Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: Dragon on February 19, 2012, 05:41:50 am

Title: PCS2 glowpoint problems
Post by: Dragon on February 19, 2012, 05:41:50 am
I found that most of the time, when loading a model, PCS2-bsp reduces the radius of all glowpoints to 0. When opened in normal PCS2, they seem fine.
It happened on almost all models I opened with it, including, for example, the intrasystem gate from BP.
It didn't happen on Steve-O's capships until I removed glowpoint normals (This makes them visible from all sides until obscured by the model and is a perfectly valid thing to do, almost all models have their glowpoints set that way) making me think that it's the cause.
Could somebody look into fixing it? Most glowpoints don't have normals, so it's really frustrating when PCS keeps such points radius to 0, effectively removing them.
Title: Re: PCS2 glowpoint problems
Post by: The E on February 21, 2012, 03:44:50 am
You need to use a newer build. Conveniently located in a certain stickied thread in this very board.
Title: Re: PCS2 glowpoint problems
Post by: Dragon on February 24, 2012, 11:41:00 am
Does this build: http://www.hard-light.net/forums/index.php?topic=77292.0 contain the new BSP code?
If it doesn't, then it's not a solution. I already mentioned that the regular version doesn't have this problem.
Title: Re: PCS2 glowpoint problems
Post by: The E on February 24, 2012, 11:52:07 am
Yes, it does.
Title: Re: PCS2 glowpoint problems
Post by: pecenipicek on February 24, 2012, 12:41:36 pm
Does this build: http://www.hard-light.net/forums/index.php?topic=77292.0 contain the new BSP code?
If it doesn't, then it's not a solution. I already mentioned that the regular version doesn't have this problem.
if i remember correctly, spicious mentioned in the wishlist thread that he fixed that particular bug. so download the soddin build and try it out. if it doesnt work properly, then come here and ***** about it.
Title: Re: PCS2 glowpoint problems
Post by: Dragon on February 25, 2012, 02:50:28 am
Seems like it does indeed work. Good to know the latest "regular" build includes both BSP code and insygnia editor.
Title: Re: PCS2 glowpoint problems
Post by: The E on February 26, 2012, 12:29:29 pm
Which you would be aware of, if you followed the PCS2 discussions.
Title: Re: PCS2 glowpoint problems
Post by: pecenipicek on February 26, 2012, 01:25:26 pm
Which you would be aware of, if you followed the PCS2 discussions.
or if he even cared to actually try if it works before demanding an update!11
Title: Re: PCS2 glowpoint problems
Post by: Dragon on February 26, 2012, 02:17:26 pm
I did try a regular PCS2, which might have been the latest version (though I redownloaded just to be sure) and it worked. I just wasn't sure about BSP code. Also, it's somewhat easier to ask than to search every recent thread for a clear explanation.