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Just Another Troubleshooting Thread

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Axem:
Well, my bad on that one. I didn't think anyone would be grinding them all the way down into dust. :nervous: Glad to hear you got past it anyway and super glad you really enjoyed yourself. :)

tomimaki:
I got error messages in JAD 2.22 on nightly release build.
I'm guessing this line:

--- Code: ---$Subsystem: turret14,1,0.8.0
--- End code ---
should look like this:

--- Code: ---$Subsystem: turret14,0.8,1.0
--- End code ---
Funny thing, FSO 21 debug build sees nothing wrong with this line. :eek2:

[attachment deleted to save space]

Svedal:

--- Quote from: tomimaki on February 15, 2021, 04:05:38 am ---I got error messages in JAD 2.22 on nightly release build.
I'm guessing this line:

--- Code: ---$Subsystem: turret14,1,0.8.0
--- End code ---
should look like this:

--- Code: ---$Subsystem: turret14,0.8,1.0
--- End code ---
Funny thing, FSO 21 debug build sees nothing wrong with this line. :eek2:

--- End quote ---

There's something quite similar to this with FSport as well--had a 0.1.5 somewhere in weapons.tbl. Works before a certain nightly, not afterwards.

Asteroth suggested maybe float parsing has changed and thus is no longer making sense of nonsense.

Betamatcen:
I was playing the JAD Trilogy and the JAD 2.2 series on the latest version of FSO (using Knossos)
and I noticed a lot of glitches and oversights that should probably be fixed.
I cataloged these following issues:


JAD

Level 2:
 
When the Colossus crashes into the Sathanas, it creates a bunch
of shockwaves that last a very long time, are too slow, and is very hard to
look at due to the bright light from the shockwaves.

JAD3:SoaP

Level 6:

A extra cutscene is supposed to trigger if the player does not escape
the supernova on the way to the Knossos, or get killed by FRED
but does not get called. Here is the cutscene:
 
https://www.youtube.com/watch?v=wgmuDtQlTLY

JAD2.21

Fly like you want to win:

The race against Delta 1 is way too rigid, and a single mistake can
make you fail the mission. There should be more room for error.
(Maybe decrease Delta 1's speed?)

JAD2.22

Meet cute:

When the Sentinels start shooting beams at you, if they hit you
they do a CRAZY amount of damage, and can kill you in like 3 hits
regardless of difficulty! Playing this level on easier difficulty levels
does not help at all! This makes the level VERY hard and frustrating!
It should probably be dialed back in the damage department.
I had to use cheats just to beat this level! (And I play on Very Easy!)


Just on the side, I think the cutscenes for JAD3:SoaP should be in
the tech room to watch including the unused cutscene. (See above for
info on cutscene in question.)Also, the 42nd Hitchhikers squad insignia
does not show up in the insignia list, of all the insignias there is one that
seems to not be visible, instead there is a blank slot. I assume that's supposed
to be the insignia for JAD.


These are all the glitches and oversights I could find during my playthrough.
It would be nice if these could be fixed.

Thanks!

Boomer20:
I'm getting a bug in JAD 2.23 where I am now constantly dying with the reason being "*player* was killed by collision with player one."

The first time it happened just after I collided with Spoiler:Henrietta (as a light ball with less than 35%) while she was beaming. Subsequent retries just have me dying almost instantly or when I get to the same point as I was at.

I've attached a log but I don't know if it will help or not.
Also JAD 2.23 seems to spew a few errors on mission loading.

[attachment deleted to save space]

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