Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Ryan on March 30, 2008, 06:17:12 pm
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I think its a pretty cool game. Why do you all seem to hate it?
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we dont
but we expected a free form starlancer and we didnt get it
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I think they're all crazy nuts, because I worship that game. They of course don't seem to realise how totally awesome it is.
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I meet a person on FL multiplayer last night who said he used to be on HLP...
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I thought they detonated the global server?
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Not that I hate it... It is just utterly boring and pointless compared to a game like Wing Commander.
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I think its a pretty cool game. Why do you all seem to hate it?
Poor gameplay was probably the biggest individual thing, but that is dwarfed by the absolute mass of medium to small issues. I could go on about physics, AI, balancing and dozens of other things, but I won't because I already wrote like 7 pages of stuff today, and I don't want to quadruple that number.
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Multiplayer blew.
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Because some of us actually believed it'd be a masterpiece, and cause Mikhael was so vocal in denouncing it.
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The only problems i had with it was the poor sandbox mode, bad scale (fighter is 1/8th the size of a ship.. so it could technicly only hold one in its hanger while it actually held about 50..) and the physics
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It wasn't that it was a bad game, I still play on occasion, it's just that it wasn't nearly as good as it was made out to be. Still, it had some of the best 'Nebula' effects I've seen, even if they did break the laws of physics :)
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Fun game but less open than I was expecting it to be. Great atmosphere actually...had lots of fun. Then it was over. Made a tour of the outer systems...blew away waves after wave of hostiles and then that was about it.
The mouse control was accessible but a joystick setup would have been better for me. The graphics were pretty nice as I remember.
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I liked Freelancer. It had its shortcomings, like the gameplay and combat being too easy and the story falling away sharply towards the end of the game (culminating in a silly and abrupt ending), but it generally had a good atmosphere and interesting campaign missions otherwise. The graphics and audio were pretty good as well, with some especially nice music pieces. There wasn't much point in playing beyond the campaign though, as the randomly generated missions became very repetitive.
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Not much variety in weaponry either. Pallette swapped guns and missile were about the limit of it.
Grinding for missions is much more interesting if there's a chance your upgrade won't be a green laser + 4 to replace your red laser + 3.
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yeh the missions were rather boring, and didnt drive the story at ALL :(
on the other hand i liked the story that was there, the escape from liberty etc, running through blakc clouds of death ETC was fun as heck :)
the backstory was excellent imo, but the whole mission thing was lacking, it was pretty much made to stretch the game, and throw increasingly harder enemies at you :(
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Ah Freelancer...good times :nod:
I absolutely loved the idea of exploring deep space. With the discovery mod the game becomes so much bigger. And I love exploring the systems. For some reason in discorvery the combat took a surprisingly long time before it actually became boring. As boring as it sounds to wage my single handed-war against the red Hessians, hunting them down in their home system and blowing all their fighters up...it just didn't get old untill a month ago when I finally stopped playing :)
I wish there was more to do then explore asteroid feilds and find neutron stars and stuff. That, and fix the incredibly dumb scale i always found annoying (it especially took the epic awesomeness of plunging your fighter into the atmosphere of a planet, and watching it burn up, only too see it's peices literally bounce off the planet's surface texture :ick:)
I'm really sad that freelancer didn't live up to it's ambitions, as it would of been such a hit if it did, that it might even devote some more interest into space sims :sigh:
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it was ok. but there coulda been more stuff to do after the game was over. simply adding another 10 levels of weapons and a few more ships woulda made the game last longer. i tried modding it but that was a pita. multiplayer needed a better tech progression as well. i once chased a guy through 10 systems to crack his hull. an easy kill, too easy. if you were playing on a server for a while and had the best ship and weapons, nothing was a challenge anymore. i just flew around killing everything in my sights.
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Nothing like blowing up the galaxy with your nomad blasters and getting all the woman with a +15 staff of penetration :P
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I see Freelancer as something as a missed opportunity. It had some really great moments (Escape from Liberty and forming up with the Cruisers to respond to Willard's distress signal being two of my favourites) but it wasted them with the constant need to grind between the missions in order to buy better ships.
Had they simply doubled or tripled the number of set missions instead and cut down on the grinding the game would probably have a much better reputation.
