiberian Sun photos to make them appear more interesting than the game really was.
ill be giddy about it once i know if it runs 10x better than supcom (i havent had a game run at 3 yes 3 FPS in a year or so, even fear ran better at max)
Don't be certain, as I recall they already doctored Tiberian Sun photos to make them appear more interesting than the game really was.
that and Tiberian sun
What, streaming ad placement?
That'd be quite a feat - especially in single player...
Generals was EA's excuse to put out some random RTS which hinted at the time it was made in. Big Bad America with it's superior air power and power-hungry technology based weaponry vs, the Middle-East countries burrowing away in tunnels and such, with nationalist China lurking somewhere in the mix, ready to squash everyone with hordes of tanks.no, that is exactly what the theme was, always Top Of the line tech for America, raw power for a communist nation "Russia, China, ext" and Gurilla tactics for the middle east nation "Iraq, Afghanistan, ext" it's actually really dumb, but at least the games are really fun, even if they've gone completely of the path, as far as the traditional C&C goes. Which is a shame.
As always, pure speculation here.... but that's how it felt to me.
Well PC Gamer UK has a review already (not sure how that works) with a 90% score so I'm hopeful. I know some people want different things but I like the consistency of C&C overall. They tend to be just fun to play with small revolutions and a fair bit of style (Generals had the least style to it).
Generals was EA's excuse to put out some random RTS which hinted at the time it was made in. Big Bad America with it's superior air power and power-hungry technology based weaponry vs, the Middle-East countries burrowing away in tunnels and such, with nationalist China lurking somewhere in the mix, ready to squash everyone with hordes of tanks.Definitely its like that...but then if you go back and play the original C&C the themes are very much the same. Actually I was sort of freaked out, having pre-ordered C&C3 and gotten the C&C Gold pus preview package as a nice pre-order bonus, how political the original C&C game was. Except things were a little more fictional...NOD wasn't specifically middle eastern and GDI wasn't specifically the US although some undercurrents were present.
As always, pure speculation here.... but that's how it felt to me.
So what the hell are they playing at? CnC is incredibly popular and they've got the financing. So what's with the suckage?
/me hears the demo is multi-only.
Is the combat any more interesting than the old games? Once again, I can't play C&C anymore because I've been spoiled by the likes of Homeworld and Dawn of War - watching troops stand two feet away and wave their machine guns at each other is just too boring to be worth playing.The combat is a little more fast paced than before. There are tons of big explosions and pretty laser weapons to make that side interesting enough, not to mention the effects are just simply good enough for you to sit back and enjoy your base being blown to smithereens.
.......Well for a start, might I say that I hate Tiberian Sun a lot. The gameplay in this is much much better.
5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).
5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).
It's for-real. I walked it from front to back of the base in three shots.
I've just finished playing the GDI skirmish/first mission that comes with the demo and I've come to this conclusion.
CnC is back on track.
The last CnC game I enjoyed was Tib. Sun. and that was a long stretch compared to Red Alert and so on. The others just didn't seem to have anything going for them. This latest offering seems detail rich, functional as far as interfaces go and beautifully animated. It also has far lower requirements compared to SC...
...however...
I'm still a firm SC fan. To me they tackle two different ends of the genre. SC is all about vast ranges, massive armies and so on. There are tactics but they're on a much much bigger scale. CnC 3 is more geared towards smaller conflicts with fast but detailed action. The maps are certainly lusher and they're able to get more detail and areas of interest out of the maps since they don't have to worry about massive landscapes. What SC lacks in detail, it makes up for in scope - and visa versa.
For me this isn't a "which is better" situation. The RTS genre currently has something for everyone as far as I'm concerned. When CnC 3 comes out I'll most likely be buying it, but I'll still play SC as well. They're both excellent games.
I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".In my experience - which, obviously, is rather limited thus far - enemy attacks tend to stunt your teching pretty handily. The demo really doesn't illustrate this all that well, but i'm getting the feeling that the threat is there nonetheless. It's all well and good that you can tech-up to the Ion Cannon inside of three minutes, but you're going to be rather devoid of a standing army by doing that, meaning a group of 6 or 7 Rocket Troopers can cause you a world of pain. Obviously when you're playing with a human enemy, you're going to need to worry a lot about hit-and-run attacks, since the tier-one defenses aren't exactly the strongest around.
