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Off-Topic Discussion => Gaming Discussion => Topic started by: IceFire on February 15, 2007, 10:56:46 pm

Title: C&C3
Post by: IceFire on February 15, 2007, 10:56:46 pm
Anyone psyched for C&C3's release?  Not too many here have mentioned it yet...or I'm missing the big huge thread about it :)

Demo is due out on the 26th according to File Planet so we'll get a taste of what it is and how its going to play like.  I'm excited...I really enjoyed the original C&C Tiberian Dawn and C&C2 Tiberian Sun.  The whole GDI and NOD thing is almost as classic as the RTS genre itself.  Not to say that Red Alert wasn't great either.  Also enjoyed Generals but it was more generic.
Title: Re: C&C3
Post by: Kosh on February 15, 2007, 11:54:29 pm
I'm not too excited at the moment since it won't run on my borrowed laptop. :p
Title: Re: C&C3
Post by: Unknown Target on February 16, 2007, 05:28:48 am
You can already play the next C&C game by playing one of the many others that have preceded it :p
Title: Re: C&C3
Post by: diceman111 on February 16, 2007, 07:00:28 am
You can already play the next C&C game by playing one of the many others that have preceded it :p

Yes but the graphics wont be as good
Title: Re: C&C3
Post by: Fineus on February 16, 2007, 03:10:59 pm
Yes but the graphics wont be as good
Don't be certain, as I recall they already doctored Tiberian Sun photos to make them appear more interesting than the game really was.
Title: Re: C&C3
Post by: Scuddie on February 16, 2007, 10:43:29 pm
I might have been interested had EA not been involved.
Title: Re: C&C3
Post by: Mefustae on February 16, 2007, 11:00:46 pm
I'm only really interested in it because of the FMV Cast.
Title: Re: C&C3
Post by: phreak on February 17, 2007, 01:10:07 am
i have this bad feeling that C&C 3 will have the same crap BF2142 has in it.
Title: Re: C&C3
Post by: Fineus on February 17, 2007, 05:47:02 am
What, streaming ad placement?

That'd be quite a feat - especially in single player...
Title: Re: C&C3
Post by: Ashrak on February 17, 2007, 04:02:57 pm
ill be giddy about it once i know if it runs 10x better than supcom (i havent had a game run at 3 yes 3 FPS in a year or so, even fear ran better at max)
Title: Re: C&C3
Post by: Unknown Target on February 17, 2007, 04:40:18 pm
Yes but the graphics wont be as good
Don't be certain, as I recall they already doctored Tiberian Sun photos to make them appear more interesting than the game really was.

How so?
Title: Re: C&C3
Post by: CP5670 on February 17, 2007, 04:43:22 pm
I definitely like what I'm seeing about this game, in terms of the story and graphics. A lot depends on what they do with the gameplay though. Hopefully they won't deviate too far from the C&C style, but still add in some new things.

Quote
ill be giddy about it once i know if it runs 10x better than supcom (i havent had a game run at 3 yes 3 FPS in a year or so, even fear ran better at max)

Not to mention that it also looks way better than SC, although as Kalfireth said they have had a history of posting fake screenshots.
Title: Re: C&C3
Post by: NGTM-1R on February 17, 2007, 07:31:17 pm
Don't be certain, as I recall they already doctored Tiberian Sun photos to make them appear more interesting than the game really was.

If you refer to the odd back-of-box photos I have to disagree, that was some kind of beta of the game where the sizes were whacky.
Title: Re: C&C3
Post by: Dagolith on February 18, 2007, 03:34:27 am
i'll never be excited about C7C again, they'll never change the style back to red alert 2, or yuri's revenge. those were the best C&C's, that and Tiberian sun, but after generals, and Zero hour. it'll never be the same again.  :(
Title: Re: C&C3
Post by: Blaise Russel on February 18, 2007, 07:52:43 am
that and Tiberian sun

NO.
Title: Re: C&C3
Post by: Unknown Target on February 18, 2007, 09:56:09 am
Tiberian Sun was horrifically unbalanced.

And I've never been a fan of C&C games - and after playing Homeworld and Warhammer, I don't think I ever will. The combat in C&C games is abysmally boring compared to these other two, and I don't find anything in it for me. Build build build, mass army, send army out, watch soldiers stand two feet from each other and fire their gun until either they or the enemy dies.
Title: Re: C&C3
Post by: starbug on February 18, 2007, 10:19:44 am
i have to agree with Unknown Target, i don't find C&C exciting anymore the last one i played and enjoyed was the first red alert, i hated tiberian sun and i didn't like RA2 they looked to cartoony.  i prefer RTS's where you have to use strategy, not just build masses of units, i prefer the likes of W40K DOW, Company of heros, where your troops use cover etc.
Title: Re: C&C3
Post by: phreak on February 19, 2007, 09:25:54 am
What, streaming ad placement?

That'd be quite a feat - especially in single player...

it doesn't hurt to be paranoid
Title: Re: C&C3
Post by: IceFire on February 22, 2007, 11:10:35 pm
Well PC Gamer UK has a review already (not sure how that works) with a 90% score so I'm hopeful.  I know some people want different things but I like the consistency of C&C overall.  They tend to be just fun to play with small revolutions and a fair bit of style (Generals had the least style to it).
Title: Re: C&C3
Post by: Nix on February 23, 2007, 02:30:08 am
Generals was EA's excuse to put out some random RTS which hinted at the time it was made in.  Big Bad America with it's superior air power and power-hungry technology based weaponry vs, the Middle-East countries burrowing away in tunnels and such, with nationalist China lurking somewhere in the mix, ready to squash everyone with hordes of tanks.
As always, pure speculation here.... but that's how it felt to me.
Title: Re: C&C3
Post by: Dagolith on February 23, 2007, 02:52:47 am
Generals was EA's excuse to put out some random RTS which hinted at the time it was made in.  Big Bad America with it's superior air power and power-hungry technology based weaponry vs, the Middle-East countries burrowing away in tunnels and such, with nationalist China lurking somewhere in the mix, ready to squash everyone with hordes of tanks.
As always, pure speculation here.... but that's how it felt to me.

no, that is exactly what the theme was, always Top Of the line tech for America, raw power for a communist nation "Russia, China, ext" and Gurilla tactics for the middle east nation "Iraq, Afghanistan, ext" it's actually really dumb, but at least the games are really fun, even if they've gone completely of the path, as far as the traditional C&C goes. Which is a shame.
Title: Re: C&C3
Post by: aldo_14 on February 23, 2007, 05:35:19 am
Well PC Gamer UK has a review already (not sure how that works) with a 90% score so I'm hopeful.  I know some people want different things but I like the consistency of C&C overall.  They tend to be just fun to play with small revolutions and a fair bit of style (Generals had the least style to it).

They get the beta and review it.  They did the same with BF:V; even to the extent of mentioning features like the B-52 which were dropped after the beta.
Title: Re: C&C3
Post by: IceFire on February 24, 2007, 11:49:58 pm
Generals was EA's excuse to put out some random RTS which hinted at the time it was made in.  Big Bad America with it's superior air power and power-hungry technology based weaponry vs, the Middle-East countries burrowing away in tunnels and such, with nationalist China lurking somewhere in the mix, ready to squash everyone with hordes of tanks.
As always, pure speculation here.... but that's how it felt to me.

Definitely its like that...but then if you go back and play the original C&C the themes are very much the same.  Actually I was sort of freaked out, having pre-ordered C&C3 and gotten the C&C Gold pus preview package as a nice pre-order bonus, how political the original C&C game was.  Except things were a little more fictional...NOD wasn't specifically middle eastern and GDI wasn't specifically the US although some undercurrents were present.

The thing about Generals is that it was blatant...not everyone enjoys that although I thought it was sort of fun...the other C&C games generate an alternative reality and use modern day themes and place them into their fictional world.  If anything, I see C&C Generals as a sort of symptom or marker of the time it was published.
Title: Re: C&C3
Post by: Kosh on February 25, 2007, 01:56:56 am
Generals was a totally unrelated filler to buy themselves time to write a half assed story for C&C3.
Title: Re: C&C3
Post by: Fineus on February 25, 2007, 07:00:53 am
So what the hell are they playing at? CnC is incredibly popular and they've got the financing. So what's with the suckage?
Title: Re: C&C3
Post by: Dagolith on February 25, 2007, 11:36:30 am
I think that they should have redone CnC 2 red alert, like they did with yuri's revenge, that game kicked ass. but instead of one different unit per nation, they should have rebuilt the unit list for each nation, baring some things, they'd just have to put a different skin on, (footmen, light tanks ext.) but that would kick ass. I'd buy it. or at the vary least download it.
Title: Re: C&C3
Post by: NGTM-1R on February 25, 2007, 11:40:28 am
So what the hell are they playing at? CnC is incredibly popular and they've got the financing. So what's with the suckage?

Is this a comment on Kosh's comment or the game?
Title: Re: C&C3
Post by: Fineus on February 25, 2007, 01:51:48 pm
Kosh's comment - which granted is opinion - but I didn't exactly enjoy Generals and haven't been inspired much by anything since Tib. Sun.
Title: Re: C&C3
Post by: NGTM-1R on February 25, 2007, 02:35:45 pm
Ah. Okay.

I just ordered it so I'm a wee bit sensitive to reports of it sucking.
Title: Re: C&C3
Post by: Fineus on February 25, 2007, 03:08:29 pm
C&C3?

I can't make a comment about that one. I haven't played it - so for all I know it could be a smash hit. Here's hoping it is!
Title: Re: C&C3
Post by: Sarafan on February 26, 2007, 06:33:07 pm
Wasnt the demo going to be launched today? :confused:
Title: Re: C&C3
Post by: CP5670 on February 26, 2007, 07:18:42 pm
Yeah, it's out. I'm downloading it now. All the servers are loaded, so it's going to take a while.
Title: Re: C&C3
Post by: G0atmaster on February 26, 2007, 11:59:20 pm
I heard from someone who's played the demo that it's awesome.

