and all the offsets and all the thrusters and all the polygon centers and all the glow points and subsystems and paths and gun points and every thing that has a radius and every weapon and table value that has mention of anything to do with any of the four dimentions of space/time, and all the physics code and and model colision code and two hundred and fifty thousand other lines of code to make sure that everything knows that everything is to be scailed, and other things I couldn't remember.
scaleing is not as simple a solution as it sounds there is a _LOT_ of code that just assumes the values it's given is the value that it's suposed to be,
now, why don't we set the fov to be substantialy smaller than it is but when ever someone moves the stick the view rotates as to look in that direction giveing the illusion of you moveing you're head/eyes, this was one of the few things I thought was realy a good idea in Iwar, now there will be some problems in keeping the HUD aligned properly but I think these problems would be far simpler than trying to get _EVERYTHING_ scaled