I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".Hard AI will murder you if you even think about turtling.
I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".Hard AI will murder you if you even think about turtling.
The AI is a lot better this time around, they do flanking manoeuvres and lots of other little tactics. Also interestingly enough, they actually change their production habits depending on what you're throwing at them, which is certainly something very rarely seen.
Seconding the awesomeness of fully upgraded Avatars of War.
I think I'm missing something here chaps... I can't change the AI difficulty or pick NOD as a side in the demo. Can I?The AI difficulty and behaviour can be changed in the demo, and you can play as NOD. All you need to do is activate the dropdown menu, click on the disabled option, and press the first letter to activate it. For example, to play NOD, click the NOD option on the faction dropdown menu and press 'n' to select and play it. To set the AI to turtling behaviour, highlight it in the dropdown menu and press 't'. Soforth and etcetera.
I know some people hate this but C&C3 is the logical evolution of the series. It wasn't made or marketed as a revolution. Some of the gameplay dynamics are old yes but I do happen to like those dynamics. More of the same but with new features and refinement and thats good.
It means not attacking at all, but pouring all your resources into strong base defences and climbing up the tech tree untill you're powerful enough to entirely crush the enemy.
Your RAM would be my guess, but redoing Windows is probably cheaper. :pI think playing this game on 512 MB of RAM is just asking for trouble anyway.
I know some people hate this but C&C3 is the logical evolution of the series. It wasn't made or marketed as a revolution. Some of the gameplay dynamics are old yes but I do happen to like those dynamics
I do however miss Frank Klepacki's music a WHOLE bunch. Anyone know why he didn't do the music for C&C3?
IDK if I'll ever get used to seeing a dozen stars from other shows though. although, I like the Star Wars guys = GDI Generals theme. In Tiberian Sun, Darth Vader's voice actor was the big bad General, now it's Lando. Sweet!
I just hope this one's story is as immersive as TS was. And how does Kane keep coming back to life?
Metallo-Kane? :confused:
Well, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:
well, in the movie in the demo where Kane is seen, he's not metallo-Kane, yet remember when he first revealed to NOD he was still alive, he wasn't metallo-Kane then either, but only when McNeal is there trying to kill him.
However:QuoteWell, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:
what's the "Q" trick?
well, in the movie in the demo where Kane is seen, he's not metallo-Kane, yet remember when he first revealed to NOD he was still alive, he wasn't metallo-Kane then either, but only when McNeal is there trying to kill him.
However:QuoteWell, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
Well, after the events of firestorm, he is enhanced metallo-kane, so the powers of tiberium and industry probably helped bring him back...somehow. :nervous:
I'm part way through the GDI campaign at the moment and so far I actually really do like it... but...The Sonic Cannon takes the place of the smaller Gun Turret later on/higher in the tech tree. Its an absolutely devastating defensive weapon with similar power to the Obelisk. Perhaps more depending on how it hits the units. Also the Titan bombardment mode in combination with a Sniper Team works quite well as long range artillery. Nod also has the Beam cannon which is artillery that works great in groups and in combination with a Venom.
The formula seems quite simple. Turtle your base and harvest resources until you reach the top of the available tech tree - then head out and destroy the enemy.
Not that there's anything wrong with that as such - but it does seem to become a bit too simple a formula. There isn't a huge variety of units per side (although there is a different in unit styles per side) and things like artillery are entirely missing. It'd also be nice to have the option to mount rail guns (as GDI) instead of those anti-vehicle turrets - as rail guns seem to do a lot more damage. It's an obvious evolution.
That said I've not finished it all off - so perhaps I shouldn't judge just yet.
They found the humanoid clones in an abandoned CABAL bunker.
The big complaint is the dropping of CABAL and "killing him off in an intel brief."
The big complaint is the dropping of CABAL and "killing him off in an intel brief."