I, however, won't be playing it for a couple weeks, due to a crappy, dialup-tastic internet.  All my tubes are clogged XD
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 12:20:11 am
As a huge C&C fan I'd normally be very happy to sample EA's latest pile of dung into the once grand franchise.

But for 1.2 GB they can get lost...
Title: Re: C&C3
Post by: NGTM-1R on February 27, 2007, 12:23:31 am
/me hears the demo is multi-only.
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 12:27:18 am
/me hears the demo is multi-only.

what
Title: Re: C&C3
Post by: Nix on February 27, 2007, 12:37:25 am
Fileshack's demo says Singleplayer...  hmm
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 01:35:44 am
Yes the demo is single player. You get a tutorial mission, and two GDI campaign missions, as well as skirmish. (The only way to sample NOD units currently is to capture their buildings do'h.)

The fastest way to get the demo at the moment is to use EA Link, and I'm getting ridiculous speeds from it. (Yeah i decided that 1.2 GB or not, this is C&C for godsake!)

Apparently, although the sidebar is back, they've gone to using right-mouse button = action. Rather than left clicking. :sigh:

Here's hoping that it's good. The forum I frequent seem to be raving about the demo, and they're all mostly fans. So I have renewed interest in it.

I'll let you guys know in a few hours what it's like.
Title: Re: C&C3
Post by: NGTM-1R on February 27, 2007, 04:55:52 am
Downloaded the demo. Intial impressions favorable.

The actors are people you'll recognize. This perversely has made it more difficult for me to take seriously. (Note the GDI lieutenant you meet in the Prologue...look familar? I keep expecting somebody to call her "Boomer".)

Totally new ground vehicle lineup on the GDI side. The only ones that fit into a normal role at first glance are the Juggernaut and Mammoth. Didn't play with aircraft much. All GDI infantry units can now be made airmobile. Those power-armored GDI troopers we've been seeing are quite capable. The Orca we all know and love is still in.

New Ion Cannon is impressively destructive, though I must admit I rathered liked the more surgical nature of the original models and Generals'. This one bears more resemblence in action to a nuke.

NOD seems to deploy larger infantry squads then GDI but without a meaningful difference in performance. Poor training and equipment I suppose.

They've added not one but two units that allow you to build secondary bases or defenses at choke points without the contortions you used to have to go through. One deploys and just allows building, the other repairs nearby vehicles and has its own armament but doesn't apparently include the "build near me" capablity.

Unit durablity overall seems to be down. Units don't last as long under fire as you're probably used to. Because infantry come in squads however there's a lot more fire flying around out there then normal as well.

No controllable music tracks that I could tell. Booo. I barely even noticed the music at all.
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 05:14:52 am
I am amazed by this demo.

I expected it to be complete tosh, but amazingly, I think they've done nearly everything right. (Except the right-click = action control.)
This is the first time since RA1 that I've even considered calling something worthy of name "Command and Conquer". It really is brilliant.

Anyone who is a huge fan of the original needs to play this.

I don't think the units die any faster than they did in C&C1. (with the exception of Mr.Mammoth maybe, and oooooh thank god they dumped that awful walking dog.)

Yes there are no selectable music tracks, but I can see why they did this. They know full well that it's impossible to replace Frank Klepacki's soundtrack, so instead they went for the next best thing and used a dynamic soundtrack while trying to keep with the overall feel and rhythm of the original offerings. If you turn down the sound effects and voices, then turn the music up to max, you do start to appreciate it a lot more.

On the graphics side of things it's absolutely gorgeous. It runs amazingly well on my modest machine at all highest settings. Not to mention everything loads faster than Red Alert 2 does. :nervous:

I'm so glad, after the colossal disappointment that is Supreme Commander, I expected nothing from C&C3, but it looks to be utterly brilliant. I can only hope the full story works well, and that the Scrin fit in okay.
Title: Re: C&C3
Post by: G0atmaster on February 27, 2007, 12:40:24 pm
Sounds good.

As for the Ion Cannon being a WMD rather than a surgical strike tool, there is a hint that that's what Westwood originally intended it for.  There is one GDI mission in CnC1 where, after you win, you see an Ion Cannon beam come down and slowly expand to encompass what is clearly the entire Nod base.  You see it start at, I think, the barracks, and expand to take the refinery, several turrets, a few vehicles and a fence, which are significantly spaced out.
Title: Re: C&C3
Post by: IceFire on February 27, 2007, 09:16:16 pm
Just finished playing the demo.  I'm impressed but you guys probably already have me pegged as a huge C&C fan so it'd take a fair bit to be disappointed by it. That said...there's some very impressive but sometimes subtle innovations going on here.  The tech tree is more complex than I was expecting which forces you to spend wisely on the upgrades you really want and try for the other ones later.  Definitely a richer experience here than past C&C games.

The interface is extremely well put together. Its intuitive with a huge amount of functionality.  Also the game is smooth...its faster than Generals I think.  Despite being flashier and whatnot.  I still haven't tweaked the settings but its extremely fast and my AMD 2700+ is quite long in the tooth by todays standards.

So far my biggest gripe is that I can't seem to get my sound to work properly.  A fair bit of crackle coming out about a minute after loading things up.  Not sure if its Soundstorm or what.  Its the first game I've had problems with sound in a very long time.
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 09:40:00 pm
*You can play as NOD in skirmish*

To do it, open the side selection, highlight over NOD, then hit the N key and click it at the same time. You can then play as NOD.  The NOD Avatar of War is sweet as hell, also Obelisks, hell yeah. 8) (No voice-over computer for NOD though, maybe CABAL will be back?)

You can also select Scrin but substituting S for N, however they obviously haven't put the unit or structure info in, as when you start you instantly fail. However you get to see the Scrin GUI and the defeat screen.
Title: Re: C&C3
Post by: Unknown Target on February 27, 2007, 09:40:47 pm
Is the combat any more interesting than the old games? Once again, I can't play C&C anymore because I've been spoiled by the likes of Homeworld and Dawn of War - watching troops stand two feet away and wave their machine guns at each other is just too boring to be worth playing.
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 09:44:44 pm
Is the combat any more interesting than the old games? Once again, I can't play C&C anymore because I've been spoiled by the likes of Homeworld and Dawn of War - watching troops stand two feet away and wave their machine guns at each other is just too boring to be worth playing.
The combat is a little more fast paced than before. There are tons of big explosions and pretty laser weapons to make that side interesting enough, not to mention the effects are just simply good enough for you to sit back and enjoy your base being blown to smithereens.

NOD in particular seem to have a large range of available units that do lots of different things, and as already stated, the upgrades are a nice touch.

I really recommend you at least try the demo. I love DoW and Homeworld too, C&C has always been my first love though, and to see them get this right is something I never thought I would see.
I think I'm gonna be mighty distracted from DoW come release day.
Title: Re: C&C3
Post by: Unknown Target on February 27, 2007, 10:10:23 pm
I'm not bought in by fancy effects, though. I want to see my units actually look like they're attacking each other, not fight like it's the 18th century and they have to all line up on the killing field. I've never had a top of the line machine, so what draws me into a game graphically have always been good, immersive animations and the like, and C&C has always lacked that for me.

But I will see if I can snag the demo :)

EDIT: Looking at gameplay footage, though, I must say I am not impressed in the slightest. Woohoo, pretty graphics. Where's my gameplay?
*Pulls out Tiberian Sun*
Oh wait, here it is. It looks to be the exact same, unfortunately.
Basically what the C&C missions always boiled down to for me was...build up force...walk through slogfest where I spend time selecting units, telling them all to attack an enemy unit, wait until it dies, click next unit, and so on. Then advance to enemy base, select buildings in successive order starting with the most important first, sit around while it gets destroyed, then select the next building. Repeat ad nauseum.

EDIT 2: I also notice that they're using a squad-based system now - something that I ****ing loathe unless the game is specifically built for it (like, say, Ground Control).
Title: Re: C&C3
Post by: Ferret on February 27, 2007, 11:05:08 pm
.......
Well for a start, might I say that I hate Tiberian Sun a lot. The gameplay in this is much much better.
There's a lot more strategy involved, especially with the way resource points work now and the fact you can now build forward outposts without an MCV. As previously mentioned the amount of different unit types is a serious boost.

The C&C games have been pretty much mostly tank fests, and the fact remains that it's ridiculous fun. While you can employ the same tactics here, there's a lot more depth to it, and anyone with any experience would wipe the floor with you.

As for the squad stuff, the infantry stay constantly bunched together, and act as a single unit for all intents and purposes. They're only visually squad based and I think that's to justify not needing to queue up 30 of them and to increase their power (and usability) on the battlefield. C&C generally has had this thing about the infantry being worthless, this seems to have done a great deal towards fixing that.

If you do get the demo, I must insist that you try playing as NOD before you dismiss it.
Title: Re: C&C3
Post by: Unknown Target on February 27, 2007, 11:13:15 pm
Even though the infantry is in a squad, (I have yet to play it, but this is from what I've seen and experienced with all other games), it's still balanced like a single unit. So even though there's 10 guys firing, they're still not doing a whole lot of damage.

Although you haven't really addressed my buildup/move forward/slog/base slog game formula...which is what it looks like.

It may be prettier, but it looks about the same in terms of gameplay. At least from the combat side - it may be balanced differently, whatever, what I need to make an RTS fun is to have a reason to watch these people do all the fighting for me.
Title: Re: C&C3
Post by: CP5670 on February 28, 2007, 12:21:27 am
I only played it for a little while, but this game is looking like a big winner. The gameplay is generally similar to the last three C&C games, which is a good thing as far as I'm concerned. This is the first game I've seen in years that seems to be living up to my expectations.

One thing that is quite annoying though is the 30fps framecap. Seems like a holdover from the Generals engine. Is there any way to disable it, at least in singleplayer?
Title: Re: C&C3
Post by: MetalDestroyer on February 28, 2007, 01:28:01 am
I love the C&C universe, but since I have tryed and now play to Supreme Commander, I was trying to zoom in and zoom out like Supreme Commander. Unfortunately, we have to clic on the mini map or just scroll the screen to change location. This kind of move is very painfull when you have just discover the powerfull of the zoom in/zoom out from Supreme Commander.

