Author Topic: Weapon effect suggestion?  (Read 11521 times)

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Offline Knight Templar

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hot ****! i remember those, niice darkage :yes: :yes:  :D

hey did it also come with the ships that don't die when they reach zero... like they explode like that but then they stay derelict corpses, like in "real life" ?
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Offline Solatar

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Derelicts are cool.:p

 

Offline IceFire

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So it'd have to be mapped onto a model of some sort.  Trust me, changing the ANI perspective does not work at all.
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Offline Bobboau

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so would you like it to be totaly random orientation, or somehow aligned with the model
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Offline LAW ENFORCER

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Wathever you do just make sure you can switch it or use both flawlessly
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Offline Nico

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random is probably best. ala Prophecy.
SCREW CANON!

 

Offline KARMA

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but what if we use an ani that is already in perspective? (that will be a deformed ani)
it will just simulate prospective, there will be no profondity (right term?i mean 3d space propagation) so there will be some distorsion (you wan't see a shockwave passing through a ship) but it may work enough good

and about prophecy, i can't remember if it was really fully random or if perspective angle was always the same and what was changing was only the rotation angle...

 

Offline aldo_14

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remember that the explosions in FS 'throw' the debris backwards and forwards... if you rotate the shockwave, you'll need to rotate that sort of 'logical split point', so the ship gives the impression of being cut in half along it's length when it explodes.  That'ss need some SC change sto do with the explosion order and physics, IMO.

 

Offline Nico

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Quote
Originally posted by KARMA
and about prophecy, i can't remember if it was really fully random or if perspective angle was always the same and what was changing was only the rotation angle...


they were fully 3d and fully random.

Quote
Originally posted by Aldo_14
remember that the explosions in FS 'throw' the debris backwards and forwards... if you rotate the shockwave, you'll need to rotate that sort of 'logical split point', so the ship gives the impression of being cut in half along it's length when it explodes. That'ss need some SC change sto do with the explosion order and physics, IMO.


I don't agree, the tests in OTT worked perfectly, nothing seemed wrong ( save on those pics, don't ask why, but my staff chose the only shots where the shockwaves are all at the same angle :doubt:  )
SCREW CANON!

 

Offline Fury

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For TBP it would be perhaps best to have increased amounts of smaller but more detailed explosions.  While perhaps small shockwaves coming from "exposed" areas of hull.

Aww, dunno... I am probably gonna be blamed for such comment.

 
Making the shockwaves have perspective like that doesn't actually seem like it would be too hard. I'll take a shot at it I think.

 

Offline KARMA

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another nice thing (but probably impossible) about shockwaves would be the glow sphere
i mean a smoothed spehere that grows inside the shockwave ring (the ani we were talking about in precedent posts), a sphere with a semi-transparent glow, no textures
something like -if some of you remember it- the shockwave in the film star trek: generations when the mad scientist kidnap laforge and launch a starkiller torpedo against the star: the star explodes and a massive shockwave semitransparent sphere grows, that shockwave was just a "glass sphere" but it was very funny:)

 

Offline Darkage

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Quote
Originally posted by ##UnknownPlayer##
Making the shockwaves have perspective like that doesn't actually seem like it would be too hard. I'll take a shot at it I think.


I already did that whit the OTT shockwaves. But you can't see that on the pic i posted.
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Offline Knight Templar

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hey Darkage, check your PMs
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Bobboau

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ok I've goten the psew thing to work, DL this, it also has the warp model loading,
oops, I didn't include the warp model... crap
well I guess it's a good thing I left the old rendering code in as a failsafe
no I'll just have to reupload it
reuploaded, but I put in my warp model for TBP, oops
anyway
add this to you're table
Code: [Select]

$Name:                                 pspewtest1
+Title:                                XSTR("GTW-83 Lamprey", 3302)
+Description:
XSTR(
"
Tactical Weapon
Medium Energy Usage
Level 3 Shield Damage", 3303)
$end_multi_text
+Tech Title:   XSTR("GTW-83 Lamprey", 3304)
+Tech Anim:   Tech_GTW-83_Lamprey
+Tech Description:
XSTR(
".", 3305)
$end_multi_text
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow:   2_laserglow03
@Laser Color:   120, 120, 30
@Laser Color2:   120, 120, 30
@Laser Length: 2.0
@Laser Head Radius: 1.0
@Laser Tail Radius: 1.0
$Mass:                                 0.2
$Velocity:                             450.0                          
$Fire Wait:                            0.3                            
$Damage:                               14
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime:                             2.0
$Energy Consumed: 1.2
$Cargo Size: 0.0
$Homing:                               NO
$LaunchSnd:                            84
$ImpactSnd:                            85
$Flags:                                ( "player allowed" "esuck" "particle spew")
$Icon:                                 iconLich
$Anim:                                 Lich
$Impact Explosion: none
$Pspew:
+Count: 1
+Time: 25
+Vel: .4
+Radius: 2.0
+Life: 0.15
+Scale: 0.8
+Bitmap: warpmap01

someone test to see if the pcx loading works as well I'm too tired to do anything else tonight,
also if anyone else gets a hard lock while starting on ocation please tell me as I am going to go insain if it's just me
« Last Edit: October 24, 2002, 04:31:01 am by 57 »
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Ok I've hacked in some preliminary support for the game to arbitrarily assign perspective to each shockwave it creates. Will refine it tomorrow, because its 3.18am right now.

 

Offline RandomTiger

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What happens if the users eye level is exactly parallel with the explosion plane? They wont see anything.

Edit: Bob, check your e-mail
« Last Edit: October 26, 2002, 11:19:33 am by 848 »

 

Offline Nico

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Quote
Originally posted by RandomTiger
What happens if the users eye level is exactly parallel with the explosion plane? They wont see anything.


wouldn't happen often, and as your ship moves, the odds you stay exactly on the same plan are near inexistant.
SCREW CANON!

 

Offline RandomTiger

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Agreed however even if it was just close to being that situation it would be very visually obvious that its infinately thin.

 

Offline Nico

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Quote
Originally posted by RandomTiger
Agreed however even if it was just close to being that situation it would be very visually obvious that its infinately thin.


not a big deal, it happened sometimes in wing co prophecy, never shocked me.
SCREW CANON!