The supernova never triggers, the player is never told to go to the jump node and depart, so they don't necessarily fail the mission, the mission itself gets stuck.
In fact, with the new change, they player is literally stuck unless they quit the mission, because they can't jump until the supernova triggers.
Unless this has already been fixed at some point, in which case, you should have just said so. I'm operating under the assumption that it hasn't, and thus, looking at Yarn's proposal, this is something that needs to be fixed before it can truly be a "bugfixed" mission. Of course, it has little to nothing to do with the "no debriefing" scenario, as that is triggered by the player warping out, and if they "save capella", they aren't exactly doing that.