In another and, the C&C 3 demo is more stable than SC, I mean the framerate is a little high with fulldetail for my 4 years old computer, the combat is very fully intensive and effects are very varied. However, I don't like the ressource system. Yeah, I know that all the C&C series have use the same ressource system, same game mecanics, but when I discover Supreme Commander, I take all my time to build offensive units and defensive point. I don't have to search another mass ressources since we can create it.

In C&C, when the Tiberium is depleted, you have to go elsewhere and make sure to protect your Harvester et put them as near as possible to a reffinery. And when, there are no tiberium, you couldn't even produce units. And that, I hate it >_< . Yesterday, I was trying to finish the 2nd mission from the demo after the Prologue (O don't mean the Skirmish), I had an advantage at first and since I tryied to attack the NOD base, I lost everything until I have depleted my ressources nearby. Finally, my base was destroyed  :ick:
Title: Re: C&C3
Post by: Falcon on February 28, 2007, 02:02:50 am
Having loads of fun putting infantry in buildings and then using bombers to blow stuff up.


Visuals are awesome as well with great performance. Was able to put everything on high and set my resolution to 1600x1200. :D

Title: Re: C&C3
Post by: Ferret on February 28, 2007, 07:06:57 pm
Yeah I can't enough good things about the engine, it's rare these days that a developer takes the time to actually create a good, fast engine. Most of the time they just bash together something crap and expect people to upgrade to ridiculous machines just to play their stupidly hype driven game. (cough supreme cough commander)

Not to mention the detail and the amount of stuff that goes on is incredible. In addition to the fast paced nature of the game, I'm finding it hard to get bored with this demo.

Roll on March 30th!
Title: Re: C&C3
Post by: Sandwich on February 28, 2007, 07:30:45 pm
You guys have pretty much covered all the bases. :) I'll just toss in a few extra points I noticed.

1 - Get the game demo via BitTorrent. Nice and fast. And legal. :)
2 - Command queueing! And implemented quite nicely, to boot! You can queue up a seires of commands by holding down the ALT button for an individual unit/selection group of units, or, you can hit CTRL-Z to jump to queue mode, tell a gazillion different units to do a gazillion different things for the next four years, and then hit CTRL-Z again to watch them all move out simultaneously. Great for planning pincer moves. :)
3 - Souped-up "box"-select is awesome. :D Not only do you have the typical "drag a rectangle" select, but you also can hold down CTRL to get a "draw a curvy-twisty line however you want around only those units you want to select" function! This rocks.
4 - Others have said this already, but I want to reiterate: performance is fabulous. I have a Core 2 Duo E6600 (higher-end of the CPU spectrum, granted), 1GB of DDR400 RAM (average), and... a Radeon 9500 Pro (a midrange card... according to the standards of about 4 YEARS ago!). And yet, I can pump many of the GFX settings up to medium, some even up to full, and still get smooth gameplay. Serious kudos to the coders & optimizers of this engine. :yes:
5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).

So far, so good - this gets :yes2::nod::yes: from me. :)
Title: Re: C&C3
Post by: Unknown Target on February 28, 2007, 07:31:22 pm
I shall wait until a demo that supports skirmish/multiplayer comes out :)
Title: Re: C&C3
Post by: Sandwich on February 28, 2007, 07:32:10 pm
The demo supports skirmish.
Title: Re: C&C3
Post by: Grawr on February 28, 2007, 07:39:38 pm
The demo makes me very, very sad.

It has some truly brilliant UI innovations- many already listed here- but for all the new goodies, it's still the same old thing... build a war factory first, and then just pump out so many tanks that no defense could possibly hold them back. I was really hoping for a C&C where you had to do a little more thinking to win...

That said, I'll be returning to SupCom and CoH... something interesting I've noted about SupCom, from skimming various boards, is that almost everyone who doesn't like without expressly saying why, is typically playing it the wrong way : /. I think it's brilliant, and while I dislike the fact that it is so CPU intensive (which struck me as a risky move in today's mass market of graphics card intensive games), I can also appreciate why it's like that... every single shot in the game is tracked and rendered realistically, dealing damage on a did-it-really-hit basis, as opposed to a simpler dice roll. I would like to see if someone can cook up a mod to switch hit detection to dicerolls, though, if only to see how much better it performs.
The other thing SupCom did that struck me as being a gamble was the older idea of making the game's max settings, or in this case 8 player 81kmX81km matches, playable on a PC from the future; TA was like that, and it allowed the game to age gracefully as systems upgraded, since it could then do so too.
Title: Re: C&C3
Post by: Mefustae on February 28, 2007, 07:50:08 pm
Just my luck, the demo installer is acting weird.

It unzips normally, but instead of bringing up the installer, it connects to the internet and tries to install ModToaster (http://www.isotx.com/index.php?view=1612)!! Regardless of how thoroughly I scour my system of all references, it still tries to install ModToaster!

Oh Great Gods of the RTS genre, why do you tease me so?
Title: Re: C&C3
Post by: Fineus on February 28, 2007, 08:50:24 pm
Sandwich - FYI - The Ion Cannon actually does quite a wide area effect damage compared to what it used to do. It's far more of a nuke-scale weapon now, rather than the surgical strike tool it used to be.

You can take that as a plus or a minus. It certainly deals out a lot more death and it looks fantastic whilst it does it. That said.. overkill?
Title: Re: C&C3
Post by: IceFire on February 28, 2007, 09:09:31 pm
Certainly not overkill.  The original Ion Cannon's from the previous two games were very underwhelming.  You wait all that time and your super weapon damages a building (in C&C) or takes one small to medium building out (C&C2).  Sure it was useful to basically be assured of that buildings destruction but that aside it was not worth the cost and wait.  Now, finally, its worth the wait...its on the same level as the weather control device or some of the nukes.

I know some people hate this but C&C3 is the logical evolution of the series.  It wasn't made or marketed as a revolution.  Some of the gameplay dynamics are old yes but I do happen to like those dynamics.  More of the same but with new features and refinement and thats good.  Sounds like Supreme Commander is totally different and definitely in a good way but I think there is room for both.
Title: Re: C&C3
Post by: Nix on March 01, 2007, 12:14:14 am
My impressions exactly, That's what an ion cannon should have done.  It's much more satisfying, instead of a small "boost" to help the infantry and tanks wearing down the construction yard, or temple of nod in the first one.  Tiberian Sun? Generals? no... Sure, ya might like it as a "surgical strike" tool, but honestly, a gigantic satellite orbiting the earth should do more damage than barely weaken a few buildings.  Death from above.  Yes.   

That being said, I'm actually impressed, along with everyone's input here.  My God...  Hell just might actually get a little chilly this spring! 
Title: Re: C&C3
Post by: NGTM-1R on March 01, 2007, 01:36:25 am
5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).

It's for-real. I walked it from front to back of the base in three shots.
Title: Re: C&C3
Post by: Sandwich on March 01, 2007, 03:03:54 am
5 - The improved ion cannon literally made my jaw drop (graphically, that is... I am unconvinced that the total destruction it wrought at the end of the prologue mission wasn't a scripted self-destruct of the entire NOD base upon ion cannon impact).

It's for-real. I walked it from front to back of the base in three shots.

...Holy poop. :eek2:
Title: Re: C&C3
Post by: Mefustae on March 01, 2007, 04:24:10 am
Meh, it's not that impressive. The rotating beams are a bloody nice touch, but it still looks a bit over the top. What I want to know is what the hell that weird 'grill' on the Ion Cannon Uplink structure is supposed to be, and why does it 'rise' when the Cannon is ready to fire?

Anyway, overall the demo is rather nice. The gameplay takes a while to get used to, but it's pretty damn smooth after you get a feel for it. It really does feel like a true evolution of the classic C&C games of old. Moreover, if the prologue is anything to go by, the campaign should be pretty ace. The FMVs are also pretty sweet, although is it just me or was Jennifer Morrison's heart just not in it?
Title: Re: C&C3
Post by: Fineus on March 01, 2007, 04:30:51 am
Yeah, I was kinda getting that as well. Michael Ironside is just brilliant though. The whole thing can't help but take on a slightly Starship Troopers feel to it with him around.

Anyway here's my opinion of CnC3 as posted up on the SC forum:

Quote
I've just finished playing the GDI skirmish/first mission that comes with the demo and I've come to this conclusion.

CnC is back on track.

The last CnC game I enjoyed was Tib. Sun. and that was a long stretch compared to Red Alert and so on. The others just didn't seem to have anything going for them. This latest offering seems detail rich, functional as far as interfaces go and beautifully animated. It also has far lower requirements compared to SC...

...however...

I'm still a firm SC fan. To me they tackle two different ends of the genre. SC is all about vast ranges, massive armies and so on. There are tactics but they're on a much much bigger scale. CnC 3 is more geared towards smaller conflicts with fast but detailed action. The maps are certainly lusher and they're able to get more detail and areas of interest out of the maps since they don't have to worry about massive landscapes. What SC lacks in detail, it makes up for in scope - and visa versa.

For me this isn't a "which is better" situation. The RTS genre currently has something for everyone as far as I'm concerned. When CnC 3 comes out I'll most likely be buying it, but I'll still play SC as well. They're both excellent games.

I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
Title: Re: C&C3
Post by: Mefustae on March 01, 2007, 05:09:32 am
I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
In my experience - which, obviously, is rather limited thus far - enemy attacks tend to stunt your teching pretty handily. The demo really doesn't illustrate this all that well, but i'm getting the feeling that the threat is there nonetheless. It's all well and good that you can tech-up to the Ion Cannon inside of three minutes, but you're going to be rather devoid of a standing army by doing that, meaning a group of 6 or 7 Rocket Troopers can cause you a world of pain. Obviously when you're playing with a human enemy, you're going to need to worry a lot about hit-and-run attacks, since the tier-one defenses aren't exactly the strongest around.