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That, and also if the story would have been concluded properly. From what I've understood, the publisher gave a strict deadline at some point and that caused some panic, apparently resulting in the story being cut somwhat. The ending was so weird and hasty. I also remember hearing that there was originally supposed to be a branching storyline. It was a bit sad to hear that it had been dropped off.
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Apparently the scope was supposed to be much larger with the storyline, but publisher release pressure led to an incomplete release. From what I understand, Microsoft and Digital Anvil didn't part on entirely friendly terms.
Edit: As lobo said as well :)
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I suppose it's not that bad but the modding community is to thank for wanting to complete the game! (where can I find those mods besides (discovery and such) ?)
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(where can I find those mods besides (discovery and such) ?)
I guess Lancer's Reactor (http://www.lancersreactor.com/) is a good place to start.
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Discovery was a good mod. Like an expansion. Thoug hated the fact that a destroyer can be bumped by a fighter and then forced to turn from the bump ...
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I guess Lancer's Reactor (http://www.lancersreactor.com/) is a good place to start.
Not since they deleted their mod database. The bastards. They had the destructible universe mod there that you can't get anywhere else.
Not to mention the GTA Valkyrie and and Apollo fighter addons...
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(where can I find those mods besides (discovery and such) ?)
I guess Lancer's Reactor (http://www.lancersreactor.com/) is a good place to start.
Well, that is the first time that's ever happened to me.
I spent a while playing Freelancer with a mod that allowed for the purchasing and piloting of capitol ships. They could be moored at stations with particular equipment. If you engaged afterburner, it'd touch off an 'in-system jump drive' that was just a really fast afterburner, since you couldn't use trade lane rings. Armament was decent, though shields generally felt a bit weak.
Playing through the campaign was alternately thrilling and frustrating. Fighting other capitol ships was an adrenaline rush -- you had to deliver weapons salvos and then jump away with the in-system drive (tap 'tab') before you could be hit in return. Unfortunately, if you ran into something like a ship or a station, when you jumped, you'd die almost instantly, so you had to plot your jumps quite carefully.
I actually managed to get my huge Liberty dreadnought through most of the campaign, including all the journeys through asteroid fields -- that was awful, since you couldn't use cruise drive or jump drive without hitting an asteroid and dying almost instantly. Asteroid impacts were a bigger threat than enemy fire!
I finally had to ditch the capitol ship when I reached the mission that requires you to race someone through a set of rings. I couldn't fit the dreadnought through.
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Not since they deleted their mod database. The bastards. They had the destructible universe mod there that you can't get anywhere else.
Oh, fiddlesticks. Never mind, then.
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go to moddb they have all the freelancer downloads you'll need.
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Are you saying destructive universe is gone for good? There must be somewhere it can be found again!
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I see Freelancer as something as a missed opportunity. It had some really great moments (Escape from Liberty and forming up with the Cruisers to respond to Willard's distress signal being two of my favourites) but it wasted them with the constant need to grind between the missions in order to buy better ships.
Had they simply doubled or tripled the number of set missions instead and cut down on the grinding the game would probably have a much better reputation.
Agreed. :yes:
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Great game, could have been better...particualy in story and balance...alotugh the way the story was told was superb IMHO.
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I actually managed to get my huge Liberty dreadnought through most of the campaign, including all the journeys through asteroid fields -- that was awful, since you couldn't use cruise drive or jump drive without hitting an asteroid and dying almost instantly. Asteroid impacts were a bigger threat than enemy fire!
Instead of going through asteroid fields why not just go around them? Just go a little bit above or below the astral plane.
Great game, could have been better...particualy in story and balance...alotugh the way the story was told was superb IMHO.
The scaling was also a bit of an issue, as was pointed out earlier. I did feel capital ships were too weak, and for some reason they were so vulnerable to heavy fighters because their armaments were so ineffective. If only they have FS2 style anti-fighter defences :drevil:
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I actually managed to get my huge Liberty dreadnought through most of the campaign, including all the journeys through asteroid fields -- that was awful, since you couldn't use cruise drive or jump drive without hitting an asteroid and dying almost instantly. Asteroid impacts were a bigger threat than enemy fire!
Instead of going through asteroid fields why not just go around them? Just go a little bit above or below the astral plane.
Because several plot-critical bases (was one group called the Blood Dragons? Don't remember) are within asteroid fields.
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The scaling was also a bit of an issue, as was pointed out earlier.
