I've often considered doing a "reborn" version of the main fs2 campaign.
Among many other positive improvements that talented coders, modders, and FREDders would bring to a "Reborn" version of the main FS2 campaign, IMHO one of the greatest would be the ability to use all of the coding/feature improvements that are suggested and often implemented, but not as defaults.
Consider some of the recently mentioned efforts...
Some Missiles leading their targets instead of chasing them
Subsystems being damaged when actually hit, not when sometimes nonsensical circular/ovoid regions around subsystems are hit (Think about the Sathanas' Forward LRFlakkers in "High Noon")
Fixing defective turrets such as this topic's #10 on the Hattie
And so many more...
The original FS2 campaign can be left the way that FSU has it now,
bugs and all, in order to preserve it and its balance. A modernized and enhanced FS2 campaign can stand beside it, using the best that the SCP has to offer. Both camps, those that want to leave the classic FS2 campaign untouched and those that feel it can be enhanced and yet remain balanced and true to
's vision, can be satisfied.
Rga_Noris, if you ever go ahead with this, for whatever it's worth, you will have my thanks, and I believe, the thanks of those who want to see FS2 with ALL the wonders that the SCP and FSU have brought into the FreeSpace community.