Author Topic: HUD Idea  (Read 3986 times)

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Offline RandomTiger

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Quote
Originally posted by ##UnknownPlayer##


We'd have to balance it out though by adding some cost to doing this.


Massive reload time?

 

Offline EdrickV

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The multi-targeting idea comes from Robotech: Battlecry I'm sure. :) In Battlecry, you have unlimited missiles but have to wait for the launcher to reload, and it has a rather long reload time. FS2 does missiles a bit different, so the load time and max payload would be limiting factors. The trick is figuring out how to modify the targeting code to let you target multiple ships without breaking anything. (I don't think even turrets do that right now.) And you'd probably need a weapon table flag for multi-target weapons. (Backwards compatability.)
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How about this then...(keeping consistency with the FS2 universe)...

You can multi-fire with any weapon, but the way it works is by firing missiles as a single stream - even if they are swarm weapons. So it would launch tornado's until it ran out of ammo or fired enough to account for all ships targetted, but as a single stream (i.e. the ship reloads the missiles as fast as they're being fired).

You could do this with other weapons as well, but it wouldn't be quite as effective.