Author Topic: Training 2 - Can't Move On  (Read 10722 times)

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Training 2 - Can't Move On
I have beaten the mission "Training 2" multiple times but am unable to progress. I defeat all of the drones and then eliminate all of the hostile fighters that enter the area. The game alerts me that I've completed the primary objective.  I am ordered to return to base and do so.  The post-mission briefing screen congratulates me on a job well done, but when I choose "accept" I'm given the "You Have Failed this Mission" dialog.  My only choices are to replay the mission or return to briefing/flight deck.  This has happened to me 8 different times. I've tried everything I can think of to get the mission to recognize that it's complete.  Any suggestions?


 

Offline headdie

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Re: Training 2 - Can't Move On
unusual one, what build are you using and have you tried creating a new pilot
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Re: Training 2 - Can't Move On
I'm new to the Open Source and modded versions of Freespace.

I'm running Inferno 3.6.12 on my mac.  I just tried again with a newly created pilot and am having the same issue. I noticed that there is a primary objective requiring my wing-mates to keep their health above 50.  The objective goes away after we start engaging the "real" enemies but I'm wondering if it's still failing me since my wing-mates take damage during the battle?  Since the game doesn't offer targeting at this point, I only have the wing-mate indicators to go on, and I usually end up with a few of them in the red.


 

Offline Goober5000

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Re: Training 2 - Can't Move On
Yes, this is an acknowledged bug that will be fixed in the next release.  I apologize for the delay. :(  In the meantime, you can click on the "skip mission" button in the briefing, and you'll move to the next mission without missing anything.

 

Offline Alan Bolte

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    • @Compellor
Re: TVWP Chapter 1 Release
I can't skip training mission 2. I'm using all 7 of the vp files with a brand new pilot file. I tried using both the Act I campaign file and the combined campaign file. Running Windows 7 Professional 64-bit. Using fs2_open_3_6_12r_INF_SSE2.exe

I click "yes" and it just brings me back to training mission 2.

I switched to fs2_open_3_6_12d_INF_SSE2.exe

Upon clicking "ready room" I got this error, but was able to continue:
Code: [Select]
Not all subsystems in model "transport01.pof" have a record in ships.tbl.
This can cause game to crash.

List of subsystems not found from table is in log file.

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_SSE2.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF_SSE2.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF_SSE2.exe! do_new_subsystem + 492 bytes
fs2_open_3_6_12d_INF_SSE2.exe! read_model_file + 6407 bytes
fs2_open_3_6_12d_INF_SSE2.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF_SSE2.exe! ship_create + 321 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_create_object_sub + 77 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_create_object + 193 bytes
fs2_open_3_6_12d_INF_SSE2.exe! mission_parse_maybe_create_parse_object + 390 bytes
fs2_open_3_6_12d_INF_SSE2.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_12d_INF_SSE2.exe! post_process_mission + 49 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_mission + 1531 bytes
fs2_open_3_6_12d_INF_SSE2.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF_SSE2.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF_SSE2.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF_SSE2.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF_SSE2.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF_SSE2.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF_SSE2.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF_SSE2.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
log attached, if that's helpful.

[attachment deleted by admin]
« Last Edit: October 17, 2010, 09:29:16 am by Alan Bolte »
Anything worth doing is worth analyzing to death -Iranon

 
Re: TVWP Chapter 1 Release
Can't get past training 2 as well, I do everything right (debrief even says so) and it still says I failed the mission. Skip button just brings me back to the same mission.

Used cheats to kill myself 5 times and that didn't work either lol

(am using a 3 6 12 inf .exe)
« Last Edit: October 17, 2010, 10:04:15 am by BloodFleet »

 

Offline Jeff Vader

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Re: TVWP Chapter 1 Release
Uh, that sounds exactly like the issue I got back when Act I Demo was released. Did someone include the faulty training mission into this release?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline swamper123

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Re: TVWP Chapter 1 Release
Hi ,I have the same problem of the mission 2 , can anyone help
Let's play Blue Planet

 

Offline Goober5000

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Re: TVWP Chapter 1 Release
Uh, that sounds exactly like the issue I got back when Act I Demo was released. Did someone include the faulty training mission into this release?
:wtf: Bizarre.  Because I definitely double-checked the sexps involved and we included the fixed mission.

Hmm.  I have a hunch.  Redownload the missions zip and try again.

 
Re: TVWP Chapter 1 Release
Redownloaded, but still cant skip the mission.

Havent tried to play it through again though.