Another note; Avatars rock. With the small demo map, a squad of 6 Avatars fitted with extra lasers [and a generous escort of stealth tanks for AA defense] can rule the playfield on any difficulty, and that's saying nothing for the power of an insanely overpowered Obelisk charged by 4 Beam Cannons.

NOD: (http://www.gamereplays.org/community/style_emoticons/fordarkskins/drol.gif)
Title: Re: C&C3
Post by: Ferret on March 01, 2007, 05:39:34 am
I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
Hard AI will murder you if you even think about turtling.

The AI is a lot better this time around, they do flanking manoeuvres and lots of other little tactics. Also interestingly enough, they actually change their production habits depending on what you're throwing at them, which is certainly something very rarely seen.

Seconding the awesomeness of fully upgraded Avatars of War.
Title: Re: C&C3
Post by: Fineus on March 01, 2007, 06:33:41 am
I think I'm missing something here chaps... I can't change the AI difficulty or pick NOD as a side in the demo. Can I?
Title: Re: C&C3
Post by: Ashrak on March 01, 2007, 06:33:53 am
I would add to that though, that I was able to get up to the top of the GDI tech tree pretty damn quickly. Base building seems to be a very exact formula. But the whole thing just seems a bit "defend your base untill you've got enough resources to build mammoth tanks or Ion cannon strikes". Granted I was playing against the AI so it probably could've fought harder - the whole thing just seemed a bit "pre planned".
Hard AI will murder you if you even think about turtling.

The AI is a lot better this time around, they do flanking manoeuvres and lots of other little tactics. Also interestingly enough, they actually change their production habits depending on what you're throwing at them, which is certainly something very rarely seen.

Seconding the awesomeness of fully upgraded Avatars of War.


the AI is pretty well done, sent in missile troops they build rifle dudes to push be back, nod ion defenc platforms are sily though :/ 1 structure and 3 regenerating guns?! like WTF :D
Title: Re: C&C3
Post by: Mefustae on March 01, 2007, 06:37:43 am
I think I'm missing something here chaps... I can't change the AI difficulty or pick NOD as a side in the demo. Can I?
The AI difficulty and behaviour can be changed in the demo, and you can play as NOD. All you need to do is activate the dropdown menu, click on the disabled option, and press the first letter to activate it. For example, to play NOD, click the NOD option on the faction dropdown menu and press 'n' to select and play it. To set the AI to turtling behaviour, highlight it in the dropdown menu and press 't'. Soforth and etcetera.

Here's (http://www.gamereplays.org/community/index.php?showtopic=202789) a unit list with descriptions.
Title: Re: C&C3
Post by: Fineus on March 01, 2007, 09:47:19 am
Ahh brilliant, that did work.

I like how the GDI are all about  spotting and the NOD are all about stealth. That's a nice contrast between the two sides.

I think my problem now is that there doesn't seem much difference in units. Games like SC have all sorts of units for scouting, artilliary, anti air, anti ground, defence, stealth and so on. CnC has a far shorter list in that respect. It mostly still seems like you turtle as much as possible, get as much resources together as possible and upgrade everything to the maximum then spam Mammoth tanks or Avatars whilst chucking all your special options down and hoping the enemy doesn't have enough defences to repel the attack.
Title: Re: C&C3
Post by: Unknown Target on March 01, 2007, 10:02:14 am
I keep hearing people say "turtle" - what do you mean by this?
Title: Re: C&C3
Post by: Fineus on March 01, 2007, 10:05:36 am
It means not attacking at all, but pouring all your resources into strong base defences and climbing up the tech tree untill you're powerful enough to entirely crush the enemy.

The premise being that if one player turtles and the other player sends a few attacks that get repelled - the turtling player will have had that much more time to tech up and make themselves stronger, whilst the player that attacked has wasted their resources on unsuccessful assaults.
Title: Re: C&C3
Post by: Unknown Target on March 01, 2007, 01:14:24 pm
Ah, ok.


I'm having issues playing the game. I installed it but whenever I try and run it, a dialog box pops up and says that it can't start because d3dx9_29.dll was not found. Ideas?
Title: Re: C&C3
Post by: DragonClaw on March 01, 2007, 01:32:01 pm
Get latest version of DirectX
Title: Re: C&C3
Post by: Unknown Target on March 01, 2007, 01:50:33 pm
I figured it was that, I'm installing it right now :)
Title: Re: C&C3
Post by: CP5670 on March 01, 2007, 05:56:48 pm
Quote
I know some people hate this but C&C3 is the logical evolution of the series.  It wasn't made or marketed as a revolution.  Some of the gameplay dynamics are old yes but I do happen to like those dynamics.  More of the same but with new features and refinement and thats good.

Yes, I wasn't expecting (and didn't want) anything radically different from the old C&C gameplay style. The gameplay is similar to the stuff I know and love from the previous games, with minor improvements. The story also looks very good, as is par for the course with the C&C series.

I don't see what's so great about the graphics engine though. It's basically just the Generals engine. It looks decent enough, but that stupid 30fps framecap kills the performance. The engine is obviously capable of much more. What were they thinking?

Quote
It means not attacking at all, but pouring all your resources into strong base defences and climbing up the tech tree untill you're powerful enough to entirely crush the enemy.

The RA games I had with friends in fifth grade used to go on like this. Both players built up gigantic armies and the game just petered out into a stalemate (often ended by the modem connection dropping :p). Then the 3.03 multiplayer patch came out and we all went online to find that light or heavy tank rushes in the first five minutes were the real key to winning.
Title: Re: C&C3
Post by: Unknown Target on March 01, 2007, 06:11:27 pm
I was suprised to see Boomer/Athena from BSG in the game...seems EA is picking up some people from the BSG series. The guy who does Helo was in Need for Speed: Carbon.

Anyway, I got the game, tried to run it. Graphics have to all be at low, and the sound stutters and is slow, sooo...I dunno :( I've got a decent system (can run GCII on full settings), so I think it's just the game is taking up too much of my meager 512 MB of RAM, or my windows install is getting in the way (it's old and very ugly - I have to get a backup drive so I can backup my drives and reformat).
Title: Re: C&C3
Post by: Sandwich on March 01, 2007, 08:32:18 pm
Your RAM would be my guess, but redoing Windows is probably cheaper. :p
Title: Re: C&C3
Post by: Ferret on March 01, 2007, 08:59:40 pm
Your RAM would be my guess, but redoing Windows is probably cheaper. :p
I think playing this game on 512 MB of RAM is just asking for trouble anyway.
Title: Re: C&C3
Post by: SadisticSid on March 02, 2007, 11:00:51 am
I played the demo - the FMVs look solid but the rest is just Generals with a better interface and new art. Perhaps my system's just incapable of showing the higher end visuals, but it looks very ordinary for a modern flagship title. I guess I'm just rather underwhelmed.
Title: Re: C&C3
Post by: Gloriano on March 02, 2007, 01:34:47 pm
Quote
I know some people hate this but C&C3 is the logical evolution of the series.  It wasn't made or marketed as a revolution.  Some of the gameplay dynamics are old yes but I do happen to like those dynamics

I agree with that I really like that they haven't changed much and it plays like previous CnC games, a must buy game for me
Title: Re: C&C3
Post by: Sarafan on March 03, 2007, 05:10:23 pm
I just played the demo (not all of it), as expected it just run on the lowest setting, but that's bereable, so far I really liked it, I'm actually looking foward to the game when it comes out. :)
Title: Re: C&C3
Post by: Dough with Fish on March 03, 2007, 05:20:27 pm
I've been sinking a lot of time into the demo over the past few days, and man am I loving it. I have gotten past the point of playing for serious, and am now dicking around. One of the funnest things I have done so far is get about 200 units, infantry and vehicles, and then ordering them to get picked up by the Ox transports and sending them into the Nod base... My word does it slow the game down like none other, but its hilarious to watch 200 transports drop onto the base and watching it die in about a second. I mean, you can't see anything except a sea of units then all of a sudde a "You are Victorious" logo pops up... God, I can't wait for the full version.
Title: Re: C&C3
Post by: CP5670 on March 03, 2007, 05:49:14 pm
I can't wait to see multiple AIs fight each other in skirmish. As far as goofing off goes, that was probably the highlight of the previous C&C games. :D
Title: Re: C&C3
Post by: Sandwich on March 04, 2007, 02:56:28 am
Ooh, engineers can capture walker husks. :)
Title: Re: C&C3
Post by: achtung on March 04, 2007, 03:35:41 am
You must construct additional pylons.
Title: Re: C&C3
Post by: redsniper on March 04, 2007, 12:15:14 pm
Wrong game, buddy. :D
Also, "N-n-n-n-n-n-n-nuclear launch detected."
Title: Re: C&C3
Post by: General Battuta on March 04, 2007, 02:14:53 pm
WE REQUIRE MORE VESPENE GAS. 

I just got the C&C demo.  I'm kind of liking it - though I keep trying to do Supreme Commander-style zoom.  It feels good to have units with personality again, as much as I love Supreme Commander. 
Title: Re: C&C3
Post by: wtf_cl0vvn on March 11, 2007, 02:06:49 pm
I downloaded it a couple days ago, and it has kept me from going to my research lab on time, and I almost even missed my calculus class this last friday.

I like it very much. Despite the fact that I constantly get defeated by the skirmish AI on medium, it is almost fun to just watch your base get shot to pieces...

My opinion on it all is that it hasn't really changed since the olden days; GDI is still all about the huge medium and mammoth tank rush(took 12 predators and 4 mammoths on aggressive, and they ANNIHILATED the NOD base in 1:30), NOD is still all about the specialized infantry and vehicles. (like attack cycles...cost me a couple of predators before i thought to put an infantry buffer in front of my tank wave)


and...Joseph Kucan is still Kane.  :D

I do however miss Frank Klepacki's music a WHOLE bunch. Anyone know why he didn't do the music for C&C3?