Anyone remember the Ross Planetoid in one of the systems? That thing was smaller than many of the space stations, but still instantly sucked you in if you got too close. :D
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The scaling was also a bit of an issue, as was pointed out earlier.
Anyone remember the Ross Planetoid in one of the systems? That thing was smaller than many of the space stations, but still instantly sucked you in if you got too close. :D
Cambridge system, Bretonia. The thing was TINY but it looked like its atmosphere was bigger then any planet in the game. It as dwarfed by a nearby battleship.
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I loved Freelancer to me the game was less of your standard space shooter like freespace but more of an ultra modern TDS like a modern version of Tyrian 2000 or Raptor, especially with the control sceme it had which I actually liked.
I did play online on the local server for a while. I use to guard my friend in his transport as we made trading runs from other players. One time a heavy fighter tried to take us out, but I managed to out manouver him with my light fighter staying behind him thanks to moving in one direction and turning your ship to fight on your side. :-D
Lets say he was pissed and tried to take us out for hours cause of it.
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i dont think anyone hates freelancer at all, it just lacked staying power like the freespace engine has. its no different than most fps games you play it once maybe twice and then can it. good games but you cant really play more than a couple times before it grows stale.
i did get a couple nukemod ships into freelancer at one point. that was sorta fun and all, but doing so required editing like 20 ini files, where as to do the same thing in fs required editing of 1 file and the mission you wanted to use it in. freelancer's model converter was just as easy to use as pcs 1 or 2, it just locked you into a format id rather not use, its worse than cob (ms3d :mad: ). as far as modding goes id rather just mod freespace. im sure with some script a trading game could be possible with future verwsions of the engine if not current ones.
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I think its a pretty cool game. Why do you all seem to hate it?
Because the Alliance died........ :(
screw the coalition, the alliance died.............
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The factions system was flawed too. I spent ages hunting Mercs to get into the smugglers good graces only to have them turned against me, after escaping the Liberty system, with no real explanation.
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i kept trying to red out my reputation with everyone, it didnt work.
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I absolutely loved the idea of exploring deep space. With the discovery mod the game becomes so much bigger.
\\do you play discovery 4.84 on multiplayer? If you go onto the role play server, my nick name is Ryan Hanson. Want to try to meet there?
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Hate it? I just reinstalled it after seeing this thread. Even found my favorite little mod from a few years back, one where you can fly around as the NX-01. For some reason, I found that incredibly awesome.
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I don't hate it. Hell, its probably the best piece of software Microsoft has ever released :D
But the fighting somehow lacks in intensity. Just not my cup of tea.
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Freelancer was one of those games where the actual experience as provided and what you hoped for don't quite mesh. We don't hate it at all, it wasn't a bad game. It had a lot of really good elements, and the whole freewheeling through the galaxy bit was a lot of fun, as were the random pirate attacks on the trade lanes, etc. Getting new ships was fun, even if new and improved weapons were just a different colored laser.
But combat wasn't quite exciting enough, and capships were pitiful. The story, while overblown and silly in places, was really the driving force that kept interest, and once that was gone there wasn't really any reason to keep playing, even though you wouldn't have been everywhere and there are still new and improved ships to get.
The fundamental problem with the sidequests and factions is that other then groups not firing at you or letting you use their base/getting their ships (and reaching the home planet of one normally hostile group due to a fluke in factional allegiance WAS kind of cool) they didn't do anything different. All the quests were exactly the same, just randomly generated. Each base was thus exactly like any other base, with the exception of the items in it. There were no characters apart from the main quests you could get to know or care about, no special missions, no real incentive to explore the outskirts of space other then just to SEE it. And it would usually be pretty much like the explored regions of space.
The game would have been immensely improved by adding non-random quests from each base. As it is though they feel like grinding in an MMO, which is pretty much exactly what they are.
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I guess Lancer's Reactor (http://www.lancersreactor.com/) is a good place to start.
Not since they deleted their mod database. The bastards. They had the destructible universe mod there that you can't get anywhere else.
Not to mention the GTA Valkyrie and and Apollo fighter addons...
LancersReactor has the old files accessible. Just noticed. Not sure if anyone else did...
Here's the destructible universe mod - http://downloads.lancersreactor.com/files/Old%20TLR%20Downloads/destructableuniversev0_9.zip.flmod
And other mods can be get from here - http://downloads.lancersreactor.com/files/Old%20TLR%20Downloads/