 

Offline swamper123

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Re: TVWP Chapter 1 Release
I have tried redownloading , still no solution
Let's play Blue Planet

 

Offline -Sara-

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Re: TVWP Chapter 1 Release
Checked the campaign file, found the error

Currently it contains:
Code: [Select]
$Mission: TVWPch1t02.fs2
+Flags: 0
;;FSO 3.6.8;; +Debriefing Persona Index: 0
+Formula: ( cond
   (
      ( or
         ( and
            ( is-event-true "Incoming pirates" )
            ( is-goal-false "Protect" )
         )
         ( and
            ( is-event-true "Guard Kappa 4" )
            ( is-goal-true "Protect" )
         )
      )
      ( next-mission "TVWPch1m01.fs2" )
   )
   ( ( true ) ( next-mission "TVWPch1t02.fs2" ) )
)

This should be:

Code: [Select]
$Mission: TVWPch1t02.fs2
+Flags: 0
;;FSO 3.6.8;; +Debriefing Persona Index: 0
+Formula: ( cond
   (
      ( or
         ( and
            ( is-event-true "Incoming pirates" )
            ( is-goal-false "Protect" )
         )
         ( and
            ( is-event-true "Guard Kappa 4" )
            ( is-goal-true "Protect" )
         )
      )
      ( next-mission "TVWPch1t02.fs2" )
   )
   ( ( true ) ( next-mission "TVWPch1m01.fs2" ) )
)

You've switched TVWPch1t02.fs2 and TVWPch1m01.fs2 around making it loop. :)
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 

Offline swamper123

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Re: TVWP Chapter 1 Release
Well a ''solution'' could be playing it through the tech room, using the conbination of ctrl+shift+w to view all the missions , but is a bit -no confortable-
Let's play Blue Planet

 

Offline Goober5000

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Re: TVWP Chapter 1 Release
Checked the campaign file, found the error

Currently it contains:
Code: [Select]
$Mission: TVWPch1t02.fs2
+Flags: 0
;;FSO 3.6.8;; +Debriefing Persona Index: 0
+Formula: ( cond
   (
      ( or
         ( and
            ( is-event-true "Incoming pirates" )
            ( is-goal-false "Protect" )
         )
         ( and
            ( is-event-true "Guard Kappa 4" )
            ( is-goal-true "Protect" )
         )
      )
      ( next-mission "TVWPch1m01.fs2" )
   )
   ( ( true ) ( next-mission "TVWPch1t02.fs2" ) )
)

This should be:

Code: [Select]
$Mission: TVWPch1t02.fs2
+Flags: 0
;;FSO 3.6.8;; +Debriefing Persona Index: 0
+Formula: ( cond
   (
      ( or
         ( and
            ( is-event-true "Incoming pirates" )
            ( is-goal-false "Protect" )
         )
         ( and
            ( is-event-true "Guard Kappa 4" )
            ( is-goal-true "Protect" )
         )
      )
      ( next-mission "TVWPch1t02.fs2" )
   )
   ( ( true ) ( next-mission "TVWPch1m01.fs2" ) )
)

You've switched TVWPch1t02.fs2 and TVWPch1m01.fs2 around making it loop. :)
Uh, no.  The first campaign branch is the continuation branch, so it should point to the next mission.  The second branch is the loop branch, so it should loop back to the current mission.

The problem is more subtle... there's something wrong with the sexp logic.  Though I can't imagine what, as the sexps are nearly identical to the ones in the debriefing.

 

Offline Droid803

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Re: TVWP Chapter 1 Release
That definitely fixes it though. I swapped the two and continued (skipped it) just fine.
Well, that's probably because something's causing that one to autofail...
(´・ω・`)
=============================================================

 

Offline azile0

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Re: TVWP Chapter 1 Release
I can't skip the second training mission, and when I play through it and succeed, I get a fail screen and have to restart. It's happened twice now.
You get one chocolate chip.

. <--- There it is.

Self-proclaimed master of the Keypad.

 

Offline azile0

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Re: Training 2 - Can't Move On
What if you can't skip it?
You get one chocolate chip.

. <--- There it is.

Self-proclaimed master of the Keypad.

 

Offline Kosh

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Re: TVWP Chapter 1 Release
I can't skip the second training mission, and when I play through it and succeed, I get a fail screen and have to restart. It's happened twice now.


Ditto.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Goober5000

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Re: Training 2 - Can't Move On
Bah.  I messed up writing the sexps; it was immediately obvious once I loaded it up in the Campaign Editor. :sigh:

Try downloading the missions.zip again.  I played through the training and was able to successfully advance to the next mission.
« Last Edit: October 18, 2010, 01:40:49 am by Goober5000 »

 
Re: Training 2 - Can't Move On
Good :-)
While skipping still doesnt work, it is now possible to advance when played.