All in all, it seems like a game very true to the C&C series. I'm going to have to get a job or something in order to get this AND Quake Wars when they come out.
Title: Re: C&C3
Post by: Grawr on March 11, 2007, 02:19:51 pm
I do however miss Frank Klepacki's music a WHOLE bunch. Anyone know why he didn't do the music for C&C3?

You and me both... I'm fairly certain that he didn't do the music because he now works with the other ex-Westwood developers at Petroglyph.
Title: Re: C&C3
Post by: Charismatic on March 13, 2007, 12:35:22 pm
I have C&C 3 Demo, and cant wait for the games release. Ingame graphics are great, and only one mission + skirmish, yet its a bloody 1gig+ demo. I wonder how big the whole game will be...

Sofar it looks promiseing.
Title: Re: C&C3
Post by: G0atmaster on March 13, 2007, 01:27:35 pm
IDK if I'll ever get used to seeing a dozen stars from other shows though.  although, I like the Star Wars guys = GDI Generals theme.  In Tiberian Sun, Darth Vader's voice actor was the big bad General, now it's Lando.  Sweet!

I just hope this one's story is as immersive as TS was.  And how does Kane keep coming back to life?
Title: Re: C&C3
Post by: Grizzly on March 13, 2007, 02:10:12 pm
Grace park (sharon) is in it!
Title: Re: C&C3
Post by: wtf_cl0vvn on March 13, 2007, 05:12:35 pm
IDK if I'll ever get used to seeing a dozen stars from other shows though.  although, I like the Star Wars guys = GDI Generals theme.  In Tiberian Sun, Darth Vader's voice actor was the big bad General, now it's Lando.  Sweet!

I just hope this one's story is as immersive as TS was.  And how does Kane keep coming back to life?

Well, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.
Title: Re: C&C3
Post by: Ulala on March 14, 2007, 01:22:48 am
That's GDI for ya. Is he still Metallo-Kane?
Title: Re: C&C3
Post by: Sandwich on March 14, 2007, 03:46:09 am
Metallo-Kane? :confused:
Title: Re: C&C3
Post by: TrashMan on March 14, 2007, 04:55:55 am
Love the Demo..

Keep getting my ass handed to me by the AI in skirmish on harder difficulties.

But Mammoths RULE!!!!  Armor superiority FTW.
Title: Re: C&C3
Post by: Zuljin on March 14, 2007, 09:19:28 am
Metallo-Kane? :confused:

I think he's referring to Kane's new look in Tiberian Sun.
Title: Re: C&C3
Post by: G0atmaster on March 14, 2007, 11:51:14 am
well, in the movie in the demo where Kane is seen, he's not metallo-Kane, yet remember when he first revealed to NOD he was still alive, he wasn't metallo-Kane then either, but only when McNeal is there trying to kill him.

However:
Quote
Well, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.

I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
Title: Re: C&C3
Post by: Mefustae on March 14, 2007, 07:23:36 pm
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:
Title: Re: C&C3
Post by: Sarafan on March 14, 2007, 09:25:22 pm
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:

Actually it is worse, when impaled you'll be alive for sometime to feel the pain, with the ion cannon you probably dont fell anything, you're vaporised in a instant, so yeah it is worse. :P
Title: Re: C&C3
Post by: wtf_cl0vvn on March 14, 2007, 11:47:42 pm
well, in the movie in the demo where Kane is seen, he's not metallo-Kane, yet remember when he first revealed to NOD he was still alive, he wasn't metallo-Kane then either, but only when McNeal is there trying to kill him.

However:
Quote
Well, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.

I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...

Well, after the events of firestorm, he is enhanced metallo-kane, so the powers of tiberium and industry probably helped bring him back...somehow. :nervous:
Title: Re: C&C3
Post by: MarkN on March 15, 2007, 08:21:53 am
Clones and decoys my friend, clones and decoys. All of these different Kanes are actually fakes, the real Kane is hiding in a bunker somewhere with a microphone to tell the fakes what to say.
Title: Re: C&C3
Post by: Singh on March 15, 2007, 11:49:52 am
I miss Klapecki's music. Without that its just...I dunno, not C&C. Still, the demo was fun, but the AI absolutely cheats at Brutal difficulty. GDI seems a tad overpowered initially, though but as I found out its actually NOD that have the advantage here - especially in terms of Arial power. Unlike GDI, Nod can make unlimited gunships - something that puts a stop to any GDI advance (even if it has Mammoth tanks). That, and those beam cannons are fun - especially if you have 10+ of em. So far I've been able to beat the brutal GDI turtle with ease. But the Brutal Nod Turtle always beats my ass thanks to their air power and bombers :(

Anyways, screenshots. This was taken at full high-end graphics and 2x AA. My system ran it at 5FPS during it. :p

http://img.photobucket.com/albums/v107/anandraj/Anti-air1.jpg
http://img.photobucket.com/albums/v107/anandraj/Anti-air2.jpg
http://img.photobucket.com/albums/v107/anandraj/Anti-air3.jpg
http://img.photobucket.com/albums/v107/anandraj/avatardiggingin.jpg
http://img.photobucket.com/albums/v107/anandraj/Avatarbeamz.jpg
http://img.photobucket.com/albums/v107/anandraj/Beamcannonchargeup.jpg
http://img.photobucket.com/albums/v107/anandraj/beamcannonfocus1.jpg
http://img.photobucket.com/albums/v107/anandraj/Beamcannonfocus2.jpg
http://img.photobucket.com/albums/v107/anandraj/Beamorgy.jpg
http://img.photobucket.com/albums/v107/anandraj/Detailedbuilding.jpg
http://img.photobucket.com/albums/v107/anandraj/NodBase1.jpg
http://img.photobucket.com/albums/v107/anandraj/NodBase2.jpg
http://img.photobucket.com/albums/v107/anandraj/Terrain.jpg
http://img.photobucket.com/albums/v107/anandraj/Obeliskclosup.jpg
http://img.photobucket.com/albums/v107/anandraj/Obeliskfire.jpg
http://img.photobucket.com/albums/v107/anandraj/Orca.jpg
http://img.photobucket.com/albums/v107/anandraj/Scorpiontank.jpg
http://img.photobucket.com/albums/v107/anandraj/Vertigobomber.jpg
http://img.photobucket.com/albums/v107/anandraj/WaroftheGarrisions.jpg
Title: Re: C&C3
Post by: NGTM-1R on March 15, 2007, 12:57:37 pm
I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:

That's actually an alternate ending cutscene, if you destroy the temple by conventional means you don't get it. Besides, as you'd know if you were paying attention, the Temple took the hit but Kane's command bunker was buried well underneath it.
Title: Re: C&C3
Post by: G0atmaster on March 15, 2007, 03:29:46 pm
singh, what resolution do you play at?  I play at 1024x768, and zoomed in that much, it's HORRIBLY pixelated. 

I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...
Yeah, because getting impaled is much worse than getting vapourised by an orbital superlaser. :rolleyes:

What I was getting at, was with the Ion Cannon, he was vaporized, as was the building he was in.  Therefore, there was no confirmation of his death.   When McNeal stabbed him, I would assume he'd make DARN sure he's dead.  Also, the first CnC, Kane's alive.  When Tiberian Sun gets relased, supposedly Kane's been killed by a team of "GDI Assassins" who disappeared if I remember right.  Then, McNeal killed metallo-Kane at the end of TS.  For all of Firestorm, Cabal and Slavik were leading Nod, not Kane, as he'd just died.  Now, mysteriously, he's alive again
Title: Re: C&C3
Post by: wtf_cl0vvn on March 15, 2007, 10:45:29 pm
Well, at the end of firestorm, he's back. IIRC...
Title: Re: C&C3
Post by: Grawr on March 16, 2007, 12:28:17 am
You can't kill the messiah.
Title: Re: C&C3
Post by: CP5670 on March 16, 2007, 12:32:16 am
They've brought back the silo trick in this. When it says silos needed, you can build something expensive and cancel it to convert the money into cash rather than tiberium, which doesn't need to be stored. This was there in C&C and RA and was probably a bug, although they had "fixed" it in TS. :D

I need to check if the Q trick still works here. That was crucial in RA, especially for the Allies.
Title: Re: C&C3
Post by: G0atmaster on March 19, 2007, 11:39:11 am
what's the "Q" trick?
Title: Re: C&C3
Post by: IceFire on March 19, 2007, 09:43:16 pm
Been having tons of fun with the demo now that I've got it working well.  At first GDI seems to be the really powerful one...but NOD is just as powerful and I wonder if not moreso when the right tactics are employed.  Both are very unique sides given the gameplay style and they have some really different ways of doing some things.  The defensive structures for NOD are really neat and some of the upgrades are a blast.  The Beam Artillery unit is much cooler once you start building a few of them...they combine lasers when firing which is naturally quite useful.  Also bouncing the beams off a parked Venom are helpful too.

Swarms of Venom's are pretty potent against infantry and Orcas as well.  Not so much against the Firehawks when armed with missiles (which are now my favorite unit on the GDI side) but thats how it goes.

I'm really impressed...still...and the demo was well executed on the whole.  A substantial demo with some great stuff put into it.  Makes you want the full game even more.
Title: Re: C&C3
Post by: CP5670 on March 20, 2007, 01:30:26 am
what's the "Q" trick?

It was a hidden feature in the game to set waypoints. If you held down the Q key and issued several move orders in succession, the units would go to the positions one by one, and you could give them attack orders at the same time. The light tanks were fast enough to dodge enemy tank shots completely from about three squares away, so you could effectively have the tanks circle strafe around enemy stuff. If you timed the Q positions just right, the tanks took almost no damage in a fight since the enemy shots would all miss.
Title: Re: C&C3
Post by: IceFire on March 22, 2007, 05:56:56 pm
Some players just spammed the X key and that had a similar effect with light tanks in particular.
Title: Re: C&C3
Post by: Mathwiz6 on March 25, 2007, 11:41:28 am
well, in the movie in the demo where Kane is seen, he's not metallo-Kane, yet remember when he first revealed to NOD he was still alive, he wasn't metallo-Kane then either, but only when McNeal is there trying to kill him.

