Author Topic: Play Freespace 2 with new graphics and language mod  (Read 17563 times)

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Offline MatthTheGeek

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Re: Play Freespace 2 with new graphics and language mod
If you want to change stuff compared to retail root files, you don't modify retail root files or put stuff in the root folders. You make a new mod. That's what the whole mod system is made for. Period.
People are stupid, therefore anything popular is at best suspicious.

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Offline Kolgena

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Re: Play Freespace 2 with new graphics and language mod
Basically, in a less harsh way, what everyone is trying to say is that it's not recommended to change the root directory, because if you do you essentially void your access to useful tech support on these forums until you restore the intended mod structure.

You're free to do whatever you want with your local install as long as you don't come here to bother people about any problems that come up.


Anyways,

How is the hungarian localization compatibility issue going? Has the OP made any progress after posting that log?

 

Offline totya

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Re: Play Freespace 2 with new graphics and language mod
How is the hungarian localization compatibility issue going? Has the OP made any progress after posting that log?

Hi, this is my question too... I updated the topic starter message with new log files.

 

Offline The E

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Re: Play Freespace 2 with new graphics and language mod
Could you post that hungarian language mod? There's probably something done wrong in its setup.
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Offline totya

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Re: Play Freespace 2 with new graphics and language mod
Could you post that hungarian language mod? There's probably something done wrong in its setup.

Hi!

I know, this language mod it's not perfect, I repaired few errors already in this mod.

The problem, this mod copyright says: This mod can't published on any website...


 

Offline The E

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Re: Play Freespace 2 with new graphics and language mod
well, that's too bad then. What I am suspecting is that whoever created it ****ed up the tables in some way; there's no way a simple translation mod should cause any "missing ship class" error.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
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I really need lifе to touch me
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Offline jg18

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Re: Play Freespace 2 with new graphics and language mod
totya and The E, what do you guys think of the idea of totya sending The E a PM with a download link for the mod? That way, The E can take a look at the mod, and the mod's copyright isn't violated.

 

Offline headdie

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Re: Play Freespace 2 with new graphics and language mod
the way that springs to mind is if the English tech entries in the main tables have been changes instead of using the translation tables.
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Offline MatthTheGeek

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Re: Play Freespace 2 with new graphics and language mod
there's no way a simple translation mod should cause any "missing ship class" error.
There's one obvious way : they translated the ship names.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline TopAce

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Re: Play Freespace 2 with new graphics and language mod
Could it relate to diacritics? Hungarian is full of them.

Okay, probably not. However, can you explain in more detail what this Hungarian mod is? Is it the main FS campaign and techroom translated? Or is it a new mod (user-made content like missions and tables) that is written in Hungarian? 

(Hello, totya, a fellow Hungarian here).
« Last Edit: May 26, 2012, 04:42:43 am by TopAce »
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Offline The E

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Re: Play Freespace 2 with new graphics and language mod
there's no way a simple translation mod should cause any "missing ship class" error.
There's one obvious way : they translated the ship names.

That's how it could happen, but I still am of the opinion that it should not :P
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline totya

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Re: Play Freespace 2 with new graphics and language mod
Could it relate to diacritics? Hungarian is full of them.

Hi, I don't check full mod, but what I see on few files, this mod don't contain any diacritics. (Amit néztem abban nem volt ékezet.)

Okay, probably not. However, can you explain in more detail what this Hungarian mod is? Is it the main FS campaign and techroom translated? Or is it a new mod (user-made content like missions and tables) that is written in Hungarian? 

This is language mod. Translate only.

This mod contains these files: (attached)

[attachment deleted by a ninja]
« Last Edit: May 26, 2012, 04:51:42 am by totya »

 

Offline totya

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Re: Play Freespace 2 with new graphics and language mod
totya and The E, what do you guys think of the idea of totya sending The E a PM with a download link for the mod? That way, The E can take a look at the mod, and the mod's copyright isn't violated.

I think this is OK for me. "The E" what do you say?

 

Offline TopAce

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Re: Play Freespace 2 with new graphics and language mod
totya, are we talking about this? If so, I'll download it and see what's wrong there - when I find the time.

[EDIT]Formatting fail
« Last Edit: May 26, 2012, 04:52:27 am by TopAce »
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Offline totya

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Re: Play Freespace 2 with new graphics and language mod
totya, are we talking about this? If so, I'll download it and see what's wrong there - when I find the time.

Hi!

Yes, but this mod contains many errors (when FS2 started/campaign started I get many errors), I corrected these errors.

 

Offline headdie

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Re: Play Freespace 2 with new graphics and language mod
Just downloaded it an taken a peak and it is a direct table edit.  It looks like it was designed to convert retail to Hungarian so probably predates or was made without awareness of the FSO and it's mod structure, there is also an exe file in there called magyaritas eltavolitasa which i have no idea what it is.  Also some of the translations are a little garbled, for example the tech titles for a number of cannons have had the designation changed to GTF, including the Mekhu with some class names changed as has been suspected by others.
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Offline TopAce

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Re: Play Freespace 2 with new graphics and language mod
"magyaritas eltavolitasa" is uninstall.

I still don't have much time to take a look at it, but if it's a direct table edit, then I suppose that's the problem.
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Offline The E

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Re: Play Freespace 2 with new graphics and language mod
Yeah, if ship classes were renamed, that will cause the reported issues.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline totya

  • 25
Re: Play Freespace 2 with new graphics and language mod
Just downloaded it an taken a peak and it is a direct table edit.  It looks like it was designed to convert retail to Hungarian so probably predates or was made without awareness of the FSO and it's mod structure, there is also an exe file in there called magyaritas eltavolitasa which i have no idea what it is.  Also some of the translations are a little garbled, for example the tech titles for a number of cannons have had the designation changed to GTF, including the Mekhu with some class names changed as has been suspected by others.

Hi, ship names, weapons etc these translated, because this is language (translate) mod. Original F2, and FO2 works with this mod.

  

Offline headdie

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Re: Play Freespace 2 with new graphics and language mod
problem is the class name ($name:) line in each entries are what the game uses to reference each entry group so you have to change every mission and every reference of that entry in the games mission and tables, it also means that any mod created for the game cant call any needed retail resource because it is no longer looking for the right name.  the +Tech Title: entries you are using are the override for showing an alternative name in the techroom.

for example the Prom R
you have
Code: [Select]
Name:                                 Prometeusz R
+Title:                                XSTR("GTF-5a Prometeusz (retrofit) Agyu", -1)
+Tech Title:    XSTR("GTF-5a Prometeusz R", -1)

the better way to have done it iirc is

Code: [Select]
Name:                                 Prometheus R
+Title:                                XSTR("GTF-5a Prometeusz (retrofit) Agyu", -1)
+Tech Title:    XSTR("GTF-5a Prometeusz R", -1)

this way the game calls everything correctly while you get the language change in the techroom

edit:

it is the sort of thing where a small number of things missed can cause a big headache
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