Author Topic: DX8 branch need help  (Read 18034 times)

0 Members and 1 Guest are viewing this topic.

Offline RandomTiger

  • Senior Member
  • 211
Um.. could do with some help guys.

Current state:

Ships still rendered blue
Some textures not displaying (HUD, smoke, explosions, font)
Still cheating with TGA's
Rnedering order incorrect for non textured polys

Heres what it actually looks like.



Daveb if you are out there:

Any ideas why all 3D stuff is rendered a shade of blue?

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
CODERS ONLY: DX8 branch need help
Hey...I think thats awesome progress :)  Keep it up!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Fury

  • The Curmudgeon
  • 213
CODERS ONLY: DX8 branch need help
Yeh, good progress... and I'd help you if I could. :(

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
CODERS ONLY: DX8 branch need help
It looks like to me (amateur programmer that I am) that for the hud you're displaying the alpha channel and the image area, but not the actual teture.
-C

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
First of all I'm no programmer, but:

It looks like you are going to have to set the transparent color as green.

 

Offline RandomTiger

  • Senior Member
  • 211
CODERS ONLY: DX8 branch need help
Umm I dont mean to be rude but I posted the pic to give people an idea of the state of the upgrade, not to get a visual analysis.

I need help with the code. Its easy to point out the problems, its why they are happening thats the hard part.

The green around the planet is simply because I've not managed to get V's pcx loading code working yet. However the reason the HUD and other textures arent displaying is a total mystery.

 

Offline vyper

  • 210
  • The Sexy Scotsman
CODERS ONLY: DX8 branch need help
*looks at screenie*

Oh man I gotta... *barf* :p
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
Okay, well like I said I am no coder. I have no suggestions.

*barf* It is looking pretty good though. So far.

 

Offline RandomTiger

  • Senior Member
  • 211
CODERS ONLY: DX8 branch need help
Im not sure I like all this *barf*ing. That means vomit in the UK.
Whatever it is Im not happy with it derailing my thread.

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
Yeah well, vomit, barf, puke, hurl, upchuck, they all mean the same thing. What progress have you made? All I can see is blue graphics and a bad HUD. You should work with the SCP people. They could help you. Doing something like this is pretty hard by yourself.

 

Offline RandomTiger

  • Senior Member
  • 211
CODERS ONLY: DX8 branch need help
:mad: :mad: :mad: :mad: :mad:
Well, you have just showed your total ignorance.

I have made a *huge* amount of progress, most of freespace 2 is working in D3D8 in less than a month worth of work.
I *am* working with the source code project. This code *is* in cvs avaliable to all.

:mad: :mad: :mad: :mad: :mad:
« Last Edit: November 06, 2002, 04:38:45 am by 848 »

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
I stand corrected. I was just wondering what's different. I mean, that pic doesn't show anything. What's different? Do you need new textures for it to look better? New sounds to make it sound better? I'm all for this, I just wanted to f_cking know what the hell is different!!!!!!!!!!
I do appreciate this very much, I know that DX8 can support many better things that will make fs1 better.

EDIT: Also the crack about different ways of saying barkfdoesn't have anything to do with the rest of the post. I should have put a smiley next to it.
« Last Edit: September 29, 2002, 05:15:45 pm by 691 »

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
CODERS ONLY: DX8 branch need help
arnt all the HUD an smoak, expolsion stuff in ANI format
you said you have been useing TGAs so maybe you shold focus on getting the old file loading code to work,
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
Also, on that note. You said you were using tga's?. Maybe some of the backgrounds and textures aren't redering worrectly because you aren't using .pcx files? Just a though. Maybe that's your blue texture problem. Try messing around with some color pallettes that the game uses, this could also help.

 

Offline RandomTiger

  • Senior Member
  • 211
CODERS ONLY: DX8 branch need help
Quote
Originally posted by Bobboau
arnt all the HUD an smoak, expolsion stuff in ANI format
you said you have been useing TGAs so maybe you shold focus on getting the old file loading code to work,


Explosions are ani, I dont see why smoke and HUD would be.
Can anyone confirm?

Your totally right about TGA, thats what Im currently working on.
Its proving very difficult though.

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
I don't know about the smoke, but the HUD grapics are .ani. I know that for a fact.

 

Offline Anaz

  • 210
CODERS ONLY: DX8 branch need help
yeah, hud is ani, so is the little particles for smoke when you shoot things...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
CODERS ONLY: DX8 branch need help
HUD are all in ANI so are the particle effects and fireball textures, the fact that ani formatte is esentaly a buch of PCX files put together, and the fact that you can't get the PCX files to work indicates to me that you should focus on the loading routines for the 8 bit files
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline RandomTiger

  • Senior Member
  • 211
CODERS ONLY: DX8 branch need help
What about the font and shield effects, are they ani too?

 

Offline Solatar

  • 211
CODERS ONLY: DX8 branch need help
Or, have fs2 run on tga files. On game loadup, it could convert the .pcx files its using to tga. Maybe you could try and make the game use a variety of formats, including .bmp .tif .jpg .pcx (Keep this one:D ) .tga and some other higher quality file types.