However:
Quote
Well, i don't think that GDI has ever had conclusive evidence to show that they MUST have killed Kane...IIRC they just assume that he's been killed and never bother to really check.

I would think McNeal running him through the heart with a sword would be about as close to dead as you can get...

Well, after the events of firestorm, he is enhanced metallo-kane, so the powers of tiberium and industry probably helped bring him back...somehow. :nervous:

"We HAVE the technology! We CAN rebuild him, make him better, stronger, and more powerful than EVER!"
 :D
Title: Re: C&C3
Post by: Starman01 on March 27, 2007, 10:48:08 am
Hm, just played the demo, and I have to say it really well done, pure C&C feeling just like the good old days. I definitly gonna buy this (but english version only, german localisation will suck 100% with men converted to bots and so on  :ick: )

But what really blew me away was the quality of the movies, I never saw such sharp videos (without any stuttering or other probs) like in this demo. That's really great

Only thing that wondered me, didn't had BSG actor Boomer bigger breasts before ? :D
Title: Re: C&C3
Post by: diceman111 on March 27, 2007, 11:20:56 am
Have been playing the GDI Campaign for an hour or two looks good havent gotten that far yet I think but still looks like the best game of them yet....
Title: Re: C&C3
Post by: CP5670 on March 27, 2007, 12:00:03 pm
I don't have time to buy or play it for another week, unfortunately. :(
Title: Re: C&C3
Post by: NGTM-1R on March 31, 2007, 01:18:14 am
I preordered but Amazon is a bunch of bastards and did not ship on release day. In fact they still haven't.

****it, to the store I go and Amazon can have it back.
Title: Re: C&C3
Post by: IceFire on March 31, 2007, 06:22:42 pm
Picked up my Kane Edition from the store on Thursday. The game is absolutely brilliant but it has a few bugs and I keep having trouble with the sound.  I suspect they just don't support the specific AC'97 implementation in the nVidia Soundstorm that I have.
Title: Re: C&C3
Post by: Starman01 on April 02, 2007, 07:54:33 am
Possible. I received my copy (US-Version) on Saturday,  played it more or less 75 % and haven't encountered any bug, crash or else so far.

The game is excellent, though I would have made a few balance issues a little different. What I really miss is that you can't build walls anymore. Not that they were so much usefull, but it always made my base look complete :)
Title: Re: C&C3
Post by: diceman111 on April 03, 2007, 12:27:47 pm
Ok well just finished all three campaign and considering how the Scrin campaign ended there will be a sequal or atleast an expansion pack....



/Dice
Title: Re: C&C3
Post by: Fineus on April 04, 2007, 11:17:47 am
I'm part way through the GDI campaign at the moment and so far I actually really do like it... but...

The formula seems quite simple. Turtle your base and harvest resources until you reach the top of the available tech tree - then head out and destroy the enemy.

Not that there's anything wrong with that as such - but it does seem to become a bit too simple a formula. There isn't a huge variety of units per side (although there is a different in unit styles per side) and things like artillery are entirely missing. It'd also be nice to have the option to mount rail guns (as GDI) instead of those anti-vehicle turrets - as rail guns seem to do a lot more damage. It's an obvious evolution.

That said I've not finished it all off - so perhaps I shouldn't judge just yet.
Title: Re: C&C3
Post by: NGTM-1R on April 04, 2007, 04:51:26 pm
I have encountered some bugs, nothing show stopping, and at least a couple resolved themselves.

Some Ox that I ordered to drop off tried to do so in impassible terrain, didn't drop the units, went back up, and sat there like idiots, unselectable.

Had a couple of APCs sit outside the War factory on top of one another, you could select them though which one you got was random, but they wouldn't move no  matter what you told them to do.

Lastly I had a Predator that wouldn't move very far in any direction from its spot near the war factory, but it eventually sorted itself out.

Nothing showstopping, but all annoying. Currently beating my head against the wall at Temple Prime in Sarajevo with GDI.
Title: Re: C&C3
Post by: Fineus on April 04, 2007, 05:24:21 pm
Ahh, I just finished that mission. The Ion cannon is your friend - you can't fire it inside the NOD base but it can make a serious dent in attacking forces and it can also deal with the Obelisks outside.

Also, aircraft can't be shot by the Obelisks. Once they're out of the way it all becomes a lot easier.
Title: Re: C&C3
Post by: ChronoReverse on April 04, 2007, 07:26:51 pm
The only thing I can say is "Mammoth Tank Ready.  Armoured Superiority."

I was irritated to find that Avatar was so weak in comparison (even fully upgraded).  When I got a chance to steal GDI forces in Operation Stilletto I was celebrating complete ownage I was about to unleash upon my enemies =)
Title: Re: C&C3
Post by: Starman01 on April 05, 2007, 11:01:21 am
I like the APC so much. Even if it doesn't stand so good in bigger battles, it's fun to upgrade them by putting rocket, granat or even zone troppers in them. They are an excellent AA-Defense with rocket soldiers, you can forget the buggy (don't even know his name, never built it :) )
Title: Re: C&C3
Post by: Grawr on April 05, 2007, 03:20:02 pm
Those little buggies are amazing against the mighty Scrin Devastator Warship, though :P. I keep a pack of ten buggies in reserve for just such situations... Avatar's are fun, but they're like the Tripod and Juggernaut- siege, not assault... I use the Avatar to clear out enemy defense structures at range, and then zip in with stealth tanks to lay waste to the base while the enemy focuses on the visible Avatar's...

As far as bugs go, though, the game has one huge and crippling one for me. At random, the game will lockup and spawn a BSOD-reboot. Extremely frustrating, considering I'm way over the game's min specs and also within supported hardware.
Title: Re: C&C3
Post by: IceFire on April 05, 2007, 09:06:59 pm
I'm part way through the GDI campaign at the moment and so far I actually really do like it... but...

The formula seems quite simple. Turtle your base and harvest resources until you reach the top of the available tech tree - then head out and destroy the enemy.

Not that there's anything wrong with that as such - but it does seem to become a bit too simple a formula. There isn't a huge variety of units per side (although there is a different in unit styles per side) and things like artillery are entirely missing. It'd also be nice to have the option to mount rail guns (as GDI) instead of those anti-vehicle turrets - as rail guns seem to do a lot more damage. It's an obvious evolution.

That said I've not finished it all off - so perhaps I shouldn't judge just yet.
The Sonic Cannon takes the place of the smaller Gun Turret later on/higher in the tech tree. Its an absolutely devastating defensive weapon with similar power to the Obelisk.  Perhaps more depending on how it hits the units.  Also the Titan bombardment mode in combination with a Sniper Team works quite well as long range artillery.  Nod also has the Beam cannon which is artillery that works great in groups and in combination with a Venom.
Title: Re: C&C3
Post by: Fineus on April 06, 2007, 12:41:49 pm
Ahh yes, I do like those sonic cannons, just entered that phase of the campaign!

Unfortunately I'm now infuriated. The aliens have a set of powerful gunships with ranges longer than my anti-air can reach. The best defense seems to be aircraft with air to air missiles but often the damage seems done before they can take out the target.
Title: Re: C&C3
Post by: Grawr on April 06, 2007, 12:53:50 pm
Devastator Warships, those are buckets of fun and are actually really easy to counter. As GDI, Firehawks, or buggies in a pinch- you just have to keep an eye out of for them... If you're using firehawks, have them hover around the area that the warships are coming from the most... Although, once the Scrin start to reinforce their Devastator's with PAC's, you'll probably want to stick to buggies.
Title: Re: C&C3
Post by: ChronoReverse on April 06, 2007, 04:00:04 pm
Mass Mammoth Tanks can take out anything =D

GDI.  Doing things the hard way since 1995.
Title: Re: C&C3
Post by: Ace on April 07, 2007, 03:45:33 am
Well played it. Overall it's what I thought Tiberian Sun was going to be as a game. Unfortunately because TS took the tech a little too far for such a short period of time, C&C3 does feel a bit too retro.

Anyway, after checking the EA boards for people's opinions on the game/plot/etc. one thing thing has emerged:
People can't see the obvious.

There's tons of complaints that the plotlines from Tiberian Sun and Firestorm were dropped, despite the fact that the core of the game is on a few small plotpoints there.

The big complaint is the dropping of CABAL and "killing him off in an intel brief."

This of course misses the whole point of: (SPOILERS)





Kane isn't human. CABAL is shown with a chamber full of Kane clones. Why isn't GDI surprised that Kane lives? They found the humanoid clones in an abandoned CABAL bunker. The Scrin also know about Kane. It seems pretty clear that CABAL *is* Kane, and Firestorm's events were a test to see how Nod would react to a new threat such as the Visitors which led to Kane realizing he needed to control Nod directly. Which is also why he didn't trust Qatar because he knew she'd act like how Slaavick did against CABAL... The question is what's the relation between Kane and the Overlord? Has Kane gone from Tiberium seeded world to world looking for a race to use as a tool? Taking advantage of Earth religions and inequalities to create the Brotherhood to use as troops for an interstellar war?... But then why pretend that all of the information he has came from the Tacitus? Unless he knows that people wouldn't trust him if he was too messianic in nature. (by claiming the knowledge was from god or stating he was an AI to his inner circle?)
Title: Re: C&C3
Post by: TrashMan on April 07, 2007, 08:46:54 am
Zone Troopers and Commandos ROCK!

Hell, I took out half the Nod nad Scrin bases just with those guys. Have to watch out for air units tough with them.

The last mission - I captured both Nod and Scrin bases and my final assault consisted of Avatars, Mammoths and Devastators. Simply unstopable :D
Title: Re: C&C3
Post by: Blaise Russel on April 07, 2007, 02:17:03 pm
They found the humanoid clones in an abandoned CABAL bunker.

Did they? The intel entry suggested that they were still finding Cabal bunkers. Regardless, I wouldn't ever be surprised if Kane reappeared after apparently being killed, since he's done it three times now.

