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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Wobble73 on March 18, 2014, 09:27:29 am

Title: AMD Radeon HD 6470M
Post by: Wobble73 on March 18, 2014, 09:27:29 am
So I just bought myself a laptop with the above graphics chip and 4GB ram on board. Would this be sufficient to play BP WiH at a reasonable rate? Opinions please?
Title: Re: AMD Radeon HD 6470M
Post by: The E on March 18, 2014, 09:31:50 am
The 6470m should be sufficient to play the campaign, provided you use the compatibility pack and a recent nightly build.
Title: Re: AMD Radeon HD 6470M
Post by: Wobble73 on March 19, 2014, 07:55:54 am
Well I tried it out last night and it was wonderful (upgrading from a Intelgrated  :ick: ), set to highest resolution, highest settings and all ran smoothly! I even tried a little Diaspora which lagged like hell on my old laptop (I only played through it on easy at the lowest settings possible for the story) and WOW is that beautiful on full settings!

One chuffed Blue Planet player here, all excited for the voice acting and Act III  ;7  ;)
Title: Re: AMD Radeon HD 6470M
Post by: AdmiralRalwood on March 19, 2014, 12:17:28 pm
One chuffed Blue Planet player here, all excited for the voice acting and Act III  ;7  ;)
Er... you mean Act IV? Act III was released back in 2013.
Title: Re: AMD Radeon HD 6470M
Post by: Wobble73 on March 19, 2014, 01:02:35 pm
Really? I thought it was Age of Aquarius and then War in Heaven Acts 1 and 2? Waiting for War in Heaven Act 3?  :p
Title: Re: AMD Radeon HD 6470M
Post by: AdmiralRalwood on March 19, 2014, 01:20:26 pm
Really? I thought it was Age of Aquarius and then War in Heaven Acts 1 and 2? Waiting for War in Heaven Act 3?  :p
We're waiting for War in Heaven acts 4 and 5. Perhaps you are confused by the fact that the in-game campaigns are called "Blue Planet: War in Heaven 1" and "Blue Planet: War in Heaven 2". The former is acts 1-2 and the latter is act 3.
Title: Re: AMD Radeon HD 6470M
Post by: Wobble73 on March 19, 2014, 01:24:30 pm
That'll explain it, very confusing naming convention.  :confused:
Title: Re: AMD Radeon HD 6470M
Post by: AdmiralRalwood on March 19, 2014, 01:27:49 pm
Well, otherwise, everyone would have to replay acts 1-2 just to play through the new stuff when act 3 came out. Unless things have changed since I last heard, acts 4-5 will be integrated into the "Blue Planet: War in Heaven 2" campaign with acts 1-2 remaining separate (because there are no variables from acts 1-2 that need to carry over into the rest of the campaign).
Title: Re: AMD Radeon HD 6470M
Post by: Wobble73 on March 19, 2014, 04:48:42 pm
Suddenly receiving errors? Anyone see what is wrong, I've attached my FS2Open.log here...

Code: [Select]
bp-shp.tbm(line 222):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "red_glow_10:1,2" )].

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20140201_r10376.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Title: Re: AMD Radeon HD 6470M
Post by: General Battuta on March 19, 2014, 05:07:00 pm
You are trying to use a 3.7.1 without the compatibility pack installed. As The_E said, standard BP is incompatible with non-BP builds, so you must install the compatibility pack.