Author Topic: Why does everybody hate freelancer?  (Read 6437 times)

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Offline Ryan

  • 27
Re: Why does everybody hate freelancer?


I absolutely loved the idea of exploring deep space. With the discovery mod the game becomes so much bigger.
\\do you play discovery 4.84 on multiplayer? If you go onto the role play server, my nick name is Ryan Hanson. Want to try to meet there?

 

Offline Mefustae

  • 210
  • Chevron locked...
Re: Why does everybody hate freelancer?
Hate it? I just reinstalled it after seeing this thread. Even found my favorite little mod from a few years back, one where you can fly around as the NX-01. For some reason, I found that incredibly awesome.

 

Offline castor

  • 29
    • http://www.ffighters.co.uk./home/
Re: Why does everybody hate freelancer?
I don't hate it. Hell, its probably the best piece of software Microsoft has ever released :D
But the fighting somehow lacks in intensity. Just not my cup of tea.

 
Re: Why does everybody hate freelancer?
Freelancer was one of those games where the actual experience as provided and what you hoped for don't quite mesh.  We don't hate it at all, it wasn't a bad game.  It had a lot of really good elements, and the whole freewheeling through the galaxy bit was a lot of fun, as were the random pirate attacks on the trade lanes, etc.  Getting new ships was fun, even if new and improved weapons were just a different colored laser.

But combat wasn't quite exciting enough, and capships were pitiful.  The story, while overblown and silly in places, was really the driving force that kept interest, and once that was gone there wasn't really any reason to keep playing, even though you wouldn't have been everywhere and there are still new and improved ships to get.

The fundamental problem with the sidequests and factions is that other then groups not firing at you or letting you use their base/getting their ships (and reaching the home planet of one normally hostile group due to a fluke in factional allegiance WAS kind of cool) they didn't do anything different.  All the quests were exactly the same, just randomly generated.  Each base was thus exactly like any other base, with the exception of the items in it.  There were no characters apart from the main quests you could get to know or care about, no special missions, no real incentive to explore the outskirts of space other then just to SEE it.  And it would usually be pretty much like the explored regions of space.

The game would have been immensely improved by adding non-random quests from each base.  As it is though they feel like grinding in an MMO, which is pretty much exactly what they are.
Everything is better with monkeys.  Even pie.

That is the best first post I have ever seen.

  

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Why does everybody hate freelancer?
I guess Lancer's Reactor is a good place to start.
Not since they deleted their mod database. The bastards. They had the destructible universe mod there that you can't get anywhere else.

Not to mention the GTA Valkyrie and and Apollo fighter addons...

LancersReactor has the old files accessible. Just noticed. Not sure if anyone else did...

Here's the destructible universe mod - http://downloads.lancersreactor.com/files/Old%20TLR%20Downloads/destructableuniversev0_9.zip.flmod

And other mods can be get from here - http://downloads.lancersreactor.com/files/Old%20TLR%20Downloads/