I still think Kane is just a particularly smart, intelligent human being. He wants to take humanity to the next level and Tiberium is the way to do that. That's the sort of thing the Brotherhood has been doing for centuries - 'guiding' humanity through history, making sure the 'correct' choices are made.

(Which is what I always liked about the GDI and NOD fluff back in the original C&C - one is a power-hungry coalition of puppeteers manipulating world events to suit their desires, the other is the Brotherhood of Nod. Seriously, both sides are shadowy secret organisations using the First and Third Worlds to fight their battles; it's like the Freemasons versus the Illuminati.)
Title: Re: C&C3
Post by: Grawr on April 07, 2007, 05:03:30 pm
The tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.

What is known is that Kane is somehow unnatural, or that he has a great many stand-ins to die in his place. The Brotherhood goes back to the biblical story of Cain(sp?) killing his brother Abel- there's a coffin in Renegade with Abel written in Hebrew, to boot, and his InterPol file is GENsomething), and that KAne was banished to the Land of Nod, which means that he was to be an eternal wanderer, as Nod is Hebrew for nothing IIRC. And he was cursed to live until the proverbial judgment day, and that no man could slay him to end his exile.

Now, you can divulge many different theories about Kane's roots from that, but since none of them are verifiable, I don't think it's a worthwhile endeavor.
Title: Re: C&C3
Post by: NGTM-1R on April 07, 2007, 05:22:26 pm
The big complaint is the dropping of CABAL and "killing him off in an intel brief."

Didn't you kill him off in the last mission of Firestorm, or am I just going crazy?
Title: Re: C&C3
Post by: Crazy_Ivan80 on April 07, 2007, 07:21:52 pm
The big complaint is the dropping of CABAL and "killing him off in an intel brief."

Didn't you kill him off in the last mission of Firestorm, or am I just going crazy?

that was my thought too.

anyway: Kane has not gotten much older over the 50 years or so the Tiberium Wars have been raging. We shouldn't forget that
Title: Re: C&C3
Post by: Grawr on April 08, 2007, 05:22:47 pm
The tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.

What is known is that Kane is somehow unnatural, or that he has a great many stand-ins to die in his place. The Brotherhood goes back to the biblical story of Cain(sp?) killing his brother Abel- there's a coffin in Renegade with Abel written in Hebrew, to boot, and his InterPol file is GENsomething), and that KAne was banished to the Land of Nod, which means that he was to be an eternal wanderer, as Nod is Hebrew for nothing IIRC. And he was cursed to live until the proverbial judgment day, and that no man could slay him to end his exile.

Now, you can divulge many different theories about Kane's roots from that, but since none of them are verifiable, I don't think it's a worthwhile endeavor.

Having this same discussion somewhere else, and wanted to add to what I wrote... would edit, but it's sorta fallen back a bit, so here is the expanded bit... Slight spoilers, maybe.

So, more or less, there is more to the persona of "Kane" than has been shown so far. He's obviously not Scrin- at least, not the race called Scrin in the game. I'm under the influence that he is related somehow to the race from which the race in the game splintered from... that is, in C&C3, more of the Tacitus has been decoded, and the warning in it made more clear; it says that the Scrin in the game are not the Scrin that wrote it, but are somehow related to them. Since the tale of Cain & Abel is about brotherhood and betrayal, well, I think the theory in there is obvious.
Title: Re: C&C3
Post by: Ulala on April 09, 2007, 07:36:30 pm
I just remember in TS seeing Kane as part metal or something, and it looked pretty ridiculous. I take it they ditched that? Here's hoping.
Title: Re: C&C3
Post by: IceFire on April 09, 2007, 10:17:42 pm
I just remember in TS seeing Kane as part metal or something, and it looked pretty ridiculous. I take it they ditched that? Here's hoping.
Yep...that one looked like he had been beaten around a bit.  The "current" Kane is looking just like he did in Tiberium Dawn.  Its almost freaky because Joe Kucan hasn't aged either from the looks of it...even without the makeup!
Title: Re: C&C3
Post by: Fineus on April 10, 2007, 05:12:28 am
Yeah, he certainly has hung in well.

I find myself thinking it should be possible to mod the game so walls can be placed. I mean they're in there as a unit in the game (they make up some of your pre-built bases in missions) so I reckon there's a way to make building them possible.
Title: Re: C&C3
Post by: NGTM-1R on April 10, 2007, 05:33:18 am
Just finished the GDI campaign.

The last mission got pretty frantic. Managed to mostly knock Nod out of the fight but didn't have the forces left to push past the final Obelisk guarding the Tiberium lab thingie, so I'm sitting here with four Heroic-rank Predators, three Heroic-rank Pitbulls, and some misc. infantry squads. And my last refinery just got hit by a Tiberium Catalyst missile. I don't have the money to build another one. My only hope is that the Ion Cannon Control and powerplants live long enough to get off two shots at the Control Node.

Somehow, despite the rather formidible best efforts of the Scrin, I did it. I'm fairly sure the control blew up just after I called down the second strike, but I did it. Ack. I'm curious, though, if anyone's used the Liquid Tiberium Bomb to end it.

Title: Re: C&C3
Post by: TrashMan on April 10, 2007, 06:07:38 am
I did...I saved when I got it and then finished hte gaem normally, and after that I used da bomb.

*SPILOERS*

[spolier]
Untold millions die but the war is over. The "president" hypes the media and you and him become heroes. the general ritires as he can't stand your face and can't touch you since you're a hero (altough he would courtmarshal you))
[/spoiler]


I'm almsot done with the Nod campaign and ya know waht:
Spoiler:
Kane lives. He wasn't in the temple - actually he planned to provoke hte GDI inot fireing hte Ion Cannon as it was the only force powerfull enough to serve as catalyst to create liquid tiberium. He belives those towers are portals to the galaxy and he executes that blonde chick from BSG...
Title: Re: C&C3
Post by: Ulala on April 10, 2007, 11:18:47 pm
Picked this up today and I've had nothing but fun while playing it. :yes:
Title: Re: C&C3
Post by: Ulala on April 11, 2007, 09:54:23 pm
Hmm, does it run a little slow for anyone else? Like when I build the ion cannon, the count down timer doesn't count down with real time seconds, but slower than real time seconds. Is this normal? I can't find the game speed in options... is it just cause I have a slower computer? It's not game-breaking but it's a little annoying when I think "sweet, ion cannon ready in just seven minutes!" but in reality I have to wait nearly eleven or twelve.
Title: Re: C&C3
Post by: TrashMan on April 12, 2007, 04:29:52 am
How come the NOD commando can kill the GDI one so esily?

I mean  - the NOD one is a chick in a tight red suit (that reveals more than it covers) with a pistol. the GDI one is a high-tech ful body armor and with a large rapid-fire railgun. Phueeeeeese... :rolleyes:
Title: Re: C&C3
Post by: Fineus on April 12, 2007, 05:04:30 am
The NOD commando does kick ass.

I have a big problem with the technology differences between units and stationary structures though. The NOD/GDI commandos can literally mow down infantry at a distance and at speed. The anti-infantry structures for both sides take so much longer to do the same job.

Similarly, the GDI can build a Mammoth tank but their mounted gun (not the sonic one, the other one) is utterly horrible.

That just seems... wrong.
Title: Re: C&C3
Post by: G0atmaster on April 12, 2007, 03:19:37 pm
Quote
The game is excellent, though I would have made a few balance issues a little different. What I really miss is that you can't build walls anymore. Not that they were so much useful, but it always made my base look complete

Who said they weren't useful?!  I won many a game in Tiberian Dawn and Red Alert using only a handful of units and sandbags!  Back when you could build off of walls, you'd just build a chain of walls to the enemy base, seal them in, and pick off their men and buildings till they ran out of money.  The AI never attacked walls, so it was really easy to do.  And then it's fun to build an engineer, put him on hold with 1 second left of build time, place a barracks in the enemy base (building off the walls, of course) and cap the construction yard.

Quote
The tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.

The actual thing is "Computer-Assisted Biologically-Augmented Lifeform.  And at the end of Firestorm, it shows both CABAL and Kane alive still.  Here's my theory on what happened after Firestorm:

Kane was on the brink of death, so to save him, Cabal had Kane's brain connected to the bio-circuitry of Cabal.  With the way they talk in that endgame cutscene, Cabal talks about "Your vision has mutated out of control" etc. or something like that.  Kane starts by saying "My" and then they both change what they say to "Our," and with their seperate voices, they say "Our directives must be... reassessed..." completely in sync.  Kane got added to Cabal and their personalities merged.  I believe the other bodies in the cylinders were just brains never exposed to the outside world, just used as circuitry for Cabal.  Kane was different, having his own personality and experiences.

I haven't played CNC3 yet, IDK if it blasts any of this out of the water, but that's my ideas on it.
Title: Re: C&C3
Post by: TrashMan on April 13, 2007, 02:51:21 pm
The NOD commando does kick ass.

I have a big problem with the technology differences between units and stationary structures though. The NOD/GDI commandos can literally mow down infantry at a distance and at speed. The anti-infantry structures for both sides take so much longer to do the same job.

Similarly, the GDI can build a Mammoth tank but their mounted gun (not the sonic one, the other one) is utterly horrible.

That just seems... wrong.

Maby the deliberatly left a few holes to fill in with an expansion.

But yeah, commandos kill infantry with amazing efficiency. I still hate the NOD commando tough.
Title: Re: C&C3
Post by: Grawr on April 13, 2007, 02:58:28 pm

Quote
The tubes in the CABAL bunkers are the Biological part of CABAL- Computer Assisted Biological Artificial Lifeform, IIRC. That Kane was a part of that is up for debate.

The actual thing is "Computer-Assisted Biologically-Augmented Lifeform.  And at the end of Firestorm, it shows both CABAL and Kane alive still.  Here's my theory on what happened after Firestorm:

Kane was on the brink of death, so to save him, Cabal had Kane's brain connected to the bio-circuitry of Cabal.  With the way they talk in that endgame cutscene, Cabal talks about "Your vision has mutated out of control" etc. or something like that.  Kane starts by saying "My" and then they both change what they say to "Our," and with their seperate voices, they say "Our directives must be... reassessed..." completely in sync.  Kane got added to Cabal and their personalities merged.  I believe the other bodies in the cylinders were just brains never exposed to the outside world, just used as circuitry for Cabal.  Kane was different, having his own personality and experiences.

