Recent Posts

Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >
1
Gaming Discussion / Re: Current FREE Games Promotions
« Last post by PIe on June 20, 2019, 10:25:21 am »
Rebel Galaxy free on Epic until 6/27.
2
FS2 Open Coding - The Source Code Project (SCP) / Re: Particle effect testing
« Last post by Nightmare on June 20, 2019, 09:18:00 am »
Added the warning to the wiki. "Revision information" hasn't been updated in a while though.
3
FS2 Open Coding - The Source Code Project (SCP) / Re: Ultrawide
« Last post by Nightmare on June 20, 2019, 07:08:53 am »
Solaris.
4
FS2 Open Coding - The Source Code Project (SCP) / Re: Ultrawide
« Last post by rhraziel on June 20, 2019, 06:34:34 am »
3440x1440 FTW


Nice, that's the resolution I run too. It's an AW3418DW monitor. What mod is that BTW?
5
FreeSpace & FreeSpace Open Support / Re: Low FPS, CPU and GPU utilization
« Last post by Phantom Hoover on June 20, 2019, 06:24:06 am »
shadow quality 2 is a spectacular framerate drain for not a lot of gain

AMD cards in general all underperform when running FSO since it uses OpenGL and AMD don’t have the resources to write good OGL drivers.
6
FS2 Open Coding - The Source Code Project (SCP) / Re: Ultrawide
« Last post by The E on June 20, 2019, 01:16:12 am »
3440x1440 FTW

7
FS2 Open Coding - The Source Code Project (SCP) / Re: Ultrawide
« Last post by Colonol Dekker on June 20, 2019, 12:11:31 am »
To have such resolutions...

I could fit a minor amount of after effects panels on screen at once  :wakka: :D
8
Gaming Discussion / Re: Descent: Underground on Kickstarter
« Last post by Colonol Dekker on June 20, 2019, 12:09:36 am »
Word
9
Gaming Discussion / Re: Descent: Underground on Kickstarter
« Last post by jr2 on June 19, 2019, 09:55:04 pm »
And low-level Commissioned Officers.  xD
10
FS2 Open Coding - The Source Code Project (SCP) / Re: Ultrawide
« Last post by Nyctaeus on June 19, 2019, 07:16:21 pm »
I work and play on 2560×1080. TBH it's quite annoying to have weapons or wings gauges displayed on the very edge because my sight is focused in the middle of screen. HUD elements also appear quite small in majority of mods, but nothing is stretched at all.
Pages: [1] 2 3 4 5 6 7 8 ... 10 Next >