Didn't you kill him off in the last mission of Firestorm, or am I just going crazy?
The tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.
What is known is that Kane is somehow unnatural, or that he has a great many stand-ins to die in his place. The Brotherhood goes back to the biblical story of Cain(sp?) killing his brother Abel- there's a coffin in Renegade with Abel written in Hebrew, to boot, and his InterPol file is GENsomething), and that KAne was banished to the Land of Nod, which means that he was to be an eternal wanderer, as Nod is Hebrew for nothing IIRC. And he was cursed to live until the proverbial judgment day, and that no man could slay him to end his exile.
Now, you can divulge many different theories about Kane's roots from that, but since none of them are verifiable, I don't think it's a worthwhile endeavor.
I just remember in TS seeing Kane as part metal or something, and it looked pretty ridiculous. I take it they ditched that? Here's hoping.Yep...that one looked like he had been beaten around a bit. The "current" Kane is looking just like he did in Tiberium Dawn. Its almost freaky because Joe Kucan hasn't aged either from the looks of it...even without the makeup!
The game is excellent, though I would have made a few balance issues a little different. What I really miss is that you can't build walls anymore. Not that they were so much useful, but it always made my base look complete
The tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.
The NOD commando does kick ass.
I have a big problem with the technology differences between units and stationary structures though. The NOD/GDI commandos can literally mow down infantry at a distance and at speed. The anti-infantry structures for both sides take so much longer to do the same job.
Similarly, the GDI can build a Mammoth tank but their mounted gun (not the sonic one, the other one) is utterly horrible.
That just seems... wrong.
QuoteThe tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.
The actual thing is "Computer-Assisted Biologically-Augmented Lifeform. And at the end of Firestorm, it shows both CABAL and Kane alive still. Here's my theory on what happened after Firestorm:
Kane was on the brink of death, so to save him, Cabal had Kane's brain connected to the bio-circuitry of Cabal. With the way they talk in that endgame cutscene, Cabal talks about "Your vision has mutated out of control" etc. or something like that. Kane starts by saying "My" and then they both change what they say to "Our," and with their seperate voices, they say "Our directives must be... reassessed..." completely in sync. Kane got added to Cabal and their personalities merged. I believe the other bodies in the cylinders were just brains never exposed to the outside world, just used as circuitry for Cabal. Kane was different, having his own personality and experiences.
I haven't played CNC3 yet, IDK if it blasts any of this out of the water, but that's my ideas on it.
Who said they weren't useful?! I won many a game in Tiberian Dawn and Red Alert using only a handful of units and sandbags! Back when you could build off of walls, you'd just build a chain of walls to the enemy base, seal them in, and pick off their men and buildings till they ran out of money. The AI never attacked walls, so it was really easy to do. And then it's fun to build an engineer, put him on hold with 1 second left of build time, place a barracks in the enemy base (building off the walls, of course) and cap the construction yard.
How does one go about dealing with that horde of tanks when the time comes? Artillery? Nukes? Or can you attack them from behind, conventionally, and they won't respond. I've forgotten how the C&C AI works. :pWhen something like that happened....it got stupid and forgot to think. So if you managed to do something like that you could wipe their base out and then turn around and just overwhelm them one at a time.
How does one go about dealing with that horde of tanks when the time comes? Artillery? Nukes? Or can you attack them from behind, conventionally, and they won't respond. I've forgotten how the C&C AI works. :p
Do you have to beat GDI and NOD campaigns first to unlock the Scrin campaign? I'm not seeing it in my menu, though I've only finished GDI's.
A question, the GTI have more than one Ion Cannon? because in the briefing of the second mission is called un plural "our Ion Cannons are still offline" and in the coming of the Aliens... well you can clearly see 2 ions shoots there.... from where come the first shoot???GDI (Global Defense Initiative). And yes they do seem to have more than one Ion Canon. That really gives them a huge edge because they can fight NOD all over the place and call in Ion Strikes when the situation depends on it. I never thought about it being a monolithic weapon anyways...in my mind there were always groups of them so that you could cover most of the planet with targeting abilities.