I haven't played CNC3 yet, IDK if it blasts any of this out of the water, but that's my ideas on it.

Thanks for clearing that accronym up, I thought I did part of it wrong... it's been ages since I've played FS campaign, and until you mentioned it, I'd totally forgotten that little bit of dialogue. Certainly adds a large degree of background. As far as C&C3 goes- nothing backs it up, but nothing invalidates or retcons it, either, from the information I gathered through the campaigns.
Title: Re: C&C3
Post by: G0atmaster on April 13, 2007, 04:23:59 pm
Yeah, no problem.

Hey, the whole story, supposedly as Westwood intended in the beginning, can be found at Gamespot or Gamefaqs.  Look for the Story FAQ for Tiberian Sun.
Title: Re: C&C3
Post by: Mefustae on April 15, 2007, 03:11:55 am
Behold! The true voice of Kane! (http://youtube.com/watch?v=GMXkq2533OI)

*Giggle*
Title: Re: C&C3
Post by: CP5670 on April 18, 2007, 09:39:57 am
Does anyone else think that GDI reporter's acting is like that of a programmer? He behaves like he doesn't remember a single line he is supposed to say.

Who said they weren't useful?!  I won many a game in Tiberian Dawn and Red Alert using only a handful of units and sandbags!  Back when you could build off of walls, you'd just build a chain of walls to the enemy base, seal them in, and pick off their men and buildings till they ran out of money.  The AI never attacked walls, so it was really easy to do.  And then it's fun to build an engineer, put him on hold with 1 second left of build time, place a barracks in the enemy base (building off the walls, of course) and cap the construction yard.

No kidding... :D

(http://home.comcast.net/~cp5670/scrn0015.gif)

This only worked in the original C&C though. They shot down walls in RA. Of course, in the the other games the AI units couldn't tell the difference between your walls and their own, and just knocked either one down if it was in their way.
Title: Re: C&C3
Post by: Sandwich on April 18, 2007, 10:09:53 am
Gotta love the map in that screenshot. :)
Title: Re: C&C3
Post by: G0atmaster on April 18, 2007, 12:53:16 pm
ROFL that's a lotta tanks!  I'm guessing that's a Covert Ops mission, right?
Title: Re: C&C3
Post by: CP5670 on April 18, 2007, 01:28:06 pm
Yes, it's the Deceit one. The traffic jam would have gone all the way to their base, but as you can see their harvester got stuck in it too and they couldn't build any more units.
Title: Re: C&C3
Post by: Sandwich on April 18, 2007, 04:40:14 pm
How does one go about dealing with that horde of tanks when the time comes? Artillery? Nukes? Or can you attack them from behind, conventionally, and they won't respond. I've forgotten how the C&C AI works. :p
Title: Re: C&C3
Post by: IceFire on April 18, 2007, 05:05:17 pm
How does one go about dealing with that horde of tanks when the time comes? Artillery? Nukes? Or can you attack them from behind, conventionally, and they won't respond. I've forgotten how the C&C AI works. :p
When something like that happened....it got stupid and forgot to think. So if you managed to do something like that you could wipe their base out and then turn around and just overwhelm them one at a time.
Title: Re: C&C3
Post by: G0atmaster on April 18, 2007, 06:26:50 pm
lol

I just build walls around thier base and keep them from getting units or money.
Title: Re: C&C3
Post by: CP5670 on April 18, 2007, 06:45:16 pm
How does one go about dealing with that horde of tanks when the time comes? Artillery? Nukes? Or can you attack them from behind, conventionally, and they won't respond. I've forgotten how the C&C AI works. :p

I built a line of seven or eight obelisks and then sold one sandbag to let them flow in. SSM launchers would work too, but they would take forever to blow up everything.

Although it's probably just as fast to pick them off from the other side. You'll notice that many of them are pointing towards the same location; they're hellbent on destroying a transport helicopter in my base for some reason and just ignore all other targets in favor of that, even if attacked.
Title: Re: C&C3
Post by: Ulala on May 10, 2007, 04:09:16 pm
Sorry to necro, but I finally got around to beating the GDI campaign... did anyone else feel kinda jipped? After the final briefing or whatever, it just went back to the title screen and I said "What? That was it?" Am I missing some sort of final mission or something? Do I have to beat it with NOD too to get some sort of ending, or closure?  :confused:
Title: Re: C&C3
Post by: CP5670 on May 10, 2007, 05:17:57 pm
The Nod ending is actually much worse in that respect. The GDI ones were reasonably conclusive, but the Nod one really leaves you hanging. I haven't had any time to play the Scrin campaign yet.
Title: Re: C&C3
Post by: Ulala on May 10, 2007, 06:00:57 pm
Ugh, so I'm going to have to shell out more of my money to EA and buy the expansion pack to maybe learn something more?
Title: Re: C&C3
Post by: TrashMan on May 11, 2007, 06:11:36 am
I finished all 3 and they all scream - SEQUEL!!!!
Title: Re: C&C3
Post by: Centrixo on May 11, 2007, 07:51:56 am
the game is OK. Sometimes it frustrates me, but i am too stubborn to give up without a fight.

So far i have reached NOD mission 8: Temple Prime. it seems good so far, nod mission Washinton DC. was an absoulte pain , continous non stop rocket spamming from nearby buildings, whew! the only way i find that is useful around that missions is a good defense and alot of suicide troops. other then that i like the results.

now back to the game and onwards to the scrin.
Title: Re: C&C3
Post by: IceFire on May 12, 2007, 12:31:16 pm
I was enjoying it but for some reason I can't get the audio to work at all now.  I'm hoping the next patch solves things...that or my upgrade in the fall fixes it.  Might have to get a cheap sound card instead of my onboard.
Title: Re: C&C3
Post by: G0atmaster on May 12, 2007, 02:24:47 pm
wait till the last mission, while you have to protect a group that considers you hostile, all the while GDI keeps tank-spamming your base.
Title: Re: C&C3
Post by: CP5670 on May 12, 2007, 02:45:31 pm
I just took down their base myself and captured some of their stuff in that mission. They don't do much to hold off GDI anyway, so you might as well get them out of your way.
Title: Re: C&C3
Post by: Centrixo on May 12, 2007, 02:50:39 pm
there are some really easy missions in this game, GDI Mission 8 and NOD Mission 8. all i did was run the enemy down with apcs and predator tanks, with the nod i ran the enemy down with the venom strike fighter planes.

this game reminds me of warzone 2100 in many ways.
Title: Re: C&C3
Post by: ShivanSpS on May 13, 2007, 01:30:53 am
****SPOILER WARNING****

The GTI only attacks the generators by land only after they destroy everything else... in that mission i assembled about 40 Venons, and when the alien where nearly destroyed i sended all of then to cover the generators... you dont need much more than that... the rest is just a cleaning using nuclear strikes and the Vertigos bombers :pimp:

The tanks attacks on your base are easy to defend, the GTI ALWAYS attack by the same side, just build 3 obelisk in the big tiberium hole and ready :P

About the scrins... well i just finished, it was short, only 5 or 6 missions, the scrins where suprised, a Tiberian explocion should be caused naturally, only when the planet was full of tiberian, they never expect that there will be forces on the planet, they should be already self destructed or extintion, because Tiberian grows to more than 97%, they come to harvest the Tiberium, (called Ichor, by them).

Well at the end "Mission Aborted, prepare a full invacion force, Earth will fall". and are looking information about Kane...

Title: Re: C&C3
Post by: G0atmaster on May 17, 2007, 11:59:47 am
umm, bud, maybe you should add a spoiler warning to that post...
Title: Re: C&C3
Post by: Ulala on May 17, 2007, 03:52:29 pm
Do you have to beat GDI and NOD campaigns first to unlock the Scrin campaign? I'm not seeing it in my menu, though I've only finished GDI's.
Title: Re: C&C3
Post by: Fineus on May 17, 2007, 04:25:19 pm
Do you have to beat GDI and NOD campaigns first to unlock the Scrin campaign? I'm not seeing it in my menu, though I've only finished GDI's.

In a word - yes. You do.
Title: Re: C&C3
Post by: TrashMan on May 18, 2007, 03:28:13 am
no, you cna edit the ini file (or some other..can't remeber which) to unlock Srcn immeidately :D
Title: Re: C&C3
Post by: Fineus on May 18, 2007, 06:01:06 am
Alright, but that's cheating :p
Title: Re: C&C3
Post by: ShivanSpS on June 05, 2007, 10:57:02 pm
A question, the GTI have more than one Ion Cannon? because in the briefing of the second mission is called un plural "our Ion Cannons are still offline" and in the coming of the Aliens... well you can clearly see 2 ions shoots there.... from where come the first shoot???
Title: Re: C&C3
Post by: G0atmaster on June 06, 2007, 12:52:49 am
Well, the GDI has many many ion cannons in orbit around Earth, in fact one briefing suggests they have one in each region.  If you notice in the video of the Scrin's initial invasion, there are multiple satellites firing out into space.  In any given battle ingame, though, you can only build one control center (IDK if you can capture more though, I know you can cap the temple of nod and the rift generator and have all 3 weapons at the same time.
Title: Re: C&C3
Post by: IceFire on June 06, 2007, 11:57:55 pm
A question, the GTI have more than one Ion Cannon? because in the briefing of the second mission is called un plural "our Ion Cannons are still offline" and in the coming of the Aliens... well you can clearly see 2 ions shoots there.... from where come the first shoot???
GDI (Global Defense Initiative).  And yes they do seem to have more than one Ion Canon.  That really gives them a huge edge because they can fight NOD all over the place and call in Ion Strikes when the situation depends on it.  I never thought about it being a monolithic weapon anyways...in my mind there were always groups of them so that you could cover most of the planet with targeting abilities.