Author Topic: UW Act II Demo Release  (Read 44158 times)

0 Members and 1 Guest are viewing this topic.

Offline Goblix

  • 24
Re: TVWP Act II Demo Release
Holy crap this was the best campaign I've played in ages!

Lack of targetting, fast ships, (newtonian-ish physics!? AWESOME!) And the story, good god that was good :)

Thanks for this awesome demo guys, definitely watching this project from now on.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: TVWP Act II Demo Release
I'm not getting any normal maps whatsoever... Only a few missions in, though... :confused:

What sort of graphics card do you have? If it's Intel, don't bother; Intel graphics cards cannot render normal maps.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: TVWP Act II Demo Release
Don't remind me... :|
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Nemesis6

  • 28
  • Tongs
Re: TVWP Act II Demo Release
I'm not getting any normal maps whatsoever... Only a few missions in, though... :confused:

What sort of graphics card do you have? If it's Intel, don't bother; Intel graphics cards cannot render normal maps.

nah man, 260 GTX. The textures, new effects, and hud are all there -- but no normals!

 
Re: TVWP Act II Demo Release
Yes, same problem here with the normals. This is my graphics card:



Log attached.

[attachment deleted by admin]

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: TVWP Act II Demo Release
try updating drivers?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: TVWP Act II Demo Release
Do any of the TVWP ships actually have normal maps?

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: TVWP Act II Demo Release
They do (at least, I think they do, based on the existence of that -normal vp). What they do not have, however, is shaders. Without shaders, no normal maps. You will need to extract them from the attached archive. Put these files into tvwp/data/effects.
Normal maps should work then.

[attachment deleted by admin]
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: TVWP Act II Demo Release
Alright, so I did what The E said, and then updated the drivers and the diag tool, and after downloading 120Mb now I have a free trial version of the Lord of the Rings online game I didn't asked for. Thank you AMD. :doubt:

Normal maps are working now, but now I've noted that the Achilles model crashes the game when I load it in the tech room. This only happens with the debug build, the release build loads it perfectly without a single complain.

Here's the info on the clipboard:

Inverted bounding box on submodel 'hull' of model 'achilles.pof'!  Swapping values to compensate.
kernel32.dll! WaitForSingleObjectEx + 68 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
fs2_open_3_6_12d_INF.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Log attached.


Here's the updated info on the graphics card:



[attachment deleted by admin]

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: TVWP Act II Demo Release
Normal maps are working now, but now I've noted that the Achilles model crashes the game when I load it in the tech room.
If the log was produced while you tried to load the Achilles, you'll note that
Code: [Select]
WARNING: "Inverted bounding box on submodel 'hull' of model 'achilles.pof'!  Swapping values to compensate." at modelread.cpp:1253
it produces a warning. Warnings differ from errors; errors crash the game and force you to quit, warnings can be skipped by clicking "No" (though usually there is a reason why a warning appears).

This only happens with the debug build, the release build loads it perfectly without a single complain.
Took the words right out of my mouth. Debug builds are meant for troubleshooting and bughunting; not for actual playing.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: TVWP Act II Demo Release
It should have been run throught debug before release (and before beta).
This warning should be harmless, but it would require messing with model to fix, models were not updated from R1.

 
Re: TVWP Act II Demo Release
Normal maps are working now, but now I've noted that the Achilles model crashes the game when I load it in the tech room.
If the log was produced while you tried to load the Achilles, you'll note that
Code: [Select]
WARNING: "Inverted bounding box on submodel 'hull' of model 'achilles.pof'!  Swapping values to compensate." at modelread.cpp:1253
it produces a warning. Warnings differ from errors; errors crash the game and force you to quit, warnings can be skipped by clicking "No" (though usually there is a reason why a warning appears).
Yes, the game would apparently allow me to proceed, but the system wouldn't. I had to kill the process to get my system back.

Quote
This only happens with the debug build, the release build loads it perfectly without a single complain.
Took the words right out of my mouth. Debug builds are meant for troubleshooting and bughunting; not for actual playing.
Ha ha! Yes, I know that. I was only posting the info in case someone wanted to know it for future problems that may arise. I hope they didn't wanted to hide it under the carpet, though. :nervous: :p


Hmmm... with all this discussion I forgot to do something very important:

Thank you for the fix The E, and sorry I didn't said that before. ;)
« Last Edit: June 19, 2010, 04:55:19 pm by el_magnifico »

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: TVWP Act II Demo Release
TVWP is completely self reliant. . . But I needed the shaders.
 
:(
 
 
You let me down :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: TVWP Act II Demo Release
I get a parsing error message relating to the communications system on the Jovian cruiser if I replay the bad timing mission.  However it only does it if you hit the replay button.  If you go to the ready room and start the mission you don't get the error message.
This is a known bug caused by a number of broken things in FSO, not TVWP.  Try a recent FSO build.

Either that or turn off your targeting system.  That'll prevent the bug from appearing. ;)

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: TVWP Act II Demo Release
In the mission "Green Eyes," when the carrier jumps out, FSO has crashed twice out of the three times I've attempted the mission. Once with the most recent nightly build, once with the 3.6.10 release build, and on the third attempt I died.
Anything worth doing is worth analyzing to death -Iranon

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: TVWP Act II Demo Release
I get a parsing error message relating to the communications system on the Jovian cruiser if I replay the bad timing mission.  However it only does it if you hit the replay button.  If you go to the ready room and start the mission you don't get the error message.
This is a known bug caused by a number of broken things in FSO, not TVWP.  Try a recent FSO build.

Either that or turn off your targeting system.  That'll prevent the bug from appearing. ;)

I'm using 3.6.12 RC2.  Is there something more recent than that?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: TVWP Act II Demo Release
I had a blast playing this.  Nice story.  I liked the ambiguity in that no one faction really claim the title of "good guys."

I did run into a bug at one point where I (finally) successfully completed the mission, got the successful post-mission briefing, and then was told I'd failed the mission and could not advance unless I skipped this mission.  I'm trying to remember which one it was...  Might have been the one where you are guarding the Delta Serpentis node from the Jovian fleet.  That one ate my lunch for awhile.  I had to tell it multiple times not to skip the mission before I finally beat it.

The HUG did drive me a little crazy with how busy it was in the targeting reticule, but I was too lazy to go into options and change the HUD settings, so there you go.

All in all, it was a lot of fun!
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: TVWP Act II Demo Release
I get a parsing error message relating to the communications system on the Jovian cruiser if I replay the bad timing mission.  However it only does it if you hit the replay button.  If you go to the ready room and start the mission you don't get the error message.
This is a known bug caused by a number of broken things in FSO, not TVWP.  Try a recent FSO build.

I'm using 3.6.12 RC2.  Is there something more recent than that?

Now there is.  Try RC3.


I did run into a bug at one point where I (finally) successfully completed the mission, got the successful post-mission briefing, and then was told I'd failed the mission and could not advance unless I skipped this mission.  I'm trying to remember which one it was...  Might have been the one where you are guarding the Delta Serpentis node from the Jovian fleet.  That one ate my lunch for awhile.  I had to tell it multiple times not to skip the mission before I finally beat it.
Yeah, please figure out which one it was, otherwise we won't be able to fix it. :p

Quote
All in all, it was a lot of fun!
Thanks!

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: TVWP Act II Demo Release
In the first mission of act two I had no music what-so-ever.
Which one?  The Hardest Thing to Keep?  Can you post your fs2_open.log?

Quote
One thing that annoyed me a bit throughout the missions so far is the objectives window on the left of the screen (or lack thereoff).
Yeah, that's supposed to be part of the tech advancement.  You're not supposed to have directives or an escort list. :nervous:


In the mission "Green Eyes," when the carrier jumps out, FSO has crashed twice out of the three times I've attempted the mission. Once with the most recent nightly build, once with the 3.6.10 release build, and on the third attempt I died.
Can you post your fs2_open.log?

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: TVWP Act II Demo Release
Log attached.

[attachment deleted by admin]
Anything worth doing is worth analyzing to death -Iranon